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*** Mission Statement ***


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*** Mission Statement ***

 

To create what we once had in EWR, the freedom to play in any historical scenario of our choosing. To bring about a "Modding Nirvana" of sorts.

 

Alot of long time players will remember the days of EWR and the sheer ridiculous amount of historical and scenario mods available. Slowly over the years some of the best mod makers have left, disappeared or retired and in most cases for unfortunate reasons. The community here at the moment is as strong as it's ever been and now's the time to bring back some guys and add some new one's hopefully!

 

In this thread I will link every mod that is from here on in considered Freeware of sorts. I have spoken to each creator of these mods and they were all more then happy to help out in any way possible and share whatever they can from their own hard work. Big thanks has to go to them for setting the standard of unselfishness.

 

 

 

 

The list, which I will update as we go to all of the available mods are linked below. These links take you to the mods to the threads but now EWWarehouse (<<<Clicky) is the best place for a reliable download of all of these. The threads are good to have a look at before downloading for any notes etc.

 

*Mods*

 

 

*How To Install A Mod Guide*

 

 

 

 

Jan 1983

 

 

Mar 1987

 

 

Jul 1994

 

 

Dec 1997 *Coming Soon*

 

 

May 2001

 

 

May 2001 (WCW Lives)

 

 

 

Let's fill the gaps and expand on what we have. All of these can be used as bases for future mods!

 

 

 

 

I will mention the story now if only to put just how grateful I am to these guys in context. A while back now (probably close to 18-24 months) I was approached by someone to create a mod for a website which would be exclusive and I would be paid for. The thought actually scared me, this was at a time when the people making mods for TEW could be counted on one hand and the vibe here on the boards was hostile to say the least. To cut a long story short I laughed the request off and let that member know that wasn't for me (for one I don't think I could ever not have my mods on Bobinc just out of tradition and loyalty if nothing else). I know a few other mod makers were made this offer and the one's I thanked above all made the choice to contribute to the boards for the players here and their love of the TEW games. Money and accolade isn't the reason they mod, it's for this game which we all love and support! It was a big turning point, I could only imagine the situation we'd have today if modders had've sold out and made their work "Exclusive" or whatever. So today when I look at the mods we've compiled I know it's in large part due to the mod makers here showing their class. End rant/

 

The modders who've volunteered their work for this project are...

 

alvarasus

|Anderz|

bobinc

BurningHamster

gazwefc83

Hive

Idolized

the_crippler_2004

tommytomlin

XxFutureLegend112xX

 

(Whoever does the GDS mod, these guys need a bump in respect stat :p )

 

 

 

 

A Few Tips From Mod Makers Past & Present

 

* Know the C-Verse *

No mod should be a copy of C-Verse but it's a good idea to at least familiarise with it. Picking up little tid bits of how the game world runs in certain areas, how rookies develop etc. can be vital info for any RW mod.

 

* Fail to Plan, Plan to Fail *

At the very least it's good to have a plan of attack. Maybe it's a promotion full of workers to be done in a week (starting slowly is a good idea if it's your first time) or say a set amount of workers.

 

* Develop a Method *

The reason so many mods that are "Multi-Contributions" are inconsistent in parts is because the different people adding data often have very different methods. Consistency plays a big part in a mod and having a method you're comfortable with will help out alot, especially saving you time and having to tweak one stat in particular worker by worker. I mentioned in another thread, it's good to have a few constants. What I mean is before the editing starts it's a good idea to list the top rated workers for each stat (on a spreadsheet for ease of review if possible) and what rating they should be at. Keep that list handy and use it as a measurement of where everyone else is. These days I also note a worker I believe to be around a C or C+ for every stat as well so I also have a middle point.

 

* Avoid the Dreaded Modders Block *

Don't burn yourself out, this is one of the most important tips imo. It's very easy to start headstrong and start thrashing out workers etc. only to find yourself a week later sitting at the keyboard thinking "I just modded like crazy for a week and I'm not even 5% finished on this mod". If you're constantly thinking about finsihing and how much work there is left to do there's a good chance it won't go much further. Do what you can when you can and know your limits, realise when it's becoming more of a task and feels like work then playing around with an editor and making something fun a break is needed.

 

* Ask For Help! *

GDS is one of the best boards I've ever seen when it comes to people helping out and contributing whatever they can. Save whatever time you can on cosmetic material like pics, graphics, bios etc by asking nicely for input and help. I'm sure there will be plenty of people given the right project who will not only save a mod considerable amount of time but add some great depth.

 

Sometimes I am not sure the C-Verse fully captures that as the good workers are generally pretty good at everything. There is nothing wrong with giving a green high flyer awesome aerial and flashiness stats but horrendous psychology, basics and consistency to create a balance.

 

Also, test. Both as a player and as a watcher. If things happen that you don't think should happen, then go back and adjust ... not just worker stats but also promotion stats, industry levels etc. Making a mod is kind of achieving a balance between all these things.

