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Remianen

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  1. You gave them too much popularity in their home area. They can't grow by being over only in Hawaii so they try to run shows elsewhere to facilitate growth. Hawaii has no spillover anywhere so they have to run shows in either Japan or the mainland (most likely the mainland). You can't use the 'stay in my home area and make major bank while growing steadily' strat in TEW20 to the same degree as you could in previous games. Aside from crowd burnout from having many shows in the same area over a relatively short period of time, I believe there's some kind of diminishing return from doing so (probably as a result of lower attendances and viewership). Luckily, in TEW20, the game tells you that when choosing the location for a show (though it doesn't help if the AI is running it because the AI is a moron). You're better off giving P-PAC 50 pop in Hawaii and 30 in South West and maybe 20 in Kanto or something so they can actually hold shows and make a profit while focused on growth. EDIT: Long story shorter, it's better to give promotions a range of popularity across their game area with their home area slightly higher than trying to create fortress areas. In the example of P-PAC, 50 in Hawaii (which has no spillover), 30 in South West (which will spillover into North West and Mid South....which will spill over into South East and Mid West and MEXICO....which will spillover into.....) Yes. Not really. No.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PMF1981" data-cite="PMF1981" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51915" data-ipsquote-contentclass="forums_Topic"><div>Whats the Sophie cheat?</div></blockquote><p> </p><p> Open up TEW20</p><p> </p><p> Click on Options</p><p> </p><p> Click on Remote Help (right side, two buttons up from the big red LEAVE GAME)</p><p> </p><p> Type Sophie into that box</p><p> </p><p> </p><p> It maxes out your user talents. You can type empleh to get the full list of codes.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="daddytorgo1" data-cite="daddytorgo1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Minor angles still affect popularity, right? <p> </p><p> I'm a red-blooded American male. If I want to have a "Divas on the Beach" segment for Bash at the Beach as a cutscene/video package, and I set it as minor, is it still going to help my ladies gain popularity?</p></div></blockquote><p> </p><p> Yes. It just won't have the same effect on the show rating (being minor). Although, depending on your product, the ladies could be dinged so bad, a normal angle might be better for building their popularity. Have a 'star' or 'major star' do the voiceover for it to balance it out.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="wrestlingfan#1" data-cite="wrestlingfan#1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>So is it not possible to create a pre-booking for the following weekly episode while in the show? If not is it because the show shares the same name or was this a bug?</div></blockquote><p> </p><p> Yeah, I don't think 'next episode' is baked into the pre-booking system. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Stealingsilver" data-cite="Stealingsilver" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Is there a directory of unused FED logos that I could browse through to add to my new fed?</div></blockquote><p> </p><p> Mods forum. Look for 'custom graphics' threads. They might be spread out but there are lots of them. I'll dig a few up and edit this post.</p><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=546214" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=546214</a></p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=545264" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=545264</a> <-- this is the legendary Kamchatka's thread</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=547133" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=547133</a> <-- praguepride's mainly event and stable logos</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=549683" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=549683</a> <--- CQI's logos/events/stables/TV show</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReapeR" data-cite="ReapeR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50077" data-ipsquote-contentclass="forums_Topic"><div>This work for you?<p> </p><p> QAW United States Championship</p><p> <img alt="SLsphog.jpg" data-src="https://i.imgur.com/SLsphog.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReapeR" data-cite="ReapeR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50077" data-ipsquote-contentclass="forums_Topic"><div>Something like this?<p> </p><p> QAW World Championship</p><p> <img alt="xKEfW75.jpg" data-src="https://i.imgur.com/xKEfW75.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReapeR" data-cite="ReapeR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50077" data-ipsquote-contentclass="forums_Topic"><div>Sure. Here you go.<p> </p><p> Generic Version.</p><p> </p><p> <img alt="JZU8TRd.jpg" data-src="https://i.imgur.com/JZU8TRd.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReapeR" data-cite="ReapeR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50077" data-ipsquote-contentclass="forums_Topic"><div>And the last one.<p> </p><p> QAW Trios Championship</p><p> <img alt="HbGwwUy.jpg" data-src="https://i.imgur.com/HbGwwUy.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Sorry for the delay, ReapeR. Too much CK3! These are absolutely awesome! Thank you so much! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  5. Fire the negative influences OR hire a bunch of positive influences. That's basically the long and short of it. Seems like you have a ton of egomaniac types and you need to bring in some 'professional', 'relaxed', 'people person', 'class clown', and 'lively' types.
