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thadian

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is the purpose, if any, of presetting wages in the editor before a game, if the game just automatically adjusts/renegotiates new contracts within a week or so? Is there no way to make the wages stick? Is it only for user controlled promotions? Thanks<p> </p><p> Edit: One thing I noticed in testing. If you READJUST it a second time after the game adjusts....it seems to stick.</p></div></blockquote><p> </p><p> There is none. Long story short, some people used to cheat by setting all contracts at 0, so the devs programmed all the workers to beg for raises every day.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="peachyuk" data-cite="peachyuk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does anyone else here play with no booking times on? Just works better for me but I understand some people go more realistic</div></blockquote><p> </p><p> I do. I turn it off because I bloated my roster with everyone I like who would jump over. I will turn it back on in a few game years - I have a bunch of old guys ready to go out to pasture, and am working people up the card while sorting out my developmental territory and my B-Show, which is my Minor Brand's only show.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Luchador Canadiense" data-cite="Luchador Canadiense" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>They don't normally. Is it perhaps because the companies that you have them on loan from put it in their contracts to sweeten the deal as part of a bidding war?</div></blockquote><p> </p><p> Just push them as a midcarder no matter their auto-push.</p><p> If I want them to job to a ME, I push them as Upper Midcard.</p><p> </p><p> They will cry about it, and they can do that.</p><p> </p><p> Edit: I had a mid carder once refuse to job to a midcarder so I put my MC as an Upper Mid for that match only.</p><p> </p><p> There's ways around it.</p>
  4. <p>The people in my company complaining are:</p><p>

    1. a group of under 22 year old's with very little overness. I want to let them get some time in my Child Company to round them out, and get some overness on my broadcaster before I bring them in for B-shows and Dark matches. They've been with the company less than 8 months. </p><p>

    2. A tag team of trainers both over 40 (one 46 and just entered decline), and "I gain no benefit from being a trainer". Well, you sirs, will sit there and rot for the rest of your careers until you retire or quit because if I ever bring you back, even for a one-off of some kind, I know that you'll be so deep in the negative that it will be too much trouble. </p><p> </p><p>

    Luckily, I haven't gotten the really angry "bring me up or release me" notices yet. I like to give people at least 2 years, if not at least 12 full months so that I can plan their debuts around the releases of other stars I have. I've also sent several people to "just work down there" and they don't seem to complain about that.. But the same people do complain about being used as trainers despite having 78 basics and 84 psychology. Maybe the basics need to be 80? If so, I will put them out to pasture and find a replacement who I can use.</p><p> </p><p>

    I am still getting used to actually using child companies. I plan to start one in each game area so I can develop stars in each area that are in tune with my product, gaining popularity in my game area regardless where in the world they're from. Being on my network and all. However, my first one is starting to give me some slow aches and I might look for a different path forward instead.</p><p> </p><p> </p><p>

    Edit: I really wish that we could sign Developmental deals that permit the worker to take bookings elsewhere like a PPA Developmental.</p>

  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rocco100rounds" data-cite="rocco100rounds" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Kinda off topic but there isn't really cheating in TEW! You play the game however you want to play it. I don't really see where the frustration is coming from <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> What are the pros and cons of running PPV calibre main event matches on free TV?</p></div></blockquote><p> </p><p> Then we should be able to turn off workers wanting to come up to main roster notifications and morale penalties, and turn off workers demanding raises every 2 weeks.</p><p> </p><p><strong> Pros:</strong></p><p> - Almost guarantee of 80-90 rated main event. This can win regional battles and contribute to the popularity of all involved. Even when losing, just participating in such a high caliber match tends to net popularity given the workers both have momentum. This is my biggest yes reason.</p><p> - You can discover chemistry and build feuds ahead of PPVs.</p><p> - If the workers can advance a few storylines and get momentum AND popularity, that's what I call a win-win. </p><p> - If you can incorporate multiple storylines into one big match with 80-90 rating, that's really good.</p><p> - If you decide to pop in a few talented midcarders as tag partners, you can get them over. Be careful not to let them get too much popularity ahead of their skill level or they will demand more money than they're worth.</p><p> </p><p> <strong>Cons:</strong></p><p> - You push the line on "that match" having happened too many times in the last 6 months, and if you do it too much, you might set up a situation where you don't have very many matches left to make between your top tier.</p><p> - You risk injury, which is never fun.</p><p> - The workers are less motivated so it's harder to get top performances.</p><p> </p><p> Overall, I prefer to book TV main events as triple threats, four ways, handicap 2 v 4... anything to avoid 1v1 or even 2v2 matches. I like to run as few of them as possible. I guess I've become a bit paranoid about the penalty. I also usually throw in some random off-hand upper midcarder either to take the fall or join the winning team to get some heat up.</p>
  6. <p><strong>Disclaimer: </strong>Everything is self-made, except the graphics. I am using generics in the picture folder for the wrestlers (or in some cases, using an alt. But it's just personal games, and I can't possibly track down hundreds of people who might or might not still be findable to beg for permission to "publish" anything with their wrestler-face or logo or belt. So, I just keep it all to myself. </p><p> </p><p>

