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Yeah, I was coming on here to post just about how awful the Importance levels were in the US are. You can't hit National there unless you're over 90 pop because 4 regions (you need 3 of them) are set at 75, 70, 70, and 65 and can drop lower. I mean if you want to make sure no one ever hits National in this universe, kudos, but I doubt you were intending to do that. Not to mention that the players are going to hate it.

 

Also, WWE starts at Cult. Not far from National with a standard game world, but still worth mentioning. TNA has the Spike deal but is a few shows, in a standard game world, from Cult. That one's probably intentional, but if WWE is predatory, they're going to get hammered fast. Probably not since they're Cult with a brand split, but that's always a worry for any post-WCW mod.

 

Finally, 60 is an adequate SQ. Anything below that and the person can't be the main guy for a Cult fed or higher. It doesn't grow much at all without steroids either. In a National battle, you need 70+. That's a TEW thing so if you charted them in reality, that would explain why they're low.

 

I do have to say that it is nice that the indy women got some decent top row and performance row stats. They're actually usable which isn't the case in some mods.

 

I'll just wait for the updates before digging in too much.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>The only possible gripe I have at the moment is the star quality of quite a few people could do with a raise seeing as how little the stat moves during gameplay.<p> </p><p> Takeshi Morishima on the verge of breaking out at this point only has a 36 SQ for instance. Okada also has his potential mentioned in his bio but it sits at a mere 56.</p><p> </p><p> It’s also personal preference but I’d say consider tweaking wrestler styles as well. Danielson was probably at his peak in terms of strictly being a technical wrestler (as opposed to Japanese Junior like he was when he was younger). I would say KENTA is definitely puroresu style. </p><p> </p><p> After that everything else looks really good. Definitely interested to see the progress.</p></div></blockquote><p> As one of the people I respect most on these boards, thanks for the comment(s). <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> In my time playing TEW16 as opposed to playing TEW13, I've personally noticed that 'Star Quality' has been changing much more than in previous versions, which is why I gave room for it to grow. However, I trust yours (and smartman's) opinions and if you both say the statistic still doesn't grow significantly, it's something I'll definitely look at in the future because you're right with both your examples.</p><p> </p><p> Yes, I struggled with Bryan Danielson because as you say, he was ultimately the best technician in the world at this point but in big matches, he'd still pull out some moves best categorised as "Japanese Junior" so I didn't really want to pigeon hole him. I am willing to change it though for the reasons I have stated, but we'll see. xD As for KENTA, it basically boils down to what I categorise as "Puroresu" and what I categorise as "Japanese Junior" because in my head, the difference isn't necessarily the high flying arsenal but the speed in which they strike. For example, both styles hit hard but rather than the slower more methodical "Puroresu", "Japanese Junior" is made up of lightning strikes and athleticism. (I hope that makes sense. xD) I'm sure that's not how everyone else necessarily categorises them but hey, I like being different.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Forky" data-cite="Forky" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Oh Mammoth, you glorious bastard! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> How I love thee!</div></blockquote><p> I love you too. <3</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="YoungNoble" data-cite="YoungNoble" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Royal Rumble is set as an active tournament title, causing the match to be a one night tournament when ran by an AI company. Should probably be set as inactive. The event itself should be setup to have a battle royal.</div></blockquote><p> As far as I'm aware, the event is set up to hold a battle royal? I'm pretty sure it's not something I've changed since release so it's strange if it isn't set up that way. </p><p> </p><p> I did wonder how the Royal Rumble would simulate with the AI and if it's not working as I hoped, then yes, making it inactive and basically leaving it for players is probably the best idea. Thank you.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="siah463" data-cite="siah463" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>I think the contract situation in Japan is pretty weird because there's guys like Brock signing on to do a tour with Dragon Gate, I feel like too many guys are on pay per appearances rather than written deals.</div></blockquote><p> I'm okay with that, personally. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I like my modifications to have that "What the hell?!" factor to always keep people on their toes and see things happen that may never happen in real life. As far as I'm aware, it was pretty much only the 'E who were signing people to written contracts at this time, even though it wasn't that many years ago. That's why you had so many people jumping back and forth in Japan and Mexico, and on the North American independent circuit you could pretty much travel around the nation with your favourite wrestler. Brock does have an "Exclusive P.P.A" contract with NJPW to begin with so they have that option of keeping him but if they don't, then I'm happy to see where he pops up.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Got some quick notes about promotion products since a few will cause promotions to just be run incorrectly<p> </p><p> NJPW, NOAH and AJPW currently hate low risk matches because they have daredevil at medium which should be dropped. I'd say their products are actually inverted with NOAH being modern (big focus on juniors and AJPW went back to the more traditional slow building HW style post exodus) and AJPW being more with Pure/Realism. As is it requires NOAH to have a technical masterclass every show which definitely is out of character for them.