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Real World Chronicles Continued [Modern Day Real World Mod]


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mjmiller2010" data-cite="mjmiller2010" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>Check the first post on the first page</div></blockquote><p> </p><p> Yeah, I know that, I meant if there’s a beta release or something beforehand.</p><p> Should’ve been clearer, my apologies</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DatIsraeliGuy" data-cite="DatIsraeliGuy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>Yeah, I know that, I meant if there’s a beta release or something beforehand.<p> Should’ve been clearer, my apologies</p></div></blockquote><p> </p><p> Hmm, I wasn't planning on it, but I MAY do a closed beta as we get closer to release.</p><p> </p><p> And yeah, as far as actual release</p><p> </p><p> <img alt="tumblr_o5yk7qYgmO1qgy1evo5_r2_400.gif" data-src="https://78.media.tumblr.com/a5bad6b8866f3e37d1320fa7b6227c22/tumblr_o5yk7qYgmO1qgy1evo5_r2_400.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Also, in the worst kept secret in this thread, I'd like to announce that <strong>Tokyo Joshi Pro will be in for the November release</strong> (with more to be announced at a later date). Enjoy Maki Itoh in her home environment!</p><p> </p><p> <img alt="9IkG4UA.jpg" data-src="https://i.imgur.com/9IkG4UA.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p></div></blockquote><p> </p><p> <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />:D:D:D:D</p>
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<p>So, something I've wanted to do in the lead up to the release is "crowd source" some skill ratings from all of you. If interested, you can fill out the form below and I will take the worker into account in the skill listed when rescaling the ratings for release.</p><p> </p><p>

Before you begin, if you want a more in-depth explanation of each stat, you should check out Derek_B's excellent mod making guide from 2013 <a href="http://www.greydogsoftware.com/forum/showpost.php?p=1900946&postcount=4" rel="external nofollow">HERE</a></p><p> </p><p>

The most important thing to note is that the skills should be reflective of how much each skill makes an audience <strong>CARE</strong> about what they are doing, not necessarily a willingness to do so. An example would be the Hardcore stat. Your standard CZW/BJW wrestler is more than willing to do hardcore/deathmatch matches (reflected in their personality in the liberal category) but shouldn't be at the level of a peak Mick Foley or Atsushi Onita in terms of making people CARE about what they are doing (FMW sold out 30,000+ seat stadiums for a reason).</p><p> </p><p>

I've added a quick summary of each stat below (some descriptions stolen liberally from Derek's guide), as well as a few "archetypes" of practitioners of each form. I've deliberately left out active workers in the archetype section (for the most part) as to not influence who you pick.</p><p> </p><p>

Feel free to fill out as many categories as you like (and add more than 5 if you want as well).</p><p> </p><p>

<strong>--- GIF EXAMPLES ---</strong></p><p>

For you visual learners out there</p><p> </p><p>

Brawling:</p><p>

<img alt="fafe8ccc3f1c473f711ced442aa84830e2c1d34a_hq.gif" data-src="https://pa1.narvii.com/5756/fafe8ccc3f1c473f711ced442aa84830e2c1d34a_hq.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Puroresu:</p><p>

<img alt="1.gif?w=736" data-src="https://spaceflyingtigerblog.files.wordpress.com/2016/06/1.gif?w=736" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Hardcore:</p><p>

<img alt="tumblr_nm7esazGJR1qcztrfo2_400.gif" data-src="https://78.media.tumblr.com/788f051aa96efcc39e9406354cd627cd/tumblr_nm7esazGJR1qcztrfo2_400.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Chain Wrestling:</p><p>

<img alt="UeBMoq.gif" data-src="https://i.makeagif.com/media/6-23-2015/UeBMoq.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Mat Wrestling:</p><p>

<span>http://i.imgur.com/reRzLXg.gif</span></p><p> </p><p>

Submissions:</p><p>

<img alt="tenor.gif?itemid=11307554" data-src="https://media1.tenor.com/images/17db6a35a9cc4dde4e096484af7e2c22/tenor.gif?itemid=11307554" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Aerial:</p><p>

<img alt="4eda7c5f94f93e5c69da90efd933e747a8986828d9c95ca214f8cc9480781a2d.gif" data-src="https://uploads.disquscdn.com/images/4eda7c5f94f93e5c69da90efd933e747a8986828d9c95ca214f8cc9480781a2d.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Flashiness:</p><p>

<img alt="giphy.gif" data-src="https://media.giphy.com/media/IIIj4dUexRR4c/giphy.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Selling:</p><p>

