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The Jobber's Guide to Superstardom: 'The Tutorial'


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So we've established that you can build momentum by protecting main eventers and building win streaks.

 

Now, what's a good way to work a main event storyline in a performance promotion since I can't build it with angles or direct matches? Make larger unchained storylines that use both the two main event wrestlers as well asa couple of allies?

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So we've established that you can build momentum by protecting main eventers and building win streaks.

 

Now, what's a good way to work a main event storyline in a performance promotion since I can't build it with angles or direct matches? Make larger unchained storylines that use both the two main event wrestlers as well asa couple of allies?

 

In Ring of Fire I always used to use the champ and the top five contenders in an unchained storyline for each division.

 

Basically, it's not so much a story as the idea is that the announcers, the show programs, the website, etc, all talks up the champ and the top five, so those matches get anticipation.

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If you like you can post a show you've booked to this thread or PM me and we'll figure out what's going on. Remember to post the minutes used for each segment and the grade it got.

 

Gonna take you up on this :p

 

This is a promotion that I've created on the easy level. Its got the EXACT product of SWF. I love how everyone and anyone can get over with it. Ok well here goes. Ill start with my roster. The popularity is their current popularity in Tri-State.

 

Main Event

D-Lo Brown - Heel - MVP (B-) - Performace (B) - Pop © Momentum C-

Shawn Spears - Face - Ligit Athelet (B-) - Performance (C+) - Pop(D+) Momentum C

User Character - Face - Fun Babyface (B) - Performance (B-) - Pop (C-) Momentum C-

Monty Brown - Heel - Bully (B) - Performance © - Pop (C+) Momentum B-

Travis Tomko - Heel - Monster (B+) - Performance (C+) - Pop © Momentum C+

Jimmy Snuka Jr - Face - Comic Relief (B-) - Performance (C+) Pop © Momentum C+

 

Uppermid

Joey Ryan - Heel - Rude (B) - Performance (B-) - Pop (D-) Momentum C-

Sonjay Dutt - Face - Boxer (B+) - Performance (B) - Pop (C-) Momentum D+

Danny Doring - Heel - Corporate (A) - Performance © - Pop (D) Momentum C-

Lance Cade - Heel - Perfectionist (B+) - Performance (B-) - Pop (E+) Momentum D+

Jimmy Jacobs - Face - Super Face (B-) - Performance (B+) - Pop © Momentum B+ (Just debuted)

 

Midcard

Vito Thomaselli - Heel - MMA (B) - Performance (B+) - Pop (D-) Momentum D-

Scotty 2 Hotty - Face - Joker (B) - Performance (B-) - Pop (D-) Momentum D-

Brian Lawler - Face - Disco Stud (A) - Performance (B-) - Pop (E) Momentum E+

BJ Whitmer - Heel - Straight Edge (A*) - Performance (B-) - Pop (E+) Momentum D+

 

Lowermid

Danny Maff - Heel - Bull Dog (B) - Performance (B-) - Pop (E-) Momentum E+

 

Pay-Per-View 120 minute show

D-Lo Brown def. Sonjay Dutt

11 mins Rating: B-

Brian Lawler & Scotty 2 Hotty def. BJ Whitmer & Maff

7 mins Rating: D-

Angle: Taunt Angle between Raven & D-Lo Brown

6 mins Rating: C-

Joey Ryan def. Vito Thomaselli

8 mins Rating: D

Angle: Challenge Angle between Raven & D-Lo Brown

6 mins Rating: C-

Shawn Spears def. Danny Doring

11 mins Rating: C+

Angle: Snuka interview with Tomko subject

6 mins Rating: B

User Character def. Lance Cade

9 mins Rating: C

Angle: Jimmy Jacobs interview on debut with Monty Brown subject

6 mins Rating: B

Monty Brown def. Jimmy Jacobs

11 mins Rating: B+

Angle: Attack angle Monty Brown attacking Jacobs

6 mins Rating: B-

Jimmy Snuka def. Travis Tomko

13 mins Rating: B-

Angle: Brawl with Monty Brown and Tomko

7 mins Rating: B

 

Show Results: C+

Notes: popularity should have increased.

 

It was held in the Tri-State area and my pop there is a C- (high end of C-, dropped from a C)

 

Need anymore information just ask me and ill post it. This is actually one of the better shows I've had. Actually its the best show I've had. Comment away. Don't worry I don't mind criticism, I can take it ;)

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First of all I'm not much of a fan of RW mods (or any other mods) since they usually are very unbalanced in the end. However, few comments on the show and your situation:

 

If the product is the same as SWF, it's biased largery on popularity and thus your guys get over by angles. The match/angle ratio is at 70% so you'll have plenty of time in your shows for angles. I'd raise the minimum angle time from 6 to 8 as longer angles tend to be better but that's not the main thing here.

 

The single biggest thing that caught my eye was your main eventers popularity: Just one guy at C+, then three C's, one C- and one D+. I'm sorry to say but you can't really be expecting anything other than C to C+'s in your overall grade if your guys aren't that popular in the first place. It's the same thing with 21CW in Cornellverse, they don't have guys who are more popular than what their promotion's popularity in the region is.

 

There's two options: a.) You push someone who can get over quickly but looking at your roster and using real world examples there really isn't anyone on the roster who would have C or better in entertainment, almost every guy on the roster is pretty dull in real world. It seems to me that the product doesn't suit the wrestlers at all.

 

b.) Hire a superstar. You need that 'company ace' who can carry the company. Right now there isn't one. There isn't a guy who would be more over than the company they are in.

 

c.) Change the product? You got several young stars who are better wrestlers than entertainers, perhaps a performance biased way would be better for that roster?

 

All in all, you have hit a brickwall. You've got to the point where you can't get anymore popular with that roster that you have as the guys just aren't skilled enough to take you to the next step.

 

EDIT: Altough. How the hell could Brown vs. Jacobs get a B+ if they are at C and C+ popularity? Chemistry? If you would have switched the two last matches then the show would have graded atleast B- for sure. Like I said, I'm not keen on mods as mostly they are really broken and end up giving really weird results and grades troughout the game.

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Generally in performance biased promotions, when doing several matches between two wrestlers, the following matches will always grade better due to the skill learning and pop. gaining between those matches. The first Hyobanshi vs. Gakusha got a B- and it's really safe to say that the next one will get a B.
FIN, first off, huge appreciation for this diary/guide, it's wonderfully illuminating.

 

What you've said here got me thinking about "best of 5" or "best of 7" feuds, which I tend not to attempt because of the dangers of match repetition penalties. Now I tend to play promotions where popularity is more of a factor, but it sounds like in a performance-based product, a "best of 5" series between two talented but unpopular workers should be a *much* safer bet considering how each will be gaining valuable skills and popularity with each successive match. Is that your experience?

 

Conversely, for popularity-based products, would the safest way of pulling off a "best of 5" feud be to feature the feuding workers in high-rated 6+ minute angles after the third match but before the fourth and fifth? (Popular announcers, authority figures or wrestlers weighing in on who they think will win the series, etc.?)

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FIN, first off, huge appreciation for this diary/guide, it's wonderfully illuminating.

 

What you've said here got me thinking about "best of 5" or "best of 7" feuds, which I tend not to attempt because of the dangers of match repetition penalties. Now I tend to play promotions where popularity is more of a factor, but it sounds like in a performance-based product, a "best of 5" series between two talented but unpopular workers should be a *much* safer bet considering how each will be gaining valuable skills and popularity with each successive match. Is that your experience?

 

Conversely, for popularity-based products, would the safest way of pulling off a "best of 5" feud be to feature the feuding workers in high-rated 6+ minute angles after the third match but before the fourth and fifth? (Popular announcers, authority figures or wrestlers weighing in on who they think will win the series, etc.?)

 

Thank you so much for the comments and thanks to each and everyone of you who voted for this diary at the DOTM: Rookie poll! Supershot, nice to hear that you're getting better grades now!

 

Actually I would like to argue the part which I highlighted. I'll explain why in my opinion it's way easier to have a Best of 5/7 series in a popularity biased product and here's one of the biggest reasons: Popularity can change a lot quicker than wrestling skills and if your product is rated by popularity rathen than performance, making a good Best Of -series is a lot quicker than doing one in a performance biased product. Popularity doesn't matter (that much) in a performance biased product. Let me explain. :cool:

 

When doing a Best Of -series:

Mind you that this is not that simple as I portray it to be, the most important thing here is that the wresters are gaining more popularity grade by grade before they have their 4th and 5th match and so on. Wrestlers A and B have D popularity when they meet for the first time.

 

Match 1: A def. B, popularity stays the same. Match Grade: D

Angle where A gains popularity, thus he's at D+ pop now.

Match 2: B def. A, now B is at D+ and A is back at D. Match Grade D/D+

Angle where B gains popularity, let's say, taunting A because he won the second match. B is now at D+/C-

Match 3: Draw: For the sake of argument, both are now at D+. Match Grade: D+

 

So there's the three matches so far. The average of these three matches is somewhere at the D/D+ area. Just for the sake of a storyline, let's say that the two have unfinished business because of the draw and they go training, trying to defeat other opponents until they meet again. They both have few matches where they gain popularity, and after few wins they are both at C- popularity.

 

When you hold the 4th match, it'll probably rate D+/C- which is above the average than the first three. For the sake of the argument, this match ends up in a draw again, grade C-.

 

Repeat the cycle, give them both few wins over workers who are popular than them and now they are both at the C range of popularity. They have their 5th match and it grades C which is again better than their average (of the matches they've had) which is now a high D+ because of the first three crappy matches which were rated in the D/D+ area.