  6. <p>I think codey is right here. I run a mid-month event specifically to develop my underneath talent. I run an A show, a B show, and two PPVs per month and it's almost impossible to keep any workers down. So I don't try. The way I book, losses mean nothing when it comes to popularity. My promotion revolves around stables and once a worker joins one, it's like strapping a rocket to them. I have a rookie tag team who have a win/loss record of 0-17 and they're streaking through 'recognizable' simply from being in Brooke Tyler's 'red hot' stable.</p><p> </p><p> Honestly, I think you should run TV if you're so concerned about popularity gains. If your workers are good, holding back is meaningless. I have a bunch of 99 rated TV matches which, combined with my angles, consistently give me TV shows rated 95+. I don't use sick bumps at all though (don't see a reason to do so).</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ZMAN" data-cite="ZMAN" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51888" data-ipsquote-contentclass="forums_Topic"><div>Seems like that once a guy hits 100 in wrestling they might be ready to move onto greener pastures (aka Hollywood) since they’ve peaked in that industry. Would be cool if that was risk for blowing up someone into being that big of a name</div></blockquote><p> </p><p> I'm not sure this isn't the case already. I mean sure, I've had Marina del Rey, Hailey Hunter, and Juliet Balconi out for filming once they became major stars but I wouldn't be surprised if people develop the traits during gameplay that make this possible. It's a pain though because from what I'm seeing, my workers gain more pop from working for me than appearing on (outside) TV shows! Then again, I only have one person at 100 (Alina America, 100 everywhere except 98 in Tasmania) and I don't see her going anywhere.</p>
  7. First thing I do is ignore what most of the shows' 'AI instructions' are. My shows are main evented by my top stars competing for the world title. Period, end of. Battle royals are a great way to bomb a show rating (Main Event Spotlight) so I always put what I expect to be the best match on the card, on last. The winner of Battlebowl gets their pick of which title they choose to challenge for, at Showdown. It could be the QAW World title or the alliance world title or even one of the floating titles whose prestige gets high. Basically like the Royal Rumble. Crowning the Queen I've split into two nights (Prelude and Finale) and that will tend to have the most highly skilled matchups I can produce (ala WK and Omega-Okada or Jericho-Okada at Dominion). So say, Alicia Strong vs Steffi Chee. Or Sara Marie York vs Foxxy Larue. As for the tournament, I have most of it on the Prelude show and the finals as the semi-main of the Finale show. Qualifiers occur starting the first TV show after Starshow and I use the qualifying matches as a way to fill TV time. Plus, my roster is massive so I can run those for six months easily.
  8. I would never change QAW's product, especially not to the soulless product 5 Star runs. It's unnecessary. Right now (at Large), 5SSW (at Medium) is in my alliance and I have their entire roster save three workers (an egomaniac rookie, a scumbag rookie, and Ellie May Walton) and they're all 'major stars' across the world. In fact, they've had to cancel three tour shows so far because they were programmed against my A show. Apparently, you can't put on a show with only 3 in-ring workers. The only thing I changed about the product was the match and angle focus (Main Event Spotlight and Highlights, respectively). The way I look at it is, 5SSW's product lacks personality. QAW's product lacks in-ring skill. Put them together and 5 Star's workers help my workers improve in-ring and my workers help 5 Star's workers develop personality (read: Performance/Entertainment skills).
