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[Release] "Ruthless Aggression" Real World Mod (January 2004) v.2.5


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6. Somehow Scott Steiner passed a comprehensive drug test and isn't set to be an utter douchebag. Pretty sure he got fired for steroid use leading to some of the most rambling, nonsensical mic segments this side of Ultimate Warrior.

 

He wasn't fired for steroid use, he was released while he was injured. He was never drug tested in WWE. He says that when they wanted him to take a test, he said he'd only do it if Triple H took one at the same time and they changed their minds about doing it.

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He wasn't fired for steroid use, he was released while he was injured. He was never drug tested in WWE. He says that when they wanted him to take a test, he said he'd only do it if Triple H took one at the same time and they changed their minds about doing it.

 

I did not know this about him. My hero. <3

 

More on topic, haven't had time to do much playing, but very much looking forward to taking the new version for a ride when I get the chance. This is definitely one of my more favourite mods. Thank you.

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1. Basically, you're going to be running TNA for 6-12 months before gaining any pop because outside of Sting and Piper there just isn't enough pop there to carry that company.

 

I think that makes playing as TNA a good challenge.

 

2. Where oh where are the top row skills? It is fun to look at the All Out note and know you'll never use it. Is this just a leftover from making the mod before Adam decreased the skill improvement rate? I mean they're there for a lot of people if you can get them to go to development. Pretty much everyone totals 10+ between dramatically improve and some room to improve.

 

The mod is balanced this way so that practically every young worker on the indy scene will sign with WWE under developmental deals. I think it makes for a more challenging and realistic approach. Guys like Samoa Joe, CM Punk and others will still get you high rated matches (around the same as the popularity for the companies they work) yet still have room to improve over the long haul.

 

3. There is a serious lack of venues. In my WWE game, I can't run the TV shows in certain regions because there just aren't any 15,000 seat arenas (the economy and industry rolls were just like me rolling dice, horrible). Some don't have 15k-20k seat venues at all.

 

The location file is brand new in this version and uses the Rave X file locations. With nearly four times as many venues as the previous file I thought there would be a wide enough assortment. I will look into this :)

 

4. Also, there are a few people that seem to be set to the wrong disposition. Chavo Guerrero is supposed to be feuding with Eddie, but both are faces (and yes, I know I could set that but the game said Chavo's last turn was too recent). Also, Victoria is heel managing Val Venus a face. There are some others escaping me right now. I think some of the dregs of TNA might be divided too (the redshirt and blackshirt security for sure).

 

Chavo hadn't turned yet and was still technically a face at the start of the mod.

 

Victoria is a heel managing a face Stevie Richards as that was actually what was going on at the time. Stevie was doing a face underdog storyline that included him getting an upset over Test on RAW. Victoria remained a heel in her own stories in the Women's division.

 

Don Harris, Chris Vaughn and Rick Santel (Black Shirt Security) are set to faces and Legend and Northcutt (Red Shirt Security) are set to heels.

 

5. There are also several people with single digit skills that look like they're just missing a 2nd digit. A few brawlers have 5 or less but 30-40 in Hardcore & Puro, and I saw a guy with a 1 mic skill with fine charisma and acting.

 

If you can give me more details as to who this applies to I will look into it.

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Okay, that's good to know about Steiner. Somehow he isn't even on time decline in that game. Yay for jobbers to the stars!

 

Yeah, I meant Stevie, not Val. Okay, I'd forgotten about that run. Almost always thought of Victoria as a face since I'm such a mark for her. The only thing about the Chavo non-turn is that the game really isn't letting me turn anyone right now (tried turning Jordan and got the same "It's too soon from last turn" note).

 

I didn't mean it as a necessarily bad thing about TNA being pop-locked for close to a year. I just thought it needed mentioning in case that wasn't what you wanted.

 

As for the top row skills issue, I'd wager that almost all of them would sign a development deal even with +10 across the board on any skills below 50 (so they wouldn't go higher than 60 after the increase). Heck, there are several women who are down in development that are there specifically for their top row skills and a little US pop gain. My concern is that this basically makes performance>pop feds impossible because, unless I'm completely mistaken, you have to have a good performance row but also top row skills to get good match ratings.

 

It's easier to tell you my search criteria than dig for names on the "missing" talents. 1.Work in the USA 2.Good in-ring performers (obviously active wrestlers too) then the other is #1 and 2.Great Star Quality. There's several I've run across.

 

As I said on the attendance issue, it is pretty much 15k-20k and some in the 20k-25k. There's no problem in 10k-15k though.

