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Dave E Mac

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Everything posted by Dave E Mac

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41303" data-ipsquote-contentclass="forums_Topic"><div>For a company like SWF? Since you've got one broadcast deal with large coverage in multiple countries and can easily get another A-show on the air with a similar network, what I like to do is go Medium or Big in the U.S., then I use it for RIPW and whatever B-shows I want to run.</div></blockquote><p> </p><p> I can't decide whether going for another A show is a good bet straight away. From what I can see there is alot of big main and upper card talent. But most are quite old so another A show would help speed up the process of pushing some of that younger talent through.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41303" data-ipsquote-contentclass="forums_Topic"><div>It's not a bad idea in theory. You can get a deal with USA Sports 1 and they have coverage in Australia, Europe, and the British Isles. It's not huge coverage and, if I recall correctly, their coverage in Mexico and Canada isn't quite as big as CANN. I'd think at the start of the game, a short term deal with Reverie is probably the best idea, as you can get a nice infusion of cash to get yourself on your way to your own network.</div></blockquote><p> </p><p> With regards to starting your own network donyounthinknits better to keep saving to make it bigger everywhere to start. Or just open it as tiny in one region to get it going?</p>
  3. I’ve immediately set up a second A show to try and push myself in the countries we have no coverage in. I’m thinking this is a bad idea.
  4. Playing as the booker and got my owner goals through. Eisen is such a Bumfhole mark, I've got to get both of them over 71 pop in the US.
  5. <p>So I tend to play real world and never given the c verse a chance but started a game with SWF. The roster is a manageable size to start to give everyone some attention. Although what a horrible number of negative influences they have. I’m hopefully going to job a few of them out. </p><p> </p><p> Jefferson Stardust, Robbie Retro and Slencer Spade are my nbt so focusing on them. Going to eventually spit the Awesomeness team ala rockers style. I changed the Bumfhole’s name as that is ridiculous! Now just Randy B and Zimmy B going by the name Thr RadicalZ and playing up their teen idol gimmicks with a finisher called The Hashtag. Will ultimately have them win the titles as they are a steady pair of hands so I can start the Jefferson split and push. </p><p> </p><p> Main event scene is old, so looking to push some guys quick. But really focusing on Jack Bruce. He might be in his 40’s but is the star to carry the company short term. </p><p> </p><p> Really enjoying reading this thread as a newbie to the c verse it’s a real help getting things off the ground for me.</p>
  6. I'm playing a 2018 EW reboot. I have RAven and Marty Scurll leading the Flock of Villians. I'm brining in two guys as a big man tag team to join them. What names could they go under, as looking to package them as just two big, tough faceless guys basically.
  7. With regards to an alliance title is there anyway I can take an existing belt of mine and turn it into an alliance title. Or do alliance titles need to be newly created.
  8. In my real world mod I'm setting up a third brand in the WWE. I'm not 100% set on a name. But it'll be a strictly mid card and lower brand, im trying to think of a male and female title name for the brand. Any ideas.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="King Bison" data-cite="King Bison" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>One thing I like to do when I have a bunch of dev workers asking to be called up is create a "B" brand and corresponding "B" show and fill it with all young guys with no one higher than Midcard. I treat it like nxt, with its own storylines and titles. Once someone hits the higher end of Midcard/lower end of upper Midcard they get "promoted" to the main roster. It's been a great solution for having to call up multiple Developmental talents at once and avoiding those morale hits.</div></blockquote><p> </p><p> I do exactly the same. It also allows me to really push the mid card and lower guys I want. Playing a real world mod sometimes I have guys I want to push but don't have the tv time to do so. My B brand is essentially a tier between the main roster and nxt. All ppvs the B brand gets the pre show for matches. I find it works well. I keep it very basic in the sense wrestler A is the champ and wrestler B wants the belt. So not loads of extra work in that sense.</p>
  10. I should know this. But for a storyline to continue via an angle how long does that have to be in length? I'm thinking over 5 minutes. But also thinking I may have dreamt that figure.
  11. Is chemistry totally random? I only ask as playing my real world save and Sami Zayn seems to be awesome with everyone. Either partner or opponents. On the flip side Braun Strowman has rubbish chemistry with everyone. Which again makes sense. So I was just wondering are there any stats that make someone likely to be better or terrible to work with.
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="defizzle" data-cite="defizzle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><span>http://i.imgur.com/jOu7d9v.png</span><p> </p><p> Sure dude..</p></div></blockquote><p> </p><p> Playing a real world mod I had Jeff Hardy say the exact same thing about a ladder match!</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Neutral chemistry is fine. It just means they aren't getting a bonus. Once they have built up some experience, that will eventually provide a match bonus. But its MASSIVE. Its not going to be the difference between them getting D grades and B grades. It might tip them into the next grade but don't expect massive differences.<p> </p><p> Their skills and their popularity will play a bigger role in them getting better match grades. There are also a whole host of potential bonuses and penalties (Star Quality, Charisma, motivation, etc) that can impact a match.</p><p> </p><p> Edit - neutral chemistry being "fine" is subjective. There are some players who will seek out positive chemistry for any potential tag team, and that's not wrong. Personally, I would rather have two workers who match up in some way and have some connection, even if that means neutral chemistry. I'm much more likely to make positive use of them if the combination of workers as a team appeals to me.</p></div></blockquote><p> </p><p> I personally like some sort of positive chemistry mainly because to me it feels like an easy way to get a little bonus. Over time I'll pair people I like together but for a new team to get a run together I just prefer something positive there. That said my tag division is never a priority so normally a way to pair up people I don't have any major plans for at that time. So if I discover a team like that with positive chemistry then even better.</p>
  14. I started mine in a real world mod based in the U.K. Which I'm thinking maybe a mistake as growing is a very slow process at the moment. Nearly through a year and increase pop show on show, but still not even getting over 70 people to a show.
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