Jump to content

[HYPE] The YES! Mod - May 2013


Recommended Posts

A 2013 Mod in Progress - The YES! Mod

 

giphy.gif?w=1200&ssl=1

 

The YES! Mod

 

The Yes Mod (TYM) is a TEW mod starting in May of 2013 that is built from scratch… sort of.

 

The mod is being built on TEW 2016 but the intent is to optimize it for TEW 2020 (when possible). There is no estimated time frame for completion at this point, but the intent is to release it for TEW 2020 only.

 

The Time Period

 

The 2013 period is recent enough that it doesn’t necessarily feel “historical”, but its over six year ago now. It’s a period that particularly appeals to me because there were some interesting things going on, but perhaps most important, tons of potential to do things different. It was a transitional period and a period with a ton of potential. A lot of the workers who are now hitting their primes and taking over wrestling today were getting their start around then.

 

In the WWE, WrestleMania 29 was just headlined by the Rematch of the Century. John Cena is the WWE champion and still the figurehead, but he is starting the process of stepping down from the very top, so it looks and feels like a period of transition. CM Punk isn’t yet determined to leave and Daniel Bryan’s run towards WM30 is just beginning. The Shield are running riot. The Wyatt family are about to debut. The genesis of the women’s revolution is starting. NXT is starting to get really good.

 

Perhaps more importantly, its outside of the WWE bubble that things are most intriguing.

 

The US indy scene is quite loaded with young talent, many of whom have landed with the WWE or TNA in the years since then. Gargano, Cole, ACH, Steen, the Young Bucks, David Starr, AR Fox, reDragon, Ciampa, Thatcher, Busick, Cobb, Callahan, Ricochet… Whether your preference is ROH, PWG, Evolve, CZW or maybe even Game Changer Wrestling (even thought it wasn’t GCW yet)…. There are building blocks to shape your promotion around.

 

If your tastes run more towards TNA…. Well, this was just before the TNA slide got serious. They were still on Spike TV. They still had (and could arguably afford) the likes of AJ Styles, Sting, Kurt Angle, and Samoa Joe. TNA was in the midst of the “awesome” Aces n Eights storyline. But TNA will be set up to be challenging to be run rather than an easy path to success.

 

In Japan, top dog New Japan Pro Wrestling is in the early stages of a golden period in terms of in-ring quality. Okada is just starting to hit his peak. And this right before Bullet Club formed under Devitt. Los Ignerobles hasn’t formed yet, so maybe you can be the one to get Naito to the top.

 

AJPW and Noah, both once pretty direct competition to NJPW, are far from that now. Noah has just had a scandal and exodus, with AJPW about to experience one. That creates opportunities. Dragon Gate are still doing Dragon Gate things, and have some young talent coming through, plus some great junior wrestlers from abroad they can go after. Companies like DDT have plenty of talent.

 

If you prefer the joshi side of Japan, there is a lot of talent and 7 active companies to choose from.

 

The UK and Europe scenes are starting to heat up. Companies like wXw, Progress Rev Pro, and ICW are doing interesting things and there is a ton of young talent to go after and develop.

 

And even Australia, which always seems to fairly barren in the mods I've messed around with in the past, had quite a glut of talent in this time period. You have Robbie Eagles, Travis Banks, Jonah Rock, the Might Don't Kneel, KC Cassidy, Ryan Rollins, Jessie McKay, Toni Storm, Jay White, Madison Eagles, Shazza McKenzie, Mark Davis.... That's a LOT of talent. Most of those will be set to work outside of Australia so it might be tough hanging onto some of them, but I do think Australia will be pretty interesting in this mod.

 

Some Backstory

 

Way back before TEW 2016 was released, I got my grubby hands on an early version of the Real World Chronicles from late 2013. My original intent was just to update that for personal games. It had about 1300 workers so it needed more active workers and companies, plus a lot talent that debuted (or gained a bigger reputation) after the start date. I’m also kinda picky with details – I am bothered by incomplete game areas, or game mechanics that don’t function because the mod was built on an earlier version and wasn’t properly updated when it was converted. So it became a lot of work. I’ve picked away at it over the years, but honestly, adding in somewhere around 1500 more workers plus editing the 1300 already in the data for all the things that changed from 13 to 16 was just not an appealing process…. Just never got rolling on it to really make strong headway.

