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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="justtxyank" data-cite="justtxyank" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is the cool down period when you drop from Global to International?</div></blockquote><p> </p><p> I think there isn't one. Only for Cult to National.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If a team is set as an Inactive Unit, will the bonuses of victories/penalties of defeats still be shared equally if they're put in a match together? Or does making them Inactive mean that the decisive partner will get the greater share of the spoils?<p> </p><p> Also, I know a company can be penalised for having lower production settings than their competitors. Is the opposite true? If I have one or more of my production settings higher than my competitors, would I get bonuses for my show as a result?</p></div></blockquote><p> </p><p> </p><p> 1 - No. Inactive means their team ended, broke up, or something to this effect. They can still tag, but the game won't recognize them as a team. I might be wrong though.</p><p> </p><p> 2 - No. AFAIK the only thing you get by having higher production values than your rivals is that you hurt their ratings and, if they match up yours but aren't as finnancialy strong, the extra spending is also a huge blow.</p>
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<p>Quick question that rather puzzles me:</p><p>

I've set my company max-size as Cult, and it says I've reached that size by reaching 47 importance in two regions across the US (which I know is the requirement)... But, if I remove the max-size thing, then it says that I've reached that size (Cult), by reaching 65 importance in eight regions across the US, and the next level (National) is 71 in eight regions, plus Cult in two other areas... </p><p> </p><p>

Now, is that because I've already reached National, but kept my size as Cult, and the game shows my size as National the second I remove the max-size limit, but keeps the size name as Cult until I advance one day?</p><p> </p><p>

Sorry if the question became a bit long and confusing...</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AleXtreme" data-cite="AleXtreme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You can do that and they most likely won't complain. However, from what I've heard, they won't be getting the more rapid pace of skill increases that being in actual development gives you.</div></blockquote><p> </p><p> Thanks. If it buys me a month or two to get my storylines situated it will be worth it. Tiffany Jade and Dusty Ducont seem to be 'ready' but can still improve - no matter what I send them to work on they complain a day later. Will call them up soon as soon as I get plans for them in order.</p>
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Am I the only one who gets annoyed when it's the aging veteran who gets the skill improvements instead of the rookie wrestler you put him in with for that purpose? <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Quick question that rather puzzles me:<p> I've set my company max-size as Cult, and it says I've reached that size by reaching 47 importance in two regions across the US (which I know is the requirement)... But, if I remove the max-size thing, then it says that I've reached that size (Cult), by reaching 65 importance in eight regions across the US, and the next level (National) is 71 in eight regions, plus Cult in two other areas... </p><p> </p><p> Now, is that because I've already reached National, but kept my size as Cult, and the game shows my size as National the second I remove the max-size limit, but keeps the size name as Cult until I advance one day?</p><p> </p><p> Sorry if the question became a bit long and confusing...</p></div></blockquote><p> </p><p> As soon as you advance a day everything on that screen will be properly updated.</p>
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<p>Brand Split Data Checks?</p><p> </p><p>

So I'm running SWF and I did brand split. I changed the brand focus to leave 1 as "Normal Focus" (aka Sports Entertainment) and 1 as "Modern Focus". When I ran my first show on the new brand, the notes said that the audience wanted more danger and intensity. I added danger and intensity to the next show but I added too much (the show was too intense for the audience).</p><p> </p><p>

I know that I can see intensity/danger combos for the company on the product screen but I haven't found that for brand. Is it there and I'm just overlooking it or do I have to spend another show to 2 adjusting the danger/intensity sliders?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sdaubs" data-cite="sdaubs" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I'm running SWF and I did brand split. I changed the brand focus to leave 1 as "Normal Focus" (aka Sports Entertainment) and 1 as "Modern Focus". When I ran my first show on the new brand, the notes said that the audience wanted more danger and intensity. I added danger and intensity to the next show but I added too much (the show was too intense for the audience).<p> </p><p> I know that I can see intensity/danger combos for the company on the product screen but I haven't found that for brand. Is it there and I'm just overlooking it or do I have to spend another show to 2 adjusting the danger/intensity sliders?</p></div></blockquote><p> May be just a shot in the dark, but try going to the product screen and choose one of the pre-made product definition, whatever you think matches "Modern Focus" best. That product's danger/intensity setting should be a pretty good guideline. Not sure if you can find anything more specific.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>May be just a shot in the dark, but try going to the product screen and choose one of the pre-made product definition, whatever you think matches "Modern Focus" best. That product's danger/intensity setting should be a pretty good guideline. Not sure if you can find anything more specific.</div></blockquote><p> </p><p> That's what I did when I added danger/intensity to the brand. I looked it up as its own product and increased the danger/intensity to that level which was too much for my audience. So it appears to be between a company that is "Modern Focus" and a brand that is "Modern Focus within a Sports Entertainment company". I'm going to have the next show use different combos of danger/intensity until I find the right one but I hoping that someone could just say "hey, dummy, look over here and there's your answer."</p>
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<p>Conversion table for stats?</p><p> </p><p>

Has anyone made a Universal Conversion Table for stats?</p><p> </p><p>

Here is why I ask - I am looking at the referees in my RW mod. One is a "C+", one is a "82" and one is rated "Very Good".</p><p> </p><p>