 

Repeat the cycle again and again until you finish the storyline and by then your workers have risen in popularity quite a bit, ending in C+ to B- without having any penalty in the matches they had because they started the Best Of series when they were so unpopular.

 

I just had an idea: I'm going to do a WEXXV Best Of 7 storyline just to prove my point. :D

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gee I wish the popularity numbers went up so fast!! lol

I realize you were keeping things simple in your example - that actual results may differ. :)

 

I'm also in a rw mod (DOTT) - tried the other but didn't understand anything, so wanted to learn where at least I knew who most of the players are.

 

couple of my talent and what their popularity has done in first 3 months:

Terry Taylor - starting popularity 30, has increased to 32.5 in 10 matches (most are in the D to D+ range, so I guess that's a plus). He's been jobber to the stars in the early going (1-6-1. the 1 draw a B rated match with mr. olympia). So maybe he needs some wins in order to get his numbers going up better. Didn't really realize his losing streak was so pronounced.

Junkyard Dog - #1 face and champ drops from 90 to 83 (and his momentum dropped from A to C+). His record in this time is 7-1-1 (just dropped the North American title in B rated match to #1 heel - who I will discuss in my success stories).

Butch Reed: has moved from 55 to 58.6 (been in several high profile angles and matches with Kamala)

 

successes:

Dick Murdoch: the #1 heel and new champ has improved from 70% to 90% (momentum drops from B+ to B- in meantime). His record was 8-3-1

Ted Dibiase: has improved from 75 to 82.3 (nothing to write home about. His momentum started at A, with goal to keep at B+. He dropped to B while being tag team champs. 9-1-1 (2-1-1 as a singles, so maybe he needs more singles action?)

Matt Borne: from 45 to 56 (Ted's partner and getting some of his rub?)

Magnum TA: from 40 to 48.9 - so full pt jump (little winning streak of late

 

couple other guys that I've actually tried to give pushes to have seen 3-4 pt gains over first 3 months. enough to give that half grade (or about to turn it if they started at low end of the letter). so I'm not getting any big boosts in quick order - except for the guys who already had the skills and pop (like Murdoch). Some I've given 8 and 10 minute angles, but the numbers didn't budge at all after these (ugh!)

 

I have to try to figure a way to have good matches without putting my main eventers against each other since that seems to kill each of their stats - at least in the short term.

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hoping this isnt dead have really enjoyed reading it, was kind of hoping it would continue to keep me entertained until TEW2010 <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<p>Everything from GCG has been helpful as I'm horrible at raising promotional size levels with performance based feds, especially when they are teetering between Cult and National. Even the things I knew how to do with WEXVV...it's good to see somebody else doing them too...reassurance you are doing things right I guess, haha.</p><p> </p><p>

Looking forward to you finding some extra time with this Fin.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Woodsmeister" data-cite="Woodsmeister" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24828" data-ipsquote-contentclass="forums_Topic"><div>hoping this isnt dead have really enjoyed reading it, was kind of hoping it would continue to keep me entertained until TEW2010 <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="randomfreeze" data-cite="randomfreeze" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="24828" data-ipsquote-contentclass="forums_Topic"><div>Everything from GCG has been helpful as I'm horrible at raising promotional size levels with performance based feds, especially when they are teetering between Cult and National. Even the things I knew how to do with WEXVV...it's good to see somebody else doing them too...reassurance you are doing things right I guess, haha.<p> </p><p> Looking forward to you finding some extra time with this Fin.</p></div></blockquote><p> </p><p> Woodsmeister, it will! This diary is not dead, I've just had so much work for the past week but this week I'm finally having time for this! Expect the next update/show tomorrow as I have a day off, finally. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Oh and btw, <strong>THANK YOU everyone for the DOTM Rookie poll win</strong>, it means a lot to me as always. I never thought that this diary would get that kind of recognition it has gotten for the past month so I'm really awestruck.</p>
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http://koti.mbnet.fi/sadhappy/Tutorial/WEXXV.jpg

 

 

WEXXV

Lots of really basic stuff here and I've noticed that my formula of booking WEXXV is becoming really boring and repetitive even though abusing menace angles gives you the quickest results. To avoid this I have started negotiations with few managers and possibly few entertaining wrestlers just to get a variety into the angles that I'm using. Anyways, in this post I'll go trough The Devil's Rejects annual show and the two touring shows. Nothing really fancy bookingwise but lots of stuff going on financially as WEXXV is now -17.700$ before the annual TDR event which is the first Medium sized event that I'm going to hold, just to see how much we are going to lose from the event.
:p

 

Thank you once more for the DOTM Rookie poll and the continued support. I can't wait for us to have TEW2010 and the new diaries that will come with it. I for one have several good ideas in store and I'm 100% sure that I will start a 'right kind of' diary when the game gets released.

 

 

 

 

***

 

 

 

 

THE DEVIL'S REJECTS

Monday, Week 3

1½h, Medium

Ibaraki Community Hall, 717 people in attendance.

 

 

Munemitsu Senmatsu is in the ring. Out of nowhere, Hiroshi Morisue hits the ring and attacks. The assault is quick and brutal, and leaves Senmatsu completely destroyed. C+

 

 

Munemitsu Senmatsu defeated Hiroshi Morisue
in 12:20 by pinfall with a Super Smash Lariat. Munemitsu Senmatsu makes defence number 3 of his WEXXV Warrior's Heart title. D

Munemitsu Senmatsu was visibly tiring toward the end. The match suffered because of the lack of selling on display. The colour commentary gave the match a boost. The World storyline has continued with this match.

A tad too long match and the lack of selling hurt the match aswell.

 

 

Ryu Kajahara is in the ring. Out of nowhere, Larry Wood hits the ring and attacks. The assault is quick and brutal, and leaves Ryu Kajahara completely destroyed. B

 

 

Travis Century defeated Kimitada Ohishi
in 8:12 by pinfall with a Salvation. E+

The announcing quality lifted the match. The colour commentary gave the match a boost. This match brought the crowd's mood down. Kimitada Ohishi is improving in Performance skills.

Ouch.

 

 

Saionji Omura is in the ring. Out of nowhere, The Big Problem hits the ring and attacks. The assault is quick and brutal, and leaves Saionji Omura completely destroyed. C

Now here's the thing: The Big Problem doesn't even have a match in this card. He's at
F- popularity all over Japan and yet the grade is C, think about that for a moment
. This is just a great example of how a totally unknown wrestler with high menace can succeed when attacking a popular worker (in this case Omura who's at C). Problem got C momentum from this but sadly his 'Enforcer' gimmick failed really bad as it got a mere D and I'm going to change it as soon as I can which may be six months. Still I'm not going to stop using Problem since he just raised his popularity from F- to F just because of this one angle. I'm going to test just how high I'll get his popularity using just angles.

 

 

Larry Wood defeated Saionji Omura
in 10:25 by pinfall with a Running Big Foot. D+

Saionji Omura was visibly tiring toward the end. The colour commentary gave the match a boost.

 

 

Ryu Kajahara has a microphone, and tears into Gareth Wayne, telling him that he is going to get easily beaten in their upcoming match. A

 

 

Ryu Kajahara defeated Gareth Wayne
in 10:14 by submission with a Kajahara Claw. B-

Kajahara and Wayne met earlier during the tour and that was one of the reasons I chose this matchup with the main reason being that there was no risk of them having a bad chemistry and they scored a C+ in the first match. Since that first match both men have gained popularity and the B- was not a surprise at all.

 

 

Overall Grade: C+

 

Cash: -19.000, wow. We only made loss of 2,000$, can you imagine? Still at E popularity in Kanto and we lost just two thousand dollars on that show.
:D

 

 

AFTERMATH

Popularity:

 

Gareth Wayne
D+ to C-

With just jobbing to Kajahara in a great main event rated B-.

 

Larry Wood
D+ to C

Attacking Kajahara and defeating Omura.

 

Saionji Omura
B- to C

Losing to Wood.

 

The Big Problem
F- to F

Attacking Omura.

 

Travis Century
E+ to D-

Defeating Ohishi.

 

 

 

 

 

***

 

 

 

 

 

WEXXV Bloodbath Tour (Wednesday), Week 3

Medium, 1½Hr

 

 

Larry Wood is in the ring. Out of nowhere, Hiroshi Morisue hits the ring and attacks. The assault is quick and brutal, and leaves Larry Wood completely destroyed. C

 

 

Hiroshi Morisue defeated Saionji Omura
in 9:40 by pinfall with a Running Powerslam. D+

Saionji Omura was visibly tiring toward the end. The colour commentary gave the match a boost. The World storyline has continued with this match.

 

 

Ryu Kajahara is in the ring. Out of nowhere, Larry Wood hits the ring and attacks. The assault is quick and brutal, and leaves Ryu Kajahara completely destroyed. B

 

 

Larry Wood is in the ring. Out of nowhere, Doug Peak hits the ring and attacks. The assault is quick and brutal, and leaves Larry Wood completely destroyed. C

Doug Peak has now switched to a Sidekick gimmick. It has gotten an initial B rating.

Hurray for Peak's gimmick change which got a really good B. Remember that Peak is at E popularity and Wood is on C and the angle grade was C.
:p

 

 

Larry Wood defeated Doug Peak
in a 1 vs 1 Barbedwire Match match in 11:50 by pinfall with a Running Big Foot. D

Doug Peak seemed off his game tonight. Doug Peak was visibly tiring toward the end. Larry Wood and Doug Peak don't seem to click, and it made for an awkward bout. The announcing quality lifted the match. The colour commentary gave the match a boost.

What a chaos. Peak was having an off-night, got tired quickly and the two had bad chemistry.

