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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>No, it probably just means that he has a low heel rating. But the turn can still go well.</div></blockquote><p> </p><p> Awesome. I've been planning on turning James Justice heel for a while and I was gonna be bummed if I couldn't.</p>
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<p>I’ve opened up a child company in Japan, would it make sense to form an alliance with all my child companies from around the world to give me access to region specific wrestlers? I want to introduce a women’s division to my 1999 WWF game soon and would love to include some of the Japanese females. </p><p> </p><p>

What would be the pros and cons of this?</p><p> </p><p>

EDIT: another quick question, should my child companies product be the same as my main companies product?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If I have a floating title, with 92 in prestige and I change it to a midcard title, will the prestige automatically drop to 71 (since midcard titles can have a higher prestige) after the next defense, regardless of match rating?</div></blockquote><p> </p><p> It'll go to 70 because that's the cap for midcard titles. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I’ve opened up a child company in Japan, would it make sense to form an alliance with all my child companies from around the world to give me access to region specific wrestlers? I want to introduce a women’s division to my 1999 WWF game soon and would love to include some of the Japanese females. <p> </p><p> What would be the pros and cons of this?</p><p> </p><p> EDIT: another quick question, should my child companies product be the same as my main companies product?</p></div></blockquote><p> </p><p> The only way the alliance would help you sign foreign workers is if your child promotion signed them. So in theory it could work, but there's no way to force your child company to hire specific workers if you're not signing said workers to dev deals.</p><p> </p><p> Child Company's product can be anything. I usually have a watered down version of my product so it's less physically intense and they're not beat up before joining the main roster.</p>
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<p>So I'm doing a 4 way tag elimination match. I want the champs to retain but the team they are feuding with to be the last out.</p><p> </p><p>

I put the keep strong note on both of the members of that team, makes sense to me.</p><p> </p><p>

They are promptly first out.</p><p> </p><p>

Is it me doing something wrong on out of my control?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It'll go to 70 because that's the cap for midcard titles.</div></blockquote><p> </p><p> Cap is 71. But thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Low level is 41:</p><p> <a href="https://puu.sh/zB5KC/434ddb2874.jpg" rel="external nofollow">https://puu.sh/zB5KC/434ddb2874.jpg</a></p><p> </p><p> Midcard is 71:</p><p> <a href="https://puu.sh/zB5RZ/2633205035.jpg" rel="external nofollow">https://puu.sh/zB5RZ/2633205035.jpg</a></p><p> </p><p> Both are from different saves that I'm playing <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Cap is 71. But thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"><p> </p><p> Low level is 41:</p><p> <a href="https://puu.sh/zB5KC/434ddb2874.jpg" rel="external nofollow">https://puu.sh/zB5KC/434ddb2874.jpg</a></p><p> </p><p> Midcard is 71:</p><p> <a href="https://puu.sh/zB5RZ/2633205035.jpg" rel="external nofollow">https://puu.sh/zB5RZ/2633205035.jpg</a></p><p> </p><p> Both are from different saves that I'm playing <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p></div></blockquote><p> </p><p> It's temporary and will go back down to 40 and 70 respectively as those are the caps.</p><p> </p><p> <img alt="3VCAgQq.jpg" data-src="https://i.imgur.com/3VCAgQq.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> <img alt="du25q1F.jpg" data-src="https://i.imgur.com/du25q1F.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<p>How can 70 be a cap, when it can go over?</p><p> </p><p>

This is my WCW US title prestige lineage... It was 71 for 10 months, before I changed it to "floating". </p><p>

How is 10 months considered "temporary"? :/ </p><p> </p><p>

<a href="https://puu.sh/zBbFN/f3da3c233c.jpg" rel="external nofollow">https://puu.sh/zBbFN/f3da3c233c.jpg</a></p><p> </p><p>

PS: Not trying to start a fight or something like that, I'm just really curious</p>

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It's out of your control, I believe - elimination order only comes up in battle royals.

 

if it helps, just imagine that the other 6 ganged up on them and it needed a big pile-on pin to eliminate them from the match.

 

Thanks, I'll do that. :D

 

I'd like to see elimination order and number of falls in an iron man/2 out of 3 falls match put within our control in a future game. (No idea how much effort is involved in doing that of course, so very easy for me to say that.)

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<p>What match types should not be done in front of an audience who's at an emotional high?</p><p> </p><p>

Another way of asking... What matches should ONLY be used following "Calm The Crowd"? I am trying to make a list for personal reference, and so far I've got Technical Masterclass and I suspect Epic but am not sure. Any others?</p>

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1) What do Developmental Trainers actually do and what stats do they need to do it?

2) Do some wrestlers just have stats so bad that they'll never be good no matter how high their potential roll is?