  9. The game isn't designed to perfectly replicate WWE's operations. They have over a hundred people at the performance center who have never even been seen on any of their television programs, including their developmental promotion. In TEW, a performance center is a dojo/wrestling school on steroids. It's not a place you stash talent until you figure out what (if anything) you want to do with it. It's more like a finishing school, in old timey parlance. Also, the handbook isn't meant to be the wikipedia of TEW and it doesn't explain all the various decisions a modmaker has to make to get their mod to work well with TEW. If you jump into TEW with no knowledge of its systems and immediately jump into a mod (without even seeing how the dataset that was made for the game works), you'll often run into issues understanding why those decisions were made. If you want to know why an alliance in a mod was capped at a certain number, only the modmaker can tell you why s/he made that decision. It's a good one, but it's not something most players would immediately know. You can just remove that cap via the editor though.
  10. It's the mod you're using. The alliance is set up to have a maximum number of members (probably to maintain the various brands/products of WWE). The only way to change it is via the ingame editor. However, keep in mind that the modmaker probably set the alliance up the way it is for a reason (typically to keep WWE, NXT, and NXT UK together without non-WWE promotions being involved). There are settings for alliances that could affect anyone else added (for example, Consortium) Click the gear icon (left side, third from bottom) then Ingame Editor then Alliances then click on whatever your alliance's name is. When the alliance's info comes up, the box on the lower right hand corner under the alliance's description box says 'Max Members'. Change that to No Limit (or whatever number you want). But again, if you don't know anything about how the mod has the alliance set up (or why it might be set up that way), while you have that alliance window open in the editor, click the question mark in the upper right hand corner to find out what all those various alliance properties mean. Adding some sad sack promotion to the alliance could be disastrous over the long term, depending on the alliance's properties.
  11. When you're on the dojos screen, click the question mark in the upper right hand corner. Developmental has nothing to do with the dojo system, other than complementing each other. To send someone to a performance center (and you can only send them to a performance center. Dojos are one way - graduates come from them, you can't send anyone to them), there is a button on the worker's roster entry: As an aside, on every screen in TEW20, there is a question mark icon in the upper right hand corner that links to the Player's Handbook with contextual information about the screen you're currently on. Many (if not most) answers to questions about basic gameplay functions can be found using this method.
  12. April of 2005, apparently. Don't remember exactly what happened but there was a bit of a schism over on the .400 Software Studios forums and somebody pointed me here. I've been haunting the place ever since. Over the years, I can remember that every time a new MMO came out, a bunch of us would start a guild/supergroup (Grey Dog Society 4 LYFE!) and roast the crap out of the game. While we were playing, we'd evangelize about TEW and sometimes people would sign up and buy the game(s). I'm still in contact with several of them. I have played the Mafia games twice, before it got a subsection. Did a couple of 'meh' diaries that I gave up on because of the time required to do each entry (2 hours because of futzing around with graphics).