 

Started to mull the idea of starting form scratch. But a few issues with that. One is the pure intimidation of skilling everything. I mean, what if you create 1,000 workers and then realize the balance is way off? The results just aren’t want you want or expect? That was a MAJOR concern. Another is my own limitations – I absolutely don’t know every corner of the wrestling world, and while I do watch plenty, its not always with that keen analytical eye. I am well aware on the volume of research work many modders do to skill accurately, and I have no desire to emulate that.

 

So I came to the idea of “slotting”.

 

The Methodology

 

The idea of slotting is basically using worker who fill a similar role in another mod and importing them. They are then edited to be the real world worker.

 

Due to familiarity, diversity of talent, overall balance, and the game-worlds as a whole, the workers being used are from the CornellVerse and the ThunderVerse. Familiarity is important here, as is balance. I like the overall balance in the game world of both mods.

 

The basic idea of slotting is finding someone in the Cverse or Tverse who fills a similar to role to the real world worker I want. By turning them into the real world worker in question, I immediately have good idea of how that worker will function (grade) in the mod.

 

What’s the point? Why is that different than skilling someone from scratch? Theoretically, it takes less time (which turned out to be kinda false belief). But more importantly, it means I already have a good idea of how that worker will function within the TEW game world. Obviously, the game world I’m creating is not quite the same either the Cverse or Tverse (companies sizes vary, etc), but its similar enough that it seems to carry over.

 

So if I want to create Hiroshi Tanahashi, I can look in either of the two mods for someone who is a top puro worker in their later 30s and works for a national-level puro company. There are actually a few options to choose from. If I have an idea of how each of those workers function within the Cvere or Tverse, I already have a step ahead than if I’m skilling from scratch.

 

Does it work? Well, the game world is far from complete, which mean test soaks can only be so accurate. But tests show the kind of balance I was hoping for. And at the end of the day, I’m really most concerned with balance and grades and while I can’t properly test for long-term stability yet, the overall initial impression is good.

 

There are other drawbacks to this approach which I can touch at some point.

 

Non-wrestlers and probably some retired wrestlers are being imported, though.

 

Companies will be mostly imported, with a few from scratch. They will be adjusted to suit and redone when ported to TEW 2020 for products and other changes.

 

Title belts will be done individually. My original intent was to import them but they have to be adjusted for consistency anyway, so going from scratch just seems…. easier.

 

The Game World

 

When I talk about the game world balance of the Cverse and Tverse, I’m not referring to the specific game world structure – Cverse having 3 national companies in the US, 1 national company in Mexico, etc – but moreso the balance of talent. The way that every company is reasonably sustainable and has some talent available. Every area has good (not always great) workers and some prospects. Every company has something that makes them interesting and unique, but also something that makes them at least a little bit challenging.

 

When I’ve modded in the past, I’ve been guilty of having companies or even entire regions that were… unappealing. You look at a roster and every worker is all Ds and Es for skills and they all look the same… What appeal is there to run that company? Even if you like the company in real wrestling…. there just isn’t something there to hook you. Those generic-looking indy rosters happen easily (especially in regions of the world you the modern aren’t very familiar with) and may actually be quite accurate. But its also something I do want to avoid. That is also why this time period appealed – there was plenty of talent in regions that sometimes get that treatment.

 

That said, I also don’t want all the regions full overly magnificently talented workers when, in reality, they aren’t. Overpowering to a serious level isn’t appealing, whether it’s the WWE or a tiny indy company. Which is why I’m seeking that overall game-world balance.

 

Intended Features

  • bios being written individually. They are intended to give a bit of info about the worker without being too detailed, and have a bit of personality. Even sometimes a bit of humor.
     
  • a stand alone pic pack is being put together, using Organic style cuts. The intent is to be fairly consistent with quality and look, as much as possible. The majority come from Joe Murphy's Super Awesome pack, but quite a few cuts are being done for workers that aren't in other mods.
     
  • logos are a bit of a mix but all will be the organic style with black border
     
  • quite a few agers
     
  • a large amount of free pics, a whole chunk of which I cut myself (poorly). Also intend to include some rendered free pics, which won’t be to everyone tastes.
     