 

Oh, and one thing I left off is that it may have been just horrible luck, but in my TNA game, literally 95% of the roster had gimmick ratings of 71. There's also the usual smattering of people who can't work their default gimmicks (think people a huge roster person would sign running WWE or TNA to be on the main roster immediately). That's normal though and doesn't affect gameplay at all (since you're going to check all their gimmicks when you sign them anyway).

 

One note on OVW that I've seen in lots of mods. They're hard to do properly because they're headquartered in Louisville, KY (South East region) but their TV region covers all but the far western part of Southern Indiana (Great Lakes region) along with all of Central KY (SE). This means that technically WBKI (or WAVE for the 80's mods with Memphis' CWA fed) should cover both regions, but definitely the South East region if you want to avoid them hitting Cult. As someone who has lived in middle of nowhere KY that is covered by those 2 TV stations, I thought I'd put that out there.

 

Again, I'm having great fun with the mod (other than the annoyance of how developmental assignments are prevented from being moved to a 2nd development fed without going to the main roster first). Very hard to keep from losing a little pop with Smackdown, but usually that's counteracted by RAW. Hey, just like real life! And managing my first ever 100 wrestler roster (104 once the injured people heal).

 

Edit: I found it hilarious in my TNA game that on my NBT list Cabana is #2. Who's #4? CM Punk. He's #4 in my WWE game while Cabana is in development. Bryan Danielson is obviously #1 in both. Yeah, ROH's roster gets seriously gutted by me. They're going to go broke with that product anyway considering how wretched the economy is in both games. Somehow Joker, who I have no idea who that is (sorry I pretty much quit wrestling for like 5 years after Benoit's murder rampage), is #2 in both.

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Sweet!

 

As for your criticisms of wanting more angles, the angle pack is built specifically for the purpose of having a lower angle number. By having a base angle pack that can cover the majority of needs, using some angles to double as others and use your imagination it prevents the mod being bogged down by 1000s of angles to weed through. That, and I always thought the EWR way of angle listing and use was the best way to play.

 

As for the match file, I used Slim Jim's Match file that can be found here:

 

http://www.greydogsoftware.com/forum/showthread.php?t=526991&highlight=%22Match+File%22

 

It has 1069 match types compared to the 150 or so in the default set and covers pretty much any match you can think of from comedy based matches used in Chikara for example to barbed wire bouts.

 

As for the ROH firings and the like... it's purely due to the way the game can handle roster size. ROH's roster was massive at this point compared to their size, and even with Rob Feinstein's owner preference being the largest roster size possible, we still get the firings. I could go through and cut a bunch of the lower guys to prevent the game from making releases itself, but I'd rather have an accurate roster for those wishing to start out as ROH and give them the option of choosing who to cut.

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That reminds me, I need to get back to my WWE game. Just ran WrestleMania at Giants Stadium (I think I imported that location), with Shawn Michaels vs. The Rock for the World Heavyweight Title as the main event (can't remember the match rating off hand, but I think it was in the A* range). Triple H was able to carry Goldberg to an A* match, most likely due to Goldberg's charisma and star quality. And I ran a Sting video to hype his pending debut. I may go ahead and have him show up at the next night's Raw, maybe tie it in to Goldberg leaving Raw (Triple H vs Goldberg was a Loser Leaves Raw match).
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Ooo, the match file. That was something else I wanted to talk about. Mainly in relation to PPV settings. I've played a ton of RW mods, and they all have one thing in common: Ladder matches are rated Medium Risk, which is pretty fair. That means that there really shouldn't be any PPV carrier rated with Low Risk. I had to fix one of the TNA ones so I could run an X-Division Ladder match. The only other thing I'd add is that some matches that I've seen be universally listed as Brawl-based aren't. I Quit and First Blood being two that immediately come to mind. Probably going to just mass delete the match file and import that match file that got posted here lately as I like it a lot.

 

Royal Rumble is shaping up pretty well. Everyone has debuted pretty well. Super Crazy and Ultimo Dragon took the tag belts off of the Bashams so they could go to development. Oh, and about Development. It seems like the main determinate of going down there is the performance row. If there is a stat below 66, they'll go without a problem (a few head cases notwithstanding). The other way is if their top row are way below what their cap will be. Heck, Sara Del Ray went down to development. So, I think upping the top row some wouldn't prevent almost all of them from going down to WWE Development. Now, if I could keep people happy down there when they're gaining skills right and left. No rush to become an ET or Opener for pete's sake.