<span>http://2.bp.blogspot.com/-YWjOJ83TmUo/VeETd0FP__I/AAAAAAAAi_k/VlDsyOR03rA/s1600/Selling%2Bthe%2BKick%2Bon%2Bthe%2BLeg.gif</span></p><p> </p><p> </p><p>

<strong>--- RATINGS FORM ---</strong></p><p> </p><p>

<strong>Brawling:</strong></p><p>

<em>Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</em></p><p><em>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Puroresu:</strong></p><p>

<em>Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</em></p><p><em>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Hardcore:</strong></p><p>

<em>The fine art of weapons based matches. Onita-era FMW/ECW style.</em></p><p><em>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Chain Wrestling:</strong></p><p>

<em>This is all about chaining moves together in sequence so there is no down time.</em></p><p><em>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Mat Wrestling:</strong></p><p>

<em>Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</em></p><p><em>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Submissions:</strong></p><p>

<em>The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</em></p><p><em>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Aerial:</strong></p><p>

<em>This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</em></p><p><em>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Flashiness:</strong></p><p>

<em>"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</em></p><p><em>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p><p> </p><p>

<strong>Selling:</strong></p><p>

<em>Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</em></p><p><em>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</em></p><p>

1) </p><p>

2) </p><p>

3)</p><p>

4)</p><p>

5)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DatIsraeliGuy" data-cite="DatIsraeliGuy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>i feel like i missed something, are we supposed to fill this out with who we think are the top 5 in the world rn?</div></blockquote><p> </p><p> If you like, yes</p>
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<p>Not sure if the NWA National title is in the data, but the NWA announced today that it’s returning at the 70th anniversary show October 21st when a new champion will be crowned.</p><p> </p><p>

Global Force and NWA are apparently partnered up now.</p>

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<p>Example submission from me. I'm sure I've forgot people, so don't slay me.</p><p> </p><p>

Again, I'm looking for your opinions, so don't take this as "these will be the top 5 in each stat". I'm more using this as a gauge on who to look at for ratings.</p><p> </p><p>

[southside braces himself for incoming hate]</p><p> </p><p>

--- RATINGS FORM ---</p><p> </p><p>

Brawling:</p><p>

Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</p><p>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</p><p>

1) Samoa Joe</p><p>

2) Tomohiro Ishii</p><p>

3) Kevin Owens</p><p>

4) Shuji Ishikawa</p><p>

5) Sheamus </p><p> </p><p>

Puroresu:</p><p>

Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</p><p>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</p><p>

1) Katusuyori Shibata</p><p>

2) Tomohiro Ishii</p><p>

3) Naomichi Marafuji</p><p>

4) Kazuchika Okada</p><p>

5) Shinsuke Nakamura</p><p> </p><p>

Hardcore:</p><p>

The fine art of weapons based matches. Onita-era FMW/ECW style.</p><p>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </p><p>

1) Jun Kasai</p><p>

2) Jaki Numazawa</p><p>

3) Matt Tremont</p><p>

4) Masato Tanaka</p><p>

5) Masashi Takeda</p><p> </p><p>

Chain Wrestling:</p><p>

This is all about chaining moves together in sequence so there is no down time.</p><p>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</p><p>

1) Meiko Satomura</p><p>

2) Zack Sabre Jr</p><p>

3) Hideki Suzuki</p><p>

4) Dragon Lee II</p><p>

5) Naomichi Marafuji</p><p> </p><p>

Mat Wrestling:</p><p>

Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</p><p>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</p><p>

1) Zack Sabre Jr</p><p>

2) Hideki Suzuki</p><p>

3) Minoru Suzuki</p><p>

4) Daniel Bryan</p><p>

5) Chihiro Hashimoto</p><p> </p><p>

Submissions:</p><p>

The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</p><p>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</p><p>

1) Minoru Suzuki</p><p>

2) Zack Sabre Jr.</p><p>

3) Daniel Bryan</p><p>

4) Hideki Suzuki</p><p>

5) Kyle O'Reilly</p><p> </p><p>

Aerial:</p><p>

This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</p><p>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</p><p>

1) Kota Ibushi</p><p>

2) Ricochet</p><p>

3) Will Ospreay</p><p>

4) Neville</p><p>

5) Io Shirai</p><p> </p><p>

Flashiness:</p><p>

"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</p><p>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</p><p>

1) Will Ospreay</p><p>

2) Ricochet</p><p>

3) Kota Ibushi</p><p>

4) Caristico</p><p>

5) Flamita</p><p> </p><p>

Selling:</p><p>

Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</p><p>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</p><p>

1) AJ Styles</p><p>

2) Kento Miyahara</p><p>

3) Kenny Omega</p><p>

4) Johnny Gargano</p><p>

5) Sami Zayn</p>

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<p>Brawling:</p><p>

Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</p><p>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</p><p>