  • employment histories as much as possible, but only for companies in the data. Not much use putting in initials for companies that don’t exist in the game-world.
     
  • all companies will be redone to have the TEW 2020 products
     
  • some historical companies
     
  • Hall of Fames for every company
     
  • cuts specifically for Hall of Fame & Hall of Immortals
     
  • broadcasters redone to suit TEW 2020 changes
     
  • stables will be redone to fit TEW 2020 changes, with logos added where possible
     
  • training facilities will be redone to fit with TEW 2020 changes
     
  • title histories done so they all match stylistically and connect to the appropriate workers

Link to comment
Share on other sites

  • Replies 157
  • Created
  • Last Reply

Top Posters In This Topic

Progress

 

Information Updated: November 3, 2020

Estimated Completion Percentage: 71.742%

Estimated Total Active Workers: 2000 - 2250

Estimated Future Workers: 750 - 1000

Estimated Release Date: To Be Determined

 

Current Working On

 

  • Adding Currently Active Workers: each full edited with employment history, moveset, biography, agers, and contracts

 

Completed

 

  • Promotions: TEW 2020 Updating still required
  • Broadcasters: TEW 2020 updating still required and will be looking to integrate Aesamon's broadcasters mod

 

Yet to Do

 

  • Yet to Debut Workers
  • Broadcast Deals
  • Schedules - will need to be updated for TEW 2020
  • Title Belts & Lineages: will be one of the last things
  • Hall of Fames
  • Hall of Immortals
  • Legendary Deceased Workers
  • Testing for Short Term Results
  • Testing for Long Term Stability

Link to comment
Share on other sites

Data

 

The Mod Details

Start Date: May 1, 2013

Active Promotions: 61

Future Promotions: 8

Total Workers: 1861

Active Male Workers: 973

Active Female Workers: 246

Future Male Workers: 25

Future Female Workers: 14

Non-Wrestlers: 324

Agers: 1053

Alter Egos: 546

Dojo Graduates: 242

Mask & Hair History: 88

Stables: 48

Teams: 266

Titles: 154

Last Updated: July 7, 2020

 

Top Workers in Game - updated July 7

  1. Hiroshi Tanahashi
  2. Bryan Danielson
  3. Negro Casas
  4. Kazuchika Okada
  5. CM Punk
  6. Chris Jericho
  7. Kota Ibushi
  8. AJ Styles
  9. La Sombra
  10. Rey Mysterio
  11. YAMATO
  12. Tetsuya Naito
  13. CIMA
  14. Shinsuke Nakamura
  15. Perro Aguayo Jr
  16. Averno
  17. Mistico
  18. Kenny Omega
  19. John Cena
  20. Naomichi Marufuji
  21. KENTA
  22. Masaaki Mochizuki
  23. Mephisto
  24. Ultimo Guerrero
  25. Kurt Angle
  26. El Generico
  27. Psycho Clown
  28. Manami Toyota
  29. Nick Nemeth
  30. Triple H
  31. Fergal Devitt
  32. La Parka
  33. Jushin Liger
  34. Christian Cage
  35. Aero Star
  36. Atlantis
  37. Katsuyori Shibata
  38. The Undertaker
  39. Chessman
  40. Dos Caras Jr

 

* there is some variance each save in terms of the absolute rankings. So #4 and #5 might switch around on one new save

 

** veteran workers who are declining such as Kurt Angle and Ultimo Guerrero have physical condition that will impact their match grades notably, so their ranking is a bit... "false"

Link to comment
Share on other sites

Can You Help?

 

This is massively presumptuous of me, but there are often folks in this community who offer to help out whenever a project comes up. And while any offers are appreciated, the answer is going to be the same for anyone at this point - not yet.

 

There will be need down the road, but the process is still too early to really do any kind of testing or data validation just yet.

 

Questions

 

Things I'm seeking feedback / thoughts on.