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Ooo, the match file. That was something else I wanted to talk about. Mainly in relation to PPV settings. I've played a ton of RW mods, and they all have one thing in common: Ladder matches are rated Medium Risk, which is pretty fair. That means that there really shouldn't be any PPV carrier rated with Low Risk. I had to fix one of the TNA ones so I could run an X-Division Ladder match. The only other thing I'd add is that some matches that I've seen be universally listed as Brawl-based aren't. I Quit and First Blood being two that immediately come to mind. Probably going to just mass delete the match file and import that match file that got posted here lately as I like it a lot.

 

Royal Rumble is shaping up pretty well. Everyone has debuted pretty well. Super Crazy and Ultimo Dragon took the tag belts off of the Bashams so they could go to development. Oh, and about Development. It seems like the main determinate of going down there is the performance row. If there is a stat below 66, they'll go without a problem (a few head cases notwithstanding). The other way is if their top row are way below what their cap will be. Heck, Sara Del Ray went down to development. So, I think upping the top row some wouldn't prevent almost all of them from going down to WWE Development. Now, if I could keep people happy down there when they're gaining skills right and left. No rush to become an ET or Opener for pete's sake.

 

Which recently posted match file are you referring to? If it's better than the one in the mod now I'll use it.

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Very, very sorry. I got confused with what I had been using and what was with the Match file. Either I just straight imported it after mass deleting yours, or you are using it already because the ones I mentioned are set to Regular in his too. I can just create a Brawl version of the matches I want set that way. So just ignore that whole part of my previous post.

 

The match file I'm referencing is the one that got uploaded like 2 months ago. It's only matches, but it has a lot of additional specialty matches and medium and high risk matches for feds that need them over the default low (or very low) level.

 

My Royal Rumble went off okay. I injured Orton with a crazy bump in a ladder match with RVD, who took the IC title. The Holly-Lesnar title match blew like I knew it would (Tip: Lesnar's 68 psych means he can never be the top psych guy in a match because he's going to get the horrible "Match had lack of psychology..." note because his pop is too high vs his psych. It's fine against someone who can actually wrestle like Angle, Benoit, or Eddie.). The Rumble match actually did better than I thought in the semi-main with Kurt winning to face Lesnar at WM. The main event had HBK winning the World Title from HHH thanks to interference from Austin who he promptly superkicked (well both of them while they brawled with each other) after the match. This will set up an HBK-Flair World Title match at WM while Austin-HHH goes one last time. Oh, and I already started jobbing out Goldberg by having him lose to Kane. That cost $20k, but man was it fun.

 

I do have one last suggestion. You might want to have The Rock set to only appear at PPV's. The one annoying thing in my TNA game was that RAW would almost always get a 97-99 rating because he or Austin would be in the main event match which I'm pretty sure you don't want.

 

I honestly don't know how much more I'm going to play the mod. I'm just stuck in my equal fed ways, and I'm 99.9% sure that would be a complete disaster with WWE (and I'd switched TNA to that in my TNA game with not great results either). Too many great mods to play. Not to mention I have a real problem getting the urge to play a game when I know I'm not going to be growing. Yeah, getting WWE to International might be fun, but that's going to take 6 months to get Ontario to almost 84 or Britain up massively for not a lot of gain (there's more than enough talent in the US). None of that is your fault. Thanks so much for the great mod.

 

P.S. I'm not a big fan of how development feds work in 2013 either. Basically, if you send an egotistical person down there, they demand to come up about 2 months early despite their skills increasing +3 across the board (still with 7-10 skills in the top two gain types too). The good-tempered people seem to be fine with a few of them at the start of Feb. being pretty much ready to go (down to the +1 skill gains) yet not demanding it. Yeah, that's somewhat realistic, but you have no recourse. Either you call up people who will suck because they aren't ready, or you fire them because keeping them down there long enough will make them toxic in the locker room when you do call them up. There's no "I'm glad you think that, but I promise if you keep working hard for 2 more months you will be called up. You can either accept that or walk." option with a subsequent penalty with that dev. fed if you back out in 2 months.

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:rolleyes: It sounds like you should make your own mod or text-based wrestling simulator "smartman". Outside of the few backhanded thank you's you have given Idol; as it has mostly just been jibber-jabber about your game and ranting about TEW. Post it in the main, dynasty, or suggestion forum based on each paragraphs context of your previous posts to save this thread and others from future clutter; because I honestly don't agree with any of your "suggestions" for changes to the mod.
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Setting The Rock as PPV only wouldn't help as the AI doesn't play by those rules.