</p><p> </p><p> NOAH was considerably larger than AJPW at this time as they had just come off Destiny 2005 drawing 50,000+ fans the previous summer. The peak of their popularity and debatably even more than NJPW for a brief period.</p><p> </p><p> Misawa should be added as mentor of Marufuji.</p><p> </p><p> I would say Chono was the figurehead of NJPW at this time, definitely not Tanahashi yet. Overall Tanahashi just seems really buff relative to the rest of the world, especially for his 2006 self. He is 8th in the world for highest psychology currently. </p><p> </p><p> I would lower realism from AAA</p></div></blockquote><p> Yes, you're definitely right about the products of AJPW and NOAH and both will be changed for the next update.</p><p> </p><p> I am willing to drop AJPW in popularity a little to reflect how far NOAH had come. I don't really want to raise NOAH very much however, because I'm actually quite happy with where I've sat them. I don't know how much effect company "Momentum" has, but I was hoping to reflect all this with that; with AJPW sitting at "C-", NJPW sitting at "D-" and NOAH sitting at "B-". I was hoping to reflect that NOAH are basically in the driving seat in Japan at this time.</p><p> </p><p> I don't know how I missed it, but Mitsuharu Misawa is now the mentor of Naomichi Marufuji.</p><p> </p><p> I don't know what else to say except that I'm a huge Hiroshi Tanahashi mark. xD You're right, I've probably jumped the gun a little on him being the figurehead and I don't mind bringing his psychology down a little (but not a lot <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />) but at the same time, I also don't mind him standing out from the rest of the world.</p><p> </p><p> Realism of AAA has now been brought down.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Also of note which is probably intentional, but the region importances already restrict promotions from reaching certain levels inherently due to how oppressive they can be. It's legitimately impossible to reach National in Mexico for instance, as you need 100 popularity just to reach 65 importance in SE Mexico</div></blockquote> <p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Yeah, I was coming on here to post just about how awful the Importance levels were in the US are. You can't hit National there unless you're over 90 pop because 4 regions (you need 3 of them) are set at 75, 70, 70, and 65 and can drop lower. I mean if you want to make sure no one ever hits National in this universe, kudos, but I doubt you were intending to do that. Not to mention that the players are going to hate it.</div></blockquote><p> Yeah, I was trying something different with the game world to see how it came out, and I was trying to make it more difficult because I've found in a lot of modifications it's surprisingly simple to blow the competition out of the water. You're both right that I didn't want it quite that difficult though, so it's definitely something I'll look into and hopefully correct.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Also, WWE starts at Cult. Not far from National with a standard game world, but still worth mentioning. TNA has the Spike deal but is a few shows, in a standard game world, from Cult. That one's probably intentional, but if WWE is predatory, they're going to get hammered fast. Probably not since they're Cult with a brand split, but that's always a worry for any post-WCW mod.<p> </p><p> Finally, 60 is an adequate SQ. Anything below that and the person can't be the main guy for a Cult fed or higher. It doesn't grow much at all without steroids either. In a National battle, you need 70+. That's a TEW thing so if you charted them in reality, that would explain why they're low.</p><p> </p><p> I do have to say that it is nice that the indy women got some decent top row and performance row stats. They're actually usable which isn't the case in some mods.</p><p> </p><p> I'll just wait for the updates before digging in too much.</p></div></blockquote><p> I'm comfortable with where WWE and TNA sit, because TNA were probably at there peak at this time (really challenging WWE for the very first (and some might say <em>only</em>) time) and WWE had come down after the end of the Monday Night Wars. As you say, both could easily climb up another level so that hopefully stops any sort of problems, as does the brand split. Like all of my modifications, I like that sense of balancing on a fine rope leaving the player not exactly sure what's going to happen next.</p><p> </p><p> Yes, probably my biggest fault as a modification maker is that I know much more about professional wrestling in real life than I do in consideration of the mechanics of TEW. So yeah, all star quality values were decided on real life but as I mentioned above to Teh_Showtime, it's something I'll look into in the future.</p><p> </p><p> Thanks for noticing the work that's gone into the women, too. I hate it that a lot of people mark them down just because they're women when in fact, a lot of them are better technically than two thirds of the men. </p><p> </p><p> As always, I look forward to hearing some more of your opinions in the future. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="YoungNoble" data-cite="YoungNoble" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Royal Rumble is set as an active tournament title, causing the match to be a one night tournament when ran by an AI company. Should probably be set as inactive. The event itself should be setup to have a battle royal.</div></blockquote><p> </p><p> I was wrong about the Battle Royal Instruction I must have missed it in the results. Sorry! Thanks again. Having a blast playing</p>
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<p><slow clap></p><p> </p><p>