Link to comment
Share on other sites

Thanks

 

  • Adam for TEW and the CornellVerse
  • The ThunderVerse Crew
  • The Mod Squad
  • Derek B for the Mod Making Guide
  • Fleish, Southside Hitman and everyone who has worked on the Real World Chronicles
  • Forlan for T-Zone
  • TheWho1987 and crew for the TEW Modding Resource
  • Mammoth - HUGELY
  • FullMetal for the name mod
  • Asaemon for his work
  • JoeMurphy for his Super Awesome pic pack
  • Taker for his pic pack
  • All the graphic artists and cutters
  • Jon for all his help on this and previous projects
  • Zero, King Steventon, Ed, and others who have provided opinions on talent
  • Strigga for running Cagematch

Link to comment
Share on other sites

So I've been doing a crap job of updating this but progress is ongoing. The focus continues to be on adding active wrestlers. Closing in on 1500 workers. I think the end point of active workers will be somewhere around 2000 so not so far away. There will be a load conversion optimization, testing, and then the addition of future workers.

 

I've avoided doing too much testing but the testing I have done has been promising. Its about what you expect - New Japan is a monster and WWE is a bit inconsistent. TNA struggles financially and sometimes dies (as they probably should have, repeatedly). The smaller companies seem fairly stable.

 

The workers that are going in now are mostly "lower level" talent, which are a bit faster and easier to add in. Rosters for most companies are relatively complete. I just did a blitz of joshi workers and those are pretty complete now.

 

I've stopped adding agers. Still adding the pics, but I will go through agers later once its converted as it sounds like that will make the process a lot quicker.

 

I've been adding title belts lately. Was holding off to try to find good cuts, but I've realized that belts might end up being the most inconsistent part of the pic pack, at least off the start.

 

Once the current game world is fairly completely, I will probably release a beta. No need to hold off until I've added all the future workers, as that will be an ongoing process.

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The-619" data-cite="The-619" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47546" data-ipsquote-contentclass="forums_Topic"><div>I'm very keen for this mod. This is a great idea.</div></blockquote><p> </p><p> Glad to hear it. </p><p> </p><p> Its not a method I would 100% recommend someone else trying and I'll get around to explaining the positives and negatives at some point. It looks like its going to give the outcome I was seeking - balance and results - but just didn't streamline the process quite like I was hoping. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xGus" data-cite="xGus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47546" data-ipsquote-contentclass="forums_Topic"><div>Looks really good, I will definitely give it a try, it's nice to see the number of "yet to debut workers"!</div></blockquote><p> </p><p> Well... that's an estimate of the yet-to-debut workers. I have about 250-300 on the list already, and I haven't actively sought out ones to add. That will be one of the last things. It could end up being somewhere lower, but I will be trying to have most notable workers who debuted after May 2013 in there. Where it gets hard to decide is those who debuted, had a career that lasted a year or two, and then left the business. Plenty of those in joshi and in the WWE developmental system. If they never really made an impact in wrestling, then I lean towards no. But I'm always open.</p>
Link to comment
Share on other sites

Oh wow, I really want to play this mod, it's not too far away in time, but still just enough to change the reality of today! :o

 

I was wondering if you plan of putting some promotion in Canada too?

 

yeah, that was one of the dynamics I really liked about it - its recent, but not closely recent. A huge amount of current stars are already active, but many aren't stars yet.

 

I'm Canadian so definitely some Canadian companies. I have ECCW, C4, and Smash. I considered some others but the tend to be more sporadic in terms of running shows.

Link to comment
Share on other sites

yeah, that was one of the dynamics I really liked about it - its recent, but not closely recent. A huge amount of current stars are already active, but many aren't stars yet.

 

I'm Canadian so definitely some Canadian companies. I have ECCW, C4, and Smash. I considered some others but the tend to be more sporadic in terms of running shows.

 

all those are running ontario.

 

Why not add at least one quebec company. I'd go with NSPW (Based in quebec city) or IWS (Montreal) they are the 2 biggest in quebec. I could help you with the roster if ever you need help.

Link to comment
Share on other sites

yeah, that was one of the dynamics I really liked about it - its recent, but not closely recent. A huge amount of current stars are already active, but many aren't stars yet.

 

I'm Canadian so definitely some Canadian companies. I have ECCW, C4, and Smash. I considered some others but the tend to be more sporadic in terms of running shows.

 

Yea please add at least one in Quebec my friend :)

Link to comment
Share on other sites

all those are running ontario.

 

Why not add at least one quebec company. I'd go with NSPW (Based in quebec city) or IWS (Montreal) they are the 2 biggest in quebec. I could help you with the roster if ever you need help.