 

Yes they do. If The Rock's contract says PPV only, than the AI will only use him on PPVs.

 

One thing that needs looked at is Gimmick Performances. The WWE's roster alone looks really off. A lot of people in the mod have 90 in Legit, but 20s or 50s in everything else. I've changed a lot of myself and didn't keep track of who I've changed, but a lot of women in particular have 90s in legit. I'm not saying women can't be legit wrestlers, but it's people like Victoria and Lita :p

 

*edit*

For example, I just found Astro Boy II(Mistico) has 90 in Legit, but 20s and 50s everywhere else. He shouldn't really have anything above 50 in Legit, but cool and wholesome should be high.

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:rolleyes: It sounds like you should make your own mod or text-based wrestling simulator "smartman". Outside of the few backhanded thank you's you have given Idol; as it has mostly just been jibber-jabber about your game and ranting about TEW. Post it in the main, dynasty, or suggestion forum based on each paragraphs context of your previous posts to save this thread and others from future clutter; because I honestly don't agree with any of your "suggestions" for changes to the mod.

 

Wow, I'm so sorry I've ruined your entire life. My deepest apologies because I didn't know you couldn't just scroll past my posts. sarcasm

 

Discussing stat ratings for people in the mod, the matches, gimmicks, and TV/PPV settings are very germane to the discussion. I don't know how "Thank you for making this fun mod. I've enjoyed playing it." is a backhanded compliment. As for my "rant" on development feds, he specifically stated that the top row stats were set so almost everyone would be willing to sign a WWE development contract so commenting on how long people are willing to stay down there might be something he would want to know as he might want to change some things. As for posting what happened in the game, everyone does it. Sorry it bugs the hell out of you.

 

Here's a tip though: No one reads a mod topic other than the first page (for the links and description) and the last page to quickly see if there is an update or something else to tweak.

 

Oh, and I'm going to let everyone in on a big secret. My last name is actually Smart (and I've only been attacked and made fun of for that my entire life so please keep it up), and I'm a man. Thus my choice for username here and a few other places until I figured out that evidently that means I'm going to be relentlessly attacked and mocked for it. The fact that I have a certified IQ of 140 is irrelevant to my last name.

 

And when you stop pointing out flaws or things that need to be addressed in anything is when it starts going downhill. TEW is and has been an amazing game, but it is far from perfect. That's not a crazy statement because one of the sections has always been "Things you'd like to see changed/addressed in the next version".

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Yes they do. If The Rock's contract says PPV only, than the AI will only use him on PPVs.

 

One thing that needs looked at is Gimmick Performances. The WWE's roster alone looks really off. A lot of people in the mod have 90 in Legit, but 20s or 50s in everything else. I've changed a lot of myself and didn't keep track of who I've changed, but a lot of women in particular have 90s in legit. I'm not saying women can't be legit wrestlers, but it's people like Victoria and Lita :p

 

*edit*

For example, I just found Astro Boy II(Mistico) has 90 in Legit, but 20s and 50s everywhere else. He shouldn't really have anything above 50 in Legit, but cool and wholesome should be high.

 

The legit thing is a leftover from the old A-Data base, I thought I'd taken care of it - I must have checked it off my list without actually taking a look at it. Definitely going to go through performance with the next update.

 

I mistook the PPV Only option for the assigned roles like Gate Keeper, whichthe AI ignores.

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I mistook the PPV Only option for the assigned roles like Gate Keeper, whichthe AI ignores.

 

Perhaps try adding a PPV/TV Bonus % to The Rock's contract before adding only PPV as to possibly allow the AI to still run an angle with him on TV if they so happen to choose. As he was on the occasional Raw during this period to hype his storylines. However it probably won't matter to the AI in terms of finances so you might be forced to keep them on to PPV only contracts for realism. Just a thought. Looking forward to going back and watching the Network and playing as WWE like I had in previous editions of this mod; as this is one of the last true years I was still a huge fan of the WWE, and more specifically wrestling in general.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Colby" data-cite="Colby" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39580" data-ipsquote-contentclass="forums_Topic"><div><img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> It sounds like you should make your own mod or text-based wrestling simulator "smartman". Outside of the few backhanded thank you's you have given Idol; as it has mostly just been jibber-jabber about your game and ranting about TEW. Post it in the main, dynasty, or suggestion forum based on each paragraphs context of your previous posts to save this thread and others from future clutter; because I honestly don't agree with any of your "suggestions" for changes to the mod.</div></blockquote><p> </p><p> Well, the point about ladder matches is certainly a valid one - it's bizarre to be unable to have a ladder match on a TNA PPV, and it's a simple fix for the mod maker.</p><p> </p><p> The deeper problem is that the game doesn't implement weekly PPVs well. It seems to treat them pretty much as monthly PPVs, which means if you play as the company you are hit by constant morale problems unless you put people on every week, and if you don't play as them the AI books title matches over and over again.</p><p> </p><p> As interesting a period as it is, those issues make it frustrating to play no matter how good the mod is.</p>
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Since I'm here, I've run into 2 things that need to be addressed.