 

 

Ryu Kajahara has an interview in which he taunts Travis Century. B+

 

 

Ryu Kajahara defeated Travis Century
in 9:53 by submission with a Kajahara Claw. D+

 

Overall Grade: D+

 

 

AFTERMATH

Popularity:

 

Morisue
D- to D

Defeating Omura and attacking Wood.

 

Omura
C to C-

Losing to Morisue.

 

Doug Peak
E to E+

Attacking Wood and losing to him.

 

 

 

Here's the biggest thing this month in this WEXXV save, period.
Having 819 fans in attendance in this Medium sized event..

 

 

WEXXV made a profit of 2,500$.

 

Imagine..
:cool:

 

 

 

 

 

***

 

 

 

 

 

WEXXV Bloodbath Tour (Saturday), Week 3

Medium, 1½Hrs

837 in attendance and I've created a new Monster Unleashed angle with two attackers and one victim.

 

 

Ryu Kajahara is in the ring. Out of nowhere, Larry Wood and Munemitsu Senmatsu hit the ring and attack. The assault is quick and brutal, and leaves Ryu Kajahara completely destroyed. B

 

 

Larry Wood defeated Travis Century
in 9:32 by pinfall with a Running Big Foot. D

The colour commentary gave the match a boost. Larry Wood is improving in Performance skills.

 

 

Ryu Kajahara is in the ring. Out of nowhere, The Chaos Demons hit the ring and attack. The assault is quick and brutal, and leaves Ryu Kajahara completely destroyed. C+

Chaos Demon #2 was very underwhelming. The performance of Ryu Kajahara looked good.

 

 

Munemitsu Senmatsu defeated Madman Boone
in 9:38 by pinfall with a Super Smash Lariat. Munemitsu Senmatsu makes defence number 4 of his WEXXV Warrior's Heart title. D+

Surprisingly good grade from our newcomer Madman Boone. Here's where the performance and a C in 'Hardcore' skill come into play effectively. Once again, don't underestimate the Hardcore skill as it plays a significant role in products with high hardcore. Weird how these two met for the second time and the first match got a D- and this one got a D+
.

 

 

Munemitsu Senmatsu is in the ring. Out of nowhere, Travis Century and Gareth Wayne hit the ring and attack. The assault is quick and brutal, and leaves Munemitsu Senmatsu completely destroyed. C

 

 

Gareth Wayne defeated Chaos Demon #2
in 9:57 by pinfall with a Shoulder Breaker. D

Chaos Demon #2 was visibly tiring toward the end. The announcing quality lifted the match. The colour commentary gave the match a boost.

 

 

Ryu Kajahara cuts a promo hyping up his upcoming match with Chaos Demon #1. B+

 

 

Ryu Kajahara defeated Chaos Demon #1
in 9:44 by submission with a Kajahara Claw. C

Chaos Demon #1 got a lot of static from a vocal crowd who clearly weren't impressed. The performance of Ryu Kajahara stood out as being good. Chaos Demon #1 is improving in Performance skills.

Yes, a C match out of Chaos Demon #1
even with the penalty of static crowd but as you probably noticed Chaos Demon is improving in performance skills.

 

Overall Grade: C

 

 

AFTERMATH

Popularity:

 

Chaos Demon #1
E to E+

Attacking Kajahara and later losing to him in a good match.

 

 

 

 

**

 

 

 

 

Another great overall grade for WEXXV as this week was really succesful all-around. We debuted new worker, workers gained popularity and we got profit from our shows!
:cool:

 

 

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GCG

GCG Tiger's Roar Tour (Fri), Week 4

Medium, 2hrs

 

 

Takayuki 2000 defeated Nathan Coleman
in 14:56 by submission with a Persian Deathlock. C

Notes: All-out

Nice opener.

 

 

Mokuami Maita and Masutaro Kataoka defeated Barry Griffin and Shotaro Ikina
in 14:27 when Mokuami Maita defeated Barry Griffin by pinfall with an Assassination Attempt. D

Mokuami Maita was slowed by injury somewhat. Masutaro Kataoka was really off his game tonight. The announcing quality lifted the match. The colour commentary gave the match a boost. Shotaro Ikina is improving in Performance skills.

 

 

American Machine and Rhino Umaga defeated Hitomaro Suzuki and Roku Sotomura
in 12:39 when American Machine defeated Hitomaro Suzuki by pinfall with an Old Glory. D+

The announcing quality lifted the match. The colour commentary gave the match a boost.

INSPIRE guys jobbing.

 

 

Mabuchi Furusawa and Naonobu Murkami defeated Namboku Makuda and SUKI
in 8:23 when Mabuchi Furusawa defeated SUKI by submission with a Furusawa Armbar. C

The announcing quality lifted the match.

This really surprised me at first.. One veteran and three rookies put on a good match but when you think about it it's quite logical: It was Makuda and Murkami's performance combined with Furusawa's and SUKI's awesome skills so there was a nice balance between performance and the actual skills. Remember that most of the guys are at the D range in popularity.

 

 

Yasuhide Tayama defeated Eagle Kawasawa
in 14:50 by pinfall. D

The announcing quality lifted the match. The colour commentary gave the match a boost.

From a surprising good match to a lackluster and these guys are C- pop which pretty well demonstrates that popularity really doesn't matter and in the long-run popularity just reflects the skill levels of the workers.

 

Toshiharu Hyobanshi defeated Stuart Ferdinand
in 15:47 by pinfall with a Nova Bomb Redux. C+

Stuart Ferdinand was visibly tiring toward the end. Toshiharu Hyobanshi and Stuart Ferdinand have great chemistry, and it showed in their performances.

Booking Notes: All-Out

Nice performance vs. skills match with great chemistry.

 

Pistol Pete Hall and Gakusha & Kuroki defeated Jack Marlowe, Jimmy Cox and Shingen Miyazaki
in 23:45 when Hiroyasu Gakusha defeated Shingen Miyazaki by pinfall with a Gakusha Golden Bomb. B-

Pistol Pete Hall was visibly tiring toward the end. Kiminobu Kuroki was visibly tiring toward the end. The World storyline has continued with this match. This match lifted the crowd. Shingen Miyazaki is improving in Performance skills.

Booking Notes: All-Out

A solid main event, nothing special here. Nice to see Kuroki getting tired just to get his stamina levels up from the C- they are now.

Overall Grade: C+

 

 

 

 

 

 

GCG Tiger's Roar Tour (Sun), Week 4

Small, 1hr

Small sized 1hr show because we are in Shikoku, the smallest region in Japan. Attendance was 203 in Kochi Halls, with Medium size it would have been the same hall with 300 people.

 

 

Jack Marlowe defeated Mokuami Maita
in 7:34 by pinfall with a Jungle Jack-Jammer. C

Mokuami Maita was slowed by injury somewhat. Jack Marlowe and Mokuami Maita have great chemistry, and it showed in their performances. Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. Jack Marlowe came out of the match looking good.

Booking Notes: All-Out

Forgot about the minor injury of Maita for the second time but great chemistry saves the match.

 

 

American Machine, Mabuchi Furusawa and Masutaro Kataoka defeated Namboku Makuda and Griffin & Bennett
in 9:05 when Mabuchi Furusawa defeated Namboku Makuda by submission with a Furusawa Armbar. D+

The announcing quality lifted the match. Mabuchi Furusawa came out of the match looking good. American Machine is improving in Technical skills.

 

 

Pistol Pete Hall and Kiminobu Kuroki defeated SUKI and Harumi Okazawaya
in 10:02 when Pistol Pete Hall defeated SUKI by pinfall with a Pistol Whip Lariat. C

The performance of Pistol Pete Hall stood out as being good. Pistol Pete Hall is improving in Flying skills.

As we have noticed the 'being better/popular than everyone else effect' on angles in WEXXV, this is what happens when one worker's skill setting is much better than everyone else in the match. It might also have something to do with the workers popularity as by far Hall was the best and the most popular worker in the match on the contrary to SUKI and Okazawaya. Hall stood out as being good but he might have took something away from the other workers. 'Being good' is perhaps the smallest intrication of the effect and like I said, he didn't make other people look bad.

 

 

Toshiharu Hyobanshi, Takayuki 2000 and Jimmy Cox defeated Shotaro Ikina, Yasuhide Tayama and Shingen Miyazaki
in 22:44 when Toshiharu Hyobanshi defeated Shingen Miyazaki by pinfall with a Nova Bomb Redux. C+

Shotaro Ikina was visibly tiring toward the end. Yasuhide Tayama seemed off his game tonight. Yasuhide Tayama was visibly tiring toward the end. The World storyline has continued with this match. Shotaro Ikina is improving in Performance skills.

Booking Notes: All-Out

 

Overall Grade: C+

 

 

 

--

 

On the next update we'll go trough the month's performance financially, promotion's popularity change and the whole roster overview (Skill improvement, popularity changes, match grades and such) so it's going to be a huge post with a lot of detail. I'm a detail/numbers guy and just for the sake of this tutorial I'll pay that little extra attention to every bit of detail.
:p

 

 

 

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Nice work as always, Fin. So someone standing out as being good/excellent/outstanding in a match is not necessarily a good thing? I'd always figured that was a positive, like the opposite of someone being off their game.

 

I'm not entirely sure if it's a good or a bad thing but it's definitely a bad thing when the message is the opposite, as in "x looked dreadful in this segment". Then it does damage workers momentum I would presume and the worker won't gain popularity from the segment/match. Having 'an off-day' doesn't hurt the popularity or momentum directly, it just affects the match rating by dragging it down.