1) Kevin Owens</p><p>

2) Roman Reigns</p><p>

3) Samoa Joe</p><p>

4) Tomohiro Ishii (i guess)</p><p>

5) Kassius Ohno</p><p> </p><p>

Puroresu:</p><p>

Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</p><p>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</p><p>

1) Katsuyori Shibata</p><p>

2) Tomohiro Ishii</p><p>

3) WALTER</p><p>

4) Shuji Ishikawa</p><p>

5) Joe Doering</p><p> </p><p>

Hardcore:</p><p>

The fine art of weapons based matches. Onita-era FMW/ECW style.</p><p>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </p><p>

1) Masashi Takeda</p><p>

2) Isami Kodaka</p><p>

3) Joey Janela </p><p>

4) Ciclope</p><p>

5) Every BJW or Freedoms worker</p><p> </p><p>

Chain Wrestling:</p><p>

This is all about chaining moves together in sequence so there is no down time.</p><p>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</p><p>

1) Zack Sabre Jr</p><p>

2) Jon Gresham</p><p>

3) Shotaro Ashino</p><p>

4) Minoru Suzuki</p><p>

5) Timothy Thatcher</p><p> </p><p>

Mat Wrestling:</p><p>

Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</p><p>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</p><p>

1) Zack Sabre Jr</p><p>

2) Hideki Suzuki</p><p>

3) Shotaro Ashino</p><p>

4) Timothy Thatcher</p><p>

5) Jon Gresham</p><p> </p><p>

Submissions:</p><p>

The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</p><p>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</p><p>

1) ZACK SABRE JR</p><p>

2) Minoru Suzuki </p><p>

3) Hideki Suzuki</p><p>

4) Timothy Thatcher</p><p>

5) Drew Gulak</p><p> </p><p>

Aerial:</p><p>

This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</p><p>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</p><p>

1) Will Ospreay</p><p>

2) Ricochet</p><p>

3) Arkangel Divino</p><p>

4) Nick Jackson</p><p>

5) Bandido</p><p> </p><p>

Flashiness:</p><p>

"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</p><p>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</p><p>

1) Kota Ibushi</p><p>

2) Nick Jackson & Matt Jackson</p><p>

3) Will Ospreay</p><p>

4) Ricochet </p><p>

5) Bandido</p><p> </p><p>

Selling:</p><p>

Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</p><p>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</p><p>

1) Kenny Omega</p><p>

2) Kazuchika Okada</p><p>

3) Kento Miyahara</p><p>

4) Johnny Gargano</p><p>

5) Matt Jackson (this year he has honestly proved to be one of the best sellers in the business)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Larrikn" data-cite="Larrikn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div><p> 3) Shotaro Ashino</p><p> </p></div></blockquote><p> </p><p> See. I told you I would forget someone</p>
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<p>Remember the NWA title chatter a page back.</p><p> </p><p>

Well the they have just announced that the National title will be making a comeback at the 70th anniversary show.</p><p>

 

</p><div class="ipsEmbeddedOther">

<iframe data-embedid="f48a943cc790237c733a647293369e40" allowfullscreen="" data-embed-src="<___base_url___>/index.php?app=core&module=system&controller=embed&url=https://twitter.com/nwa/status/1032689331478118401"></iframe>

</div>

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<p>Brawling:</p><p>

Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</p><p>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</p><p>

1) Samoa Joe</p><p>

2) Kevin Owens</p><p>

3) Tomohiro Ishii</p><p>

4) PCO</p><p>

5) Buddy Murphy</p><p> </p><p>

Puroresu:</p><p>

Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</p><p>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</p><p>

1) Tomohiro Ishii</p><p>

2) Katsuori Shibata</p><p>

3) Kazuchika Okada</p><p>

4) KENTA</p><p>

5) Josh Alexander</p><p> </p><p>

Hardcore:</p><p>

The fine art of weapons based matches. Onita-era FMW/ECW style.</p><p>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </p><p>

1) Jun Kasai</p><p>

2) Matt Tremont</p><p>

3) Nick Gage</p><p>

4) Joey Janela</p><p>

5) Mance Warner</p><p> </p><p>

Chain Wrestling:</p><p>

This is all about chaining moves together in sequence so there is no down time.</p><p>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</p><p>

1) Zack Sabre Jr.</p><p>

2) Kyle O'Reilly</p><p>

3) Meiko Satomura</p><p>

4) Naomichi Marafuji</p><p>

5) Kota Ibushi</p><p> </p><p>

Mat Wrestling:</p><p>

Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</p><p>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</p><p>