    <strong>Introduction</strong> Global Kings of Wrestling, GKOW has been through some tough times ever since rising from cult to national. We're a "Pinky and The Brain" style of booking team; the owner is "Sharky" Marvin Lund, co-owned and booked by the millionaire herself, Zoe Diamond. Marvin is the brains, Zoe is the money. She's already been paid back her loan plus interest but is still on board because it's profit. Sharky decided to fire her after paying her back, then she set up a shell company, and used it to buy half the ownership then revealed herself on TV as the co-owner. That really got under Sharky's skin!!</p><p> </p><p>

    <strong>Politics:</strong> We aren't the bottom player but we might be if TCW and SWF fall out, and they're both starting to crumple. Mighty USPW has been on a tear, and I am hoping they implode. I keep a strong eye on them, and who they're negotiating with, and I always make a bid to make them pay more in the counter offer. We're also looking at building an alliance with TCW because they're popular and have a lot of talent we like, but we don't wanna sent out our top row to TCW events where they will get so much wear and tear they will retire before 35. We have no enemies. Our child companies are successful, one in every game area; two reached regional size and the rest are small but growing fast. We rarely sign developmental talent, we just use the child companies for more revenue and fun. We want them to rise to glory under our banner and help us dominate the world! It's a slow climb. We're thinking about who might make good allies or enemies out there. We've built a big war chest and are ready for the fight, bring it on!</p><p> </p><p>

    <strong>Feuds:</strong> We have two brands, Storm Kings and Storm Queens. </p><p> </p><p>

    <strong>Storm Kings: </strong></p><p>

    <em>The Hellfire vs Ultraviolent Horror Show vs The Bonewalkers.</em> </p><p>

    Hellfire is a hoss tag team with dyed red hair and cultist gimmicks, managed by a James Mitchell type figure. They attacked The Bonewalkers, furious about losing their tag titles. This is when, shocking the world, Jason Slaughter and Chainsaw Charlie make their promotional debut, saving The Bonewalkers. When the Hellfire were driven away, The Bonewalkers attacked the Horror Show, angry that they were "saved" by their old enemies from overseas.</p><p> </p><p>

    <em>Astro vs Zach vs Old School Mafia</em></p><p>

    Zach Jones and Lukas Astro have fought over the title for some time. In the middle of their spectacle last month, at The War to Settle the Score 12, they were attacked by Alexander Williams and Arnie Thatcher. They call themselves the Old School Mafia - Arnie is 42 and Alexander is 46, both are respected retired wrestlers who dominated their era as enemies. Why are they teaming up? Arnie and Alexander are angry that what they call "The Corporate Era" is responsible for PG movements, SJWs taking over wrestling, "The Hardcore Movement", these guys hate everything about modern wrestling and decided to do something about it, setting aside old issues to reclaim old glory, and challenge the new generation. "Hey kids, we're the ones with the torch! We're not passing anything! We're going to use that torch to burn down your safe space and bring REAL wrestling back!! Tell 'em, Arnie!" - "I'm not here to entertain you losers, and I got my millions, I don't care what you... what? Did you just shout "What", you little dweebs? How cute!! Go ahead, if you like donkey nuts in your mouth, chant "What" again!! Yup, I knew it. You guys are losers, and we're here for two reasons. ONE: To bury your indy darlings, I said it! I am going to bury them!! TWO: Well... Just because it pisses you off!! Watch this!!"</p><p> </p><p>

