Jump to content

TEW2020 Discussion Thread


Recommended Posts

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>For me, one problem in the game is that workers will sign however long of a contract they're offered. I'd like to see some of them only want to commit to say, a 3-year deal. Others may want a longer deal for security and so on. Hopefully the new personality traits will play a part in how long someone is prepared to sign for. <p> </p><p> It would also be cool if some workers simply refused to re-sign, maybe feeling they've accomplished all they can with a company and/or want a change.</p></div></blockquote><p> </p><p> Workers do have some variance. There are a lot of workers who ask for deals that are nine months or less -- though I do agree that some more variance in contract lengths asked for would be nice.</p><p> </p><p> Workers *do* refuse to resign if they feel like they've outgrown a company. I had Killer Shark, for instance, for three years in an SCCW reborn game. TCW had let him go at the beginning of the game (chosen not to resign him). In three years (with tiny exposure across the US due to iPPV) he had risen to a B popularity across the United States. I was still only a regional company and he refused to resign with me because he felt he had outgrown me.</p><p> </p><p> I do think it'd be cool if some workers wanted to leave just because they wanted a change of scenery though. As long as it doesn't become too common.</p>
Link to comment
Share on other sites

  • Replies 4.9k
  • Created
  • Last Reply

Top Posters In This Topic

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Workers do have some variance. There are a lot of workers who ask for deals that are nine months or less -- though I do agree that some more variance in contract lengths asked for would be nice.<p> </p><p> Workers *do* refuse to resign if they feel like they've outgrown a company. I had Killer Shark, for instance, for three years in an SCCW reborn game. TCW had let him go at the beginning of the game (chosen not to resign him). In three years (with tiny exposure across the US due to iPPV) he had risen to a B popularity across the United States. I was still only a regional company and he refused to resign with me because he felt he had outgrown me.</p><p> </p><p> I do think it'd be cool if some workers wanted to leave just because they wanted a change of scenery though. As long as it doesn't become too common.</p></div></blockquote><p> </p><p> At the same time, I'd also like it if workers took into account their likely options when deciding where to work. I've had workers sit unemployed for long periods because they're too popular to work for me, but none of the AI companies are interested in signing them (common with Skull DeBones, for example, due to time decline). It would be great if they would be more willing to sign a short term deal with a company that would ordinarily be beneath them, picking up a paycheck while they wait to get back into a larger promotion.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sudo_Nym" data-cite="Sudo_Nym" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>At the same time, I'd also like it if workers took into account their likely options when deciding where to work. I've had workers sit unemployed for long periods because they're too popular to work for me, but none of the AI companies are interested in signing them (common with Skull DeBones, for example, due to time decline). It would be great if they would be more willing to sign a short term deal with a company that would ordinarily be beneath them, picking up a paycheck while they wait to get back into a larger promotion.</div></blockquote><p> </p><p> I’d love this. I have suggested before that I’d love to be able to negotiate with anyone, but have to offer bigger and bigger deals to get more popular talent to come in. For instance, if I was willing to pay Skull $10000 for an appearance he would be willing to make a shot for me. </p><p> </p><p> I’d love them to be willing to take short term contracts if they think it will show they can still go.</p>
Link to comment
Share on other sites

<p>More clauses and willingness of workers to actually ask them, as well as not being so robotic and predictable in negotiations; the date system used irl contracts, as well as the downside system used irl contracts that pays more to workers the more they work, as they have appearance bonuses; The maintenance of the possibility of workers being able to ask to renegotiate deals, but in a very more adjusted and rare capacity, as it actually happens, and rarely succeeding.</p><p> </p><p>

All of the above is needed into the TEW series. I don't know about how easy it would or wouldn't be to code, so won't comment on that, but as a fan of the game, this needs to happen. Every single thing discussed in these last couple of threads and summarized here would be epic and would add to realism and to the experience of playing. </p><p> </p><p>

On a personal note, from all the talks i have daily about the game, we also need a big feature announcement soon to prevent the crowd from getting stale. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I know it's early and the game won't likely release for a year, so the good stuff needs to be released at the right time, but right now we need something big. Imo, having these things incorporated would be huge.</p><p> </p><p>