3) Do mentors personalities rub off on their protegees? Because I had Johnny The Bull become a negative locker room influence after Hogan became his mentor.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Alucidus" data-cite="Alucidus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1) What do Developmental Trainers actually do and what stats do they need to do it?<p> 2) Do some wrestlers just have stats so bad that they'll never be good no matter how high their potential roll is?</p><p> 3) Do mentors personalities rub off on their protegees? Because I had Johnny The Bull become a negative locker room influence after Hogan became his mentor.</p></div></blockquote><p> </p><p> 1. In the help file, it says "Developmental Trainers are exactly like Development contracts except the worker is being specifically hired to train others." I read this as meaning that the "trainer" can help guys beneath their own skills rise to their level of skills. I would also like clarification on how this actually works. Is it automatic over time, does it involve segments? Inquiring minds...</p><p> </p><p> 2. Yes. It's a thing. Not everyone is going to get psychology + basics to 75, even if they have excellent potential. There's your roll for your potential, yes, but then there's a second cap set by your Destiny Roll. So, you might have a guy with excellent potential with no cap in Top Row Skills like brawling, but is capped at 60 Psychology from destiny roll. In this case, the wrestler will slowly downgrade to their new lower ceiling. Potential isn't everything, but it's a lot. You can get a clue about whether or not someone's got a good destiny roll using comments from the "Creative Meeting" screen, and sometimes the "Internet" screen will have someone give an interview revealing something about their destiny roll (they're nervous about big matches = bad main eventer, for example).</p><p> </p><p> 3. It can happen, I've seen mentors influence personality traits. Now, are you sure he developed this trait? How do you know that he didn't already have this trait hidden by FOW then you discovered it? If it starts with one personality type but changes to the opposite, you have an influenced change. But if it doesn't say anything and suddenly he's egotistical and selfish, well he might have always been but FOW hid it from you.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1. In the help file, it says "Developmental Trainers are exactly like Development contracts except the worker is being specifically hired to train others." I read this as meaning that the "trainer" can help guys beneath their own skills rise to their level of skills. I would also like clarification on how this actually works. Is it automatic over time, does it involve segments? Inquiring minds...<p> </p><p> 2. Yes. It's a thing. Not everyone is going to get psychology + basics to 75, even if they have excellent potential. There's your roll for your potential, yes, but then there's a second cap set by your Destiny Roll. So, you might have a guy with excellent potential with no cap in Top Row Skills like brawling, but is capped at 60 Psychology from destiny roll. In this case, the wrestler will slowly downgrade to their new lower ceiling. Potential isn't everything, but it's a lot. You can get a clue about whether or not someone's got a good destiny roll using comments from the "Creative Meeting" screen, and sometimes the "Internet" screen will have someone give an interview revealing something about their destiny roll (they're nervous about big matches = bad main eventer, for example).</p><p> </p><p> 3. It can happen, I've seen mentors influence personality traits. Now, are you sure he developed this trait? How do you know that he didn't already have this trait hidden by FOW then you discovered it? If it starts with one personality type but changes to the opposite, you have an influenced change. But if it doesn't say anything and suddenly he's egotistical and selfish, well he might have always been but FOW hid it from you.</p></div></blockquote><p> </p><p> 2) Really all I was looking for was to see if say, I started with The Great Khali and restarted the game 100 times, would he ever have 'fantastic' potential according to the Creative Meeting screen. So I decided to do a little experiment. In my 2000 game I started a new fed in the editor, moved in 10 prospects with terrible base stats and checked their reports. Then edited all of their potential to 'excellent' and tried again. The first time around I, much to my surprise, had one worker's report come in as 'excellent'. The second time I had 2 workers with a 'fantastic' report. </p><p> </p><p> I did this to see if there were ever even any actual point to signing the Great Khalis of the world in hope that they could turn into something amazing. Because I love signing too many people to my development territories.</p><p> </p><p> 3)I don't run fog of war. I checked Johnny the Bull's current personality in the editor against his baseline. It was much worse. Now I gotta dump Johnny out of the airlock and hope Hogan doesn't decide to mentor any young talent I actually like.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1. In the help file, it says "Developmental Trainers are exactly like Development contracts except the worker is being specifically hired to train others." I read this as meaning that the "trainer" can help guys beneath their own skills rise to their level of skills. I would also like clarification on how this actually works. Is it automatic over time, does it involve segments? Inquiring minds...</div></blockquote><p> </p><p> Development trainers work shows against your trainees but, more importantly, work with them the rest of the week/month as well - they put in time training them so that they're constantly improving. Small gains, typically, but they add up.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Alucidus" data-cite="Alucidus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>2) <p> I did this to see if there were ever even any actual point to signing the Great Khalis of the world in hope that they could turn into something amazing. Because I love signing too many people to my development territories.</p></div></blockquote><p> </p><p> Khali and his ilk will probably never improve to be in-ring stars, but typically I've found that from low bases most workers can improve significantly. It's easier to go from 10-30 than 50-70 in skills, in my experience. I've often gone through and snapped up the unemployed + unemployable to turn them into something half way to half decent, as then they have a better chance of getting regular work, which is the <em>real</em> way of improving.</p><p> </p><p> Development will fill out the initial gaps, but it takes regular full-time employment in a senior company to really push <em>most</em> workers to their limits.</p>
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Which is wonderful, as Ricky Steamboat has taken Marcus Bagwell under his wing in my game :D

 

*

 

How big an impact does the state of the business have on a company's popularity gains? I've just noticed that the business has hit 0 in my game, and I'm wondering how much of an impact that's had on my company's (lack of) growth.

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A lot.

I was running a 0/0/0 company and once the Wrestling Industry had dropped to single digits and suddenly it's taking me 4-5 shows to gain a full point of pop, despite putting on shows a full 30 points higher than my current popularity.

 

Once the Industry had rallied to even 35 I was gaining a point ever other show or so.

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Quick question about the 2005 CVerse data... I'm reading an old thread about TCW in TEW 2005, and they have Brent Hill and Human Arsenal as members of TCW as Wrestling Machines 1 & 2, but in my 2005 data, they're both unemployed. Is this just an oversight and I should add them to the roster to be canonically correct? Or does this data start on a different date (December 2005) than the default data from TEW 2005?

 

Also, if I add them to the roster, anyone know what experience I should give them, what disposition they are, and if they had a tag finisher?

 

Any insight appreciated.

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