Had a poke around and this looks very well done. Like, VERY WELL. The amount of work you've put in is obvious and its clear why it took so long. </p><p> </p><p>

I will say that from my own experience (which was tweaking a mod to my tastes, rather than creating and sharing), modding to your tastes and preferences is pretty fundamental. I can't imagine pouring hours and hours and hours into a mod to end up with something that you just don't enjoy playing. </p><p> </p><p>

As for the Star Quality discussion, I find it does go up. But its not consistent or predictable. As an example, in the version of the 2K1 WCW Lives mod I tweaked, the likes of CM Punk, Brian Kendrick, KENTA, Paul London, Bryan Danielson, AJ Styles, James Storm, and Austin Aries are all active to start with, but quite young. All have Star Quality in the C+ to B range. They most end up with bigger companies (Styles and Storm start with WCW). I've seen the SQ go up to A* for several of them - almost always for CM Punk and AJ Styles. But the others are more unpredictable and don't always move. Much like the skill level of developing future superstar workers, its hard balancing between what they can/should become and what they were at that particular point. </p><p> </p><p>

I do appreciate not just the way women are skilled, but also that you went beyond the commonly-known areas. Japan has a tendency to get ignored and the big talents get underrated. As already stated, would love to see a few more puro companies but I can live with things as they are. </p><p> </p><p>

One thing I forgot to check is to see how deep you go with future workers and how much you represent the growth in the UK and Europe. </p><p> </p><p>

Thanks TONS for all the work you've put into this, and for sharing it.</p>

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<p>Loving the mod so far, really looking forward to doing a TNA game around this time.</p><p> </p><p>

Some US popularity suggestions to ponder,</p><p> </p><p>

<strong>Increase</strong></p><p>

Brock Lesnar (Maybe not, but feels odd that you can sign him with TNA)</p><p>

Steve Austin</p><p>

Triple H (Think he's been very harshly treated for the time period)</p><p>

Randy Orton (Ditto)</p><p>

Booker T</p><p>

Mick Foley</p><p> </p><p>

<strong>Decrease (Based on the relatively low level of pop in the mod, I think a few of the veterans are over the top).</strong></p><p>

Vader</p><p>

Dusty Rhodes</p><p>

Randy Savage</p><p>

Ricky Steamboat</p><p>

Ultimate Warrior (Think Warrior's is particularly high comparative to others in the mod)</p>

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I'm comfortable with where WWE and TNA sit, because TNA were probably at there peak at this time (really challenging WWE for the very first (and some might say only) time) and WWE had come down after the end of the Monday Night Wars. As you say, both could easily climb up another level so that hopefully stops any sort of problems, as does the brand split. Like all of my modifications, I like that sense of balancing on a fine rope leaving the player not exactly sure what's going to happen next.