1) Zack Sabre Jr.</p><p>

2) Minoru Suzuki</p><p>

3) Daniel Bryan</p><p>

4) Kyle O'REilly</p><p>

5) Pete Dunne</p><p> </p><p>

Submissions:</p><p>

The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</p><p>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</p><p>

1) Minoru Suzuki</p><p>

2) Zack Sabre Jr.</p><p>

3) Daniel Bryan</p><p>

4) Kyle O'Reilly</p><p>

5) Josh Alexander</p><p> </p><p>

Aerial:</p><p>

This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</p><p>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</p><p>

1) Kota Ibushi</p><p>

2) Ricochet</p><p>

3) Will Ospreay</p><p>

4) Mustafa Ali</p><p>

5) Nick Jackson</p><p> </p><p>

Flashiness:</p><p>

"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</p><p>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</p><p>

1) Will Ospreay</p><p>

2) Ricochet</p><p>

3) Bandido</p><p>

4) PCO</p><p>

5) Fenix</p><p> </p><p>

Selling:</p><p>

Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</p><p>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</p><p>

1) Mustafa Ali</p><p>

2) Kenny Omega</p><p>

3) Sami Zayn</p><p>

4) Cedric Alexander</p><p>

5) Chris Hero</p>

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<p>Brawling:</p><p>

Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</p><p>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</p><p>

1) Samoa Joe</p><p>

2) Tomohiro Ishii</p><p>

3) Kevin Owens</p><p>

4) Kassius Ohno</p><p>

5) Sheamus </p><p> </p><p>

Puroresu:</p><p>

Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</p><p>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</p><p>

1) Katusuyori Shibata</p><p>

2) Tomohiro Ishii</p><p>

3) Naomichi Marafuji</p><p>

4) KENTA</p><p>

5) Shinsuke Nakamura</p><p> </p><p>

Hardcore:</p><p>

The fine art of weapons based matches. Onita-era FMW/ECW style.</p><p>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </p><p>

1) Jun Kasai</p><p>

2) Jaki Numazawa</p><p>

3) Matt Tremont</p><p>

4) Masato Tanaka</p><p>

5) Nick Gage</p><p> </p><p>

Chain Wrestling:</p><p>

This is all about chaining moves together in sequence so there is no down time.</p><p>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</p><p>

1) Zack Sabre Jr</p><p>

2) Kyle O'Reilly</p><p>

3) Meiko Satomura</p><p>

4) Shotaro Ashino</p><p>

5) Naomichi Marafuji</p><p> </p><p>

Mat Wrestling:</p><p>

Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</p><p>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</p><p>

1) Zack Sabre Jr</p><p>

2) Daniel Bryan</p><p>

3) Minoru Suzuki</p><p>

4) Pete Dunne</p><p>

5) Timothy Thatcher</p><p> </p><p>

Submissions:</p><p>

The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</p><p>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</p><p>

1) Zack Sabre Jr.</p><p>

2) Minoru Suzuki</p><p>

3) Daniel Bryan</p><p>

4) Kyle O'Reilly</p><p>

5) Drew Gulak</p><p> </p><p>

Aerial:</p><p>

This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</p><p>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</p><p>

1) Kota Ibushi</p><p>

2) Ricochet</p><p>

3) Will Ospreay</p><p>

4) Neville</p><p>

5) Io Shirai</p><p> </p><p>

Flashiness:</p><p>

"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</p><p>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</p><p>

1) Will Ospreay</p><p>

2) Kota Ibushi</p><p>

3) Ricochet</p><p>

4) Caristico</p><p>

5) Fenix</p><p> </p><p>

Selling:</p><p>

Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</p><p>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</p><p>

1) AJ Styles</p><p>

2) Kenny Omega</p><p>

3) Johnny Gargano</p><p>

4) Kazuchika Okada</p><p>

5) Sami Zayn</p>

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<p>--- RATINGS FORM ---</p><p> </p><p>

Brawling:</p><p>

Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</p><p>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</p><p>

1) Kevin Owens</p><p>

2) Samoa Joe</p><p>

3) Masato Tanaka</p><p>

4) Tomohiro Ishii</p><p>

5) Roman Reigns</p><p> </p><p>

Puroresu:</p><p>

Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</p><p>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</p><p>

1) Katsuyori Shibata</p><p>

2) Hideo Itami/KENTA</p><p>

3) Yuji Nagata</p><p>

4) Daisuke Sekimoto</p><p>

5) Shingo Takagi</p><p> </p><p>

Hardcore:</p><p>

The fine art of weapons based matches. Onita-era FMW/ECW style.</p><p>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </p><p>