 

I could make a whole post about the 'looking good' and 'looking dreadful' stuff and provide different segments that we all can analyze and logically think the reasons behind the messages. :cool:

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I'm not entirely sure if it's a good or a bad thing but it's definitely a bad thing when the message is the opposite, as in "x looked dreadful in this segment". Then it does damage workers momentum I would presume and the worker won't gain popularity from the segment/match. Having 'an off-day' doesn't hurt the popularity or momentum directly, it just affects the match rating by dragging it down.

 

I could make a whole post about the 'looking good' and 'looking dreadful' stuff and provide different segments that we all can analyze and logically think the reasons behind the messages. :cool:

 

I'm pretty sure looking good doesn't hurt the other wrestlers involved in the match or angle. But look on the bright side. When 2010 comes around we will know for sure.

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GCG

 

 

NEWS:
  • Shingen Miyazaki has signed a Written deal with BHOTWG. Not a surprise there since we already covered the news about BHOTWG starting negotiations with Miyazaki but now it's official. There goes a great future world champion.

  • Jungle Jack has signed a PPA deal with CZCW.

  • As the month ended, BHOTWG offered Touring contracts to Rhino Umaga and Nathan Coleman.

MONTHS FINANCE & POPULARITY

January

 

Performance from January was
-61,507$
but we
gained popularity in all regions and went from
D- to D and stayed at D+ in Chubu
. We had 9 shows (4 B- and 5 C+'s in Overall Grades) so we are nowhere near of 'stalling', as in that we won't suddenly stop gaining any more popularity.

 

 

 

 

 

ROSTER OVERVIEW

Skill Improvement & Popularity Changes

 

Popularity changes are described as 'starting popularity to current popularity' (example from 'D to D+') while in skill section one change (for example from 'E to E+' is one change) gets mentioned, ie. if Gakusha goes from C+ to B- in Stamina, it says just 'Stamina' in his skill improvement. If the worker has raised his skill levels by two, for example in C- to C+, it'll have a '(2)' after the skill. Respect is not being watched as it rises with popularity and age somewhat automaticly. I'll also make match Average and Highest Match grade below popularity.

 

I'll paint the text
green if it was positive
,
violet if neutral
and
red if negative
.

Always remember that grade doesn't tell everything: Many workers have improved a lot overall in percentages but not enough for the grade to change.
:)

 

Name

Skill Improvement

Popularity Change

Match Average / Best Match Grade

 

MAIN EVENTER

 

Jimmy Cox

Skill:
-

Pop:
C

Match:
C / B-

Cox didn't improve significantly in any skill nor did he gain nor lose any popularity and thus he's somewhat fulfilling his 'stepping stone'/'solid main eventer' position by having relatively good matches.

 

 

Hiroyasu Gakusha

Skill:
Stamina

Pop:
B-

Match:
B- / B

Gakusha is our World Heavyweight champion defeating Hall at Parade of Champions. However the only B match he got was from a tag match with him and Hyobanshi taking on Kuroki and Takayuki 2000, somewhat surprisingly. A bit surprised to see just 'Stamina' go up but I'm fairly certain that he did improve in other areas.

 

 

Toshiharu Hyobanshi

Skill:
Puroresu, Aerial, Submissions, Safety

Pop:
B-

Match:
B- / B

Fantastic to see Hyobanshi improve in all three main skill areas. If only he'd get his Psychology from C+ to B-/B, he would be much better and more valuable.

 

 

Pistol Pete Hall

Skill:
Stamina

Pop:
B-

Match:
C+ / B

The only B match that Hall had came against Marlowe. Hall got his Stamina up to C which is of course a positive thing and for a 46 year old I'm not going to expect him to improve in anything, quite the opposite.

 

 

Takayuki 2000

Skill:
Brawling, Basics, Consistency

Pop:
C- to C

Match:
C+ / B

Nice to see Takayuki improve in Performance and now he has 2 B's and 3 C+'s in Performance skills.

 

 

Kiminobu Kuroki

Skill:
Submissions, Safety

Pop:
C

Match:
C+ / B

I'd like to see Kuroki improve in the actual three main wrestling skills (Rumble/Flying/Technical) rather than in performance because he already has the performance skills, he's lacking the wrestling skills. Still, his performance skills are keeping him in those high graded matches.

 

 

UPPER MIDCARD

 

Jack Marlowe

Skill:
Puroresu, Mat, Submissions

Pop:
C-

Match:
C+ / B

Always nice to see one-dimensional wrestlers learning other skills aswell. Marlowe has done really good and it's a shame if and when he leaves us for BHOTWG or any other big company.

 

Naonobu Murkami

Skill:
Brawling, Stamina

Pop:
C-

Match:
C- / B-

Murkami's match grades are somewhat of a rollercoaster: three at D range, two in C range and two in B-. His best matches were against Takayuki 2000 and Hyobanshi, a clear indication of how Murkami's performance skills helped the younger superstars to achieve a good match. Without Murkami's supreme performance skills the matches would have been in the C-/C range rather than B-.

 

 

Shingen Miyazaki

Skill:
-

Pop:
D to C-

Match:
C / B

Miyazaki had a B match against Hyobanshi and it's really sad to see him go to BHOTWG.
:(

 

 

Masutaro Kataoka

Skill:
-

Pop:
D to D+

Match:
C- / C+

Kataoka is a great addition to our upper midcard as he has C+'s in Rumble and in Technical skills and B- in performance. The only thing holding him back is his age of 40.

 

 

Yasuhide Tayama

Skill:
Aerial, Flashiness

Pop:
C- to C

Match:
D+ / C

Tayama improved from F to F+ in those two areas, yay. Oh the joy, Tayama is still pretty average overall and it seems that keeping him in tag matches with Ikina is the best option right now as predicted.

 

 

Rhino Umaga

Skill:
Chain, Basics

Pop:
D to D+

Match:
C- / B-

Umaga signed a 'Touring' contract with BHOTWG and thus he will double his schedule and hopefully his skill improvement aswell. We'll see.

 

 

 

MIDCARD

 

American Machine

Skill:
Mat

Pop:
D+

Match:
D+ / D+

A newcomer to the promotion, Am. Machine had just two matches this month in GCG (D+, D+) and one in NYCW (D-).

 

Eagle Kawasawa

Skill:
Brawling, Submissions, Toughness

Pop:
C to C-

Match:
D+ / C

Nice to see Kawasawa slowly improving in other areas than Aerial. Jobbing him even more seems to be the best way to go as he just has his good performance skills and his aerial skills which don't really benefit him that much in this product.

 

 

Mabuchi Furusawa

Skill:
Brawling, Puroresu, Aerial, Selling,
Star Quality (B -> B+)

Pop:
E+ to D (D+ in Chubu)

Match: C- / C+

Furusawa hasn't yet met any of the main eventers apart from Kuroki with whom he had a C+ match. Against any other main eventers the matches will be guaranteed to get B- to B at this stage. Furusawa is now the Openweight champion but he has been used in tag matches aswell, just to get his skills up. Notice how even his Star Quality improved one grade, he was probably just at the brink of the B+ since SQ is one skill that doesn't change often, like Power and Menace for example. The good SQ also helped him to gain a lot of popularity as he rose from E+ to D quite quickly with just 5 wins and 4 losses. It'll be interesting to see just how quickly Furusawa will improve and gain popularity during this year.
:rolleyes:

 

Mokuami Maita

Skill:
Flashiness, Submissions, Charisma

Pop:
D to D+

Match:
C- / C

Maita came in really late but he's another hot prospect for the future and has had two C's and one D grade.

 

Namboku Makuda

Skill:
Hardcore, Chain, Stamina

Pop:
D- to D

Match:
C- / B-

With losing all his matches, Makuda still gained popularity and put on a B- match with Umaga against Gakusha & Kuroki which is an achievement in itself. He's slowly improving and we are in no hurry of rushing him to the top.

 

 

Nathan Coleman

Skill:
Aerial

Pop:
D+ to D

Match:
C- / C+

Coleman is a wrestler that I simply don't care for. At all.. Eight losses and the only win was again Griffin & Bennett
;)

 

 

Roku Sotomura

Skill:
Aerial

Pop:
D+ to D

Match:
C- / C

Another untested newcomer to GCG.

 

 

Shotaro Ikina

Skill:
Puroresu

Pop:
C- to D+

Match:
C- / C+

Ikina is doing his job helping Tayama in tag matches.

 

 

Stuart Ferdinand

Skill:
Hardcore, Aerial, Stamina

Pop:
D

Match:
C- / C+

Weird to see 43 year old Ferdinand improve in so many areas.

 

 

 

LOW. MIDCARDER

 

Barry Griffin

Skill:
Brawling, Puroresu, Hardcore, Aerial, Safety

Pop:
D to D-

Match:
D / D+

Surprisingly good skill improvement for Griffin but he's already 34 years so time is running out. Tagging with Bennett seems to be the best option for him.

 

 

Harumi Okazawaya

Skill:
Flashiness

Pop:
D- to D

Match:
C- / C

Okazawaya somewhat surprised me with his grades which I though were going to be on the D range but he had just two D+'s and the rest were on the C scale. Nice to see him gain popularity with 4 wins and 3 losses.

 

 

Henry Bennett

Skill:
-

Pop:
E+

Match:
D+ / D+
Ugh. Ugly..

 

 

SUKI

Skill:
Flashiness, Mat

Pop:
E- to E+/D- (9 Losses)

Match:
D+ / C

SUKI is still a Young Lion and thus we can't give him any victories but still he's gained more and more popularity really fast. His respect is now at E so it's going to take a while until he gets to D- and then we'll probably book him to have few wins here and there.