 

Yes, probably my biggest fault as a modification maker is that I know much more about professional wrestling in real life than I do in consideration of the mechanics of TEW. So yeah, all star quality values were decided on real life but as I mentioned above to Teh_Showtime, it's something I'll look into in the future. :)

 

It's very nice to see that you're embracing the suggestions of us players without giving up your perspective as a modder. While I think there's some smaller popularity/stats arguments that I think can be saved for later updates of the mods (though I will admit it was strange to see Christian and Jeff Hardy pop up on the "hidden gems" section of a wwe game), I do think the importance levels do need some inflation.

 

I may be echoing a point that has been made already, but a raise in status for TNA (probably early Cult) and WWE (definitely national) is suggested. I did a sim just to see how the game world operated. WWE decided to ditch the brand split, and boom - 6 months later, Matt Hardy is your new Women's Champion, getting a win over Tomko. Now I don't know how the title lost its gender restriction, but I'd have to guess it's got to do with the split. If you want to make the folks who want to play as WWE not get too comfortable by only giving them so much room before dropping down to national, I'm all for it, but it seems for the AI to behave they should stand up at the National level.

 

That being said, nothing else has really jumped out at me so far, so I'd consider that a good thing! I plan on firing up a WWE save soon, and I'll post again if I have anything else to consider to be changed.

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I was wrong about the Battle Royal Instruction I must have missed it in the results. Sorry! Thanks again. Having a blast playing

That's no problem, and I'm glad you're enjoying your game. :)

<slow clap>

 

Had a poke around and this looks very well done. Like, VERY WELL. The amount of work you've put in is obvious and its clear why it took so long.

 

I will say that from my own experience (which was tweaking a mod to my tastes, rather than creating and sharing), modding to your tastes and preferences is pretty fundamental. I can't imagine pouring hours and hours and hours into a mod to end up with something that you just don't enjoy playing.

 

As for the Star Quality discussion, I find it does go up. But its not consistent or predictable. As an example, in the version of the 2K1 WCW Lives mod I tweaked, the likes of CM Punk, Brian Kendrick, KENTA, Paul London, Bryan Danielson, AJ Styles, James Storm, and Austin Aries are all active to start with, but quite young. All have Star Quality in the C+ to B range. They most end up with bigger companies (Styles and Storm start with WCW). I've seen the SQ go up to A* for several of them - almost always for CM Punk and AJ Styles. But the others are more unpredictable and don't always move. Much like the skill level of developing future superstar workers, its hard balancing between what they can/should become and what they were at that particular point.

 

I do appreciate not just the way women are skilled, but also that you went beyond the commonly-known areas. Japan has a tendency to get ignored and the big talents get underrated. As already stated, would love to see a few more puro companies but I can live with things as they are.

 

One thing I forgot to check is to see how deep you go with future workers and how much you represent the growth in the UK and Europe.

 

Thanks TONS for all the work you've put into this, and for sharing it.

Yeah, that's basically what I found with Star Quality which is basically what I was trying to say before, but you put it much more eloquently. xD It's still something I'll take a look at, because there are some people I may need to give a slightly better starting point to.

 

Thanks, I really enjoy seeing women get a better look in and I'm happy to do it. Joshi puroresu promotions is definitely something I'm going to look into though.

 

There's not a whole host of future works in this version, but I can guarantee you there will be a whole load in future updates, as I'm already getting started on it.

 

Thank you for your comment, it's honestly made my day.

This looks so polished. Wow.

 

Amazing work!

Thank you, I try my best.

Loving the mod so far, really looking forward to doing a TNA game around this time.

 

Some US popularity suggestions to ponder,

 

Increase

Brock Lesnar (Maybe not, but feels odd that you can sign him with TNA)

Steve Austin

Triple H (Think he's been very harshly treated for the time period)

Randy Orton (Ditto)

Booker T

Mick Foley

 

Decrease (Based on the relatively low level of pop in the mod, I think a few of the veterans are over the top).

