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Posts posted by Dave E Mac
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14 hours ago, Woodsmeister said:
Found this last night and tried it out the bit about Storylines thought others might find it helpful.
Doesn't it feel its a bit like gaming the system though? Although I do sometimes add my commentators to a storyline so it links things together a bit. But even then that feels a bit like I'm cheating.
Also is the penalty for someone wrestling someone outside of their storyline particularly huge?
The video is an interest watch though.
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What an odd question, but I have an event where it’s based around cage matches. Issue I’ve got is a storyline running I can’t have either of my top stars lose. Any suggestions on how I can have a cage match end as a draw!?
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Thanks for the feedback. I might actually give it a go and see how it works out. Being from England I want to tackle a 21CW diary, but feel with the Cornell's there it'll be like trying to do justice to the biggest star EVER!
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No tid-bit. But I've dabbled in the C-Verse and wanted to start a diary of a save, but I worry I'll be so clueless on the history of it that I'd be laughed at by the die hard c-verse fans!
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Yeah I always do this too. I mean hey it worked for Vince Russo right?
If he can make a career on doing it then why can't I. Plus it makes it interesting when I'm in the shower and wondering how could Dirty Dancing translate into a wrestling angle!
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A storyline I've run several times on both real world mods and the Cverse is to have a heel enlist a monstrous powerhouse type to be their bodyguard/muscle/occult demon and rise all the way to the top, winning the top title and staying there based almost entirely on pre-match attacks and interference from the big monster
Eventually the monster starts acting on their own, carrying out attacks, competing in matches, issuing challenges that their handler/boss/master never asked for or authorised. This starts causing friction between the two and it dawns on the heel champion that his monster has realised that the champ needs the monster more than they need the champ.
It was an idea I got from Frankenstein and I guess its similar to what happened with Batista in Evolution and is happening with Wardlow in AEW now. You can take it a variety of ways, most obviously slowly turning the big man and making them a face but there's no reason they can't remain a heel even after defying/destroying their heel "creator" and the creator themselves can even turn if that's the way you wanna take it.
I like to use it to introduce a big powerhouse, allowing them to build momentum and popularity through angles with the established heel and the occasional squash - this saves you having to feed a load of your wrestlers to a big rookie in squash matches and Ive sometimes managed to establish guys this way without the need for them to wrestle at all (did it with Mason Ryan and CM Punk once upon a time).
I usually use it to build a midcard heel into a main eventer too so if executed well and with the right guys you can wind up creating two main event stars in one story. The first time I ever ran this for example was in TEW 16 with John Greed and Primus Allen.
Really like this idea and may just steal it!
I always try and take storyline ideas from films. I normally take a random film and try and see how its plot would work on a wrestling show.
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Isn't this basically in place to essentially stop us pushing whoever we want to the moon and succeeding? I just see it as a different way of throwing a spanner in the works and stop the game from being too easy.
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This is true, although I think you're still better off not having any unimportant vs unimportant worker matches because I think they benefit more from having higher rated matches and they just don't get that when facing other unimportant workers.
That's the way I've always viewed my B Shows anyway, although to be perfectly honest, I hardly ever play with B Shows. I usually cancel them at the start of any new save.
If you went to a B show or house show you'd be pretty unimpressed to see two guys facing each other you consider unimportant.
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I really enjoy this diary. Fun fact I started my own 91 WWF dynasty on here just before this back on TEW 16, but yours was WAY better than mine so hats off to you!
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I agree with this. I'm winning some TV battles by having 2 road agents who are very popular. Which seems kind of crazy as if you were watching the show on TV, or even in person you wouldn't actually know how the road agents are.
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I had Fire Pro Wrestling and so badly wanted to love it, but I just could not get into it at all. I was gutted.
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It's more the televised companies that used to rename superkicks as finishers. On the indies it's just a strike
On the indies a superkick is as common place as a headlock now a days!
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Yep, I must be getting ribbed.
This seems like genuine Vince McMahon mid 90's booking!
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That's the mistake, then. Stop thinking about the moves, and start thinking about what needs to happen in the match for you to get to your climax.
How many moves was that? Took me about 5mins to write. Again, moves aren't the thing. And a wrestling show with no big climax match, isn't a wrestling show, IMO.
I appreciate the response and think what you wrote is great.
The more I play TEW the more I realise I'm like Vince McMahon. My booking is I'll ram who I like down your throat till you marks agree with me. And with a dynasty writing I'm like Vince and don't really care too much what happens in the ring, thats like a minor side in the world of wrestling for me!
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I found matches a lot easier to write when I realised the moves don't matter.
Every match tells a story, and generally the framework of the story is the same. Babyface shines. Heel gets heat. Babyface overcomes adversity with a comeback. Finish. What makes the story interesting are the personalities and fighting styles. How does Ricochet/Otis/Shorty G shine early? How does AJ/Roode/Khali unfairly turn the tables and what does he do to pile on the pressure? How does the babyface adapt and overcome that specific challenge? Finish. Sometimes these elements can be one sentence each.
I love the repetition. Jack DeColts comeback and shine are identical every time, but the fun element is how the villain deals with that, and how in turn Jack overcomes. And it changes from heel to heel, each villain creating a new challenge. Like wrestling should be.