1) Jun Kasai</p><p>

2) Matt Tremont</p><p>

3) Jaki Numazawa</p><p>

4) Nick Gage</p><p>

5) Joey Janela</p><p> </p><p>

Chain Wrestling:</p><p>

This is all about chaining moves together in sequence so there is no down time.</p><p>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</p><p>

1) Zack Sabre Jr</p><p>

2) Kyle O'Reilly</p><p>

3) Jon Gresham</p><p>

4)Minoru Suzuki</p><p>

5) Shotaro Ashino</p><p> </p><p>

Mat Wrestling:</p><p>

Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</p><p>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</p><p>

1) Zack Sabre Jr</p><p>

2) Minoru Suzuki</p><p>

3) Pete Dunne</p><p>

4) Daniel Bryan</p><p>

5) Drew Gulak</p><p> </p><p>

Submissions:</p><p>

The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</p><p>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</p><p>

1) Zack Sabre Jr</p><p>

2) Minoru Suzuki</p><p>

3) Daniel Bryan</p><p>

4) Drew Gulak</p><p>

5) KONAMI(Not necessarily the best in the world or really in Joshi as a whole, basically put here to focus on the massive strides she has made in her time in Stardom.)</p><p> </p><p>

Aerial:</p><p>

This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</p><p>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</p><p>

1) Ricochet</p><p>

2) Kota Ibushi</p><p>

3) Will Ospreay</p><p>

4) Gran Metalik(Mascara Dorada)</p><p>

5) Nick Jackson</p><p> </p><p>

Flashiness:</p><p>

"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</p><p>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</p><p>

1) Ricochet</p><p>

2) Will Ospreay</p><p>

3) Kota Ibushi</p><p>

4) Caristico</p><p>

5) Fenix</p><p> </p><p>

Selling:</p><p>

Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</p><p>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</p><p>

1) Dolph Ziggler</p><p>

2) Sami Zayn</p><p>

3) Johnny Gargano</p><p>

4) Kairi Sane(Kairi Hojo)</p><p>

5) Kevin Owens</p>

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Would it be wrong if I filled up the list with people from CHIKARA, Exoticos and other stupid gimmicks . That stuff makes me pop. That's the issue with opinions everybody has one but they aren't all the same. Your list doesn't include those sort of things like acting etc so what happens is the workers get the love and the entertainers get short shrift. When I was looking for entertainers at the end of the last draft I was shocked to discover La Chica Yeye was anything but incompetent and that most of the CHIKARA roster are clearly much better workers than the mod indicates. Not criticizing the idea which I think is great just the fact that as usual the in ring stuff is getting the most love and performance short shrift. Guys like Ishii need upgrading of course but I actually think its more an issue with people like the Miz who rarely screws up and is just a damn good worker now but who always gets forgotten because people think he is just a talker. I hope you understand my point that I love your idea I just think it's not necessarily addressing the issues with the mod but rather tweaking the stuff it largely does very well now.
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<p><strong>--- RATINGS FORM ---</strong></p><p> </p><p>

<strong>Brawling:</strong></p><p>

<em>Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</em></p><p><em>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</em></p><p>

1) Chris Hero</p><p>

2) Rush</p><p>

3) WALTER</p><p>

4) Roman Reigns</p><p>

5) Matt Riddle</p><p> </p><p>

<strong>Puroresu:</strong></p><p>

<em>Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</em></p><p><em>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</em></p><p>

1) Tomohiro Ishii</p><p>

2) Daisuke Sekimoto</p><p>

3) Katsuhiko Nakajima </p><p>

4) Kento Miyahara</p><p>

5) Matt Riddle</p><p> </p><p>

<strong>Hardcore:</strong></p><p>

<em>The fine art of weapons based matches. Onita-era FMW/ECW style.</em></p><p><em>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </em></p><p>

1) Nick Gage</p><p>

2) Rush</p><p>

3) Joey Janela </p><p>

4) Pentagón Jr</p><p>

5) Darby Allin</p><p> </p><p>

<strong>Chain Wrestling:</strong></p><p>

<em>This is all about chaining moves together in sequence so there is no down time.</em></p><p><em>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</em></p><p>

1) Zack Sabre Jr</p><p>

2) Drew Gulak</p><p>

3) Jon Gresham</p><p>

4) Daniel Bryan</p><p>

5) Kyle O’Reilly</p><p> </p><p>

<strong>Mat Wrestling:</strong></p><p>

<em>Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</em></p><p><em>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</em></p><p>

1) Timothy Thatcher</p><p>

2) Hideki Suzuki</p><p>

3) Drew Gulak</p><p>

4) Kyle O’Reilly</p><p>

5) Zack Sabre Jr</p><p> </p><p>

<strong>Submissions:</strong></p><p>

<em>The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</em></p><p><em>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</em></p><p>