Maybe it's already late in development to include them, but it is worth mentioning that if it was possible it would be big. And we need a big news to avoid some staleness. One can dream. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

Link to comment
Share on other sites

<p>Live Shows vs Taping</p><p> </p><p>

I would love there to be an addition of functionality for tv shows that allow you to tape multiple shows over a short period of time. This would get a quality hit as taped shows lack the in predictability of live shows and get internet spoilers etc but would cost far less to produce and lower worker costs etc. Where as the traditional live show costs far more but gets quality buffs</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="fowlerontherun" data-cite="fowlerontherun" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I would love there to be an addition of functionality for tv shows that allow you to tape multiple shows over a short period of time. This would get a quality hit as taped shows lack the in predictability of live shows and get internet spoilers etc but would cost far less to produce and lower worker costs etc. Where as the traditional live show costs far more but gets quality buffs</div></blockquote><p> </p><p> This would definitely better simulate how MLW (and maybe ROH). MLW seems to run a show or 2 per month and use that for the months TV.</p>
Link to comment
Share on other sites

More clauses and willingness of workers to actually ask them, as well as not being so robotic and predictable in negotiations; the date system used irl contracts, as well as the downside system used irl contracts that pays more to workers the more they work, as they have appearance bonuses; The maintenance of the possibility of workers being able to ask to renegotiate deals, but in a very more adjusted and rare capacity, as it actually happens, and rarely succeeding.

 

All of the above is needed into the TEW series. I don't know about how easy it would or wouldn't be to code, so won't comment on that, but as a fan of the game, this needs to happen. Every single thing discussed in these last couple of threads and summarized here would be epic and would add to realism and to the experience of playing.

 

On a personal note, from all the talks i have daily about the game, we also need a big feature announcement soon to prevent the crowd from getting stale. :D I know it's early and the game won't likely release for a year, so the good stuff needs to be released at the right time, but right now we need something big. Imo, having these things incorporated would be huge.

 

Maybe it's already late in development to include them, but it is worth mentioning that if it was possible it would be big. And we need a big news to avoid some staleness. One can dream. :D

 

 

 

Just curious, what would you consider big (or something you are looking for, PM if you don't want to share on here)? Controlling Developmental Promotions is pretty big already. It seems that everyone wanted that and got it.

Link to comment
Share on other sites

As an addition to the "reasons why a worker is absent" list, workers can now go into politics. This works in the same manner as the existing choices, like being in prison or on hiatus.

 

I had to LOL at the equating of politics to prison.

 

Having said that, Jesse Ventura was still doing PbP as mayor and reffed a Summerslam as governor. Kane still does the odd spot. Its not wrestling but wasnt Arny governor when they filmed T3? Just saying politics isnt quite as air tight as prison...

Link to comment
Share on other sites

I’d like to see the politics, prison, movie career etc section as a completely editable section.

 

I think it would help Adam not have to create lots of these, but also have mod makers create many variances.

 

Eg people could create different levels of ‘movie stars’ with different levels of time off, people could even use it to create ‘career breaks’ ‘time to heal up breaks’ ‘time to see family’

 

If Adam was able to do this and allow people to set certain conditions and percentage chance of it happening, it would be great.

Link to comment
Share on other sites

More clauses and willingness of workers to actually ask them, as well as not being so robotic and predictable in negotiations; the date system used irl contracts, as well as the downside system used irl contracts that pays more to workers the more they work, as they have appearance bonuses; The maintenance of the possibility of workers being able to ask to renegotiate deals, but in a very more adjusted and rare capacity, as it actually happens, and rarely succeeding.

 

All of the above is needed into the TEW series. I don't know about how easy it would or wouldn't be to code, so won't comment on that, but as a fan of the game, this needs to happen. Every single thing discussed in these last couple of threads and summarized here would be epic and would add to realism and to the experience of playing.

 

On a personal note, from all the talks i have daily about the game, we also need a big feature announcement soon to prevent the crowd from getting stale. :D I know it's early and the game won't likely release for a year, so the good stuff needs to be released at the right time, but right now we need something big. Imo, having these things incorporated would be huge.

