daiplug Posted December 29, 2009 Share Posted December 29, 2009 #3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans). But if i was a promotion lets say the size of WWE and wanted to bring in an old comedy wrestler for one show... on the negotiation page they would demand a written contract because of the size of my promotion... please correct me if im wrong? Link to comment Share on other sites More sharing options...
Phantom Stranger Posted December 29, 2009 Share Posted December 29, 2009 Definitely like this one. Link to comment Share on other sites More sharing options...
Adam Ryland Posted December 29, 2009 Share Posted December 29, 2009 #3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans). But if i was a promotion lets say the size of WWE and wanted to bring in an old comedy wrestler for one show... on the negotiation page they would demand a written contract because of the size of my promotion... please correct me if im wrong? Please continue this discussion elsewhere - we have a subforum for suggestions, they don't need to be jammed into an unrelated thread. Link to comment Share on other sites More sharing options...
mistaken Posted December 29, 2009 Share Posted December 29, 2009 today's feature, (auto naming segments) makes this game worth the money all by itself! Link to comment Share on other sites More sharing options...
djthefunkchris Posted December 29, 2009 Share Posted December 29, 2009 To me this is a feature that will mean more to some then other's, but everyone will get so used to that just doing it one time without the feature will "feel" wrong. These type of feature's are what I think really makes the game great. Feature's everyone will use, become second hand, and just meld into the game without even a hint that it was never there in the first place. Link to comment Share on other sites More sharing options...
G-Prime Posted December 29, 2009 Share Posted December 29, 2009 Holy crap, this is going to make diaries so much easier. Now I don't have to type exactly what happens in each angle, so I can write the show from the history, it will do it on it's own. Link to comment Share on other sites More sharing options...
sprinklefurball Posted December 29, 2009 Share Posted December 29, 2009 holy socks! I suggested this one! I love it! Link to comment Share on other sites More sharing options...
panix04 Posted December 29, 2009 Share Posted December 29, 2009 I agree todays feature gets a special thumbs up from me. It will be particuarly cool when looking at what promotions do when you sim them. Link to comment Share on other sites More sharing options...
dvdWarrior Posted December 29, 2009 Share Posted December 29, 2009 Definitely a feature that will come in handy! I like it. Link to comment Share on other sites More sharing options...
Remianen Posted December 29, 2009 Share Posted December 29, 2009 To me this is a feature that will mean more to some then other's, but everyone will get so used to that just doing it one time without the feature will "feel" wrong. These type of feature's are what I think really makes the game great. Feature's everyone will use, become second hand, and just meld into the game without even a hint that it was never there in the first place. Yep, and there's more where this one came from. But I have to apologize to everyone. I honestly didn't think so many people would see the utility of this feature. But it's exactly like chris says. This is one of those features that when you go back to play 08 or 07 for old time's sake, is going to make the old game seem "off" because it doesn't have it. It does for me, that's for sure. ("Whaddaya mean you can't use the same name twice? The other segment isn't....ohhhhhhh. Crap!") As I said before, not everything in TEW10 is going to be "OMG, that is HUGE". A lot of things are quality of life additions that just make the game more intuitive and easier to work with. Link to comment Share on other sites More sharing options...
The Masked Orange Posted December 29, 2009 Share Posted December 29, 2009 OMG, this is huge! Link to comment Share on other sites More sharing options...
Jaded Posted December 29, 2009 Share Posted December 29, 2009 This one IS huge for me, simply because it will end up saving many hours either renaming angles or typing them into a notepad file so that I can remember what happened - even as a quick typer, with the amount of angles I use, the time spent doing that builds up FAST. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
losttrem Posted December 29, 2009 Share Posted December 29, 2009 I love the new feature. I know I am horribly lazy at times but some times when I lean back in my chair, put my feet on my desk and only play with my mouse I find it a bit of a hassle to have to sit up to reach my keyboard and alter the angle's name just because I already used "promo (singles)" in the show. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
sebsplex Posted December 29, 2009 Share Posted December 29, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>As I said before, not everything in TEW10 is going to be "OMG, that is HUGE". A lot of things are quality of life additions that just make the game more intuitive and easier to work with.</div></blockquote><p> </p><p> Exactly. This is a handy little feature that's basically going to save me some time and typing in nearly every single game I play.</p> Link to comment Share on other sites More sharing options...