 

 

OPENER & ENHANCEMENT TALENT

 

 

Hirokazu Yamanoue

Skill:
-

Pop:
E+

Match:
D+ / C-

Performance veteran doing his job.. Jobbing.

 

 

Julian Watson

Skill:
-

Pop:
E+ to D
in Chugoku when Watson def. Samoan Machine

Match:
D / C-

Watson had just three matches as I'm finding it hard to book him because he's pretty dire in singles competition and his tag partner Marlowe is just too popular and too good compared to him.

 

Kimitada Yanagita

Skill:
Puroresu

Pop:
E+ to D-
in two regionsmainly because of INSPIRE.

Match:
D+ / C-

Not much to say here either.

 

 

Hitomaro Suzuki

Skill:
-

Pop:
E to E+
mainly because of INSPIRE.
Match:
D+ / D+

Suzuki had only one match as he just joined the promotion.

 

 

STAFF

 

I'm not going to any separate stuff here but it's good to notice that every guy at the announcing booth improved in their skills.

 

Isei Deushi

Microphone

 

Hanshiro Furusawa

Microphone

 

Masatake Hori

Announcing

 

Shunko Nakada

Refereeing

 

Dick The Devastator

-

Yoshifusa Maeda

-

 

 

 

--
-

 

 

Popularity:
Overall thirteen (13) workers gained popularity of a total of seventeen (17) grades
while five (5) workers lost five (5) grades of popularity
excluding Samoan Machine who left our company, he lost two grades of popularity in one single region. That still leaves us with +12 grades of popularity gaining.

 

 

Skills:
54 skills were improved during just nine shows in the first month.
Imagine if the whole roster improves 50 grade per month / 9 shows and we are Touring for eight (8) months a year.. That's 400 grades of skill improvement per year.
:cool:

 

Think about that and how it's going to affect the average grades of our matches and shows. 400 grades will make a huge difference in everything. 400 / 29 = ~13.7 so that's 13-14 skill grades per worker for every eight months. Pretty cool, isnt it.

 

 

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WEXXV

 

 

The basic show reports on this one, the roster evaluation on the next one!
:)

 

 

 

--

 

 

 

WEXXV Bloodbath Tour (Wednesday), Week 4

Medium, 1½

 

 

Saionji Omura is in the ring. Out of nowhere, Travis Century hits the ring and attacks. The assault is quick and brutal, and leaves Saionji Omura completely destroyed. C-

 

 

Travis Century defeated Saionji Omura
in 10:06 by pinfall with a Salvation. D

Saionji Omura was really off his game tonight. Saionji Omura was visibly tiring toward the end. Travis Century and Saionji Omura have great chemistry, and it showed in their performances. The colour commentary gave the match a boost. Saionji Omura is improving in Technical skills. Saionji Omura is improving in Performance skills.

Weird to see the oldest guy on the roster improve in technical and performance skills. Omura brought low stamina levels and inconsistency into the match but great chemistry saved atleast something. Not that bad match in the end I guess.

 

Munemitsu Senmatsu is in the ring. Out of nowhere, The Big Problem hits the ring and attacks. The assault is quick and brutal, and leaves Senmatsu completely destroyed. C

Nice grade from F pop worker.

 

 

Brothers In Vengeance defeated The Big Problem and Kimitada Yanagita
in 7:42 when Hiroshi Morisue defeated The Big Problem by pinfall with a Running Powerslam. E

The Big Problem got a lot of static from a vocal crowd who clearly weren't impressed. The Big Problem was visibly tiring toward the end. Battle Sakata could use something to freshen his character up. Hiroshi Morisue was really off his game tonight. The announcing quality lifted the match. The colour commentary gave the match a boost. This match brought the crowd's mood down. Battle Sakata is improving in Technical skills. Battle Sakata is improving in Performance skills.

What a lackluster. Perhaps Big Problem should be saved just for angles and pre-show matches. Didn't even improve in skills. Going to change Battle Sakata's gimmick, more on that later.

 

 

Munemitsu Senmatsu is in the ring. Out of nowhere, Ryu Kajahara hits the ring and attacks. The assault is quick and brutal, and leaves Senmatsu completely destroyed. C+

Ryu Kajahara could use something to freshen his character up. The World storyline has continued with this segment.

OUCH! Wrong way around! It should have been Senmatsu attacking Kajahara. Darn it. Going to change Kajahara's gimmick aswell.

 

 

Larry Wood defeated Munemitsu Senmatsu
in 13:55 by pinfall with a Running Big Foot.
Larry Wood wins the WEXXV Warrior's Heart title.
D+

Munemitsu Senmatsu was visibly tiring toward the end. The colour commentary gave the match a boost.

Shades of WEXXV: The Devil's Rejects diary.. Gave Larry Wood the WEXXV Warrior's Heart title and here's why: He's a wrestling GOD.
:cool:
Wood is by far the best and most versatile worker on the roster and deserves to be the champ.

 

Ryu Kajahara has a microphone, and tears into Taheiji Konoe, telling him that he is going to get easily beaten in their upcoming match. B+

This segment lifted the crowd.

 

Ryu Kajahara defeated Taheiji Konoe
in 10:04 by submission with a Kajahara Claw. D+

Taheiji Konoe got a lot of static from a vocal crowd who clearly weren't impressed. Ryu Kajahara and Taheiji Konoe don't seem to click, and it made for an awkward bout. Ryu Kajahara looked good out there. Taheiji Konoe is improving in Performance skills.

A penalty for bad performance + didn't click but atleast the match was D+ and Konoe learned something.. Should have booked the main event more carefully though. D+ overall grade gives Warrior Engine a nice rise in popularity so it's not that bad.
Still I'm going to colour this red because Konoe was a poor opponent choice for Kajahara, especially for a main event spot.

 

Overall Grade: D+

 

 

AFTERMATH

Popularity:

 

Travis Century from
D- to D+

Defeating Omura.

 

Saionji Omura from
C- to D+

Losing to Century.

 

Taheji Konoe from
E- to E

Jobbing to Kajahara.

 

 

 

--

 

 

 

I talked about signing managers into WEXXV and here they are:

 

Name & Age

Contract + Pop + Microphone / Charisma / Acting

http://koti.mbnet.fi/sadhappy/Tutorial/Munenori%20Umari.jpg

 

Munemori Umari
, 32

400$ + Travel, D,
B / B / B-
. Manager / Napoleon

 

 

 

http://koti.mbnet.fi/sadhappy/Tutorial/Ryuzaburo%20Sugiyama.jpg

 

(Ryuzaburo, to avoid confusing him to Ryu Kajahara) Sugiyama
, 33

100$ + Travel, F+,
B- /
C+
/ B-
. Personality / Pacifist

 

 

 

http://koti.mbnet.fi/sadhappy/Tutorial/Akahito%20Miwa.jpg

 

Akahito Miwa
, 43

400$ + Travel, E,
B+ / B / B
. Manager / Corrupt Official

 

 

Notice how good entertainment skills they have even though they are so cheap? Managers are the best way to improve your roster's entertainment skills as the managers / personalities are extremely cheap if they are not popular. Sure you might not get the best grades from the angles rightaway but you get your workers entertainment skills up within few months time.

 

I've now assigned a manager for every wrestler. Umari got mainly the big monsters, Sugiyama got most of the faces and Miwa got the tweener. This is how I roll with the managers, I just go trough the whole roster until I settle the manager with a wrestler if and when they have chemistry between them. Surely without logic and somewhat odd but that's how I do it and change my possibly storyline plans and face/heel alignment accordingly.

 

I've also added Umari and Sugiyama into the announcing team, replacing Ryu Kajahara just to see if they guys have any chemistry with our announcer. I'll probably switch Ryu back and try different team variations in my quest for chemistry.

 

 

 

--

 

 

 

WEXXV Bloodbath Tour (Saturday), Week 4

Medium, 1½

 

 

Saionji Omura is in the ring. Out of nowhere, The Chaos Demons hit the ring and attack. The assault is quick and brutal, and leaves Omura completely destroyed. C-

The performance of Chaos Demon #1 looked good.

There has to be something special about #1. The Demons are really identical skill wise so there has to be somesort of good potential / destiny stat in Demon #1.

 

 

The Wild Things defeated The Chaos Demons
in 6:21 when Saionji Omura defeated Chaos Demon #1 by pinfall with a Collapsing Piledriver. D-

Chaos Demon #1 got a lot of static from a vocal crowd who clearly weren't impressed. The announcing quality lifted the match. The colour commentary gave the match a boost. The World storyline has continued with this match. This match brought the crowd's mood down. Saionji Omura is improving in Technical skills.

Altough the crowd boo's him in the matches.

 

 

Sugiyama had an interview hyping his team of The Wild Things taking on The Chaos Demons in a tag match. D-

The World storyline has continued with this segment. Saionji Omura is learning to show more charisma. Saionji Omura is developing better performance skills.

Sugiyama debuts and hypes The Wild Things (Omura / Ohishi). His 'Pacifist' gimmicks gets an astounding
B+
for it's gimmick rating!

 

 

Travis Century defeated Henry Lee
in 12:19 by pinfall with a Salvation. E+

Travis Century was visibly tiring toward the end. The rowdy crowd made their dislike of Henry Lee pretty clear. Henry Lee was really off his game tonight. Henry Lee was visibly tiring toward the end. The announcing quality lifted the match. The colour commentary gave the match a boost. This match brought the crowd's mood down.

Ouch. I had high hopes that Lee would learn performance from Century but it just wasn't meant to be.