 

Maybe it's already late in development to include them, but it is worth mentioning that if it was possible it would be big. And we need a big news to avoid some staleness. One can dream. :D

 

I think we have received several big news pieces. The ability to control developmental promotions. The contract changes -- even if you want more -- are big news -- the overhaul of company relationships -- big news. Event Intent. Attributes. Company sizes. All are big changes that effect how the game is played. What do you mean by big?

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="a0161613" data-cite="a0161613" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I am at the point where I'd like a tidbit of the universe information. Workers, companies etc.</div></blockquote><p> </p><p> The default data is the very last thing that gets done, so you won't be hearing anything about until quite close to release.</p>
Link to comment
Share on other sites

<p>Really liking what I am reading so far. I really liked the idea someone put about Adam letting the time off be editable for the mod makers. It would create a uniqueness to each mod and give us unlimited possibilities for such things. </p><p> </p><p>

Also I am hoping that we are allowed to have 'Tweener' characters as well as I believe that is one of the only big things left missing on my list. It could be something like Face, Heel, Neutral or something like that so we can have characters that basically battle anyone Face or Heel and act in both manners. </p><p> </p><p>

Also the ability to have more than 6 people in a non Battle Royal or tag type of match would be cool and more than 8 people in an Angle would be nice as well. </p><p> </p><p>