    -Then they bring out two 40 year old non-athletic jobbers who have an intentionally boring match. They "guard the ring" to force the fans to endure this crap they call "great wrestling". Then, Lukas runs in through the crowd, and clears the ring!! When the Old School Mafia turn around, they slowly enter the ring. Zach runs down the ramp and pulls Alexander down, he chokes him from behind and handcuffs him to the guard rail!! They double team Arnie!! Arnie is in trouble! "HE JUST ATE THE ASTRO COMET!! OH MY GOD, ANOTHER ASTRO COMET!!" That's when Zach brings out the brass knucks, catches Lukas on the button, and laughs. He then punches out Arnie, then the handcuffed Alexander to stand tall.-</p><p> </p><p>

    . Can Lukas and Zach set aside their animosity? Will these rivals form an alliance against these invaders? Will old tensions flare anew between the Old School Mafia? What will happen at Battlezone! next month when Arnie and Lukas team up for the first time ever? What destiny is in store...?</p><p>

    </p><p><em>

    The Soopa Villains vs Hott & Jazzy.</em></p><p>

    In our comedy attraction, Angry Happy Madd and Nuclear Ned are facing off against Hottie Scottie and Jazzman Jasper. To start this fight, The Jazzman became obsessed with his hatred for clowns after losing to Happy, and the next week, ran down and helped Jazzman score a dirty win. The following week, the two attacked Happy on his way into the arena, and used an alcohol-soaked rag to wipe the makeup off his face on camera. Then, they beat him down in the middle of a match with Dawson Harris the next week and smudged his paint. The next week, Nuclear Ned joined Happy in a tag team match to avenge a loss against The Jazzman who used dirty tactics. The Soopa Villains want revenge; Hott & Jazzy are just having a great ol' "heel new age outlaws" style of fun. Who will prevail in this comical madness?</p><p> </p><p>

    <em>Great Giant Gregg and The Behemoths vs The Diamond Studs</em></p><p>

    Paul Hunter Diamond was brought in by Zoe Diamond to give her a voice in the ring against Marvin's Madness. Marvin brought out a Croatian giant who can move! Hopefully he gets good in the ring, but for now, Paul is carrying this one. Paul and Gregg are both regulars in the world title picture, and Paul has an uneasy rivalry/friendship with Lukas Astro; who he respects the talent of but covets the title of. He was beat down by Great Giant Gregg while Marvin Lund ordered security to hold back the other wrestlers from helping break it up. Paul's younger brother, Dave Diamond and his best friend Lenny Diamond jumped into the ring to make the save. The next week, Lund booked a handicap match for these younger up and comers against his giant. After the Great Giant Slam was delivered to both men, he motioned to the back and The Behemoths made their promotional debut: Marek Kovak and Matas Kovak. Both are Hoss guys. In this feud, everyone's flaws are covered by someone else and it gives Gregg and Paul some much needed time away from the world title picture.</p><p> </p><p>

    </p><p><strong>

    Storm Queens:</strong></p><p><em>

    Monica, Inc. vs Lucile Astro</em> </p><p>

    Monica is good friends with Eve Runcord, and has agreed to get her into the company to help her get experience so she can get noticed by the big leagues, looking at you SWF!! Nakano the Great from Japan has joined the company as the muscle and Lucile is in trouble! Can she protect her Storm Queen's Championship from this threat?</p><p> </p><p>

    <em>Slaughter Sisters vs Sour Sensations</em> Shaka Khan and Sabrina Midnight are having a great time as tag team champions, they are both athletic and built like Chyna; they're basically the female Road Warriors here. The Sour Sensations are very skilled, technical, solid performers who're capable of helping the Slaughter Sisters gain that technique they need. The Sour Sensations are nefarious villains who gossip about others, destroy people's reputations and lives on social media, and both have made false rape accusations then later laughed about it after the damage was already done. The Slaughter Sisters were hired by several of their victims to get revenge.</p><p> </p><p> </p><p>

