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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Go to options and select import data.</div></blockquote><p> </p><p> Thanks, I didn't realize it was that cut and dry. Now if only I knew what the new additions were... I have no idea what I imported, only what it couldn't import lol.</p>
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<p>Firstly, thanks everyone for the storyline discussions. I have 3 brands and about 15 storylines (3 * world titles, 3 * tag titles, 3* mid-card title, and a handful of lower card and long running feuds). I wasn't sure if I was just making my game more difficult if I just added more focused story lines or if I should group together my leftover wrestlers.</p><p> </p><p>

Now on to why I wrote this: 1 of those wrestlers is scheduled to win the world title in a couple of months (in game time) and he just had a report/news article about how he's thinking of getting into MMA. Is there any way to convince him that the world title I'm about to give him is better?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheRyanLee" data-cite="TheRyanLee" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks, I didn't realize it was that cut and dry. Now if only I knew what the new additions were... I have no idea what I imported, only what it couldn't import lol.</div></blockquote><p> </p><p> If it can't import, then it's because it's already in the data you're using. </p><p> </p><p> And if you imported from a real life DB a few months later than yours, I'm guessing it's mainly new workers.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If it can't import, then it's because it's already in the data you're using. <p> </p><p> And if you imported from a real life DB a few months later than yours, I'm guessing it's mainly new workers.</p></div></blockquote><p> </p><p> Thanks for your help. I just wish I knew who the new workers were lol.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I was thinking: If a worker has contracts with 2 or more companies, and I'm his second choice, and I have a show on the same night as his first choice employer, is there still a chance that I can use him or has that boat sailed? I mean, if he's not booked on their show, can I then use him?</div></blockquote><p> </p><p> No, there's zero chance he'll be available to you. I think Adam explained some time ago that AI shows are always simulated after the player has run their show. So there's no way for the game to know whether that shared worker is booked on the other show before you run yours.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sdaubs" data-cite="sdaubs" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1 of those wrestlers is scheduled to win the world title in a couple of months (in game time) and he just had a report/news article about how he's thinking of getting into MMA. Is there any way to convince him that the world title I'm about to give him is better?</div></blockquote><p> I'm pretty sure there's not, so you should possibly change plans.</p>
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<p>That sucks, but thanks for the response <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Quick addition to the question:</p><p>

If the #1 company's show is a B-show, and mine is an A-show, will the worker still prefer them over mine?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there anyway to find out the finish or the road agent notes for a particular match that the player booked?</div></blockquote><p> </p><p> IIRC no because it'd be a lot of extra data for the game to store.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>IIRC no because it'd be a lot of extra data for the game to store.</div></blockquote><p> </p><p> That's a shame. I mean, the game already tells you when it was a DQ or a count-out finish so why can it not when it was a tainted finish or a quick roll-up?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="timthemusicman" data-cite="timthemusicman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I keep having an issue where I set a gimmick, and then after the show, it says i need to set the gimmick agiin so i do but then i get penalized for changing too soon, and it goes away again!</div></blockquote><p> </p><p> Post that in the Technical Support forum</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is the highest rated match two wrestlers with 0 popularity can POSSIBLY have in the game?</div></blockquote><p> </p><p> In theory they could have 100 in every stat plus legendary gimmicks + much more on performance product. You could also factor in potential motivation bonuses (likes openers, etc)</p><p> </p><p> I wouldn’t be shocked if it got into the 50s but it’d take some testing</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>In theory they could have 100 in every stat plus legendary gimmicks + much more on performance product. You could also factor in potential motivation bonuses (likes openers, etc)<p> </p><p> I wouldn’t be shocked if it got into the 50s but it’d take some testing</p></div></blockquote><p> </p><p> It wasn't perfect but I tried with legendary gimmicks, 100 in every stat, extremely happy morale, once in a lifetime + slow build + call in ring, much more on performance and it got a 62. One of the guys got penalized for declining physical ability & the announcers got penalized for very low experience tho e_e Too lazy to test some more but there ya go.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is the highest rated match two wrestlers with 0 popularity can POSSIBLY have in the game?</div></blockquote><p> In theory, if both their in-ring skills are 100 and you're running a much more performance over popularity product, the maximum match rating is probably around 70.</p><p> I tested it once the other way around: a guy with 100 popularity and 0 skills in everything with a much more popularity over performance product and his individual rating got a 70.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skywalker1976" data-cite="Skywalker1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Can you close your own development league? I am having absolutely no fun, as all wrestlers I send there complain. So how can I get rid of it or can I delete it in the editor?</div></blockquote><p> You can't close it, but you can end the relationship on the relationship screen.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheRyanLee" data-cite="TheRyanLee" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there a way to turn a bad figurehead into a good one? Have I really waited 12 long months just to find out I have a failed figurehead? There's gotta be a way to rectify this without having to wait another 12 months for a new figurehead.</div></blockquote><p> Depends on what his shortcomings are. If he's not over enough, push him harder. If he lacks star quality, make him increase in size and hope his star quality increases, too. If he lacks charisma, give him a lot of promo time and hope he still improves.</p><p> Make sure he's a babyface and he actually has good babyface performance. Keep his momentum up and make sure his gimmick rating is at least average.</p><p> Some of my advice is pretty obvious, I'm just listing what makes figurehead. This is also covered in the in-game FAQ in the figurehead section.</p>
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<p>2 small questions</p><p> </p><p>

So hello tew forum <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

i have this small question on guys being irritated after being left of a show</p><p> </p><p>

would a guaranteed downside prevent this issue? I have this one terrible in ring wrestler who i keep for his good backstage vibes, but don't want to actually book him. I don't mind paying the salary though.</p><p> </p><p>

and another question i have is:</p><p> </p><p>

is there a difference between a TV show and a weekly Broadcasted event?</p><p> </p><p>

thank you <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Depends on what his shortcomings are. If he's not over enough, push him harder. If he lacks star quality, make him increase in size and hope his star quality increases, too. If he lacks charisma, give him a lot of promo time and hope he still improves.</p><p> Make sure he's a babyface and he actually has good babyface performance. Keep his momentum up and make sure his gimmick rating is at least average.</p><p> Some of my advice is pretty obvious, I'm just listing what makes figurehead. This is also covered in the in-game FAQ in the figurehead section.</p></div></blockquote><p> </p><p> Thanks! I have Ronda Rousey as my figurehead. She has great star quality, popularity, and good babyface performance + gimmick. She just needs to get better with her promos. That is the issue!</p>
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Also, I've been having an issue where the AI in my 1970 mod does a mass firing and then rehiring, seemingly on a monthly basis. It is typically Japan based companies. Is there something in the settings that is making this happen? How can I edit this? (I have no problems using the in game editor.) Thanks.
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