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#3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans).

 

 

But if i was a promotion lets say the size of WWE and wanted to bring in an old comedy wrestler for one show... on the negotiation page they would demand a written contract because of the size of my promotion... please correct me if im wrong?

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#3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans).

 

 

But if i was a promotion lets say the size of WWE and wanted to bring in an old comedy wrestler for one show... on the negotiation page they would demand a written contract because of the size of my promotion... please correct me if im wrong?

 

Please continue this discussion elsewhere - we have a subforum for suggestions, they don't need to be jammed into an unrelated thread.

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To me this is a feature that will mean more to some then other's, but everyone will get so used to that just doing it one time without the feature will "feel" wrong.

 

These type of feature's are what I think really makes the game great. Feature's everyone will use, become second hand, and just meld into the game without even a hint that it was never there in the first place.

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To me this is a feature that will mean more to some then other's, but everyone will get so used to that just doing it one time without the feature will "feel" wrong.

 

These type of feature's are what I think really makes the game great. Feature's everyone will use, become second hand, and just meld into the game without even a hint that it was never there in the first place.

 

Yep, and there's more where this one came from.

 

But I have to apologize to everyone. I honestly didn't think so many people would see the utility of this feature. But it's exactly like chris says. This is one of those features that when you go back to play 08 or 07 for old time's sake, is going to make the old game seem "off" because it doesn't have it. It does for me, that's for sure. :p ("Whaddaya mean you can't use the same name twice? The other segment isn't....ohhhhhhh. Crap!")

 

As I said before, not everything in TEW10 is going to be "OMG, that is HUGE". A lot of things are quality of life additions that just make the game more intuitive and easier to work with.

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This one IS huge for me, simply because it will end up saving many hours either renaming angles or typing them into a notepad file so that I can remember what happened - even as a quick typer, with the amount of angles I use, the time spent doing that builds up FAST. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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I love the new feature. I know I am horribly lazy at times but some times when I lean back in my chair, put my feet on my desk and only play with my mouse I find it a bit of a hassle to have to sit up to reach my keyboard and alter the angle's name just because I already used "promo (singles)" in the show. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>As I said before, not everything in TEW10 is going to be "OMG, that is HUGE". A lot of things are quality of life additions that just make the game more intuitive and easier to work with.</div></blockquote><p> </p><p> Exactly. This is a handy little feature that's basically going to save me some time and typing in nearly every single game I play.</p>
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This will definitely save some time. I'm a 100% match ratio kind of guy most of the time... but on occasion I like to set it to 80% and run a few angles, so when that happens it will save me time. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="losttrem" data-cite="losttrem" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I love the new feature. I know I am horribly lazy at times but some times when I lean back in my chair, put my feet on my desk and only play with my mouse I find it a bit of a hassle to have to sit up to reach my keyboard and alter the angle's name just because I already used "promo (singles)" in the show. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> LOL! Great minds think alike.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>This is a very cool feature. Does it mean, though, that for DOTT and other mods, you'll have to go in and change each angle or is it something inherent in the angle placement itself?</div></blockquote><p> </p><p> I'm pretty sure the angle output won't be affected at all by the mods.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>In TEW2010, the Auto Name text is customisable via the editor, using the same style and symbols that are also used for creating the angle's output (i.e. "$S1" meaning "the short name of participant 1"). So, as an example, if you were booking the "1 vs 1 Backstage Beatdown" angle and using Steve Frehley and Remo, pressing Auto Name would result in the segment name becoming "Remo beats down Frehley backstage".</div></blockquote><p> </p><p> So if you change the example and make Worker 1 and Worker 2 say..Steve Austin and Shawn Michaels for example, then instead of the exmaple given, pressing Auto Name will give you "Austin beats down HBK backstage"</p><p> </p><p> Hope that answers your question.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PeterHilton" data-cite="PeterHilton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I'm pretty sure the angle output won't be affected at all by the mods.<p> </p><p> </p><p> </p><p> So if you change the example and make Worker 1 and Worker 2 say..Steve Austin and Shawn Michaels for example, then instead of the exmaple given, pressing Auto Name will give you "Austin beats down HBK backstage"</p><p> </p><p> Hope that answers your question.</p></div></blockquote><p> </p><p> I believe so. I'm just curious if, an angle is already created, that the coding will default to the above or it will have to be added/created. If that makes sense?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I believe so. I'm just curious if, an angle is already created, that the coding will default to the above or it will have to be added/created. If that makes sense?</div></blockquote><p> </p><p> You mean if you import an angle from one database to another?</p><p> </p><p> (for instance if i wanted to just use the default angles in a DOTT game)</p><p> </p><p> I'm sure the coding is connected so you wouldn't have to add anything. It would be a huge pain otherwise.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PeterHilton" data-cite="PeterHilton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>You mean if you import an angle from one database to another?<p> </p><p> (for instance if i wanted to just use the default angles in a DOTT game)</p><p> </p><p> I'm sure the coding is connected so you wouldn't have to add anything. It would be a huge pain otherwise.</p></div></blockquote><p> </p><p> This is only the case if the segment names have been set up for them, though, the way that (say) ones converted from an 08 mod won't be.</p><p> </p><p> Which I assume is what shipshirt was asking.</p>
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<p>This is my first time replying to this thread, so I just want to say that every single journal entry pretty much seals the deal for me buying this game.</p><p> </p><p>

Secondly, PeterHilton: You're avatar is awesome!</p><p> </p><p>

Thirdly, I don't know why but Predator Hiring comes back to me and I thought it was a cool addition... even though it will probably piss me off when it happens in the game. ;-)</p>

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