 

Oyaji is correct - ECCW is based out of Vancouver.

 

I did look at IWS, but based on what data I could find, they were pretty spotty with theirs shows around this period. I only see 2 shows from 2013 and 5 from 2014.

 

NSPW is a possibility but I will have to do some digging. And if they do go in, I would absolutely need some assistance. Thank you for offering.

Link to comment
Share on other sites

Small update, but might be good news for a few fans. Specifically Joshi fans.

 

I've managed to wrangle user JoshiPuro into helping out. He's been looking over the scene a bit. He has provide me some tweaks, corrections, missing workers, etc. Super helpful stuff. Its really going to help the joshi scene be more accurate and lively and vibrant, which is the hope. But he also had some feedback that the joshi was in pretty good shape to start with, which is hugely relieving - I am no josh expert, so most of it was based on research.

Link to comment
Share on other sites

Small update, but might be good news for a few fans. Specifically Joshi fans.

 

I've managed to wrangle user JoshiPuro into helping out. He's been looking over the scene a bit. He has provide me some tweaks, corrections, missing workers, etc. Super helpful stuff. Its really going to help the joshi scene be more accurate and lively and vibrant, which is the hope. But he also had some feedback that the joshi was in pretty good shape to start with, which is hugely relieving - I am no josh expert, so most of it was based on research.

 

Glad to be of help and can confirm that the joshi scene was already looking very good, optimistic that it should be a really fun area of the game to play in!

Link to comment
Share on other sites

This was my favorite period in wrestling and even though it was only 6 years ago, so much has changed since then. Being a a huge fan of the C-Verse, I can never seem to get into real world mods since the balance always feels off. But you seem to have some great intuition for how to balance the game.

 

I was actually just starting a RW mod for April 2014 that has been going well, and then I saw this mod. Since I am only a few days in, and the time period is so close, I think I will just wait for this one :). I know you specifically state that that you don't need any help, but I would be willing if you needed any.

 

 

Also shoutout to Aerostar and Tyson Kidd sliding their way into the top 50.

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mezomi" data-cite="mezomi" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47546" data-ipsquote-contentclass="forums_Topic"><div>This was my favorite period in wrestling and even though it was only 6 years ago, so much has changed since then. Being a a huge fan of the C-Verse, I can never seem to get into real world mods since the balance always feels off. But you seem to have some great intuition for how to balance the game.<p> </p><p> I was actually just starting a RW mod for April 2014 that has been going well, and then I saw this mod. Since I am only a few days in, and the time period is so close, I think I will just wait for this one <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />. I know you specifically state that that you don't need any help, but I would be willing if you needed any.</p><p> </p><p> Also shoutout to Aerostar and Tyson Kidd sliding their way into the top 50.</p></div></blockquote><p> </p><p> Well, the balance is based on the Cverse… Not sure its going to emulate it perfectly. I did some attribute comparison recently and some attributes average a bit lower in the mod than in the 2020 version of the Cverse. Which isn't going to get better as I had in several hundred more lower level and young workers. But the overall vibe should be similar. </p><p> </p><p> Well, its not so much that I don't need any help. I do. Its more a matter of what there is to help with. The two main tasks I'm working on are adding more workers and converting things over. Neither are things that really work to be delegated. Its probably a bit too early to do testing and tweaking, but I am willing to let you look through the data if you'd like. Check for any anomalies, inconsistencies, suggestions, etc. Its not really ready to play, not properly, so it won't be test playing.</p><p> </p><p> Drop me a PM</p>
Link to comment
Share on other sites

A big thanks to mezomi for finding some tweaks to help clean things up. And not just a few, but a lot. Very much appreciated.

 

Was going to mention yesterday that I was playing around with the scheduling functions for puro companies. I already had most of the bigger events in the data for New Japan, but was trying out the pre-set tour creation functions, and ended up creating all of the tour events manually as it made it spread them more accurately and didn't add additional events. I'm probably going to end up doing the same for most puro companies, at least that have a schedule that can be reasonably recreated.