 

1. Somehow Pro Wrestling Iron is listed as being headquartered in the SW region, but their pop got put into the SE region instead. I mean they have a hostile relationship with APW so I'd think that's an error (just list it on the download page as it is an easy fix for the user).

 

2. Sherri Martel is listed as a semi-active wrestler but has pretty much 0's in all the wrestling stats. I mention this only because if you're playing as booker only and get an owner's goal about wrestling skills she's unhireable. I went in and changed her to retired wrestler to fix it. Maybe setting her contract as never in-ring would be good too?

 

Oh, and man are the regional battles just brutal, mainly because MLW keeps running shows around the US (maybe their pop is too high outside of the SE?). So they're running high-50's to low 60's, ROH is running low-to-mid 50's so 3rd place can do a great card but get hammered. Also, how long does it take for Zero-One to go out of business? They're almost at 750k in the hole in June and still running. Several of the Small US feds that run weekly shows are ping-ponging between broke (news story that triggers that 3 month period where you have to get out of it or the game closes you down) and just in the black, though PWI is going under.

 

As for WWE, your Tension settings on Goldberg and Lesnar worked, they're in NJPW, and WWE just dropped to Cult in late May because the game decided to run everywhere but in the US (not much you can do about that though).

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<p>Okay, now I've found a kind of important error. The OVW Heavyweight Title is setup incorrectly. Basically, it starts the game Vacated, and the game throws out a really weird April 2004 (Won) to Jan 2004 (Lost) even if you haven't simmed to April. This is listed in the Tech Support forum. Adam says it isn't game-breaking, but it is a very weird glitch.</p><p> </p><p>

Oh, and to answer my last post, Zero-One closed in late June. PWI and CSWF closed in July. MLW possibly could last a little longer if they started with a little bit more money as they closed in August. They routinely started each month with a positive balance and would hit just a little negative towards the end (kept their TV deal but evidently the big monthly show always drained their bank account) which is all the game cares about. So, I'm currently at 42 feds (including my created one) with NWA Upstate ready to close in October. Just in case you wanted to know.</p>

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  • 2 months later...
  • 2 weeks later...
when should new worker generation be set to?

 

I have it set for December 2004 at Medium. But I also spent several hours cutting pics and setting up the Free Pictures data...so I've got almost 1,000 free pics. MMA fighters are great for this purpose...not in the data and most "look" like they could be wrestlers.

 

I also added a lot of "fictional" promotions...making sure every Game Area has atleast 3-4 small promotions...giving current and generated workers plenty of opportunity to find work. Basically imported all the small C-Verse and T-Verse companies so places like The U.K., Australia, Mexico & Europe have several "local" and "Small" promotions running to give new workers potential jobs.

 

 

 

Really enjoying this mod so far...My computer bit the big one recently, so apon getting a new one I've decided to try this out...downloaded some time ago...but had never played it. I've "modded" it a bit...obviously...no Jessie McKay or Madison Eagles made me a very sad man...lol, but my roster for my "Small" company is fantastic! A who's who of then unknown or relatively unknown wrestlers who are now top talents.

 

I also love that you set some talent with realistic "Potential", I set more...but still...hiring Roderick Strong, or the debuting Eddie Edwards and Young Bucks and knowing that they atleast have a chance of becoming the talents they currently are is great. I know it;s up to me to guide them there...but that the computer didn't just decide that Edwards has "below average" potential.

 

Great work!

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I love this mod. It has all the best talent from today that are just starting out so you can signed most of them up and have an awesome roster before WWE come and take them all.

 

My only issue(very small and personal) is the picture background for belts @ people i really don't like it. (I mean no offence to the maker of them its just a personal opinion) i started to cut them on to a different background.

 

This mod is awesome!!

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