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Remianen

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Everything posted by Remianen

  1. <p>While I understand what you're saying, please remember that there are products other than performance heavy. Balanced or popularity based products tend to create the situation you're noting in the normal course of business. Almost all of my managers have white hot momentum mainly because there's really no way for them to LOSE momentum. Also, in entertainment oriented products, it's relatively easy to generate momentum so unless you're actively burying a worker, they're going to skew to the higher end of the scale. I have a trainee who is currently 0-33....with Very Warm momentum. That's mainly because she's used in nondescript onscreen roles (Face off but no contact, for example), very much like WWE is currently using NXT talent as filler crowds.</p><p> </p><p> Though I will admit that I've quit caring about momentum because it seems to generate quite quickly organically.</p>
  2. That strategy can still be valid, if you wish it to be. But when have you seen B-show "storylines" bleed into A show creative plans? From what I recall, things that happened on Thunder/HEAT/Main Event/Superstars didn't drive creative decisions on NITRO/Raw/Smackdown etc. On occasion a matchup that happened on those shows might be mentioned but basically, B shows were like Vegas is supposed to be (what happens there, stays there). I've always used my B show for development and for advancing tertiary storylines (i.e. those stories you can't always find time to advance on the A show). Because I don't have to care about the rating, I put on matches and angles there just for the purpose of developing talent. Eye candy valets get to use/improve their entertainment skills. Newgens get to fight each other (and occasionally a veteran worker) to put those PC training sessions to effective use in front of a crowd. I use unimportant workers on my B show all the time and damn the penalty notes. Not like I have to care. It's a B show!
  3. <p>Kichi Mochizuki vs Alicia Strong.</p><p> </p><p> Alicia came to me saying she thought Kichi was a future star and that she'd like to put her over 3 times in 4 months. Okay! Kichi catches fire and one week she's asked who her dream opponent is and she calls out Alicia. So far so good. Go home show before Amazon Attack, Swanton, 1, 2, 3. Kichi has beaten the best women's wrestler on the planet! CLEAN as the proverbial whistle! I go to look at Kichi's popularity.</p><p> </p><p> She went from 68 to 70, after beating a 92 worldwide pop worker. She's capped at 70. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I don't think I'm even going to bother putting her over Alicia twice more. There's no point. Since joining QAW, Alicia has three losses (two to Ellie de Grazia, one to Kichi), all of which she specifically requested.</p>
  4. Wow, this has been great! If I might make a suggestion, feature Tommy in angles on every show. He can't go in the ring much but he seems magic on the mic. Use that (and him) to get your money's worth. Whether it's an argument or just someone picking his brain/asking for advice. Maybe even use him in some preshow battle royals (as a 'late addition', ala Brock at Money in the Bank).
  5. I haven't seen this at all and I run VERY angle heavy shows. I have managers at the promotion pop cap (70 at Medium) depending on SQ, and workers at 85 (Alicia Strong, Alina America) at their caps. I generate the vast majority of my popularity and momentum via angles. I'm about to run my first show at 'Big' and I have zero Franchise Players, possibly because I have so many people in the 70s in popularity (pop cap for Medium, I'm guessing). All of my main show angles are (exactly) 6 minutes long , most are rated on Entertainment (interviews have the interviewer rated on Microphone; brawls are rated on Fighting), and I don't care what the angle rates because of my angle focus (Highlights). Once I have my top 3 angles booked, everything else is used to develop workers. I don't watch all of my workers' popularity after every show because that's not my thing. But when I see a tag team I'm developing go from 'unimportant' to 'star/well known' (Sabrina Wells/Skye Hermosa, respectively) despite having a 1-7 win-loss record and not beating anyone above 'recognizable' (but losing to 7 teams high on the card) and maintaining 'Red Hot' momentum, that tells me the angles are doing their thing. Post-show angles (think: Talking Smack) even get my road agents and my #2/B-show announce team involved. This is all with the default data btw. Not really into mods yet. Try this: Take your most popular worker with the highest microphone skill and pair them with your most popular in-ring performer in a basic interview angle of 6 minutes in length (assuming your product allows for angles of that length): Wrestler - rated on Entertainment Interviewer - rated on Microphone And see how that rates and what it does to the popularity of the workers involved. Also, if I remember correctly, there's a cap on how much popularity a worker can gain from one show. So it might be a good idea to test over 5 or more shows and see what comes of that.