  13. <p>Easiest suggestion ever!</p><p> </p><p> <a href="https://imgur.com/TxvigEA" rel="external nofollow"><span>http://i.imgur.com/TxvigEAm.jpg</span></a></p><p> </p><p> You just have to make sure to setup the free pictures correctly (i.e. what type of worker it applies to, what ethnicity/game area, only good looking/only ugly, only use once, etc) because that info imports as well.</p>
  14. <p>NOTE: I play with women, which is a very different playstyle for a variety of reasons (lack of top tier talent being a big one).</p><p> </p><p> My perspective is based almost solely around the Episodic Lucha Libre product, which is very similar in many ways to TV-focused Sports Entertainment. I also run with main event focus and 'highlights' angle focus, which again, requires a different approach.</p><p> </p><p> </p><p> 1. Big title matches are kept for big PPVs. In my opinion, your titleholders should be able to get a good to great match out of a chair with 3 broken legs. Thus, my "big" title matches only involve workers like that. In between, I can throw challengers who have popularity but not so much skill at the champions to fill time and keep everyone active. And since popularity rules all, I make the numbers necessary to keep moving forward.</p><p> </p><p> 2. Planning. Season finale means nothing. The season ends when I say it does and that goes for all of my running storylines. Some stories slow burn over multiple years, some are short-term and are over very quickly. Getting stuck with the mindset that you HAVE to do things like the company does in reality is a mental prison I choose not to allow myself into. There are storylines that start at the Rumble and could go well past Mania if 'creative' was actually that. </p><p> </p><p> 3. Talent. I typically pit a young promising worker against a capable veteran to keep that drip feed pot constantly topped off. Depending on how the young worker develops during the feud will determine who "wins" the feud.</p><p> </p><p> 4. I don't, really. What I do when creating storylines is try to figure out what I want the ending to be and then work my way back. Again, I don't use any particular point as like a 'final exam' date. But a lot depends on how the workers in said storyline develop and grow over the course of the story.</p><p> </p><p> 5. See #3. Talent. There are some workers who you know you're going to Jesus push. I look for young workers with light green (71-84) to light blue (85-100) fundamentals and then something else, whether it's good performance skills or a primary skill or physical abilities. The first time I saw Kira Lee and Modesty Pador's profiles, I fell in love. Exactly the kind of worker I love to develop.</p><p> </p><p> 6. Before I launched WTW (child company), I kept a lot of rookies on the roster. I needed to develop them and the AI sucks at that (they won't even sign rookies unless they have gaping holes in their women's divisions). So working dark matches (and yes, battle royals) worked best for that. Now, the only rookies I keep around are the ones in line for a push who have found a spot in one of the company's stables. They have to have green fundamentals or they can't stay. Over 40 types I absolutely adore, if they stick around. Those are typically the workers who earn their wins by working with (and beating) the rookies. Heck, at Large, my current World champion is 45 years old. But if she decides to hang 'em up, I have someone waiting in the wings to take the strap from her.</p><p> </p><p> 7. I hire young workers with upside and veteran workers with in-ring ability and positive personalities. I don't hire 'bad' personalities (Egomaniac, sleazy, scumbag) but I don't mind the merely negative ones (Troublemaker, for example) because my locker room is typically stacked with positive so I can take on some baggage. I've figured out that with many young workers, if I don't sign them, no one else will. So they waste away in the free agent pool, gaining skills at a rate that makes the term 'glacial' seem like lightspeed. I don't generally fire people.....unless I can do it for free. For example, Cheyenne is a soft drug user. I've already sent her to rehab twice. When she comes back from this second stint, if she fails another test, I'm going to fire her for cause. (Then she'll sign with SWF or USPW and waste away)</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="michael20001" data-cite="michael20001" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Some of my new signings under written contracts have been continuing their handshake deals for months afterwards. Is there something i should have ticked in negotiations?</div></blockquote><p> </p><p> Yeah, there are two types of written contracts now. Did you sign them to 'written' contracts or to 'exclusive written' contracts? Seems like you're expecting a 'written' contract to automatically be exclusive and that's no longer the case.</p><p> </p><p> EDIT: If it looks like this, you signed them to a non-exclusive written contract:</p><p> <img alt="0GT3mbp.jpg" data-src="https://i.imgur.com/0GT3mbp.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  16. No, at least not in WWE. As hashed out in over a dozen podcasts over the last year (Moxley's Talk Is Jericho one specifically), WWE's promos are strictly scripted, word-for-word for the vast majority of workers. Some people are given freedom to improvise (Cena, Heyman, Rock, Edge, Triple H, maybe Orton) but for the most part, some writer in the back is feeding those lines to people. That's why their promos sound so wooden and why some of the wrestling YouTube programs have segments like "Nobody Talks Like That", "WHAT?", and "WTF". Listen to Vince's promo from Friday's 'Thunderdome' Smackdown. It was a bunch of marketing cliches strung together into a couple of sentences. In short, if it sounds like something a real person would say, it's probably not scripted. But you're right in that even those workers allowed to improvise were usually given parameters to work within. I think it was Dusty who said, "I'll give you the what, you figure out the how". So the booker would tell the worker what message they want to get across and the worker figured out how to best accomplish that with their character. I don't think the first suggestion is possible because it seems like the 'dreadful' performance by a master on the mic thing was added purposely. I don't think toning it down would be on the table. In TEW16, if a worker had 90+ entertainment skills, it was so rare for them to fail at an unscripted segment that it was actually notable when it happened. Now, even with 100/100/100, workers blow promos about 5% of the time, which is a big deal for people who spend a lot of time onscreen.