1) Drew Gulak</p><p>

2) Daniel Bryan</p><p>

3) Minoru Suzuki</p><p>

4) Zack Sabre Jr</p><p>

5) Kyle O’Reilly</p><p> </p><p>

<strong>Aerial:</strong></p><p>

<em>This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</em></p><p><em>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</em></p><p>

1) Ricochet</p><p>

2) Hiromu Takahashi</p><p>

3) Mascara Dorada</p><p>

4) Will Ospreay</p><p>

5) Kushida</p><p> </p><p>

<strong>Flashiness:</strong></p><p>

<em>"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</em></p><p><em>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</em></p><p>

1) Will Ospreay</p><p>

2) Flamita</p><p>

3) Ricochet</p><p>

4) Dragon Lee</p><p>

5) Hiromu Takahashi</p><p> </p><p>

<strong>Selling:</strong></p><p>

<em>Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</em></p><p><em>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</em></p><p>

1) Mustafa Ali</p><p>

2) AJ Styles</p><p>

3) Tetsuya Naito </p><p>

4) Sasha Banks</p><p>

5) Johnny Gargano</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alpha2117" data-cite="alpha2117" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>Would it be wrong if I filled up the list with people from CHIKARA, Exoticos and other stupid gimmicks �� . That stuff makes me pop. That's the issue with opinions everybody has one but they aren't all the same. Your list doesn't include those sort of things like acting etc so what happens is the workers get the love and the entertainers get short shrift. When I was looking for entertainers at the end of the last draft I was shocked to discover La Chica Yeye was anything but incompetent and that most of the CHIKARA roster are clearly much better workers than the mod indicates. Not criticizing the idea which I think is great just the fact that as usual the in ring stuff is getting the most love and performance short shrift. Guys like Ishii need upgrading of course but I actually think its more an issue with people like the Miz who rarely screws up and is just a damn good worker now but who always gets forgotten because people think he is just a talker. I hope you understand my point that I love your idea I just think it's not necessarily addressing the issues with the mod but rather tweaking the stuff it largely does very well now.</div></blockquote><p> </p><p> So, a few things:</p><p> 1) Patience, brother. I actually had all the ratings drafted up in the form to fill out originally, but after reviewing it I felt it was too overwhelming for people to fill out in one sitting (the top row + perf categories are a good 20-30 minutes if you put thought into it) so I axed the physical/entertainment/camera skills for this round. I fully intend to do a round 2 of feedback on the other categories. As you noted, this round is ONLY on top row + performance and that is intentional. As TheWho87 mentioned previously in this thread, a mod is typically judged by how "correct" the "best" workers are in certain areas and this is a way to nudge people along to help me produce something that passes the smell test for most people.</p><p> Spoiler: Ken Patera was an archetype for the "Power" stat</p><p> </p><p> 2) I'm hoping by providing a form for feedback it will help the mod in that you have to look at the game world as a whole and not put on blinders to one promotion. That said, it's a form and not required for posting suggestions. There has been a ton of great feedback already in the thread that has been incorporated already into the mod without it, I'm just trying to help people make some choices on who ends up where rating-wise. Everyone can't be a B+ in their chosen top row stat.</p><p> </p><p> 3) Just because I ask one question on how to improve the mod does not mean you can't post other suggestions on how to improve it or that any other suggestions are "void". It's a way to codify feedback that can taken into account without people saying "Worker X is low in Y stat, this mod sucks, RAAAAAAARRRRRRRRGGGGG".</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>So, something I've wanted to do in the lead up to the release is "crowd source" some skill ratings from all of you. If interested, you can fill out the form below and I will take the worker into account in the skill listed when rescaling the ratings for release.<p> </p><p> Before you begin, if you want a more in-depth explanation of each stat, you should check out Derek_B's excellent mod making guide from 2013 <a href="http://www.greydogsoftware.com/forum/showpost.php?p=1900946&postcount=4" rel="external nofollow">HERE</a></p><p> </p><p> </p></div></blockquote><p> </p><p> Spoiler alert, Derek B worked a lot on the Chronicles mod last year and the guide was followed by me for the most part. I do suggest people read it before they give their feedback on stats.