 

 

Larry Wood is in the ring. Out of nowhere, Doug Peak hits the ring and attacks. The assault is quick and brutal, and leaves Larry Wood completely destroyed. C-

 

 

Larry Wood defeated Doug Peak
in 11:51 by pinfall with a Running Big Foot. Larry Wood makes defence number 1 of his WEXXV Warrior's Heart title. D

Doug Peak was visibly tiring toward the end. Larry Wood and Doug Peak don't seem to click, and it made for an awkward bout. The colour commentary gave the match a boost.

Argh! Bad chemistry again.

 

 

Ryu Kajahara defeated Hiroshi Morisue
in 12:04 by submission with a Kajahara Claw.
B-

Ryu Kajahara was visibly tiring toward the end. Munemitsu Senmatsu did some good work at ringside. Ryu Kajahara and Hiroshi Morisue have pretty good chemistry, and it lifted the match. The performance of Ryu Kajahara stood out as being good. The World storyline has continued with this match.

Hah! B- in a throw-away match, in your face! Altough if you noticed I had accidentally signed Munemitsu Senmatsu as Hiroshi Morisue's manager
:D
Good chemisty between the two which is just awesome as we can churn out some good matches from Ryu and Hiroshi until Ryu eventually retires.

 

 

Ryu Kajahara is in the ring. Out of nowhere, Larry Wood hits the ring and attacks. The assault is quick and brutal, and leaves Ryu Kajahara completely destroyed. B

This segment lifted the crowd.

 

Overall Grade: C

 

 

AFTERMATH

Popularity:

 

Hiroshi Morisue from
D to D+

Jobbing to Kajahara

 

Munemori Umari's Napoleon gimmick got a B-.

 

 

 

--

 

 

Few gimmick changes:

Ryu Kajahara -> Gentleman

Battle Sakata -> Sidekick

 

 

 

--

 

 

WEXXV

has now risen to Regional Size.

 

Awesome. We have now reached
E+
popularity in Kanto and thus we also reached
E+
in Prestige so Warrior Engine is now classified as a Regional promotion, the ideal size for us for the .. .. next few years. We'll wait and see how our finances are next year and how popular we have become in Kanto.

 

 

Months Performance:

+1,823$ = 101,823$

 

Nice that we stayed on profit after nine shows. Most of this due to sponsorship money being bigger than Kajahara's Written deal salary and the fact that we bounced to Regional just before the month changed to February. Had we stayed at Small size we would have ended -10,000 or even more because of the much smaller sponsorship money. We got 25,000$ from sponsors which is big money for a Japanese garbage promotion. Imagine how much easier it is to stay on profit with mainstream / entertainment promotions?
:p
We got ~48,000 from ticket sales but used ~64,000 on worker salaries.

EDIT (3rd of December):
Kajahara's contract of 18,000 per month is
NOT
counted to the salaries as Kovic pointed out later in this thread. Sorry for the incovinience and false information! So once more:

Owners do not cost a thing no matter what contract they are on.

 

 

NEXT:

 

WEXXV Worker evalution + Improvement
:rolleyes:

 

 

 

 

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WEXXV

Worker evalution + Improvement

 

I'll paint the text
green if it was positive
,
violet if neutral
and
red if negative
.

Always remember that grade doesn't tell everything: Many workers have improved a lot overall in percentages but not enough for the grade to change.
:)

 

 

Name

Skill Improvement

Popularity Change

Match Average / Best Match Grade

 

MAIN EVENT

 

Kimitada Ohishi

Skill: -

Pop:
C to D

Match: D- / D+

Ohishi is slowly being faded away as he's just months away from retirement.

 

 

Munemitsu Senmatsu

Skill: Star Quality (from C+ to B-)

Pop: C

Match: D / D+

Senmatsu looks quite bad next to Larry Wood and Ryu Kajahara, even with his A menace. Sure he can get over but right now he's quite lost and it was a wise move to give the World championship to Wood instead of keeping it on Senmatsu. I'm hoping that now that we have more money / know our finance situation we can use the whole roster more and especially train the guys that need to learn a lot before becoming credible main eventers even for Warrior Engine. Senmatsu has all the tools but right now he's a diamond in the rough, if that even is the right phrase to describe his situation.

 

 

Ryu Kajahara

Skill: Aerial

Pop:
B to A

Match: C / B-

The cornerstone of the promotion keeps providing the best grades for the promotion, not a surprise there. Still waiting him to hit A*, perhaps the new gimmick will get the job done.

 

 

Saionji Omura

Skill: Microphone

Pop:
C+ to D+

Match: D / D+

Omura seemed to improve in almost every match and that's weird for a 60 year old veteran. Like Ohishi, Omura is slowly being faded away.

 

 

 

UPPER MIDCARD

 

 

Gareth Wayne

Skill:

Pop:
D to C-

Match: C- / B-

One of the biggest surprised this month, Wayne will eventually rise up to main event status without a question when Omura and Ohishi retire. In previous games I've often overlooked Wayne and seen him just as a somewhat mediocre brawler but in this diary I realised just how good he actually is. B in Menace and C in Hardcore will keep him at the top for years and he's only 34. Who knows, he might end up having the Warrior's Heart championship one day, should Wood leave us.

 

 

Henry Lee

Skill: Psychology

Pop:
E+ to E

Match: E / E+

From a surprisingly positive improvement to a total disaster, Lee underperformed in every way. Until he learns to speak Japanese and starts doing great promos he's worthless to Warrior Engine.

 

 

Hiroshi Morisue

Skill: -

Pop:
D- to D+

Match: D / B-

Quite like Wayne, Morisue is another future main eventer with his B+ Menace and C- in hardcore. This monster will go far and has provided good ratings even in the first month. He should just get his performance levels up to atleast C all around though so that he won't have to be carried trough matches (He's now at D range in most of performance skills).

 

 

Larry Wood

Skill: Mat, Stamina

Pop:
E+ to C

Match: D / D+

From E+ pop to C.. Wrestling god. I can't praise Wood enough, he's quite possibly the best worker a hardcore promotion could have and rightfully the Warrior's Heart champion. He'll be the one to carry the promotion when the old guard trio have retired.

 

 

 

 

MIDCARD

 

 

Chaos Demon #1

Skill: Submissions

Pop:
E to E+

Match: D+ / C

 

Chaos Demon #2

Skill: Flashiness, Psychology

Pop:
E to E+

Match: D / C-

Both Chaos Demons surprised me with their match grades, they are actually doing better than average with their C-/C hardcore rating. Right now both guys are at Midcard push but they will eventually move up the card when the veterans have retired.

 

 

Doug Peak

Skill: Mat

Pop:
E to E+

Match: D / D+

Hot prospect with no real rush for the top.

 

 

Kimitada Yanagita

Skill: -

Pop:
E+ to D-

Match: E / E

Performance veteran hasn't been used to his maximum potential yet but I'm hoping that that'll change in February as we now know our finance situation and can use a lot more workers from now on.

 

 

Koichi Kajiwara

Skill: -

Pop: E+

Match: -

Kajiwara didn't wrestle a match in January. He's just so average in everything and the first month was just about getting the younger workers over the veterans. He's not that bad but he's not great by any means. Wait and see.

 

Mamoru Nagahama

Skill: -

Pop: E+

Match: -

 

Matsudaira Morioka

Skill: -

Pop: E+

Match: -

The same thing that I said about Kajiwara applies to both members of Naga-Mori.

 

 

 

 

LOW MIDCARD & OPENER & ENH. TALENT

 

Battle Sakata

Skill: -

Pop: E

Match: D / C

Sakata isn't in a rush either to get to the top but he's already providing solid matches against the main eventers.

 

 

Taheji Konoe

Skill: -

Pop:
E- to E

Match: D+ / D+

Konoe only had that one match against Kajahara so there's not that much to say about him. His performance skills are one of the worst on the roster but he has C in hardcore and other good stats aswell, like B in Star Quality.

 

 

Travis Century

Skill: Puroresu, Aerial

Pop:
E- to D+

Match: D- / D+

See Gareth Wayne.

 

 

Madman Boone

Skill: Brawling

Pop: F+

Match: D / D+

Boone will slowly gain more and more popularity as time passes, he's made for a promotion like WEXXV.

 

 

Zeshin Makioka

Skill: -

Pop: F+

Match: -

Kinji Akamatsu

Skill: -

Pop: F+

Match: -

Makioka and Akamatsu weren't used for the same reason as Kajiwara: There just isn't that one thing that would get them over as fast as others. Probably won't be used for another month or so.

 

 

The Big Problem

Skill: Aerial, Consistency

Pop:
F- to F

Match: E / E

Right now the right thing is to abuse Problem's insane Menace stat and just get him over quickly and then job to others as a way to transfer his popularity to others who really deserve it.

 

 

 

--

 

 

CONCLUSION:

 

+22
pop gained

-7
pop lost

 

=
+15
grades of popularity gained
in just 9 shows with so few wrestlers being used.
:cool:
Let's see how we do in February when we double or even triple the worker usage.
:rolleyes:

 

 

 

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  • 2 weeks later...