  6. I do this all the time. In past games, I've often fallen into a rut of hoarding talent that has no business being on my roster, believing I'm the only promotion that's going to spend the resources to develop them. With indy shows and the ability to supercharge new worker generation, I've moved away from that. This year, I didn't start a dev company the moment I could and I've let new workers sit unemployed if they didn't meet my requirements (40+ basics and safety, personality, etc). By the same token, I've snatched up almost all of the existing talent (outside of 5SSW and CILL) that I could and mainly only signed new workers that my PC produced. I've made value judgments on some workers as well, taking a more strategic view of the workers on my roster. For example, one of my goals has been to boost the likes of CZCW, 5SSW, ACPW, and EWA (OLLIE to a far lesser extent as well) using shared workers. But, knowing that USPW and CWA will immediately look to fill openings in their women's division with workers likely to be on one of our rosters (everyone else is locked down to either long term writtens (5SSW loyal workers) or exclusive writtens), I have to choose which workers I want to keep knowing that someone else is going to be targeted. So I locked down Maisie Laurels, Queen Amazon, and Elsa Calvo and let them have Jaguar Queen, Amy St. James, Toku Kijmuta, Lady Lotus, and Shiori Jippensha. The problem I'm running into is shared workers handing in their notice to the smaller companies. OLLIE has been ravaged by that, losing Agueda Alonso, Emilia Reyes, Purple Viper, La Hija del Diablo, Electric Dreamer, and Mystery Pink. They had to hire the likes of Golden Delicious and Mary Beth Chase to fill gaps. Lady Liberty and Fuyuko Higa too but they're not bad workers like the former two. It's turned into a bit of a chess game. What piece am I willing to sacrifice to save other pieces. I've largely succeeded in my goals though. Judging by CZCW's tour page, their most popular workers are the people we share. Same with ACPW, EWA, and 5SSW. I screwed up once though when I signed Lisa Bowen, hoping to use her to boost MAW. Now, while she is the most popular worker on MAW's roster, they don't benefit because they don't run angles. Now, the House of Stone has graduated a group of workers (one of whom has 22 basics. WTH is Dan Jr teaching these girls?) and while I will sign one, I'm curious to see where the rest of them end up. There's pretty much no talent available other than new workers, besides Higa, unless they look abroad (there are some folks on 5 Star's roster that aren't loyal but they only work in Japan.....unless I talk to them). But yeah, this year I've spent a lot more time on roster management. Heck, I've even broken some of my own rules in that respect (Unstoppable Tai is on my roster!).
  7. I love tag team wrestling and I love developing teams so I have a tag title at each level. World/Global is primary, US/All-Asian/Commonwealth/UK at secondary, with regional (SouthWest, Tri-State, etc) at tertiary. The only tag titles I float are the alliance titles because the AI doesn't know how to work with multiple tiers of tag titles.