LoganRodzen Posted December 29, 2009 Share Posted December 29, 2009 This will definitely save some time. I'm a 100% match ratio kind of guy most of the time... but on occasion I like to set it to 80% and run a few angles, so when that happens it will save me time. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
PeterHilton Posted December 29, 2009 Share Posted December 29, 2009 Awesome feature. And by being able to edit the output it will add some real 'character' to any new storyline packs. Link to comment Share on other sites More sharing options...
fusionfreak Posted December 29, 2009 Share Posted December 29, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="losttrem" data-cite="losttrem" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I love the new feature. I know I am horribly lazy at times but some times when I lean back in my chair, put my feet on my desk and only play with my mouse I find it a bit of a hassle to have to sit up to reach my keyboard and alter the angle's name just because I already used "promo (singles)" in the show. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> LOL! Great minds think alike.</p> Link to comment Share on other sites More sharing options...
shipshirt Posted December 29, 2009 Share Posted December 29, 2009 This is a very cool feature. Does it mean, though, that for DOTT and other mods, you'll have to go in and change each angle or is it something inherent in the angle placement itself? Link to comment Share on other sites More sharing options...
Wrestling Century Posted December 29, 2009 Share Posted December 29, 2009 Sweet! Maybe now I can finally start up a good long running dynasty! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Link to comment Share on other sites More sharing options...
PeterHilton Posted December 29, 2009 Share Posted December 29, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>This is a very cool feature. Does it mean, though, that for DOTT and other mods, you'll have to go in and change each angle or is it something inherent in the angle placement itself?</div></blockquote><p> </p><p> I'm pretty sure the angle output won't be affected at all by the mods.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>In TEW2010, the Auto Name text is customisable via the editor, using the same style and symbols that are also used for creating the angle's output (i.e. "$S1" meaning "the short name of participant 1"). So, as an example, if you were booking the "1 vs 1 Backstage Beatdown" angle and using Steve Frehley and Remo, pressing Auto Name would result in the segment name becoming "Remo beats down Frehley backstage".</div></blockquote><p> </p><p> So if you change the example and make Worker 1 and Worker 2 say..Steve Austin and Shawn Michaels for example, then instead of the exmaple given, pressing Auto Name will give you "Austin beats down HBK backstage"</p><p> </p><p> Hope that answers your question.</p> Link to comment Share on other sites More sharing options...
Irish Wolf Posted December 29, 2009 Share Posted December 29, 2009 Neat little feature I'm sure it'll be helpful for some. I lay out all my shows in advance in Excel so it just takes me a second to cut and paste the segment names. Link to comment Share on other sites More sharing options...
shipshirt Posted December 29, 2009 Share Posted December 29, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PeterHilton" data-cite="PeterHilton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I'm pretty sure the angle output won't be affected at all by the mods.<p> </p><p> </p><p> </p><p> So if you change the example and make Worker 1 and Worker 2 say..Steve Austin and Shawn Michaels for example, then instead of the exmaple given, pressing Auto Name will give you "Austin beats down HBK backstage"</p><p> </p><p> Hope that answers your question.</p></div></blockquote><p> </p><p> I believe so. I'm just curious if, an angle is already created, that the coding will default to the above or it will have to be added/created. If that makes sense?</p> Link to comment Share on other sites More sharing options...
PeterHilton Posted December 29, 2009 Share Posted December 29, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I believe so. I'm just curious if, an angle is already created, that the coding will default to the above or it will have to be added/created. If that makes sense?</div></blockquote><p> </p><p> You mean if you import an angle from one database to another?</p><p> </p><p> (for instance if i wanted to just use the default angles in a DOTT game)</p><p> </p><p> I'm sure the coding is connected so you wouldn't have to add anything. It would be a huge pain otherwise.</p> Link to comment Share on other sites More sharing options...
Phantom Stranger Posted December 29, 2009 Share Posted December 29, 2009 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PeterHilton" data-cite="PeterHilton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>You mean if you import an angle from one database to another?<p> </p><p> (for instance if i wanted to just use the default angles in a DOTT game)</p><p> </p><p> I'm sure the coding is connected so you wouldn't have to add anything. It would be a huge pain otherwise.</p></div></blockquote><p> </p><p> This is only the case if the segment names have been set up for them, though, the way that (say) ones converted from an 08 mod won't be.</p><p> </p><p> Which I assume is what shipshirt was asking.</p> Link to comment Share on other sites More sharing options...
ThriceP86 Posted December 30, 2009 Share Posted December 30, 2009 <p>This is my first time replying to this thread, so I just want to say that every single journal entry pretty much seals the deal for me buying this game.</p><p> </p><p> Secondly, PeterHilton: You're avatar is awesome!</p><p> </p><p> Thirdly, I don't know why but Predator Hiring comes back to me and I thought it was a cool addition... even though it will probably piss me off when it happens in the game. ;-)</p> Link to comment Share on other sites More sharing options...
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