Vader

Dusty Rhodes

Randy Savage

Ricky Steamboat

Ultimate Warrior (Think Warrior's is particularly high comparative to others in the mod)

Brock Lesnar: He'd be automatic Main Event if the 'E signed him so I don't really want to increase him any further. I also don't have a problem with TNA potentially signing him, as it was around this time they signed Kurt Angle so the differences aren't so big in my opinion.

Steve Austin: Again, he's at the top of the 'E's popularity and while you could argue he's potentially bigger than the 'E because he's still the biggest star of the century, I don't think it's necessary as he's no longer wrestling.

Triple H & Randy Orton: Both took a dip after the end of Evolution, with Triple H taking a step back to allow John Cena and the like to grow and Randy Orton dropping out of the World Championship picture to feud with The Undertaker, which ended in December, 2005. I'm happy with where Triple H sits but having another look at Orton, he could do with a small rise to ensure he's in the Upper Midcard bracket.

Booker T: He wasn't really a Main Eventer at the start of the year, feuding with Chris Benoit for the US Championship. He really strode back up into the spotlight later in the year when he won the King of the Ring and became "King Booker".

Mick Foley: I'm comfortable with where he sits, because he'd only been sporadically appearing with 'E for a few years at that time and had actually been appearing on the independent circuit. He's still remembered fondly (obviously) but wasn't necessarily a guaranteed Main Eventer, comfortable sitting in the high Midcard.

 

Vader: He could potentially drop a little, but at this time I'd suggest he'd still be close to that Upper Midcard if he returned to the 'E full-time.

Dusty Rhodes: Similar to Vader, Dusty Rhodes is still well known and if he was a full-time wrestler, I'd suggest he'd be close to that Upper Midcard but as he's retired, it doesn't really matter and he's still too popular to appear in smaller promotions.

Randy Savage: Yeah, you're probably right about Savage as he didn't finish his career in the 'E. I'll drop him a little bit to show that he's still remembered fondly but obviously isn't the star he once was.

Ricky Steamboat: Similar to Savage, but rather than not finishing his career with the 'E, he had just dropped down the card towards the end of his career so yes, it's probably slightly too high.

Ultimate Warrior: Yeah, I put together Ultimate Warrior during the time he passed away so I was probably just a bit nostalgic and maybe even a little fooled by the pop he got on his return to the 'E. He'll be dropped slightly for the next update.

 

Thanks for your opinions.

Found a kind of error, theres a jack melendez in the TNA roster that has a contract but no worker connected so if you click on him or his contract in the editor it just crashes the game with 3021 error.

 

Edit: Also found a Isaias Velazquez causing the same error as well.

As far as I can tell, Jack Meléndez (known as Héctor Meléndez in the database) is correctly linked to his contract, so I don't know why that's an issue. The same also applies to Isaias Velázquez, because looking at the contract through both the "Workers" and "Companies" pages in the database, I can't see any issues. I'll look into it further and if I can't figure it out myself, I'll contact Adam.

 

Just so I know, is anyone else having this problem?

It's very nice to see that you're embracing the suggestions of us players without giving up your perspective as a modder. While I think there's some smaller popularity/stats arguments that I think can be saved for later updates of the mods (though I will admit it was strange to see Christian and Jeff Hardy pop up on the "hidden gems" section of a wwe game), I do think the importance levels do need some inflation.

 

I may be echoing a point that has been made already, but a raise in status for TNA (probably early Cult) and WWE (definitely national) is suggested. I did a sim just to see how the game world operated. WWE decided to ditch the brand split, and boom - 6 months later, Matt Hardy is your new Women's Champion, getting a win over Tomko. Now I don't know how the title lost its gender restriction, but I'd have to guess it's got to do with the split. If you want to make the folks who want to play as WWE not get too comfortable by only giving them so much room before dropping down to national, I'm all for it, but it seems for the AI to behave they should stand up at the National level.

