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Yes, but that same logic doesn't seem to fit with a New Japan promotion's product. a B for that match is more fitting if it were put on by WWE on the undercard for example

 

I changed the experience of the announcers and the match rating shot up from 82 to 95. Had no idea that could move the needle so heavily. :confused:

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I changed the experience of the announcers and the match rating shot up from 82 to 95. Had no idea that could move the needle so heavily. :confused:

 

Good announcing is what can make the different between a good match and a legendary one.

 

In the E-company I'm running now I often get B-matches on PPV, but an A-match is reserved for the storylines, that is if they are hot. You're basically stuck running angles all the time as one normal TV-match will bring it back to B-rating. But imo that's how it should be, instead of churning out A* matches all the time whenever Hogan and Flair go at it. Then the game becomes boring.

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I changed the experience of the announcers and the match rating shot up from 82 to 95. Had no idea that could move the needle so heavily. :confused:

 

Don't think that was the ONLY factor though, you can run the same match dozens of times with no change and produce a better or worse rating, especially with guys as talented as Kenny and Okada. It also depends on how the crowd is which is always a variable because every preceding match is also prone to change every time you sim the show. Maybe a match over produced in that original sim and it ended up burning out the crowd for the main event that was apparently awesome, but they were tired and thus it only got a B. It's a mixture of complexity and randomness so it's hard to pinpoint the exact problem a lot of the time.

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There's a roll the dice that factors in as well. Also what was on the card before it. In actuality usual New Japan booking might give you a penalty in TEW.

 

If Tetsuya Naito vs Hiroshi Tanahashi was a 95-100 rated match, the Junior match was 90-95 and the NEVER Openweight match being in the 90s as well the crowd COULD be burned out by the time Omega vs Okada happened (which honestly I was burned out for the first 20 minutes or so).

 

If it followed a 5* match as it did in real life it would get a mark against it unless it was somehow better.

 

If New Japan had to redo yesterday's show there's no telling that everything would go the same way. Same in TEW. Redo the same card 10-times and you'll see 10 different ratings more or less, but within reason.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> If it followed a 5* match as it did in real life it would get a mark against it unless it was somehow better.</p><p> </p></div></blockquote><p> </p><p> This part is a common misconception, as you get pretty sizible penalties for running amazing segments back to back, but in reality they weren't back to back. They had the pre match story VTR and you could even consider Kenny's entrance a mini segment as well. If they just went right into the main event entrances as soon as Tana and Naito left the ring, I'm sure the crowd would be beyond exhausted.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This part is a common misconception, as you get pretty sizible penalties for running amazing segments back to back, but in reality they weren't back to back. They had the pre match story VTR and you could even consider Kenny's entrance a mini segment as well. If they just went right into the main event entrances as soon as Tana and Naito left the ring, I'm sure the crowd would be beyond exhausted.</div></blockquote><p> </p><p> I can see how you can feel the entrances were long enough to be considered that.</p><p> </p><p> I wasn't actually talking about anyone's perception. I was more talking about how I personally felt at that point in the show. I actually had the same feeling of fatigue the past 2 Wrestle Kingdoms as well after Nakamura vs Styles and Nakamura vs Ibushi.</p><p> </p><p> I spent the first 10-15 minutes of all 3 Okada main events thinking about how great the previous match was and comparing it to Okada's. I think there is something to be said about a buffer match between those spots for crowd management. Maybe that's just me though.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabataged" data-cite="sabataged" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I take it you have not fired anyone? My user character has about 10 different relationships right now. 8 of which are negative from either firing someone or they didnt like how I handled (usually punished) someone.</div></blockquote><p> </p><p> I should of been more clear. I meant singles or tag team chemistry in wrestling matches.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I can see how you can feel the entrances were long enough to be considered that.<p> </p><p> I wasn't actually talking about anyone's perception. I was more talking about how I personally felt at that point in the show. I actually had the same feeling of fatigue the past 2 Wrestle Kingdoms as well after Nakamura vs Styles and Nakamura vs Ibushi.</p><p> </p><p> I spent the first 10-15 minutes of all 3 Okada main events thinking about how great the previous match was and comparing it to Okada's. I think there is something to be said about a buffer match between those spots for crowd management. Maybe that's just me though.</p></div></blockquote><p> </p><p> I just mean in terms of actually taking the real world show and transporting it to TEW, you might still have a burnt out crowd, but you wouldn't have the penalty for coming directly after such a high rated segment (which are two different penalties, though they can stack, with the latter usually being more harsh).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I just mean in terms of actually taking the real world show and transporting it to TEW, you might still have a burnt out crowd, but you wouldn't have the penalty for coming directly after such a high rated segment (which are two different penalties, though they can stack, with the latter usually being more harsh).</div></blockquote><p> </p><p> Ah ok I got'cha. Makes sense.</p><p> </p><p> Question:</p><p> </p><p> I have a product that is Key Feature Realism. It's focused on Texas Brawling. Is it a bad idea to promote my medium feature 'modern' to a Heavy feature?</p><p> </p><p> Is the conflicting styles going to effect my match ratings? </p><p> </p><p> Basically I want to simulate something where my main event matches are slow paced hard hitting big man matches and my secondary title matches are for my modern fast-paced action.</p><p> </p><p> Should I leave Modern as a Medium feature to simulate that?</p>
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<p>Since user relationships were mentioned, has anyone seen any positive ones formed naturally or know if they do? I know some handling of incidents can lead to stuff like loyalty along with shoot interviews with released talent potentially praising the user but I'm talking in terms of relationships that spawn in the game normally.</p><p> </p><p>