 

When I made the 1996 mod for TEW 08 I had a problem with WCW. No matter what they would drop to cult within a few months every freaking game. I couldn't really jack up the stats for workers any higher without having to completely reassess my philosophy for worker stats throughout the whole game. I also couldn't give them more popularity without throwing things into turmoil so eventually I had to increase the importance levels of the US regions just a bit to prevent one or two less important regions influencing the entire industry. It seemed to work pretty well as I could then sim a couple years into the game without anything stupid happening.

 

personal opinion + the quick add feature are fairly useful. Considering you can add the game (as whatever its psydunem is in the quick add) and then tinker to ones licking.

 

Also using the C-Verse for a base is good (Realize that 90's should be rare! I hate mods, especially mods set in 2000 or something where AJ Styles is a 90 Flyer. That means he will only get better into perfection. He should really by a 40 or 50 and improve to a 90, if at all).

 

However becoming TOO grounded in the c-verse can be a bad thing. Might as well just play the c-verse if you're just doing a re-name clone.

 

I think if you're going to make a mod, make YOUR mod. Resist the temptation to copy what other people do because if you do that, you'll wind up with their shortcomings on top of your own. Also, don't overextend yourself. If the scope of your knowledge of wrestling doesn't go past WWE & TNA, don't try to fake like you know puro (as an example). Just release a WWE & TNA mod and call it even. There can be few things quite as frustrating as downloading a so-called "real world mod" and have only two (or three) promotions work right or have it missing key players from parts of the world not North America. Bring your vision to the fore, don't try to filter someone else's vision through your eyes.

 

I've got some general project management tips:

 

 

1) Set a schedule. Try and get the habit of devoting X hours a day at a set period of time on it. Then, when things start slowing down, you'll be in the habit already of just doing it, putting one foot in front of the other.

 

2) Break it up into manageable chunks. It's real easy to get bogged down and think "holy crap, too much work". Instead, sit down and say "I'm going to do all the A's today/this week/this month, or "I'm going to attach pictures to the titles."

 

Breaking it up into smaller goals let's you get the satisfaction of completion without having to wait months and months for the whole thing to get done.

 

 

3) Go into it knowing the time frame involved. Mods take several weeks to several months (or longer) to go from scratch to publish, and even once published there's still periodic maintenance to be done.

 

 

 

* Use The Resources Available *

There are some fantastic sites now available with info that's invaluable. Other then the obvious candidates like Wiki (Often questionable, especially with a large part of the IWC as rabid and trolly as they are) and Youtube, some great sites for research are...

 

Region Maps (dse you rock)

http://www.greydogsoftware.com/forum/showthread.php?t=70230

 

 

Helpful Informtation Siteshttp://www.obsessedwithwrestling.com/index.php

 

http://www.solie.org/roster.html

 

http://www.solie.org/newsletter/svwn252.html (Just change the number in the link for a different report, great for researching old storylines)

 

http://www.genickbruch.com/index.php

 

http://luchawiki.org/index.php?title=Main_Page

 

http://www.puroresucentral.com/

 

http://representingpuroresu.wordpress.com/

 

http://www.cagematch.de/?id=2&view=nachliga

My personal fave and a site I stumbled upon recently. It's all in German but it's easy enough to decipher the vitals and the archives are just amazing.

 

 

I wish us well on our mission :)

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<p>I've only included the 3 mods I know I'll be releasing very soon. Any others please let me know if you want and I'll add them to the list.</p><p> </p><p>

Please keep in mind this is a mega resource thread, meaning if you submit your mod for this list it opens it up for usage from other modders in the future. We still ask permission is asked from the creator more to avoid duplicate mods than anything else.</p><p> </p><p>

Thanks and let's make this thread bigger than it was for TEW '10!!!</p><p> </p><p>

Gen <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>Hello Genadi,</p><p> </p><p>

I'm from Germany and a member of cagematch.de</p><p> </p><p>

We are really happy about your nice words for our site. </p><p> </p><p>

A scenario in 2003 or 2004 would be great. Otherwise the three announced mods are great and I'm looking forward to play <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="JoMo" data-cite="JoMo" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34873" data-ipsquote-contentclass="forums_Topic"><div>Hello Genadi,<p> </p><p> I'm from Germany and a member of cagematch.de</p><p> </p><p> We are really happy about your nice words for our site. </p><p> </p><p> A scenario in 2003 or 2004 would be great. Otherwise the three announced mods are great and I'm looking forward to play <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Dude <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Name what mod you'd like and it'll be made. If it weren't for you guys and your amazing archive my mods would be incomplete. </p><p> </p><p> Thank you all over at cagematch and keep up the great work, for people like myself it's an irreplaceable resource <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>Haha. No Problem <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> We are trying to make the site better every day. Adding missing workers, events, titles, matches, etc..</p><p> </p><p>

Really looking forward for your scenarios <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>There's an English version of cagematch at <a href="http://www.cagematch.net." rel="external nofollow">http://www.cagematch.net.</a> Even on the german one there's a little british/american flag top left you click to go to English.</p><p> </p><p>