  17. The one major downside of drip feeding is that it obfuscates worker improvement rates. Truth is, we don't know and it's a pain in the arse to test it (even for idiots like me). I've just stuck to my same old formula of 9, 14-16, 19+ for match lengths. That's unimportant/recognizable, well-known/star, and star-major star, respectively. Those are the match lengths I've used. If you keep your developing workers constantly working with people better than they are, their drip feed will stay maxed out. Depends on how they're used. I use most of my tag teams as 'Units' with a handful of Permanent Units (Lilly & Rose, The Bombshells, The Uprising, etc). If you're setting them as Units and then expecting the person who got the pin to somehow come out looking better, you're doing it wrong. Set them as Individuals in that case so the person getting the pinfall gets more of a rub than his partner. But my tag teams are all 'Hot' or better because I use them as Units and in angles together. They do everything (onscreen) together.
  18. It's more than just prestige. It's a formula and prestige is part of it but not the entire equation. In my current game, I'm #1 at Large with 92 prestige but USPW is #2 at Medium (locked there due to a drop in size) with 68 prestige and SWF is #3 at Large with 89 prestige. It's probably average popularity across the game area (if not the world) because once USPW's cool down period ends, they're going to immediately jump to Titanic, such is their worldwide popularity. Australia is a tough one because of Tasmania. So it's probably not going to be uncommon to only see 7 of 7 every handful of shows but 6 of 7 the majority of the time. Unless you hold shows there (which is probably a money-losing proposition).
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShiningWizzro" data-cite="ShiningWizzro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>What do you guys do with talent not involved in storylines? I tend to have 5-6 storylines running and I always find myself not knowing what to do with the talent without storylines.</div></blockquote><p> </p><p> Multiple people not in a storyline.....can be a storyline. Think of when WWE introduced the 24/7 title. The initial "challengers" were all people who weren't on TV or in storylines. The first few weeks of its existence was more of the same. People you didn't realize were still employed, "challenging" for that title. You don't have to create a title, you can just have the people that aren't doing anything do something together which could lead to them doing something later.</p><p> </p><p> At Large, I run a regular, non-televised (for now) show on Saturday Week 3 in the ghost town places you need to raise to get to Titanic (Tasmania, Wales, The Maritimes, Hawaii, etc) and that's where I use those workers. Handful of matches, a few promos hyping the matches, couple promos for the major storylines, and job done.</p>
  20. <p>Not gonna lie, I'm kinda pissed off. This is the best match in the entire game since the save began. A throwaway match on a throwaway tour show. Oh, Riot Act is Hana Ajibana and Paige Croft and The Non-Gay Partners is Maki Yoshifumi and Miwako Katsukawa.</p><p> </p><p> <a href="https://imgur.com/nCtkKwk" rel="external nofollow"><span>http://i.imgur.com/nCtkKwkl.jpg</span></a></p>
  21. Bonuses. Workers seem to value bonuses (per event as well as merch percentage) to a ridiculous level. Try offering 20% per event and 35% merch. Other than that, I have no idea.