It's not that I dont mention moves, but they dont matter. Matches are there to present character (strong, agile, unorthodox, fun loving) and tell a story.
Ha I wish I could take as much pleasure in writing the matches as you do. It would make writing a dynasty that bit easier!
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I mean, I get it. But I want to read the big matches. TV matches I get, they're mostly just filler, that are meant to get guys some screen time, or to let them learn in front of a crowd.
But It literally hurts me to see people type up these wonderful builds, and then end it all with "John McCloud pinned Riley Jaggoff in 11:43 with a McCloud Nine it got a 92." and they clearly spent more time on the formating than they did the match. What is the point of the build if it's not to give me a show?
In my dynasty I wrote doing long match descriptions burnt me out quickly. For undercard matches I kept it to bare bones. For main event or matches that had a level of importance to them I wrote a bit more. And ppv was a decent write up for each match. But I found the process of writing a match quite a tricky one. In the end I used to find matches in real life that represented what I wanted and would find websites that had written them up and would take large chunks of that.
Personally I don’t take a lot of pleasure in writing of matches and also find it hard to do. It became a lot of “then wrestler A done and a head lock and wrestler B reversed it.” I found it hard to be that creative.
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What a fantastic write up. This will help so many people.
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You can't run a show without a match, so Total Divas and Tuesday Night Titans are impossible to replicate.
But something like tough enough which was mentioned would have an element of wrestling in it so could include a match.
I’m not sure but a reality show like total divas has any place in a wrestling game.
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you could create that by making a B show and signing a bunch of talent to use for it. Then the B show can be made up large of segments you'd see in the show. Obviously you wouldn't ding your own pop and have that as a side project. Not my cup of tea, but doable.
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My top storyline and feud is FIRE. I put so much effort in. I'll have twists and turns planned. Its ace.
Below that nothing! I struggle to get as much going on below my main feud. I then what have anyone built up to slot into a main event feud once my ace story line is over.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51920" data-ipsquote-contentclass="forums_Topic"><div>This is probably going to get me **** but I'll try to infuse a little positivity to this take. <p> </p><p> I have two suggestions: One that results in you not writing diaries, and one that does. </p><p> </p><p> To be honest, I don't think writing fan fiction about wrestling based on a video game is a worthwhile hobby to invest your time into. You could get more from your life by reading, or most importantly, since you're interested in writing, <em>learning how to write</em>. This is much more impactful on your life, has so many resources in how to get into it and grow as an artist, and you'll be able to get feedback and love from people if you share your work. </p><p> </p><p> The second suggestion is that you write a diary but learn about storytelling, screen writing, story arcs, acting, dialogue creation, and whatnot, in the meantime. Basically you leverage writing fan fiction into learning about a craft.</p></div></blockquote><p> </p><p> Why learn about screen writing and dialogue creation when you could learn to act and become a Hollywood star. Your argument what is worthwhile doing as hobby could be spun for anything.</p><p> </p><p> For me I used to enjoy creative writing and found writing a dynasty was a great outlet for that and motivated me to play the game a bit more.</p><p> </p><p> Personally i don't think writing wrestling fan fiction about a computer game isn't really worthwhile either. However it is something I've enjoyed doing. Sometimes hobbies don't need to achieve anything other than making us happy.</p>
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I wrote a dynasty in TEW 2016 and loved it. It gave me amazing motivation to stick with a game. I tried to keep to a schedule. So I would book a few weeks of shows and go back and writ the shows up. Once I got a format and layout writing the shows out I really enjoyed it.
It was a 92WWF game and the week I started someone else started one at the same time which seemed to get alot more interaction than mine. So after a while lost a bit of interest. But did motivate me for a while.
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In an old job I had a manager who didn’t like me. It came to feedback time of year and she sat me down and basically completely run me down. Seemed to hate everything about me. My line manager asked if there was any positive points and she said I smiled a bit. That’s pretty much how this post has been isn’t it!
Storyline Setup
in Total Extreme Wrestling 2020 General Discussions
Posted
I believe this is gaming the system a bit. HOWEVER, the diaries I'm running the storylines in my head are there, and sometimes it calls for people to dip in and out very briefly and how TEW is set up doesn't really work that well for that. So although this I feel is gaming the system a bit, for the purposes of the diary I'm writing I'm sold on the idea because if I'm jumping through hoops then why not find the easiest way to do that to get the storyline heat need.
One question is what happens over long periods of time, does the storyline naturally lose some heat? Do you just end it and start again with the same people, or just spend your time chopping and changing who is in each group.
Lastly, and I do a youtube diary so know what its like, and I mean this as feedback from someone who just sat through the 28 minutes. Theres a really neat idea here with storylines but I think the video could have been alot shorter. I'm not a pro by any means, but a video like this with a message and purpose just try to stick to that. The last 13 minutes looking at your WWE game felt like just watching you trying to remember when Dolph Ziggler was last champ. I was expecting more on the storyline idea but never came. Again just my opinion, do your thing mate howevery you feel comfortable and I'll be tuning in for sure.