 

That being said, nothing else has really jumped out at me so far, so I'd consider that a good thing! I plan on firing up a WWE save soon, and I'll post again if I have anything else to consider to be changed.

Hey, I like my modifications to be the best they can be so I'm always open to change; I have my opinions on how it should run and I try to stick to them as much as possible, but if you (or others) put up a good argument, I'm always willing to change.

 

The WWE Women's Championship was actually set wrong, so males could win the title. That's totally my fault, and has now been corrected.

 

I look forward to hearing more from you. :)

Hey man congrats I know it's been a long time coming and I can't wait to dive into this.

Thanks, man. I hope you enjoy!

Paul Birchall just beat Trish Stratus for the WWE Women's Championship. I assume that was unintentional

Yes, as I said above the title was set incorrectly but has now been fixed for future updates. Thanks.

Also, I just saw the picture for Demolition Smash, and feel that you owe everyone an apology for that image...

I owe nothing. If I have to suffer through these images in search of them, then I must share them! :p

I don't think Hernandez is in the mod.

No, he's not been added yet. He'll be added ready for the next update because I'm sure you're not the only one hoping to add him to the L.A.X., which is what I presume you're thinking. xD

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I'll jump on this the instant I get some free time, awesome to see that there's a well-researched mod in the works from the era I personally was the most invested in wrestling.

 

I'll double crackerjack's sentiment about the popularity thing. I mean, I haven't played the mod yet, but from what was said I recognized several bigger annoyances I've encountered in some of the other real world mods, e.g. WWE dropping the brand split a couple of months in every time and so forth. It's gotten to the point where I usually just edit the databases so they start with no brand split to begin with and with less championships.

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As far as I can tell, Jack Meléndez (known as Héctor Meléndez in the database) is correctly linked to his contract, so I don't know why that's an issue. The same also applies to Isaias Velázquez, because looking at the contract through both the "Workers" and "Companies" pages in the database, I can't see any issues. I'll look into it further and if I can't figure it out myself, I'll contact Adam.

 

 