  8. The only thing I could suggest is using your new workers in angles with your established workers. Think of how Jericho debuted in WWE. He wasn't on The Rock's level when he debuted but with creative use of angles, they gave the fans the impression that he was (or would be soon). Yes, the angle isn't going to rate very high in the TEW sense because of the disparity in popularity. However, you can do it on the B show or you can do it in the dark on shows held in your fortress area(s) (South West/North West/Mid South, I'd guess for CZCW). Another way to go about it is the Evolution route where an Aaron Knight type is added to a stable with an established star. The angles revolving around the stable will get the new worker over fairly quickly. As an example, I added Bizarro to Raven Nightfall's goth stable (as a Pennywise type of clown) and she went from 'unimportant' to 'recognizable' in 3 TV shows (2 A, 1 B) and an event. Zero matches, all angles.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReapeR" data-cite="ReapeR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50077" data-ipsquote-contentclass="forums_Topic"><div>Hope this works for you.<p> </p><p> WoW Young Lioness</p><p> <img alt="oqX2aZY.jpg" data-src="https://i.imgur.com/oqX2aZY.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> WoW World Championship</p><p> <img alt="kac1Z0W.jpg" data-src="https://i.imgur.com/kac1Z0W.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReapeR" data-cite="ReapeR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50077" data-ipsquote-contentclass="forums_Topic"><div>And the last one.<p> </p><p> WoW World Tag Team Championship</p><p> <img alt="69bJBYL.jpg" data-src="https://i.imgur.com/69bJBYL.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Thanks tons, ReapeR! These are perfect! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  10. This is painfully simple. No offense to equinox10 but what exactly is 'realism'? If 'realism' in your mind is WWE, then you'd debut them, give them a few meaningless wins on TV and then forget about them. Or worse, have them job to people that the fans don't care about to begin with (hi Baron/King Corbin) and then forget about them. When was the last time Ricochet had a meaningful win? Is it "gaming the system" if you book it the way it should be booked? Evolution is 'gaming the system' in the truest sense of the term. The world champion, with an 'occasional wrestler' older worker who was a multiple time world champion, with two 'young turks' (yes, I know how old Batista was). That stable MADE those two workers. Randy Orton of today does not exist without Evolution because he would've been booked the way almost all of the younger workers of his generation were booked. BADLY. Was Sean O'Haire not talented? Everyone's always looking for a 'new' solution to the same problem when the older solutions still work swimmingly. It's actually really simple. Pair the new signee with a worker (or workers) the fans care about and move on from there. When the new worker becomes over enough, the turn occurs leading to the new worker becoming even bigger. Why? Because they're working with people the fans already care about! When Triple H made that thumbs down gesture, why did he do it? Because Randy had won the belt that Triple H saw as his property. In a business sense, Orton had proven himself to be world champion material and thus, to solidify his position, he had to beat someone of perennial world champion status ("To be the man....."). When I signed Thea Davis to QAW, I knew exactly what I was doing with her. I put her in Ronin 3 because for weeks they had been Ronin 2 since Foxxy was in rehab. In storyline, Becca Barton had taken over as leader of the stable and bringing in 'The Red Queen' would allow her to solidify her position when Foxxy came back. So when Foxxy came back, guess what happened? There was a power struggle and the other members turned against her (turning her babyface) and led to Foxxy starting her own stable to counter her former one (which gives room for 2 more lesser known workers to be developed). Gee, that sounds eerily like the Nation of Domination storyline. Boom, 2 storylines completed and another started (Ronin 3 vs Foxxy's stable) and Thea Davis goes from 'unimportant' to 'star' in the process. And that's without either world title even being featured. Oh and I debut workers with an angle where the authority figure introduces them as a new signing. Then an angle where the worker is invited into a stable (or invited to team with someone higher on the card). After that, they're included in whatever storyline they've found themselves a part of. Like, I have a storyline ripped from AEW where Danielle Sweetheart is looking for a tag team partner. Gives me an excuse to put her in tag team matches on every show with people far lower on the card, while she tries to find the right fit. It's the Shawn Spears thing but with someone at the top of the card.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mitsukaikira" data-cite="mitsukaikira" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50794" data-ipsquote-contentclass="forums_Topic"><div>you don't know remi that well. what you see as condescending is just probing for information that should have been presented in the first place.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50794" data-ipsquote-contentclass="forums_Topic"><div>Sorry, but pointing out an inconsistency isn't exactly condescending. In fact, it's helping him describe issues better in the future. I could do it again for your post, as you're doing the exact same thing, but I won't.