I wouldn't use puroresucentral either for anything current, the rosters haven't been updated since 2010.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Genadi" data-cite="Genadi" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34873" data-ipsquote-contentclass="forums_Topic"><div><p> <a href="http://www.genickbruch.com/index.php" rel="external nofollow">http://www.genickbruch.com/index.php</a></p><p> </p><p> </p></div></blockquote><p> </p><p> There's an English language version of this page at</p><p> </p><p> <a href="http://http//www.wrestlingdata.com/" rel="external nofollow">http://http://www.wrestlingdata.com/</a></p><p> </p><p> The German page seems to have some information that the English version doesn't- more biographical tidbits, for instance- but each page on the English language site has a link to its German language mirror.</p><p> </p><p> I think these two sites and Cagematch will be a treasure trove for folks working on historical scenarios. By fiddling with settings a little, I was able to pull up roster lists for many NWA territories going back to the 50s, on a month by month basis, with wrestlers listed by number of matches in that month (so you could filter out the visitors from the regulars). </p><p> </p><p> Combine that with filmed matches on Youtube and Dailymotion.com, and I think we have an unprecedented amount of material for the historical modders.</p>
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<p>Relatively new to the forums, but I loved your mods for 2010, dude.</p><p> </p><p>

If at some point we could get either 94' Clash of the Titans or 95' War of The Worlds onto 13' that'd be ace.</p><p>

Would love to relive the near beginning of the Monday Night Wars in 13'.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sco xY2Jx" data-cite="Sco xY2Jx" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34873" data-ipsquote-contentclass="forums_Topic"><div>Relatively new to the forums, but I loved your mods for 2010, dude.<p> </p><p> If at some point we could get either 94' Clash of the Titans or 95' War of The Worlds onto 13' that'd be ace.</p><p> Would love to relive the near beginning of the Monday Night Wars in 13'.</p></div></blockquote><p> </p><p> I know Hive is working on '94 Clash of the Titans.</p>
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<p>Jan 2003 is coming to TEW13. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p>

Which leads me to ask would players perfer maturity age, decline age, Relevancy age, retirement age be kept at random or would you perfer to know that wrestler 1 is going to retire at 42 in 2006? or decline when he hits 36?</p>

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Georgia Championship Wrestling is going to be the number promotion in Jan 1983 mod. For simple fact they were number one promotion at this time. It wasn't til WWF premiered All American Wrestling on the USA network they had national tv deal. Georgia though for a few years already had one and was selling out in Ohio and Michigan during this time period.
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I have been redoing all the data for "The Fall" that was making for TEW2010 (with permission granted from Tommy). It's gonna be a pretty slow process though, cause I didn't like how things converted from the orginal version into each new version of TEW, so I am doing it all piece by piece.

 

I'll post up a thread about it when I am closer to 50% complete.

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Alvarasus I would've thought that NJPW would be the number one promotion in January 1983. But whatever it's your mod and I shouldn't be dictating to you what you should do with it.

 

Actually from what I have heard from experts who were actually in the business during the time Georgia was the number one promotion. Jim Ross, Ric Flair, aand Gene Okerlund said in a Legends of wrestling segment.

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Guys please keep all individual mod discussion to their relevant threads if we can. This thread is to bring together all of our work in an easy to find guide for players. It's for updates on progress, cross checking work etc.

 

Update on TGA for those interested... WWF 80% done and progress coming along quite well. I'm ocd when it comes to this mod as many know and I'm hoping to include everyone's employment history which is a huge task.

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Genadi, you're gonna make me beg. Pleeeeeeeeeease whip up 1999 and Jan 2001 again? For the longest time those were the only ones I would play. I didn't even pick up the beta for 13 yet because I'm waiting on some of these old school RL mods to come out first. But those two are my absolute favorites to play in, and I may be crazy but I'd feel kinda dirty just converting them.... I love me some MA and TGA, don't get me wrong, and I know you probably want to work on other new projects like getting further into the 00s; but please don't leave behind your other great works? :)

If you do, well it's not like I'll complain because hey it's your game buddy, you can make what you want with it. But even if nobody else shows much love to those two eras, I do...

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Genadi, you're gonna make me beg. Pleeeeeeeeeease whip up 1999 and Jan 2001 again? For the longest time those were the only ones I would play. I didn't even pick up the beta for 13 yet because I'm waiting on some of these old school RL mods to come out first. But those two are my absolute favorites to play in, and I may be crazy but I'd feel kinda dirty just converting them.... I love me some MA and TGA, don't get me wrong, and I know you probably want to work on other new projects like getting further into the 00s; but please don't leave behind your other great works? :)

If you do, well it's not like I'll complain because hey it's your game buddy, you can make what you want with it. But even if nobody else shows much love to those two eras, I do...

 

After TGA and MA '01 will be next, hopefully won't have to wait to long :)

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What are people's thoughts on maximum promotion sizes?

 

I'm doing some tinkering with my 96 mod in TEW13 to see how viable an update would be and just exploring a few of the new options, and since this is something which applies to users as well as AI I wanted to know people's opinions.

 

I've been thinking the same thing mate, great question. Feedback guys and gals please.

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