Link to comment
Share on other sites

So as I was looking at event schedules for 2013, specifically for Japanese companies. And holy crap.... So while AJPW, Noah, and a couple of others can be recreated in TEW, a bunch cannot. Like Ice Ribbon run 2-3 shows per weekly and they are all numbered sequentially. Osaka Pro had 300 shows in 2013, and a lot of them were tiny "weekday specials" that had 30 minutes of wrestling, 3 matches, and like 15-20 fans. And BJW and Freedoms both have schedules that don't translate over very well even just for naming conventions.

 

So my plan of having almost all of the puro companies will a full set of events to replicate their real schedules doesn't work particularly workable. I don't particularly like the idea of having no events / tours for a company, or just a couple, but it might work out best.

 

I've also been toying with who to add as User Characters. I currently have Dana White and Justin Timberlake. I'd like to add a few more, hopefully one from each notable game region. They don't have to be connected to the wrestling business, but that does make them more fun / interesting. My knowledge of pop culture outside of Canada/US isn't amazing, so I figured.... I'd ask.

 

So two questions.....

 

1. Anyone suggestions for possible user characters to include

 

2. thoughts on how to do schedules for certain smaller companies in Japan that don't run easily-recreatable schedules? If anyone has a deeper knowledge of the Japanese indy scene and wants to throw ideas at me, I'm very open.

Link to comment
Share on other sites

2. thoughts on how to do schedules for certain smaller companies in Japan that don't run easily-recreatable schedules? If anyone has a deeper knowledge of the Japanese indy scene and wants to throw ideas at me, I'm very open.

 

I wouldn't stress too much over the Osaka Pro schedule. They went from doing 300 shows in 2013 to 89 in 2014. Maybe do Osaka Pro Happy Weekday (June) #1? Do 2-3 shows a week and have the Osaka Tornado Vol. shows happen monthly, earlier than irl. At least I think that's possible in 2020? Admittedly I haven't screwed around with the schedule editor too much, so ignore me if I'm horribly wrong.

 

I wonder with Ice Ribbon if you could do like New Ice Ribbon (#4xx) #1? Not the most aesthetically pleasing and would require the user to edit the numbers after 2013 though.

 

BJW and FREEDOMS are tricky. Might just have to call them BJW June Tour #1 or something like that until there's a proper show name.

Link to comment
Share on other sites

Okay so, in addition to Dana White and Justin Timberlake, I will probably be adding:

 

Freddie Prinze Jr

Wale

Floyd Mayweather

Beyonce

Ryan Reynolds (need a Canadian in there)

 

Thought about Snoop Dogg and Kid Rock. I've toyed with Dave Meltzer and David Arquette, but both might go in as full characters rather than just User Characters.

 

When it comes to other regions of the world, my pop culture knowledge is lacking. For Japan, Mexico, UK, Europe... I end up looking at former pro athletes or actors/actresses who have done Hollywood, or internationally known singers. Its not like having David Beckham and Oscar de la Hoya would be totally wrong, but... I feel like there are better options, you know?

 

Freddie Prinze Jr would be a good user character. He's a lifelong wrestling fan and was on WWE's creative team at one point.

 

Yes! I totally forgot he wrote for the WWE for awhile.

 

Wale is another good one to add. Floyd Mayweather Jr. as well.

 

Two more good shouts. Thanks.

 

I wouldn't stress too much over the Osaka Pro schedule. They went from doing 300 shows in 2013 to 89 in 2014. Maybe do Osaka Pro Happy Weekday (June) #1? Do 2-3 shows a week and have the Osaka Tornado Vol. shows happen monthly, earlier than irl. At least I think that's possible in 2020? Admittedly I haven't screwed around with the schedule editor too much, so ignore me if I'm horribly wrong.

 

I wonder with Ice Ribbon if you could do like New Ice Ribbon (#4xx) #1? Not the most aesthetically pleasing and would require the user to edit the numbers after 2013 though.

 

BJW and FREEDOMS are tricky. Might just have to call them BJW June Tour #1 or something like that until there's a proper show name.

 

Yeah, I'm gonna tinker with the Editor options available. Honestly, having some events plugged in and letting the AI do the rest isn't the worst idea. Safer in some ways, because putting in a full schedule could result in the company having too many or too few events for the size they are in the data. It just feels like I would be leaving something incomplete, but I guess its bound to happen.

 

The month tour name is probably exactly what I will do for BJW and probably Freedoms too. Good shout.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...