I was thinking how unique that could be if your user character ended up in a dating relationship or in a friendship and the backstage environment minefield you'd have with people thinking it's special treatment (ala Triple H and Stephanie or Bischoff and Hogan respectively). I was hoping that the pep talks after big shows would lead to something like this since it mentions relationships but I'm guessing that positive ones only lead to morale changes and negative form relationships.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="JRev1313" data-cite="JRev1313" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Since user relationships were mentioned, has anyone seen any positive ones formed naturally or know if they do? I know some handling of incidents can lead to stuff like loyalty along with shoot interviews with released talent potentially praising the user but I'm talking in terms of relationships that spawn in the game normally.<p> </p><p> I was thinking how unique that could be if your user character ended up in a dating relationship or in a friendship and the backstage environment minefield you'd have with people thinking it's special treatment (ala Triple H and Stephanie or Bischoff and Hogan respectively). I was hoping that the pep talks after big shows would lead to something like this since it mentions relationships but I'm guessing that positive ones only lead to morale changes and negative form relationships.</p></div></blockquote><p> </p><p> Yep, I ended up with a loyalty relationship with Lance Storm. I'm not sure of the exact cause, but I believe it was motivational talks after a PPV. He always gave the "very happy" reaction. I also pushed him hard all year, giving him the World title and having him main event every PPV. He's also turned into a locker room leader.</p>
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<p>In my Clash of the Titan's 1994 save, I'm playing as WCW. I'm in November 1995, and I'm at International size. WWF has fallen to Cult as a result of some very poor booking decisions and tv-ratings. I beat them every week in the ratings. But I'm still the #2 company in the world, while WWF is #1... what's the deal? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Or to re-phrase: What factors in the rankings of the companies? Looking at the game world, I should be #1... Doesn't really matter, as I kick WWF's ass every single week, but I just want to know.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>In my Clash of the Titan's 1994 save, I'm playing as WCW. I'm in November 1995, and I'm at International size. WWF has fallen to Cult as a result of some very poor booking decisions and tv-ratings. I beat them every week in the ratings. But I'm still the #2 company in the world, while WWF is #1... what's the deal? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Or to re-phrase: What factors in the rankings of the companies? Looking at the game world, I should be #1... Doesn't really matter, as I kick WWF's ass every single week, but I just want to know.</p></div></blockquote><p> </p><p> The importance of the regions where you have popularity is the main factor. For example let's say you are 86 in the U.S., and 75 in Canada, Mexico, and the UK. However WWE at Cult size is 79 in the U.S. but also 79 in Canada, Mexico, UK, Europe, Japan, and Australia; they may be Cult size but they would still be more important than you.</p>
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<p>Ah, fair enough...</p><p>

I'm 84 across the US, while WWF is 70 across the land. </p><p>

Can't remember the other regions though, so that must be it. Thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SanX" data-cite="SanX" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does Multi-man tag team matches show Chemistry between two people?<p> </p><p> Also does chemistry factors into its ratings?</p></div></blockquote><p> </p><p> Chemistry is only for singles matches, so it has no factor on tag ratings.</p>
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So this is very upsetting to me. I recently grew to International size (much to my dismay because I knew I wouldn't be able to withstand that kind of pressure) but I've had my best show yet (A*) and the following show was a B+ that only grew my popularity in 3 regions. Still, I grew in popularity so, all is well right? NO. The next day (The show was on tuesday night, so going into Thursday) I fall to National and enter a shocked phase...which is baffling to me. How do I fall on my day off?! It also doubly sucks because I have a PPV this weekend that's totally worthless now. Can anyone explain this?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="hbkb9" data-cite="hbkb9" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So this is very upsetting to me. I recently grew to International size (much to my dismay because I knew I wouldn't be able to withstand that kind of pressure) but I've had my best show yet (A*) and the following show was a B+ that only grew my popularity in 3 regions. Still, I grew in popularity so, all is well right? NO. The next day (The show was on tuesday night, so going into Thursday) I fall to National and enter a shocked phase...which is baffling to me. How do I fall on my day off?! It also doubly sucks because I have a PPV this weekend that's totally worthless now. Can anyone explain this?</div></blockquote><p> </p><p> Might be the declining industry in one of the areas you were huge in.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vbase" data-cite="vbase" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any other way to have a worker gain popularity or at least not lose current popularity levels after losing at an event? I know I can protect them but that has a negative effect on my match ratings so I don't want to do that.</div></blockquote><p> </p><p> That's kind of the point though.</p><p> </p><p> Anyway if a worker is losing to someone much more over than them you can use the 'open match' note to make them seem equal to the more popular worker.</p><p> </p><p> If a worker is losing to someone less popular or of equal popularity to them and are not kept strong or protected of course they'll lose pop. </p><p> </p><p> That is what it means to put someone over.</p>
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<p>What happens if a regional company grows to Cult size in 2 parts of another region?</p><p> </p><p>

I have an A.I. run fed in one of my games that 47 pop in Southern England, and they are about 42 or so pop in Central Europe and Scandinavia. Will they not grow in size without getting 2 regions at home first?</p><p> </p><p>

btw this is the case because I made a tiny broadcaster that serves only southern england and parts of europe.</p>

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<p>Pop won't do anything... it's importance that decides a company's size. </p><p>

And no, they have to reach the stat in their home region... If the company is a regional-based one in the US, but in theory has Cult in Europe and Canada, they will NOT grow to Cult until they have reached it in the US.</p>

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