I think I know this one. Programming languages use unusual characters to signify things like program breaks. So "é and á" are probably causing your issues. I'm pretty sure this has happened before when people have used those characters. I only know it because years ago I designed a reporting program for reporting Workers Comp incidents to an insurer and thousands worked and then one didn't and what the person had done was put the name as O"Reilley in a surname field and that " was something that caused a program break in the language the programmer used to create the notification. If you change those to 'e & a" I think you will find it all works fine.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mammoth" data-cite="Mammoth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div><p> <strong>Brock Lesnar:</strong> He'd be automatic Main Event if the 'E signed him so I don't really want to increase him any further. I also don't have a problem with TNA potentially signing him, as it was around this time they signed Kurt Angle so the differences aren't so big in my opinion.</p><p> <strong>Steve Austin:</strong> Again, he's at the top of the 'E's popularity and while you could argue he's potentially bigger than the 'E because he's still the biggest star of the century, I don't think it's necessary as he's no longer wrestling.</p><p> <strong>Triple H & Randy Orton:</strong> Both took a dip after the end of Evolution, with Triple H taking a step back to allow John Cena and the like to grow and Randy Orton dropping out of the World Championship picture to feud with The Undertaker, which ended in December, 2005. I'm happy with where Triple H sits but having another look at Orton, he could do with a small rise to ensure he's in the Upper Midcard bracket.</p><p> <strong>Booker T:</strong> He wasn't really a Main Eventer at the start of the year, feuding with Chris Benoit for the US Championship. He really strode back up into the spotlight later in the year when he won the King of the Ring and became "King Booker".</p><p> <strong>Mick Foley:</strong> I'm comfortable with where he sits, because he'd only been sporadically appearing with 'E for a few years at that time and had actually been appearing on the independent circuit. He's still remembered fondly (obviously) but wasn't necessarily a guaranteed Main Eventer, comfortable sitting in the high Midcard.</p><p> </p><p> <strong>Vader:</strong> He could potentially drop a little, but at this time I'd suggest he'd still be close to that Upper Midcard if he returned to the 'E full-time.</p><p> <strong>Dusty Rhodes:</strong> Similar to Vader, Dusty Rhodes is still well known and if he was a full-time wrestler, I'd suggest he'd be close to that Upper Midcard but as he's retired, it doesn't really matter and he's still too popular to appear in smaller promotions.</p><p> <strong>Randy Savage:</strong> Yeah, you're probably right about Savage as he didn't finish his career in the 'E. I'll drop him a little bit to show that he's still remembered fondly but obviously isn't the star he once was.</p><p> <strong>Ricky Steamboat:</strong> Similar to Savage, but rather than not finishing his career with the 'E, he had just dropped down the card towards the end of his career so yes, it's probably slightly too high.</p><p> <strong>Ultimate Warrior:</strong> Yeah, I put together Ultimate Warrior during the time he passed away so I was probably just a bit nostalgic and maybe even a little fooled by the pop he got on his return to the 'E. He'll be dropped slightly for the next update.</p><p> </p><p> Thanks for your opinions. </p><p> </p></div></blockquote><p> </p><p> Cheers for taking a look at them, it is nice to see a mod that errs on the side of lower stats/pop etc. as I think it can sometimes go overboard in real world mods. I think with Austin I'd argue he could do with being above Goldberg (and potentially Hogan too), that one was mainly comparative to those two rather an issue with his pop as it is.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Wormatsu" data-cite="Wormatsu" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>I'll jump on this the instant I get some free time, awesome to see that there's a well-researched mod in the works from the era I personally was the most invested in wrestling.<p> </p><p> I'll double crackerjack's sentiment about the popularity thing. I mean, I haven't played the mod yet, but from what was said I recognized several bigger annoyances I've encountered in some of the other real world mods, e.g. WWE dropping the brand split a couple of months in every time and so forth. It's gotten to the point where I usually just edit the databases so they start with no brand split to begin with and with less championships.</p></div></blockquote><p> Thanks for your comment. I look forward to hearing more from you in the future when you have the time to give it a whirl. It's the era I was possibly most invested too, so I hope you love it.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alpha2117" data-cite="alpha2117" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>I think I know this one. Programming languages use unusual characters to signify things like program breaks. So "<strong>é and á</strong>" are probably causing your issues. I'm pretty sure this has happened before when people have used those characters. I only know it because years ago I designed a reporting program for reporting Workers Comp incidents to an insurer and thousands worked and then one didn't and what the person had done was put the name as O"Reilley in a surname field and that " was something that caused a program break in the language the programmer used to create the notification. If you change those to 'e & a" I think you will find it all works fine.</div></blockquote><p> That's strange because I've always used proper characters (in both Territory Daze and Shifting Sands) and it's the first time I've been notified about the problem. I'm sure you're right because I was kinda guessing it was probably the case as I couldn't find another problem, but it does still seem strange. I'll have to take a closer look when I get the opportunity because there's a whole host of "Workers" who use special characters in their names. Thanks for the heads up.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Markw" data-cite="Markw" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Cheers for taking a look at them, it is nice to see a mod that errs on the side of lower stats/pop etc. as I think it can sometimes go overboard in real world mods. I think with Austin I'd argue he could do with being above Goldberg (and potentially Hogan too), that one was mainly comparative to those two rather an issue with his pop as it is.</div></blockquote><p> Ah, when you look at it that way then yes, you're correct. I did both Goldberg and Hulk Hogan much later than Austin which is why I didn't connect them but as you say, he definitely deserves to be higher in connection with them.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Andylion" data-cite="Andylion" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>Me today: "Hm...I kinda miss TEW...maybe I should look into it again."<p> </p><p> You: *has just released a mod for my favorite year in WWE history*</p><p> </p><p> Me: "Welp, there goes my life..."</p></div></blockquote><p> Me today: MWAHAHHAHAHHAHA! I've ruined yet another persons life, and this time I didn't ruin it by sleeping with them. *backs into cave slowly*</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Larrikn" data-cite="Larrikn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>just wanted to say that this mod has been a lot of fun so far, great job.</div></blockquote><p> Thanks, man. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Larrikn" data-cite="Larrikn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>also, i may be wrong but i believe GENTARO's picture is actually Yamato from Dragon Gate who i don't think is actually in the mod</div></blockquote><p> In all honesty, I can't tell and rather annoyingly, I can't find the original picture in question. I know he didn't look too dissimilar to the picture around this time (<a href="https://cdn-ak.f.st-hatena.com/images/fotolife/m/maskednishioka/20170822/20170822175359.jpg" rel="external nofollow">Example 1</a> and <a href="http://img01.naganoblog.jp/usr/kaniking/080520006.jpg" rel="external nofollow">Example 2</a>) but as you say, it does also look a lot like <a href="http://miruhon.net/news/130630gaora-yamato.jpg" rel="external nofollow">Yamato</a>. Unless anyone knows otherwise, I'd say it probably is GENTARO as it's unlikely I would have used the picture if it wasn't labelled as him. Oh, and Yamato is one of those likely to be added by the next update. Thanks.</p>
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<p><strong>That's strange because I've always used proper characters (in both Territory Daze and Shifting Sands) and it's the first time I've been notified about the problem. I'm sure you're right because I was kinda guessing it was probably the case as I couldn't find another problem, but it does still seem strange. I'll have to take a closer look when I get the opportunity because there's a whole host of "Workers" who use special characters in their names. Thanks for the heads up.</strong></p><p> </p><p> </p><p>