  22. Running QAW in June 2021, and while the world is developing in a way that I like, I'm starting to get frustrated by some of the mechanics. I started this save on release day with the goal of elevating women's wrestling across the entire world. I've largely done that, by sharing workers (instead of locking them up) and pushing them to the moon. Of course, the AI is handicapped so there are some things I just can't work around. For example, 5SSW is Medium sized....but on a SMALL broadcaster (Shogun). So of course they're not making any money. (They hit Medium in December of 2020 and only have $6.1 million in the bank with no exclusive contracts other than Yosuke Narita as a road agent. But because all but three of their in-ring workers are shared with me, each show is costing them a fortune. As an example, Etsuko Arihyoshi costs them $16,000 per show on a handshake deal). Sara Marie York and Melody just debuted for me. Their arrival (and the dominance of Raven Nightfall's Death Circle stable) finally spurred the top babyfaces (Alina America, Alicia Strong, Danielle Sweetheart, Missy Masterson) to hook up and create their own group, Sweethearts (take a guess who the leader is). It's kinda dangerous to have almost all the top babyfaces in one group but I'm already sowing the seeds for an amicable split. Sweethearts features Alicia, Alina, Amber Allen, The Bombshells, Black Diamond, Christy Higgins, Jackie Shaw & Lisha Hall (two really promising young workers), Megumi Nakajima, Melody, Missy, and Sara Marie York. They work cooperatively with The Line (Ashley Grover & Tex-Mex), Modern Marvels (Power Girl & Velvet Suarez's superhero/masked worker stable), and Storm Front (Juana Hurricane's stable) but they have their work cut out for them with The Furies (Emma May's stable with Honey Badger, Marie Punnen, and Erin Grey), Generation X (Brooke Tyler's stable), Krissy's Angelles (Krissy Angelle's stable with Jaime Quine, Claire Winters, Yvonne Ericks and some young workers), Slaughter House (Kristen Pearce's monster stable with Gorgon, Monster Ishimura, Unstoppable Tai, and Rekha), and The Clenched Fist (Hellcat Hernandez's loose group) in addition to Death Circle (Raven, Devil's Daughter, Spider Isako, Rika Tsujimura, Queen Amazon, Purple Viper, La Hija del Diablo, and Elsa Calvo). Thea Davis is a free agent after being a casualty of the power struggle within Ronin 3 but I'm pretty sure she's joining Brooke, as is Felicia Luck when she gets tired of not getting title shots (because all the power lies with actual stables). I'm in an alliance (Women of Wrestling) with 5SSW, CILL, ACPW, and WTW (my new child promotion). EWA wouldn't join because Byron is an a-hole. As a result, once a month he's paying five figures for his women's division to main event his shows (and produce mid-80s to mid-90s match ratings). I'm currently #1 in the world at Large...for now. USPW fell to Medium in February but once their cooling down period ends in August, they're probably going to jump straight to Titanic (they have 77 pop across all game areas currently) so I'll drop down to #2 most likely. I just poached Analisa from EILL but in 4 months or so, the floodgates will open. By that time, I'll have Lucy Stone-McFly, Jessica Conroy, Sandra Shine, and Lauren Easter (just won the bid for her) and the contracts for workers like BJ O'Neill, Ariel Breaks, Nadia Snow, Dawn Gemmell, and Persephone will come due. That should force CWA to hire the likes of Ellie May Walton, Mary Beth Chase, and some of the young workers I refused to sign (mainly due to Scumbag, Egomaniac, and Sleazy personalities). Heck, when I poached Brooke Tyler, they replaced her with....Golden Delicious. But the young workers will probably be skipped over because the AI does not like inexperience when it comes to women, no matter how talented they are. In the rest of the world, USPW lost Steve Frehley to SWF after a protracted bidding war among the likes of CWA (who never had a chance since they're so cash poor), BHOTWG, and EILL. 21CW non-tendered Edward Cornell and he signed with CWA. Burning Hammer is letting Hiroyasu Gakusha go and no one's made any effort to sign him (to be fair, he's still only available in Japan). He's still got plenty to offer with his skillset. And SWF just poached TCW's World Heavyweight champion, Tana the Mighty. CZCW is doing very well. All they need to do is get 7 points in South West and they'd jump to Medium. They brought Coast to Coast back in April so