I can certainly deal with it for context, but does anyone know of a table that compares number grades, letter grades and grades that are "phrases"???</p>

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<p>For stats:</p><p> </p><p>

A* 95.1 (shows and stats - for an A* <span style="text-decoration:underline;">match</span> it must be 99+, I believe)</p><p>

A 89.1</p><p>

B+ 83.1</p><p>

B 77.1</p><p>

B- 71.1</p><p>

C+ 65.1</p><p>

C 59.1</p><p>

C- 53.1</p><p>

D+ 47.1</p><p>

D 41.1</p><p>

D- 35.1</p><p>

E+ 29.1</p><p>

E 23.1</p><p>

E- 17.1</p><p>

F+ 11.1</p><p>

F 5.1</p><p>

F- 0.0</p><p> </p><p>

I don't know how that translates to the phrases - I believe they overlap somewhat depending on how well the worker is scouted, so a Very Good worker may have 70 or 80 or 50 depending on how well you know them.</p><p> </p><p>

*</p><p> </p><p>

In my current game both 5SSW and BHOTWG are around 7 million in debt. I've not specifically noticed anything in the news about them, but I don't check every day, so how long do they have before they will be shut down?</p>

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I'm playing around with product settings in a 1987 ROH game, trying to milk sponsorship money for a perf>pop fed. Key features are Modern and Realism. Show ratings are strong for regional, and I'm happy with the direction I'm heading. However, that product is obviously not favorable in the US. Is there anything I can do to keep my product relatively in tact while also having decent sponsorship income? Mainstream changed the product too much for my liking.

 

Also, how do you use the technical masterclass match aim? I have guys like Owen Hart, Chris Benoit, Keiji Mutoh, Keiichi Yamada, etc., but no matter where I put it, it kills the crowd because it was poorly placed on the card.

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I'm playing around with product settings in a 1987 ROH game, trying to milk sponsorship money for a perf>pop fed. Key features are Modern and Realism. Show ratings are strong for regional, and I'm happy with the direction I'm heading. However, that product is obviously not favorable in the US. Is there anything I can do to keep my product relatively in tact while also having decent sponsorship income? Mainstream changed the product too much for my liking.

 

Also, how do you use the technical masterclass match aim? I have guys like Owen Hart, Chris Benoit, Keiji Mutoh, Keiichi Yamada, etc., but no matter where I put it, it kills the crowd because it was poorly placed on the card.

 

You don't want to use it for a big match. Use it after a big match in order calm the crowf, but make sure the performers are top notch, like high 60's or more, in technical skills.

 

I play a lot of performance feds, and don't usually have much difficulty making money. Great performers don't have to be popular/expensive performers, so a mainstream fed's journeyman could be your Brock Lesnar.

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<p>I thought that was like epic where great workers can score huge ratings. I didn't realize it was a cool down match. Thanks for that.</p><p> </p><p>

And yeah, I think I got scared off by "quite tough," but I just posted my first profit, so I'm doing fine. </p><p> </p><p>

Thanks! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kdcastles" data-cite="kdcastles" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there a way to turn the crowd management feature on mid-save? I'm new to TEW, and now I want to turn this feature on, but I like where I am in my save.</div></blockquote><p> </p><p> It's in User Preferences in Settings.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's in User Preferences in Settings.</div></blockquote><p> </p><p> Found it, thanks.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I noticed the PGHW Historical Japan title is older than the promotion itself. Was it's origin ever clarified?</div></blockquote><p> </p><p> The official line was that it was an indy title brought to the company by Nobuatsu Tatsuko/Mito Miwa who had been fighting over it a bit. The CV97 canon borrows from the awesome 70s CV mod where the title was originally part of a company called QUEST, with the title outliving the company after it's demise and the lineage being carried on through the indy scene and into PGHW as a way to add more legitimacy to a new company. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I noticed the PGHW Historical Japan title is older than the promotion itself. Was it's origin ever clarified?</div></blockquote><p> </p><p> Either a nod to the New/All Japan inheriting titles from other companies, or just an error. Given the name, I suspect the former.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I thought that was like epic where great workers can score huge ratings. I didn't realize it was a cool down match. Thanks for that.<p> </p><p> And yeah, I think I got scared off by "quite tough," but I just posted my first profit, so I'm doing fine. </p><p> </p><p> Thanks! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Yeah, I was expecting it to mean something like Hart v. Hennig. Fotunately, I had crowd management off when I was running a Pure fed, and using it all the time, haha. Now, if you use good workers for it, the dirt sheet will say that the match got a bonus for them being "well-suited" to it, so if you weren't using crowd management, you might be better off using it for big matches, but I don't know.</p>
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<p>Does the slots for Power Structure in promotions hire all three founders if they are filled? </p><p> </p><p>

Example; Invincible Pro Wrestling. Founders; Gil Thomas, Nemesis, and Brother Grimm</p><p> </p><p>

Say I wanted to create the same promotion under the same idea, but my founders were like Shane McMahon, Taz, and Master P (or some other rapper), it would hire all three, if they were available, correct?</p>

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