    This company likes to use a few trends and current events and offer some social critique about the human condition with its characters. The company steers away from good vs evil storylines, and prefers a morally grey area. Last year, we finally altered the product to a Face v Heel divide to use a Figurehead and we've been reeling ever since. We've recovered and are slowly gaining the benefits of Astro being the company face, he's only 28 and soon to peak, hopefully nothing terrible ruins him! We're building up Paul and Zach behind him just in case, because we can't account for everything. We also signed about 50 new talent to our chain of child companies (something we don't often do) hoping to discover some good ones. I tolerate about 5 "bring me up!" emails from any given talent before I really look at the worker and make a final choice. It's hilarious when I release someone from development then they sign for my development company anyway.</p><p> </p><p>

    We actually have 6 storylines on Storm Kings, and 5 on Storm Queens. Yes, I am managing 11 storylines on a roster of about 70 people.</p><p> </p><p>

    <strong>Elsewhere in the world...</strong></p><p>

    SOTBPW now has Remo and Champagne Lover.</p><p>

    Ricky DeColt and Spencer Spade went to USPW.</p><p>

    USPW has been on a tear. TCW is almost minor league, and USPW is becoming WWE. So far, I've forced them to pay very dearly for Remo, Rick Law, Rich Money, and Remo by bidding them up with 15% bonus at 30k, but then USPW offered 20% at 38k!! I hope I stuck it to them. If the game treats the AI the way it treats players, all their roster should be demanding raises which I hope will shake their finances up. I've also seen a few messages about Reverie Network losing lots of money, so I wonder what's in store?</p>

  7. Why isn't there a hard cap on how often wrestlers can ask for raises or beg to be brought up from development?

    It feels like the desire to "stop cheaters" is prioritized to a point where irritating the player is acceptable.

     

    I dislike "annoy the player because someone might cheat" model. So what if someone cheats! There, I said it! I don't give a flippity flop if someone decides to edit all their contracts to 0, and signs a few overqualified guys as Dev Trainers. It just seems like the Anti-Cheating thing is infringing on normal players. Ugh.

  8. It's something that pops up now and then as a flavour thing with certain kinds of negative personalities (usually very manipulative ones).

     

    Doesn't have an effect that I'm aware of.

     

    I have seen some cases where the members of said clique will begin giving emails along the lines of "this guy is worth time!", and I've seen situations where if I make one job and he didn't want to and becomes annoyed, his buddies will also become annoyed. If you fire one, the others quit. I've never seen anything positive... like, if you give one a belt, the others don't become happy for it.

     

    If you hire one, then you begin to slowly hire others, each one you've already hired will become more happy.