</p><p> </p><p> I am really looking forward to the November release. From reading the thread so far, it seems like you are going to be taking this to the next level and I for one cannot wait to see what you achieve, given how much work you and Dr_Avalanche put into helping me with the Joshi scene earlier in the year.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>So, a few things:<p> 1) Patience, brother. I actually had all the ratings drafted up in the form to fill out originally, but after reviewing it I felt it was too overwhelming for people to fill out in one sitting (the top row + perf categories are a good 20-30 minutes if you put thought into it) so I axed the physical/entertainment/camera skills for this round. I fully intend to do a round 2 of feedback on the other categories. As you noted, this round is ONLY on top row + performance and that is intentional. As TheWho87 mentioned previously in this thread, a mod is typically judged by how "correct" the "best" workers are in certain areas and this is a way to nudge people along to help me produce something that passes the smell test for most people.</p><p> Spoiler: Ken Patera was an archetype for the "Power" stat</p><p> </p><p> 2) I'm hoping by providing a form for feedback it will help the mod in that you have to look at the game world as a whole and not put on blinders to one promotion. That said, it's a form and not required for posting suggestions. There has been a ton of great feedback already in the thread that has been incorporated already into the mod without it, I'm just trying to help people make some choices on who ends up where rating-wise. Everyone can't be a B+ in their chosen top row stat.</p><p> </p><p> 3) Just because I ask one question on how to improve the mod does not mean you can't post other suggestions on how to improve it or that any other suggestions are "void". It's a way to codify feedback that can taken into account without people saying "Worker X is low in Y stat, this mod sucks, RAAAAAAARRRRRRRRGGGGG".</p></div></blockquote><p> </p><p> </p><p> 1) Glad to hear that. As I said it's a great idea to ask for input to get a consensus and the fact that I saw Ishii and Buddy Murphy getting mentioned made me feel that people were indeed taking it seriously. You understand my concern of course because the list as shown was Meltzeresue and I always felt that RWC was pretty good with the top guys in the in ring stats but perhaps weaker for the entertainer stats. It's one of the reason the WWE struggles in the mod because the performance side is not as strongly up for them as the in ring is for New Japan.</p><p> </p><p> 2 & 3) I know - this mod has never sucked and I am confident it wouldn't have sucked even if you had decided to Meltzer it up by shifting even father to the in ring side of things. I hope you got that I didn't hate the idea of asking for feedback and input but rather wanted to rep for the entertainment side of the biz that doesn't always get the love from the hardcore fanbase (anyone playing a wrestling management sim like this qualifies as pretty much hardcore fanbase). It's why I love Rockverse and Titanverse so much because willr0ck and willywillywilly have thrown in so much humour that plays off wrestlings rich colourful and oft times bizarre history.</p><p> </p><p> </p><p> I know or 100% certain you are trying to do the best job you can with this</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Fleisch" data-cite="Fleisch" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>Spoiler alert, Derek B worked a lot on the Chronicles mod last year and the guide was followed by me for the most part. I do suggest people read it before they give their feedback on stats.<p> </p><p> I am really looking forward to the November release. From reading the thread so far, it seems like you are going to be taking this to the next level and I for one cannot wait to see what you achieve, given how much work you and Dr_Avalanche put into helping me with the Joshi scene earlier in the year.</p></div></blockquote><p> </p><p> Thanks! Excited for it as well. I have no idea how you kept your sanity doing it for 5+ years as I’ve already sunk around 50 hours into editing this go round.</p><p> </p><p> Thanks to everyone who has filled out the form so far. It’s always interesting to see people’s favorites. Keep them coming in. Thanks!</p>
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<p>--- RATINGS FORM ---</p><p> </p><p>