<p></p><div style="text-align:center;"><p> </p><p>

<span>http://koti.mbnet.fi/sadhappy/Tutorial/GCG.jpg</span></p><p> </p><p>

<span style="font-size:12px;"><span style="font-size:14px;"><strong>GCG</strong></span></span></p><p><span style="font-size:12px;"><span style="font-size:14px;"><strong> </strong></span></span></p><p><span style="font-size:12px;"><span style="font-size:14px;"><strong>

</strong></span></span></p><div style="text-align:left;"><p></p><div style="text-align:center;"><p></p><div style="margin-left:25px;"><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><strong>A special two week GCG report!!</strong></span></span></div><div style="margin-left:25px;"><span style="font-family:'Century Gothic';"><span style="font-size:12px;"> </span></span></div><img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p></p><div style="margin-left:25px;"><span style="font-family:'Century Gothic';"> </span></div><p></p><div style="margin-left:25px;"><span style="font-family:'Century Gothic';"> </span></div><p></p><div style="margin-left:25px;"><span style="font-family:'Century Gothic';"> </span></div><p></p><div style="margin-left:25px;"><span style="font-family:'Century Gothic';">

</span></div></div><p></p><p></p><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong><span style="text-decoration:underline;">Added annual event:</span></strong></div><p></p><div style="margin-left:25px;"><strong>

</strong></div><div style="margin-left:25px;">GCG 'Golden Opportunity', Wed, Week 3, Feb.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="text-align:left;"><p></p><div style="margin-left:25px;"><span style="text-decoration:underline;"><strong>Plan for few workers:</strong></span></div></div><p></p><p></p><p></p><div style="margin-left:25px;">

Looking at the end of the month skill overview, here's a booking plan for some wrestlers in order to improve their skills a little further. The workers selected to this project are those who have learned a lot within the first month and especially if they have learned a lot from one category.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Barry Griffin</strong></div><div style="margin-left:25px;"> - Rumble</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Mabuchi Furusawa</strong></div><div style="margin-left:25px;"> - Rumble, Performance</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Jack Marlowe</strong></div><div style="margin-left:25px;"> - Technical</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Takayuki 2000</strong></div><div style="margin-left:25px;"> - Rumble, Performance</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

Some guys like Hyobanshi learned one skill from all three and Tayama learned just Aerial skills so I'm somewhat excluding those two from this list. Griffin and Furusawa will face better competition in February just to see how quickly they will improve while Marlowe will face technical wrestlers as much as possible even though he has B in Rumble already while he has E and E+ in Technical and Flying. The more all-around your wrestlers are in a performance biased promotion, the better. Guys like Hell Monkey (who has B/C/B in main three), Bryan Vessey (B/A/B-), Eisaku Kunomasu (B+/B+/C), Haruki Kudo (B/B/D+) and Duane Stone (D/B+/B+) are awesome because they are so versatile. They aren't fantastic in just one category, they're fantastic in two or three.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

We'll be having a lot more tag and six man tag matches this month in an attempt to improve the overall skill improvement on the roster.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong><span style="text-decoration:underline;">GCG Tiger's Roar Tour (Fri), Week 1 Feb</span></strong></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong> Medium, 2hrs</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Rhino Umaga defeated Mokuami Maita</strong></div><div style="margin-left:25px;"> in 15:09 by pinfall with a Rhino Charge. D-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Rhino Umaga and Mokuami Maita just don't click at all, and it showed in their performances. The announcing quality lifted the match. The colour commentary gave the match a boost. This match brought the crowd's mood down.</span></div><p></p><div style="margin-left:25px;"><span style="color:#4B0082;">

Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#8B0000;">Ouch! Horrible opener. The bad chemistry note hurt this match a lot, I was expecting atleast a D+ from this.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Nathan Coleman, Stuart Ferdinand and Jack Marlowe defeated American Machine, Kimitada Yanagita and Namboku Makuda</strong></div><div style="margin-left:25px;"> in 12:17 when Jack Marlowe defeated Kimitada Yanagita by pinfall with a Jungle Jack-Jammer. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. Jack Marlowe came out of the match looking good. Nathan Coleman is improving in Performance skills. Kimitada Yanagita is improving in Performance skills. </span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Marlowe looked good in comparison to the people who are less skilled than him.</span></div><p></p><div style="margin-left:25px;"><span style="color:#008000;">

</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Takayuki 2000 defeated Barry Griffin</strong></div><div style="margin-left:25px;"> in 15:29 by pinfall with a Takayuki Bomb Attack. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match.</span></div><p></p><div style="margin-left:25px;"><span style="color:#4B0082;">

Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Ikina & Tayama defeated Eagle Kawasawa and Masutaro Kataoka</strong></div><div style="margin-left:25px;"> in 15:06 when Yasuhide Tayama defeated Masutaro Kataoka by pinfall. Ikina & Tayama make defence number 3 of their GCG World Heavyweight Tag Team titles. D</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. The colour commentary gave the match a boost. Shotaro Ikina is improving in Performance skills.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Gakusha & Kuroki defeated SUKI and Roku Sotomura</strong></div><div style="margin-left:25px;"> in 15:16 when Hiroyasu Gakusha defeated SUKI by pinfall with a Gakusha Golden Bomb. C</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Toshiharu Hyobanshi and Mabuchi Furusawa defeated Shingen Miyazaki and Naonobu Murkami</strong></div><div style="margin-left:25px;"> in 14:35 when Mabuchi Furusawa defeated Naonobu Murkami by submission with a Furusawa Armbar. C+</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Shingen Miyazaki and Naonobu Murkami don't work well as a team, their timing is all over the place. </span></div><p></p><div style="margin-left:25px;"><span style="color:#4B0082;">

Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#8B0000;">Seeking for tag team chemistry, didn't find it this time.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Pistol Pete Hall defeated Jimmy Cox</strong></div><div style="margin-left:25px;"> in 17:47 by pinfall with a Pistol Whip Lariat. B-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Pistol Pete Hall was visibly tiring toward the end. The World storyline has continued with this match. This match lifted the crowd. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Overall Grade: B-</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

A pretty mediocre show in terms of booking stuff/road agent notes.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><ul><li><div style="margin-left:25px;">Rhino Umaga and Nathan Coleman have signed Touring Contracts with BHOTWG and Shingen Miyazaki has now left GCG.</div></li></ul><p></p><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong><span style="text-decoration:underline;">GCG Tiger's Roar Tour (Sun), Week 1 Feb</span></strong></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong> Small, 1hr</strong></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="font-size:8px;">I botched this one as I had forgot that the setting was on Small and not Medium and thus this show was held in Shikoku, the smallest region in Japan once again. So this is just a 1hr show.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Jack Marlowe and Rhino Umaga defeated SUKI and Julian Watson</strong></div><div style="margin-left:25px;"> in 8:23 when Jack Marlowe defeated Julian Watson by pinfall with a Jungle Jack-Jammer. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. </span></div><p></p><div style="margin-left:25px;"><span style="color:#4B0082;">

Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Takayuki 2000 and Naonobu Murkami defeated Eagle Kawasawa and American Machine</strong></div><div style="margin-left:25px;"> in 12:32 when Takayuki 2000 defeated American Machine by submission with a Persian Deathlock. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. American Machine is improving in Rumble skills. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Ikina & Tayama defeated Coleman & Ferdinand</strong></div><div style="margin-left:25px;"> in 14:35 when Yasuhide Tayama defeated Nathan Coleman by pinfall. Ikina & Tayama make defence number 4 of their GCG World Heavyweight Tag Team titles. D+</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. Shotaro Ikina is improving in Performance skills. Nathan Coleman is improving in Performance skills.</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Once again Ikina and Coleman gaining performance. Weird.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Toshiharu Hyobanshi and Gakusha & Kuroki defeated Mabuchi Furusawa, Barry Griffin and Namboku Makuda</strong></div><div style="margin-left:25px;"> in 15:19 when Hiroyasu Gakusha defeated Namboku Makuda by pinfall with a Gakusha Golden Bomb. C+</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Nice! Furusawa doesn't surprise me at all but imagine Griffin and Makuda in the main event, pulling off a C+. Great.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Overall Grade: C</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><ul><li><div style="margin-left:25px;">SWF rise to Global size.</div></li></ul><p></p><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong><span style="text-decoration:underline;">GCG Tiger's Roar Tour (Fri), Week 2 Feb</span></strong></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong> Medium, 2hrs</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Jimmy Cox and Yasuhide Tayama defeated Coleman & Ferdinand </strong></div><div style="margin-left:25px;">in 15:03 when Jimmy Cox defeated Nathan Coleman by pinfall with an Immortal Driver. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Yasuhide Tayama was really off his game tonight. Jimmy Cox and Yasuhide Tayama don't work well as a team, their timing is all over the place. Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. Nathan Coleman is improving in Performance skills.</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#8B0000;">Bad tag chemistry and somewhat lackluster opener to be honest.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Harumi Okazawaya and Mokuami Maita defeated SUKI and Hitomaro Suzuki</strong></div><div style="margin-left:25px;"> in 5:45 when Harumi Okazawaya defeated Hitomaro Suzuki by pinfall with a Hurricane Harumi. D</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. SUKI is improving in Technical skills. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Watson & Marlowe defeated Griffin & Bennett</strong></div><div style="margin-left:25px;"> in 8:08 when Jack Marlowe defeated Henry Bennett by pinfall with a Jungle Jack-Jammer. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Julian Watson seemed off his game tonight. The announcing quality lifted the match. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Shotaro Ikina defeated Roku Sotomura</strong></div><div style="margin-left:25px;"> in 14:07 by pinfall with an Ikina Driver. D</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Shotaro Ikina and Roku Sotomura don't seem to click, and it made for an awkward bout. The announcing quality lifted the match. The colour commentary gave the match a boost. Shotaro Ikina is improving in Performance skills. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Masutaro Kataoka defeated Eagle Kawasawa</strong></div><div style="margin-left:25px;"> in 14:44 by submission with a Sunrise Hold. D+</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Takayuki 2000 and American Machine defeated Hirokazu Yamanoue and Kimitada Yanagita</strong></div><div style="margin-left:25px;"> in 7:56 when Takayuki 2000 defeated Hirokazu Yamanoue by submission with a Persian Deathlock. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. The performance of Takayuki 2000 stood out as being good. Kimitada Yanagita is improving in Performance skills. </span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Takayuki looking good in comparison to others.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Kiminobu Kuroki and Rhino Umaga defeated Namboku Makuda and Naonobu Murkami</strong></div><div style="margin-left:25px;"> in 14:38 when Kiminobu Kuroki defeated Namboku Makuda by submission with a Mercury Sleeper. C</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Kiminobu Kuroki seemed off his game tonight. Kiminobu Kuroki and Rhino Umaga don't work well as a team, their timing is all over the place. Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. Naonobu Murkami is improving in Rumble skills. Kiminobu Kuroki is improving in Performance skills. Rhino Umaga is improving in Performance skills. </span></div><p></p><div style="margin-left:25px;"><span style="color:#4B0082;">

Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Nice to see a lot of learning but once again </span></div><div style="margin-left:25px;"><span style="color:#008000;"><span style="color:#8B0000;">bad tag chemistry.</span></span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Hiroyasu Gakusha and Pistol Pete Hall defeated Mabuchi Furusawa and Toshiharu Hyobanshi</strong></div><div style="margin-left:25px;"> in 22:31 when Hiroyasu Gakusha defeated Toshiharu Hyobanshi by pinfall with a Gakusha Golden Bomb. B-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Pistol Pete Hall was visibly tiring toward the end. The announcing job done by Masatake Hori was pretty weak. The World storyline has continued with this match. This match lifted the crowd. Mabuchi Furusawa is improving in Rumble skills. Toshiharu Hyobanshi is improving in Performance skills. </span></div><p></p><div style="margin-left:25px;"><span style="color:#4B0082;">

Booking Notes: All-Out</span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Notice how Hori's horrible C announcing actually hurt the match a bit. Nice to see Furusawa and Hyobanshi learn the skill which they really need to improve which proves that I might be onto something here.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Overall Grade: C+</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong><span style="text-decoration:underline;">GCG Tiger's Roar Tour (Sun), Week 2 Feb</span></strong></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong> Medium, 2hrs</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Barry Griffin and Pistol Pete Hall defeated Mokuami Maita and SUKI</strong></div><div style="margin-left:25px;"> in 14:48 when Barry Griffin defeated SUKI by submission with a Powerbomb Deathlock. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Shotaro Ikina and Harumi Okazawaya defeated Julian Watson and Stuart Ferdinand</strong></div><div style="margin-left:25px;"> in 7:44 when Shotaro Ikina defeated Julian Watson by pinfall with an Ikina Driver. D</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. Shotaro Ikina is improving in Technical skills. Shotaro Ikina is improving in Performance skills. </span></div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#008000;">Wow, Ikina is constantly learning stuff. More on that later.</span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><p></p><div style="margin-left:25px;"><strong>

Rhino Umaga defeated Nathan Coleman</strong></div><div style="margin-left:25px;"> in 13:17 by pinfall with a Rhino Charge. D+</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">The announcing quality lifted the match. The colour commentary gave the match a boost. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Yasuhide Tayama and Naonobu Murkami defeated Namboku Makuda and American Machine</strong></div><div style="margin-left:25px;"> in 14:33 when Yasuhide Tayama defeated American Machine by pinfall. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">American Machine was really off his game tonight. Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Takayuki 2000 defeated Hirokazu Yamanoue</strong></div><div style="margin-left:25px;"> in 14:53 by submission with a Persian Deathlock. D-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Takayuki 2000 was really off his game tonight. Takayuki 2000 and Hirokazu Yamanoue just don't click at all, and it showed in their performances. The announcing quality lifted the match. The colour commentary gave the match a boost. This match brought the crowd's mood down. </span></div><p></p><div style="margin-left:25px;">

Can you imagine, bad tag chemistry?</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Jack Marlowe and Mabuchi Furusawa defeated Masutaro Kataoka and Eagle Kawasawa</strong></div><div style="margin-left:25px;"> in 15:22 when Mabuchi Furusawa defeated Masutaro Kataoka by submission with a Furusawa Armbar. C-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The announcing quality lifted the match. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Hiroyasu Gakusha and Jimmy Cox defeated Toshiharu Hyobanshi and Kiminobu Kuroki</strong></div><div style="margin-left:25px;"> in 25:19 when Hiroyasu Gakusha defeated Toshiharu Hyobanshi by pinfall with a Gakusha Golden Bomb. B-</div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#4B0082;">Kiminobu Kuroki was visibly tiring toward the end. Masatake Hori and Isei Deushi have pretty good chemistry when calling matches together. Hanshiro Furusawa and Isei Deushi have pretty good chemistry when calling matches together. The World storyline has continued with this match. </span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Overall Grade: C+</strong></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><ul><li><div style="margin-left:25px;">Takayuki 2000 was involved in an incident. Gave him 'Last Chance' option which he 'Understood'.</div></li></ul><p></p><div style="margin-left:25px;">---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Few things I'd like to point out from the few weeks of GCG</strong></div><div style="margin-left:25px;">:</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="text-decoration:underline;"><strong>Shotaro Ikina, 42</strong></span></div><p></p><div style="margin-left:25px;">

Ikina improved in Performance four (4) times during these few weeks, basicly he learned something in every show + he learned technical skills on one match. I'm not a fan of in-game editor but just for the sake of argument let's see how much he has actually improved and/or if the 'Performance' he's been improving in is actually the face/heel performance which he has now at C/B+ (65 / 89). I've taken screenshots of the in-game skill statistics, one that is from the save that I've run for 6 weeks now and one that's from the database before starting the game.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

Results: He has only improved in Basics worth of 1.1%, every other performance stat is the same as before the game starts. His face/heel divide hasn't changed either so this one will be a mystery. Infact some of Ikina's stats have started a slow decline, such as Power, Athleticism and Toughness which have gone downward from 0.3 to even 1.1%.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="text-decoration:underline;"><strong>Bad Chemistry:</strong></span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><span style="color:#8B0000;"><em>Rhino Umaga and Mokuami Maita just don't click at all</em></span></div><p></p><div style="margin-left:25px;"><span style="color:#8B0000;"><em>

Shingen Miyazaki and Naonobu Murkami don't work well as a team</em></span></div><p></p><div style="margin-left:25px;"><span style="color:#8B0000;"><em>

Jimmy Cox and Yasuhide Tayama don't work well as a team, their timing is all over the place</em></span></div><p></p><div style="margin-left:25px;"><span style="color:#8B0000;"><em>

Shotaro Ikina and Roku Sotomura don't seem to click</em></span></div><p></p><div style="margin-left:25px;"><span style="color:#8B0000;"><em>

Kiminobu Kuroki and Rhino Umaga don't work well as a team, their timing is all over the place</em></span></div><p></p><div style="margin-left:25px;"><span style="color:#8B0000;"><em>

Takayuki 2000 and Hirokazu Yamanoue just don't click at all, and it showed in their performances</em></span></div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

Nice, six bad chemistry marks in just four shows! Here's one little thing I noticed by looking the chemistries.</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Rhino Umaga</strong></div><p></p><div style="margin-left:25px;">

Awful when fighting Maita - Awful when fighting a fellow youngster Technician, 28yr</div><p></p><div style="margin-left:25px;">

Great when fighting Marlowe - Great when fighting a fellow brawler, 32yr</div><p></p><div style="margin-left:25px;">

Poor teaming with Kiminobu - Poor teaming up with a fellow Regular, 28yr</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div><div style="margin-left:25px;"><strong>Mokuami Maita</strong></div><p></p><div style="margin-left:25px;">

Awful when fighting Umaga - Awful Brawler 29yr </div><p></p><div style="margin-left:25px;">

Great fighting with Marlowe - Great when fighting brawler, 32yr</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

Weird how Maita and Umaga had great chemistry with Marlowe while they had awful chemistry when going against each other. One day I'll make a big list of every chemistry note, perhaps when the first half a year has passed, hoping that we'll have a large amount of chemistry notes by then. </div><img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

---</div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

I'm really sorry for the lack of updates lately, been really busy with work as Christmas is slowly coming around the corner and few workers at my work have been sick for few weeks now which isn't helping. I'm hoping that I'd get February done this week for both GCG and WEXXV! </div><img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

TEW2010 is coming nicely and you can check out the first post of the Dev. Journal Discussion thread where I have updated the table of contents every day when a new entry has been released. 'Sad' to say but there's few new additions that will render some of my stuff in this diary pretty useless, especially </div><a href="http://www.greydogsoftware.com/forum/showthread.php?p=734889#post734889" rel="external nofollow"></a><div style="margin-left:25px;"><a href="http://www.greydogsoftware.com/forum/showthread.php?p=734889#post734889" rel="external nofollow">the Dirt Sheet addition</a></div><a href="http://www.greydogsoftware.com/forum/showthread.php?p=734889#post734889" rel="external nofollow"></a><div style="margin-left:25px;">. But all is not lost hopefully as I hope that a lot of people will keep on playing TEW08 and I'm hoping that I'd have somewhat inspired people to start games with promotions they wouldn't normally play which isn't never a bad thing. </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

See you again, thanks for reading, hopefully the next update will be in just few days! </div><img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;"> </div><p></p><div style="margin-left:25px;">

</div></div><p></p><p></p><div style="margin-left:25px;">

</div></div><p></p>

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<p>Great dynasty and i've used alot of your tips in my games and they've paid off alot for me. I plan on keeping up and playing more. I think i need to move over to japan and try out a Fed there. I'm inspired.</p><p> </p><p> </p><p>

I must say though, i love the names of the guys Finishers. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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