  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I planned to start an alliance with all my various child companies and the companies I have bought out - allowing me access to wrestlers in regions that I currently cannot sign from.<p> </p><p> However, when I try to add some of my child companies, my original child company (TSW) vetos it as they are smaller than TSW. What gives?</p></div></blockquote><p> </p><p> Usually you can change a few traits in the Owner to fix this. Usually it's a lack of being open to pacts. You might also want to ensure your alliance can still hold more members. And, you can use stars from these companies even without an alliance - what an alliance does for you is it lets these companies form pacts with ECW/DAVE, and lend your top row of workers to them to get injured for a year at a time. It isn't like this happens all the time, but it's something to be wary of. I've never seen a child company borrow another child company's stars except for alliance title matches.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Alucidus" data-cite="Alucidus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1) What do Developmental Trainers actually do and what stats do they need to do it?<p> 2) Do some wrestlers just have stats so bad that they'll never be good no matter how high their potential roll is?</p><p> 3) Do mentors personalities rub off on their protegees? Because I had Johnny The Bull become a negative locker room influence after Hogan became his mentor.</p></div></blockquote><p> </p><p> 1. In the help file, it says "Developmental Trainers are exactly like Development contracts except the worker is being specifically hired to train others." I read this as meaning that the "trainer" can help guys beneath their own skills rise to their level of skills. I would also like clarification on how this actually works. Is it automatic over time, does it involve segments? Inquiring minds...</p><p> </p><p> 2. Yes. It's a thing. Not everyone is going to get psychology + basics to 75, even if they have excellent potential. There's your roll for your potential, yes, but then there's a second cap set by your Destiny Roll. So, you might have a guy with excellent potential with no cap in Top Row Skills like brawling, but is capped at 60 Psychology from destiny roll. In this case, the wrestler will slowly downgrade to their new lower ceiling. Potential isn't everything, but it's a lot. You can get a clue about whether or not someone's got a good destiny roll using comments from the "Creative Meeting" screen, and sometimes the "Internet" screen will have someone give an interview revealing something about their destiny roll (they're nervous about big matches = bad main eventer, for example).</p><p> </p><p> 3. It can happen, I've seen mentors influence personality traits. Now, are you sure he developed this trait? How do you know that he didn't already have this trait hidden by FOW then you discovered it? If it starts with one personality type but changes to the opposite, you have an influenced change. But if it doesn't say anything and suddenly he's egotistical and selfish, well he might have always been but FOW hid it from you.</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>They also seem to suffer in bigger promotions companies. Maybe if you paired them up with a manager?<p> </p></div></blockquote><p> </p><p> Star Power. You don't want a manager with 80 star power helping a wrestler with 30 star power. It doesn't work well, that's where you get the "outshining" thing from.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Slim Jim" data-cite="Slim Jim" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41263" data-ipsquote-contentclass="forums_Topic"><div>Currently running a real-life game from July '94, now in August '95 and have just signed Ray Traylor (Big Bossman) and have added him to Million Dollar Corporation. His debut match was a tag match with IRS, and it turns out he has great chemistry with Ted DiBiase as his manager and excellent chemistry teaming with IRS so that's his role settled forever <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Anyway, I think IRS and Bossman work thematically as a duo anyway. IRS as the Taxman and Bossman as his debt-collector/bodyguard. Despite that, I'm struggling for a good name for them as a team even though it feels like a team that could have a great one.</p></div></blockquote><p> </p><p> "The Law" - the strong arm of the million dollar corporation.</p><p> "Legal Money" - your hundreds of dollars will accumulate into our millions!</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do anyone use post-show segments or matches?<p> I have never used them, as I just can't see any benefits... My main-eventers are on the show anyways, so no need to use them in post-show matches.</p></div></blockquote><p> </p><p> No. In TEW 13 (and prior) people would lock guys into 10 year contracts with non-compete then adjust them in editor to be 100's. This "feature" was installed to "combat cheaters", I believe - but the official reason given IIRC was to "increase the difficulty". Did I say I hate this feature? It's easily the worst part of TEW 2016. There is no way to turn it off or make it stop, either. We can turn off a lot of other content we either dislike or don't want, but we cannot turn this one off. Ugh.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Couldn't you do like a G1 Climax and have them do a series of single matches over the entire month?</div></blockquote><p> </p><p> Yes, and touring companies are great for this thing, having two weekly shows, etc. You could easily have a "best of" series or a round robin tournament or swiss open style. Your imagination is the limit to this. As for actually simulating it in the game? That will require you making some personal notes about who faces off and when, and who wins the matches.</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="hbkb9" data-cite="hbkb9" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any way to arrange for a company to book a tournament? During my save, the a.i. companies have no problem running tournaments on special occassions for awesome belts and trophies, but how do I go about establishing that for another company? <p> </p><p> If I wanted NXT to do a King of the Ring tournament for example...I'm not finding anything in the editor that would let me do so. I see that I can have the entire event be all tag, all 1v1, etc. but nothing regarding tournaments.</p></div></blockquote><p> </p><p> 1. Create a "Tournament Title" for your NXT King of the Ring and remember when you want the tourny held. Then create a PPV for that same month and make it all 1v1 matches. As for the actual booking, you will have to make some choices. Do you handle this the old way by having the same guy work 3 matches in one night? I highly suggest against this. The new way lets them each work twice a night but even then I strongly suggest keeping the semi-finals about 10 minutes. You want them to kinda take it easy so the winners don't flop the main event "I am too tired!".</p>
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