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CornellVerse 2010 [Hype/Release]


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jgriff3029" data-cite="jgriff3029" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Thank you for taking this on. 2010 was one of my favorite Cverse years. I did notice you have Brett and Bart in twice as the Biggz and Biggins.</div></blockquote><p> </p><p> Thanks for the input. Can you tell me where you see them as Biggins? The only thing I can see is that Bart has an alter ego as "Bart Biggins" and their pictures are named Biggins since that is from the 2016 default.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jgriff3029" data-cite="jgriff3029" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>In the worker database their is a work Brett Biggz and Brett Biggins. It is the same with Bart. I caught it when playing as SWF and looking at the free agents and seeing them on my roster as well as a free agent.</div></blockquote><p> </p><p> Do you see this in the actual Workers database or just in your save game? I can't find it anywhere. What is the total number in the Workers database? It should be 2363 (The same as the 2016 Default).</p>
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Wow. I feel dumb now. When I started the game i imported my custom user character and must have accidentally imported everyone, and with different names (Biggz/Biggins) they would have imported. Sorry about the confussion. The mod looks great and I can't wait to get into it.<img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />:D
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jgriff3029" data-cite="jgriff3029" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Wow. I feel dumb now. When I started the game i imported my custom user character and must have accidentally imported everyone, and with different names (Biggz/Biggins) they would have imported. Sorry about the confussion. The mod looks great and I can't wait to get into it.<img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />:D</div></blockquote><p> </p><p> No problem. I'm glad you found what was wrong.</p>
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Finally got round to downloading this pyroman. Not got too deep into a save just yet but I'm really impressed by the attention to detail - small things like having Doctor O'Haire and Frantic Ali under the ring names they were mentioned under is a neat thing to see that shows you've definitely put the work in!

 


Looking forward to getting deep into this. KUGTW.

 


One thing I'd maybe suggest is linking up alter-egos for the workers who underwent significant look/gimmick changes i.e. Johnny Warburton ---> Monty Trescarde. Set them up as 0% usage so it's purely for the player's benefit.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MHero" data-cite="MHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Finally got round to downloading this pyroman. Not got too deep into a save just yet but I'm really impressed by the attention to detail - small things like having Doctor O'Haire and Frantic Ali under the ring names they were mentioned under is a neat thing to see that shows you've definitely put the work in!<p> </p><p> Looking forward to getting deep into this. KUGTW.</p><p> </p><p> One thing I'd maybe suggest is linking up alter-egos for the workers who underwent significant look/gimmick changes i.e. Johnny Warburton ---> Monty Trescarde. Set them up as 0% usage so it's purely for the player's benefit.</p></div></blockquote><p> </p><p> Thank you. That is a great idea. I will include it with the first update.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="pyroman" data-cite="pyroman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Thank you. That is a great idea. I will include it with the first update.</div></blockquote><p> </p><p> If it helps any, I can go and get a list of people that would benefit from that. Makes it easier on yourself.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MHero" data-cite="MHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>If it helps any, I can go and get a list of people that would benefit from that. Makes it easier on yourself.</div></blockquote><p> </p><p> Thanks for the offer but I already have a list of all workers who have different names than the 2016 default. If fact, I meant to include it in the first release but will include it with the first update.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Gonna give this a go after my next set of work shifts.<p> </p><p> Does this have the workers that were added in TEW2013 and 16?</p></div></blockquote><p> </p><p> Yes. All workers have been added, Although they may not all have the same names. As I mentioned earlier, I will be releasing a cross reference for all the workers with different names than the 2016 Default.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="pyroman" data-cite="pyroman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Yes. All workers have been added, Although they may not all have the same names. As I mentioned earlier, I will be releasing a cross reference for all the workers with different names than the 2016 Default.</div></blockquote><p> </p><p> Awesome! Can't wait to get back home and give it a go.</p>
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  • 3 months later...
  • 11 months later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="supermexdiego" data-cite="supermexdiego" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>So was this ever updated? This was my favorite TEW game and like what you've done with it.</div></blockquote><p> </p><p> Why does it need to be updated? Updated for what?</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Hope I'm not thinking about another mod, but I would also suggest raising Nicky Champion's star quality to TEW 16 levels, because they're quite low in 10.<p> </p></div></blockquote><p> </p><p> The game starts on January 1st 2010 so shouldn't Nicky Champion's star quality be the same rating as in TEW 2010 on January 1st 2010?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="supermexdiego" data-cite="supermexdiego" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>DatIsrealiGuy and Azul....<p> </p><p> If you read 6 messages up, you see where he mentions doing one. Creating a list of sorts to go with it too. That's what I was asking HIM, not anyone else from the peanut gallery. I didn't say he NEEDED to do one. Simply asked if he did.</p></div></blockquote><p> </p><p> Hi</p><p> </p><p> Your friendly neighbourhood ModHero here.</p><p> </p><p> The thread hadn't had an update in a year so it's likely that pyroman unfortunately stopped work on it or hit a major roadblock. It happens.</p><p> </p><p> Please stop referring to other posts as the "peanut gallery", we're not a Shakespearean show. </p><p> </p><p> pyroman hasn't responded to the messages and a quick glance at his profile shows the pyroman account hasn't been active since June.</p><p> </p><p> I don't think you're getting a response on this supermex, please watch your tone in future when posting.</p><p> </p><p> Any more sniping and I'm locking the thread.</p><p> </p><p> ModHero, out.</p>
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  • 1 year later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="whatwuzthat69" data-cite="whatwuzthat69" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Link isnt working anymore. Just a heads up</div></blockquote><p> </p><p> Works just fine for me</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41283" data-ipsquote-contentclass="forums_Topic"><div>Works just fine for me</div></blockquote><p> </p><p> I got mixed up in my threads. This comment was meant for the 2005 post but I got my windows confused lol</p>
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