Overall really loving the direction of this game so far!</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I think we have received several big news pieces. The ability to control developmental promotions. The contract changes -- even if you want more -- are big news -- the overhaul of company relationships -- big news. Event Intent. Attributes. Company sizes. All are big changes that effect how the game is played. What do you mean by big?</div></blockquote><p> </p><p> The only real thing with game changing status to most players was the Dev company thing. I personally see the changes announced and what they do and how they impact. I was saying that from what I've seen so far from conversations, people want something juicy to get the hype train rolling. Personally, though? Disappointed with the contract changes, as I really expected some of the things in my post implemented. In a perfect world, all of them, but at least stuff like date numbers on contracts and the financial aspect being realistic with the contract being an actual downside with bonuses. And so on. </p><p> </p><p> Too soon to say how good the game will be, but I am looking forward for it, as I like most things announced so far.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The only real thing with game changing status to most players was the Dev company thing. I personally see the changes announced and what they do and how they impact. I was saying that from what I've seen so far from conversations, people want something juicy to get the hype train rolling. Personally, though? Disappointed with the contract changes, as I really expected some of the things in my post implemented. In a perfect world, all of them, but at least stuff like date numbers on contracts and the financial aspect being realistic with the contract being an actual downside with bonuses. And so on. <p> </p><p> Too soon to say how good the game will be, but I am looking forward for it, as I like most things announced so far.</p></div></blockquote><p> </p><p> a lot of suggestions I’ve made previously I would say are big changes I’m hoping for. I think one thing that’s touched are more personalities and contracts, although I don’t think the contract feel like they will be much different we will have to see</p><p> </p><p> There’s a lot of changes so far that feel like they are small changes. The dev change for me personally will have little to no impact on how I play the game.</p><p> </p><p> That said we don’t know how much of an impact these changes will have and a couple are potentially big changes personality traits being the major one (although I’m a little worried these don’t also have sliders)</p><p> </p><p> Also with the sound of it, the game runs much much faster which would be a major change.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The only real thing with game changing status to most players was the Dev company thing. I personally see the changes announced and what they do and how they impact. I was saying that from what I've seen so far from conversations, people want something juicy to get the hype train rolling. Personally, though? Disappointed with the contract changes, as I really expected some of the things in my post implemented. In a perfect world, all of them, but at least stuff like date numbers on contracts and the financial aspect being realistic with the contract being an actual downside with bonuses. And so on. <p> </p><p> Too soon to say how good the game will be, but I am looking forward for it, as I like most things announced so far.</p></div></blockquote><p> </p><p> He didn’t say those were the only contract changes though. He just specified that those changes are in the game. These are changed that are already done and finished in a game that is being built from the ground up — and is still ten months or so away. </p><p> </p><p> Contracts already have dates attached to them. You can specify “I want you for three years or x number of dates. Which ever comes first.”</p><p> </p><p> In reality, WWE contracts (which seem to be the contracts that most people want to be able to replicate) don’t work on the downside method the way people think. Yes, wrestlers have a downside/minimum guarantee that they are supposed to hit per year, but the way it typically works is that you get paid per show — towards your guarantee first — and you only get paid more than your guarantee in a year where you have worked enough contracted dates where your pay would go over (or worked with enough houses that your percentage of would make it go up) to put this in the game it would also require to be allowed to fully schedule talent for house shows and for the AI to be able to compute who has worked over the dates required to hit their minimum etc... </p><p> </p><p> Only a select few workers have specific date limits in their contracts. Lesnar. Triple H. Cena. A few others — these say they can’t work more than a certain number of dates a year and a month and have to agree to work more — at a greater cost to the company (this would be a great addition to the game). </p><p> </p><p> There are bonuses for pay per views and things of the like — which the game already replicates. The only big bonus not replicated in the game is merchandise/royalties.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poet Justice" data-cite="Poet Justice" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I can’t wait until Big Smack Scott and Eisuku Hoshino become world leaders</div></blockquote><p> </p><p> If Eisaku Hoshino is modeled after a RW wrestler, I just hope his political career doesn't end with him using government funds for... adult encounters. Seeing as these kinds of events are possible in 2016, there is a very small but real possibility that this can occur <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Razor Sharp" data-cite="Razor Sharp" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>If Eisaku Hoshino is modeled after a RW wrestler, I just hope his political career doesn't end with him using government funds for... adult encounters. Seeing as these kinds of events are possible in 2016, there is a very small but real possibility that this can occur <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> I've had Haruki "Hooded" Kudo get caught in a prostitute scandal. In a CVerse 97 game, when he was still an active worker and at the time ace of BHOTWG. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Also, President Camacho anyone? <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Seeing as how Adam has imported a few good ideas from WMMA5, I wouldn't mind seeing the whole "generate heat via social media/youtube/interviews" thing imported. Maybe under some strict conditions (after a certain era, minimum promotion size, match has to be announced/pre-booked, there has to be a storyline in which the workers are involved etc) to prevent gaming the system and giving the program too much to process.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>He didn’t say those were the only contract changes though. He just specified that those changes are in the game. These are changed that are already done and finished in a game that is being built from the ground up — and is still ten months or so away. </div></blockquote><p> </p><p> This is absolutely correct. To reiterate, I have only announced the contract <em>structure</em> so far (which is why the entry is very specifically called that and not just "contracts"), which only covers the basic structural elements of how the deals actually work. Any changes or additions to the extras and other parts of contracts would be covered in a entry of their own.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This is absolutely correct. To reiterate, I have only announced the contract <em>structure</em> so far (which is why the entry is very specifically called that and not just "contracts"), which only covers the basic structural elements of how the deals actually work. Any changes or additions to the extras and other parts of contracts would be covered in a entry of their own.</div></blockquote><p> </p><p> This <span class="ipsEmoji">⬆️</span>.... Give them a chance, they aren't going to tell us everything right away - long way to go before the release. Keep slamming suggestions in appropriate section though in case Adam sees something he may not have thought of / considered there'd be a yearning for <span class="ipsEmoji">👍</span></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bonos mullet" data-cite="bonos mullet" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>This <span class="ipsEmoji">⬆️</span>.... Give them a chance, they aren't going to tell us everything right away - long way to go before the release. Keep slamming suggestions in appropriate section though in case Adam sees something he may not have thought of / considered there'd be a yearning for <span class="ipsEmoji">👍</span></div></blockquote><p> </p><p> Give him chance, but still post it in case.</p>
Link to comment
Share on other sites

<p>I'll admit seeing the new angles setup will be easier to digest for me, but I do like the addition of stunt/crazy bumps as it helps you both use those to boost an angle's rating while also risking injury in return. Plus harcore companies and daredevil workers have an extra weapon to work with.</p><p> </p><p>

Likewise, the "Rated on: Fighting" addition is a great one. So far I've handled brawls using Overness or Menace and beatdowns using Menace&Selling. Which sucks for the attackers, since being rated on Menace means a minor effect only (unless everyone involved was rated on Menace)</p>

Link to comment
Share on other sites

Awesome! On my of my most wanted features/additions today! Very nice, great. I've been wanting all of the things in today's entry. I don't have anything constructive to say. Just that I love the entire entry. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...