<p> </p><p> And as you can read in NarrZiss's post (before yours actually), there's something you can do, so please don't deny that answer. Unless that doesn't work, which would be a bug and needs to be reported. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> So just shortlist the ones you end up having plans for, and you should be notified.</p></div></blockquote><p> </p><p> Thanks guys. </p><p> </p><p> I have no reason to be condescending to anyone. Quiet as it's kept, this game is kicking my ass in several different ways. I'm still trying to figure out how certain systems work (which is a moving target with many of those systems being changed over time). However, internet forum culture mirrors life in many ways. In this case, there are people who like to give fish and others who prefer to demonstrate fly fishing.</p><p> </p><p> Shortlisting works, but if there are only a handful of people you really care about, it might be best all around to lock those people up and let everyone else be free to do whatever.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="John Waylon" data-cite="John Waylon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>A question about performance centres.<p> </p><p> I just opened one, and I'm really unsure of who I should be sending there as far as development is concerned. What are the primary skills that a performance centre helps? Or is it just random? </p><p> </p><p> I'm kind of guessing it teaches skills on a weighted scale like this:</p><p> </p><p> Fundamentals</p><p> Physical</p><p> Mental</p><p> Performance</p><p> Primary</p><p> </p><p> Anyone have any insight they can offer?</p><p> </p><p> Also, is there a certain amount of time a worker should attend a performance centre, or do I just pull them out when I'm happy with where they're at?</p></div></blockquote><p> </p><p> PCs offer workers an additional means of advancing their skills. ALL of the real skills that are improvable without body changes (so everything except sex appeal, star quality, menace, resilience, etc). Those skills focused on a particular role (announcing, color commentary, refereeing) can also be improved. </p><p> </p><p> <a href="https://i.imgur.com/8QsTueWl.jpg" rel="external nofollow">I use my PC primarily for</a> those newgens who spawn with poor (read: under 45) basics and safety or those workers who need work in an important performance/physical skill (for me, safety and stamina). I'm not putting these workers in matches with any workers I care about but I will let them work house shows and at the PC. I leave them there until they get to my required level of skill.</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rocco100rounds" data-cite="rocco100rounds" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Without loading the game up, does anyone have the list for the new products that were adding?</div></blockquote><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showpost.php?p=2448254&postcount=1935" rel="external nofollow">http://www.greydogsoftware.com/forum/showpost.php?p=2448254&postcount=1935</a></p><p> </p><p> There's also an entire thread discussing them, on the first page ("New products?").</p>
  14. http://i.imgur.com/l8TgSOol.jpg Uh, so lemme get this right, Alicia. You, the second most popular worker on the roster (and the most popular women's worker in the world), want to put over Ellie, who is basically learning under Connie Morris in a tag team? Twice? This happens often enough that I even have a storyline to drop them into (called 'Making: TNG' - who gets the reference?). Now it seems like my top end workers are falling over themselves to make new stars.
  15. Ah right, so fatigue potentially becomes an issue along with wear and tear (which is a MUCH bigger deal in 20 than it was in 16). So you also can't be upset when someone prioritizes said worker enough to sign them to be exclusive. If your dev company is running shows frequently enough (TV and/or PPV), that activity will ensure the worker gets the right amount of work. I just wouldn't send a worker away from my company unless they were exclusive. My "development" workers are currently on my roster (because I want them to "fluff" ratings for CZCW, ACPW, EWA, 5SSW, etc) and I prioritize as 'important' any emails involving worker contract offers.
  16. Um, which is it? What are your mail settings? There is an option to set the priority of emails. If it doesn't include developmental workers, that might be an oversight. Or maybe the game doesn't allow for verbal (handshake) contracts to qualify for notification beyond the company the worker works for (your dev company in this case). Don't know why you'd sign a developmental worker you want to keep to a handshake deal though. To answer your question, yes, the only way to guarantee you won't lose workers is to sign them to exclusive contracts. That is assuming you keep track of their contract expiry periods.
  17. The rumble is tightly scripted as to who goes out and when. Some spots are pre-planned (Kofi's antics, for instance) but what goes on besides that, is often called on the fly (as Cody pointed out). Like, if you think that Piper-Snuka confrontation (or the Snuka-Deuce moment) wasn't pre-planned, you obviously have never paid attention to how Vince McMahon works. The order of entrance gives hints that are as subtle as a brick to the face. Do you think someone getting eliminated and then jumping back in and eliminating someone else isn't planned in advance? If you want a battle royal to work in TEW, you have to stack the deck by loading up with your top workers and best in-ring performers. All you need to "script" is eliminations, as much as possible keeping in mind that some notes will tend to influence others. For example, your Iron Man is likely to last through most of the match (likely, not guaranteed).