it's possible they could get there before August. They're seemingly making a good bit of dough having just managed to sell out the Snake Pit for Coast to Coast. I guess it helps that they're getting major discounts on their talent. For example, I'm paying Britney Hollywood $45k a month on a non-exclusive but ironclad written (she manages Alicia Strong) and CZCW is getting her for $770 a show. She has 92 popularity in the South West! Air Raid Syren's value is 11.5k per show, CZCW is getting her for 2750. Their first episode of Coast to Coast, the main event cost them $8170 (Air Raid Syren (2750) & Kira Lee (1630) vs Ellie de Grazia (2190) & Skye Hermosa (1600) ) and rated 87. That's insanely great value for a Small company. And at the BattleBowl event, the 45-year old Raven Nightfall just won her first world title, ending Alina America's third reign at 308 days (with 18 defenses). Alina is already a 'definite future Hall of Immortals inductee' and should be in contention for Wrestler of the Year (assuming it's not male only). Raven's reign may not be very long since 45 is the retirement age I set in the database before starting the save. She may decide to hang it up after finally reaching the mountaintop (though I hope she gives me a year to give her another reign or two to get her into the HoI). As crazy as it sounds, I'm actually considering asking J.Ro to come out of retirement and making her figurehead. With the exception of stamina, she still has good skills and that sweet sweet star quality.
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Cleon" data-cite="Cleon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>If I have a worker who has many PPA contracts, how does the worker prioritise a specific fed over another one?</div></blockquote><p> </p><p> As you might expect, promotion size, reach (broadcasting), prestige, and type of show (event vs TV vs Tour etc) in some combination. A worker isn't going to decline a Medium sized promotion's TV show to work on a Small company's event. The exceptions are of course owners and bookers, who will always prioritize their own promotion's shows.</p>
  24. If you're thinking of creating a stable around them, you could always go with what I've always considered a neat name (and series/concept): The League of Extraordinary Gentlemen. I used the name Modern Marvels (with the show's logo) for my superhero/masked babyface stable. Led by Power Girl and Velvet Suarez (Valor Club - say it out loud ) with Aud Valkyrie & Geena the Warrior Princess (Shield Sisters), Electric Dreamer & Mystery Pink (Suenos Rosados), Cap'n Joanna Silver & "First Mate" Gypsy Rose (Privateers), and Darkness Cat & La Chispa (1st grad of the QAW PC). I just created a subgroup of Danielle Sweetheart's 'Sweethearts' stable (which might become a stable of its own) featuring the older babyface workers (Melody, Sara Marie York, Megumi Nakajima, Missy Masterson, Yuma Maruya, Zoe Ammis) called 'The Eternals'. Their primary (kayfabe) role is basically to be gatekeepers, because they can get a good to great match out of seemingly anyone. They don't ever lose clean (unless they ask to put someone over). And in their various tag team and trios incarnations, they all use one finisher: Eternity's Elevator Execution, or 3E. I often borrow talent from my child company to get them more in-ring experience with highly skilled workers since I don't have very many trainers down there (though they borrow alliance champions frequently).
  25. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mdycnt" data-cite="mdycnt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I figure a Brawler style wrestler will use the brawling stat. I figure a Technician will use the technician stat. But what do others use? I most want to know what Technician Strikers and Impactful wrestlers would use, if anyone knows.</div></blockquote><p> </p><p> Technician Striker is typically a worker with good technical AND brawling. Impactful workers are generally those with good brawling AND puroresu.</p><p> </p><p> Hmm, might be better to do a list for the combo styles. These might not be 100% correct as I'm just going by comparing the stats of workers using these styles.</p><p> </p><p> Powerhouse - Brawling and Power</p><p> Impactful - Brawling and Puroresu</p><p> Technician Flyer - Technical and Aerial</p><p> Technician Striker - Technical and Brawling</p><p> Daredevil - Aerial, Flashiness, Athleticism</p>
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