Brawling:</p><p>

Mostly old-school NWA/WWE Main Event style. This covers things like punches, any move with a "bomb" or "slam" in the name and standard suplexes.</p><p>

Archetypes - "Stone Cold" era Steve Austin, The Undertaker, Stan Hansen</p><p>

1) Shuji Ishikawa</p><p>

2) Tomohiro Ishii</p><p>

3) Rush</p><p>

4) LA Park</p><p>

5) Masashi Takeda</p><p> </p><p>

Puroresu:</p><p>

Kicks, knees, elbows. Head drops or moves with "driver" in the name. Anything that would fit in to peak AJPW/NOAH would fit here.</p><p>

Archetypes - Kenta Kobashi, Toshiaki Kawada, Katsuyori Shibata</p><p>

1) WALTER</p><p>

2) Shuji Ishikawa</p><p>

3) Tomohiro Ishii</p><p>

4) Joe Doering</p><p>

5) Go Shiozaki</p><p>

Obviously Shibata would be up there too but he's pretty much retired.</p><p> </p><p>

Hardcore:</p><p>

The fine art of weapons based matches. Onita-era FMW/ECW style.</p><p>

Archetypes - Mick Foley, Atsushi Onita, return from 33rd retirement era Terry Funk </p><p>

1) Masashi Takeda</p><p>

2) Isami Kodaka</p><p>

3) Violento Jack</p><p>

4) Daisuke Masaoka</p><p>

5) Nick Gage</p><p> </p><p>

Chain Wrestling:</p><p>

This is all about chaining moves together in sequence so there is no down time.</p><p>

Archetypes - Steamboat/Macho Man WM3, Meiko Satumura, peak William Regal</p><p>

1) Zack Sabre Jr</p><p>

2) Jon Gresham</p><p>

3) Kyle O'Reilly</p><p>

4) Shotaro Ashino</p><p>

5) Daniel Makabe </p><p> </p><p>

Mat Wrestling:</p><p>

Quite simply, this is about the ability to wrestle on the ground in a way that the crowd likes.</p><p>

Archetypes - peak Kurt Angle, Zack Sabre Jr, Hideki Suzuki</p><p>

1) Zack Sabre Jr</p><p>

2) Jon Gresham</p><p>

3) Timothy Thatcher</p><p>

4) Shotaro Ashino</p><p>

5) Daniel Makabe</p><p> </p><p>

Submissions:</p><p>

The most important point here is that they work towards a submission finish (i.e. "Working a body part"). A worker having a submission finish (i.e. Cena's STF) shouldn't necessitate a high rating, but rather someone who sets up a submission throughout the match.</p><p>

Archetypes - Bret Hart, peak Kurt Angle, ROH-era Daniel Bryan</p><p>

1) Zack Sabre Jr</p><p>

2) Timothy Thatcher</p><p>

3) KUSHIDA</p><p>

4) Minoru Suzuki</p><p>

5) Hideki Suzuki</p><p> </p><p>

Aerial:</p><p>

This is all about high flying abilities… not just all the moves you can do (which could be covered by athleticism/flashiness) but how much the crowd can enjoy your matches as a result of what you can do</p><p>

Archetypes - Manami Toyota, Kota Ibushi, peak Rey Mysterio</p><p>

1) Will Ospreay</p><p>

2) Ricochet</p><p>

3) Fenix</p><p>

4) Soberano Jr</p><p>

5) El Hijo del Vikingo</p><p> </p><p>

Flashiness:</p><p>

"Holy $%!^" moments in wrestling. Ricochet/Ospreay matches</p><p>

Archetypes - Kota Ibushi, Ricochet, Will Ospreay</p><p>

1) Will Ospreay</p><p>

2) LA Park</p><p>

3) Ricochet</p><p>

4) El Hijo del Vikingo</p><p>

5) Fenix</p><p> </p><p>

Selling:</p><p>

Making the impact of moves look good. It’s also about bringing in the effects of being hit by moves into the long term plan of a match.</p><p>

Archetypes - Curt Hennig, Ricky Steamboat, RVD</p><p>

1) Hiroshi Tanahashi</p><p>

2) Timothy Thatcher</p><p>

3) Matt Jackson</p><p>

4) Sami Zayn</p><p>

5) Juice Robinson</p>

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<p>Chalk me down as another person who doesn't care so much about the top row wizards. As it stands, the mod seems to link top row and Performance skills too strongly and that makes it a bit rough unless you're playing a certain kind of promotion. (Basics is a real offender and what it takes to get a 90, let alone a 100 rating, needs to be looked at closely. There's not much incentive to get veterans with a lot of experience in to help talent develop in the ring because you can find plenty of young, uninjured guys who have exceptional Basics.)</p><p> </p><p>

But as far as Selling goes... man, I don't think anyone is a top 5 seller today except by default. Wrestling is full of guys who sell for a bit and then forget about it because it's time to get their shit in. There are some guys who bump really well, but that always struck me as more of an Athleticism measure while great selling is about connecting with the crowd and getting them to buy into the match. (And taking dramatic bumps without conveying injury later comes across as outright cartoonish.) For my money, file this one along with Psychology under "Lost Arts" and cap the skill at B.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Big Mark Smark" data-cite="Big Mark Smark" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45652" data-ipsquote-contentclass="forums_Topic"><div>Chalk me down as another person who doesn't care so much about the top row wizards. As it stands, the mod seems to link top row and Performance skills too strongly and that makes it a bit rough unless you're playing a certain kind of promotion. (Basics is a real offender and what it takes to get a 90, let alone a 100 rating, needs to be looked at closely. There's not much incentive to get veterans with a lot of experience in to help talent develop in the ring because you can find plenty of young, uninjured guys who have exceptional Basics.)<p> </p></div></blockquote><p> </p><p> If you check out post #1 of the thread under “where this mod is going” you will see that I agree mostly with this assessment and that it is part of the stat rescaling.</p><p> </p><p> That said there are roughly 200 things to edit per worker times ~2500 workers, so nothing is going to be perfect.</p>
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