  18. Lucha VaVoom did have hardcore matches. They also had matches that could only end by pinfall or submission, which is also a hardcore-ish match (no DQs means no rules). I remember even Bibi and Fifi were involved in one. They're only wrestlers in the BSC sense but it happened.
  19. I don't know where you're getting this from. A producer is FAR more useful than an in-ring worker, unless that in-ring worker has the skills to also be a producer. Anyone who has played TEW for a few games can tell you how sought after Crippler Ray Kingman (the best producer in the game for a few years/games running) was in past games or even Steve Flash (wrestler who could also be a producer). An in-ring worker "puts his body on the line" once a show, maybe twice. A producer can affect every match on the card. In previous games, a road agent of Crippler Ray Kingman's level (100 psych, 100 respect) was dirt cheap, relative to their impact. This year, road agents ("producers") are paid fairly, given their potential impact. That's the long and short of it. A decent in-ring worker who makes a good to great road agent should be paid according to their value in their new role.
  20. Hrm, never thought Lucha VaVoom would ever be represented in TEW. Pleasant surprise.
  21. What are you doing with said authority figure? My authority figure has 'white hot' momentum, because she's used 2-4 times per show in very highly rated angles. It's the same with everyone. If the worker is in strong segments, they'll gain momentum.
  22. Ugh, my good intentions have gone awry. I tried to use my old TEW16 strat of sharing workers with promotions I'm trying to boost and it's backfiring. This whole 'handing in your notice' thing is WAY out of hand. I signed Electric Dreamer, Mystery Pink, Queen Amazon, La Hija del Diablo, Elsa Calvo, Ursula Saez, Agueda Alonso, Emilia Reyes, and Purple Viper from OLLIE, intending to get them over in the US while using their existing popularity to break further into Mexico. Well, three months later, everyone except Saez, Viper, and Alonso have handed in their notice to OLLIE (preferring to work for me, I guess). And I wouldn't be surprised if those three did it too. I'm trying to figure out a correlation because I'm in an alliance with CILL and sharing Antonia Andres, Catalina Vazquez, Darkness Cat, Estrella Blanca, Hellcat Hernandez, Jaguar Queen, Maribel Mercado, Pinky Perez, and Poison Ivy and none of them have handed in their notice to leave CILL. They're all now 'major stars' in Mexico, main eventing shows (Alicia Strong d. Hellcat defending the alliance world title rated 92! She's never produced 90+ for me), and CILL is growing rapidly. Could it be the alliance connection that keeps those workers with CILL? But then why aren't the workers I'm sharing with CZCW (everyone from Air Raid Syren to Willow) and ACPW (Erin Gray to Simony Sentinel) and EWA (all women except Eva Berlin and Zofia Jankovic) handing in their notice? I blocked CWA from signing Queen Amazon so they signed Jaguar Queen instead. I was hoping once Queen Amazon left OLLIE, she'd sign with CILL but two weeks later, CWA swooped in and I couldn't let them have her. I screwed up and signed Lisa Bowen to a handshake deal, hoping to boost MAW.....then I remembered that MAW doesn't run angles. Derp!
  23. Does a company have to be in the negative before they accept a cash infusion from another company (even an alliance member)?
  24. I haven't seen that, where someone just out of the blue starts selling large amounts of merchandise. The people who move merch for me.....are the people I'm actively pushing/promoting. While it was a surprise that Electric Dreamer outsold freakin' Alicia Strong, it made perfect sense. Dreamer's been booked extremely strongly with a gimmick that gives a 'big' bonus to merch sales whereas Alicia has a standard gimmick with no bonuses. If Izzy Quick broke the top 20 merch sellers, I wouldn't strap a rocket to her because again, since her tag partner came back from rehab, she's been booked very well also.
  25. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="IWGP" data-cite="IWGP" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50736" data-ipsquote-contentclass="forums_Topic"><div>At the other end of the scale, Valiant was released by SWF (pop dropped from 77 to 64) and is willing to sign a written deal with me in Japan for $4200 a month or $50 a show.</div></blockquote><p> </p><p> NICE!</p>
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