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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>As WWF and assuming you got broadcast deals everywhere, you can stick to doing shows on your best areas to increase grades. As long as they are being broadcasted somehow, the bigger the grades the better, as it will increase your pop in smaller areas, since it's being broadcasted.</div></blockquote><p> </p><p> Perfect, thank you. I’ll stick around the Tri-State area for a bit. </p><p> </p><p> Another question, is there a good time to use dirty tricks? Is the odds of it working random or should it only be used it certain scenarios?</p>
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Face/Heel Dynamic

 

Hey guys, thinking of doing a odd couple tag team a la Steve Blackman and Al Snow but have one of the guys as a face and one as a heel. The fed is reasonably new so it's too soon to turn either guy. Will the odd face/heel dynamic ruin any chance of the team being successful or is there any way to make this kind of team work better?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TNARUDOWN" data-cite="TNARUDOWN" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I just got a new computer how do I get my TEW2016 off of the other computer onto this one??</div></blockquote><p> </p><p> You can right click on your TEW shortcut, chose the destiny path and in front of what is already there and a space and then write -unlicense. click ok, open the game from the shortcut and a screen will come for you to unlicense the game. You can then install it and license it on another computer. If you have any doubts on how to do it, there are explanations about this given on tech support.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How big can a development territory grow?<p> I would think it can't grow to the same size as you, but how far "up" can it go?</p></div></blockquote><p> </p><p> Max size is cult</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Man The Great" data-cite="Man The Great" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey guys, thinking of doing a odd couple tag team a la Steve Blackman and Al Snow but have one of the guys as a face and one as a heel. The fed is reasonably new so it's too soon to turn either guy. Will the odd face/heel dynamic ruin any chance of the team being successful or is there any way to make this kind of team work better?</div></blockquote><p> </p><p> While you will get a penalty, it won't be very big, and it won't ruin things. If you really plan on them being a long-term team, building tag experience will far outweight the penalty in the long run.</p><p> </p><p> I have found the penalty for odd face/heel dynamic to be much smaller than the negative chemistry one.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="pantaloons" data-cite="pantaloons" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>While you will get a penalty, it won't be very big, and it won't ruin things. If you really plan on them being a long-term team, building tag experience will far outweight the penalty in the long run.<p> </p><p> I have found the penalty for odd face/heel dynamic to be much smaller than the negative chemistry one.</p></div></blockquote><p> </p><p> To add to this, unless your tag team is headlining, the slightly worse rating will have a negligible effect on your shows and events.</p>
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<p>I've got four questions:</p><p> </p><p>

1. I booked a match which got a rating of 97 and is part of a storyline which has got a 96 rating after the match, but was also in the high 90ies before the match. When I looked into the dark sheet it said "Segment rating was penalised due to the storyline's low heat". Why is that?</p><p> </p><p>

2. Is it making any difference to my finance to fine my wrestlers a lot after causing trouble?</p><p> </p><p>

3. Is there any penalty for having too many of the same gimmicks in one roster?</p><p> </p><p>

4. If the game gives me the message "Our fans like risky gimmicks like this" AND "Our fans wouldn't respond too well to such an one-dimensional gimmick like this". Do these messages revoke itself or is there any one of them which weighs stronger?</p>

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<p>Storyline question</p><p> </p><p>

So I am working on starting a storyline and wanted to see what the best way to add it to the game would be. Basically I want to have a main event heel challenge a lower midcatfer to win 10 matches in a certain timeframe if he does the main eventer will take him under his wings and help his career move along but if he fails he will have to lose his manager to him. I plan on taking it down to wire and for the lower midcarder to get the help he will have to beat the main eventer.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Max size is cult</div></blockquote><p> </p><p> Source? I don't think this is accurate.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Abgas" data-cite="Abgas" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I've got four questions:<p> </p><p> 1. I booked a match which got a rating of 97 and is part of a storyline which has got a 96 rating after the match, but was also in the high 90ies before the match. When I looked into the dark sheet it said "Segment rating was penalised due to the storyline's low heat". Why is that?</p><p> </p><p> 2. Is it making any difference to my finance to fine my wrestlers a lot after causing trouble?</p><p> </p><p> 3. Is there any penalty for having too many of the same gimmicks in one roster?</p><p> </p><p> 4. If the game gives me the message "Our fans like risky gimmicks like this" AND "Our fans wouldn't respond too well to such an one-dimensional gimmick like this". Do these messages revoke itself or is there any one of them which weighs stronger?</p></div></blockquote><p> </p><p> 1. When the result calculation got to the point where storyline heat is added into the equation, the match grade at that point was higher than the storyline heat, so it was a penalty for that reason.</p><p> </p><p> 2. As far as I know, no.</p><p> </p><p> 3. As long as the gimmick is generic, then you can have any as many of someone with that gimmick as you want. The game will tell you if someone has a non-generic gimmick.</p><p> </p><p> 4. The gimmick is going to have trouble scoring well since it's one dimensional. They don't cancel each other out, but since it's risky it may give it a small chance to be successful. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nebradska" data-cite="nebradska" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Source? I don't think this is accurate.</div></blockquote><p> </p><p> It is accurate. It was added in TEW2016 to simulate NXT's rise. If you really need proof, it's not that hard to do. Create a dev promotion. Change their popularity to make them cult and advance a day and boom-shacka-lacka you have a cult developmental territory.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It is accurate. It was added in TEW2016 to simulate NXT's rise. If you really need proof, it's not that hard to do. Create a dev promotion. Change their popularity to make them cult and advance a day and boom-shacka-lacka you have a cult developmental territory.</div></blockquote><p> </p><p> <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> No, I don't think that a development company being LIMITED to cult is accurate. My understanding is that there's no cap on their size unless set in the editor.</p>
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:rolleyes: No, I don't think that a development company being LIMITED to cult is accurate. My understanding is that there's no cap on their size unless set in the editor.

 

:rolleyes: Then your understanding is incorrect. The max size a developmental promotion is Cult. Regardless of how much popularity they gain, they can’t be higher than Cult.

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<p>Figureheads.</p><p> </p><p>

Jack Bruce is in time decline as I near the end of 2018. I'd like to insert Champagne Lover as figurehead. Is it better just to do it the sooner the better?</p><p> </p><p>

I'm still getting a 6% boost with Bruce but it used to be 11% I'm sure.</p>

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