No worries. If I remember what the programmer told me a few years back each individual one isn't an issue so having <strong>é and á</strong> in the bio and the contract isn't the issue in and of itself - it's the linking between the two. So what's happening is you click on one of them and normally it takes you to the other but that special character actually tells that process that there is some sort of fatal exception hence it closing the game down. In my case it still accepted when a person put in their workers comp report but failed to generate the email with said details to the insurer because it was at that point where it was linking from the reporting program to our OH&S system to the email system to an external party that it falls over. Like I said I am pretty sure it's happened a couple of times here before and when I made that suggestion of the reason Adam confirmed it was special characters interacting with whatever programming language the game uses. In most screens it wouldn't be an issue but in the ones where you are linking two separate records like contracts and bio it does.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mammoth" data-cite="Mammoth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45924" data-ipsquote-contentclass="forums_Topic"><div>added by the next update. Thanks.</div></blockquote><p> </p><p> In no way am I attempting to rush you, but I'm waiting for the update before I dig deep into it. I just don't get the world portion enough or I'd make my own tweaks. </p><p> </p><p> </p><p> Oh and the version still says 0.5.</p><p> </p><p> Great job otherwise! I've been waiting for a mod to cover this time period.</p>
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<p>This looks very good already. It took a little bit of looking around to understand how the SQ ratings were assigned but by and large I see where you're going with them. Much the same could be said about company popularity. I do share the concern about TNA's vulnerability, but perhaps selective Loyalty would be a better fix? Abyss, at least, seems to be Loyal to that company and AJ Styles probably was as well.</p><p> </p><p>

I was a little surprised by Raven's Performance skills. If you listen to the man himself, he describes his style as getting a few moves in and then selling for the rest of the match. That's self-effacing (it's easy to remember Raven's signature offence) but his selling was very effective. So I'm not sure why his Selling is at the same level as Abyss and Nash, neither of whom really got over that way.</p><p> </p><p>

Some of the Psychology levels for road agents and future road agents seem out of kilter. Vince McMahon, for instance, is probably not better at laying out matches than Pat Patterson or Gerald Brisco. (Indeed, I'm not sure that McMahon needs a high Psychology skill at all.) Similar remarks could be made about Paul Heyman - he was definitely one of the best at putting shows together and booking his talent, but I'm not sure that implies exceptional ring Psychology. Shane Douglas being ahead of Konnan doesn't feel right when Douglas doesn't go on to much backstage while Konnan definitely does.</p><p> </p><p>

Anyway, thanks for all the hard work!</p>

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