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How do you handle face/turns in this game? I tried doing it like in the last game where it gives you the option while running a show, but no such option showed up when I did.

 

Go to the roster section, chose your worker, where it shows "works heel/face", click on that. On the pop up click on prepare to turn. Now it shows "works heel/face but preparing to turn".

 

Finally to complete the turn just book them accordingly.

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Go to the roster section, chose your worker, where it shows "works heel/face", click on that. On the pop up click on prepare to turn. Now it shows "works heel/face but preparing to turn".

 

Finally to complete the turn just book them accordingly.

 

Also please note that if you're turning them in an angle not a match you need to use the road agent note to turn them, which I hadn't realised!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jwjei76" data-cite="jwjei76" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>What does "Title is retained after victory" do specifically? i couldnt find an answer in the journsl</div></blockquote><p> </p><p> Is that a road agent note, or? I'm struggling to find it.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WCGreyghost" data-cite="WCGreyghost" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Is there any way to filter the global list of workers to exclude those already under exclusive written or written contracts?</div></blockquote><p> </p><p> Change "Intention" from "To View" to "To Hire". That'll exclude anyone that it's not currently possible for you to hire, but will include people on non-exclusive contracts or contracts which are in the last month.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Frogman417" data-cite="Frogman417" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>How do you handle face/turns in this game? I tried doing it like in the last game where it gives you the option while running a show, but no such option showed up when I did.</div></blockquote><p> </p><p> Did you remember to put the Turn road agent note in the segment? If so, the Handle Changes button should've lit up when you got to it, like in 2016. Previously angles had turns pre-set into them, but now you have to use road agent notes if you want to turn someone.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eastshire" data-cite="Eastshire" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>What kind of finishes are being referred to when a product says fans will be put off by cheap endings to matches?</div></blockquote><p> </p><p> I believe this means DQs and Count Outs. If they only want clean finishes then it would extend to tainted victories.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vocalite" data-cite="Vocalite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Are the icons of the CV wrestlers going to be updated before the final release? It's really jarring to see the massive difference between some of the old AF pictures that are from like 2008 and the newer ones from today. Some great newer pictures for the wrestlers have already been made by now by fans for mods, and it would take almost no effort to just copy them over. <p> </p><p> For 35$, I think that a basic quality like this should be expected. Leaving it this sloppy makes it seem as though the cornellverse is meant to be totally ignored in favor of WWE mods. This will also likely impact sales too. Even though it's small, it's something people notice when they try the trial.</p></div></blockquote><p> </p><p> Pictures do get updated - there are many changes from 2016 to 2020, as there were from 2013 to 2016 and so on.</p><p> </p><p> But not <em>every</em> picture will get changed. Some have been unchanged since at least 2008 (Off the top of my head, Fumihiro Ota has definitely been unchanged since then - but that's almost cheating since he's a masked indy guy - Tommy Cornell and the DeColt and Stone families haven't changed, to use a few more prominent examples). They've become established within the CVerse as those characters' identities, and changing them now would probably cause annoyance - especially as 'better looking' is such a subjective term, anyway. It'll be a long time before I give up my original Jay Chord picture, even if subsequent efforts have been 'better' as his first pic <em>is</em> Jay in my head.</p><p> </p><p> But yes, some have changed - Alicia Strong, Valiant, John Greed, Justin Sensitive, KC Glenn, Jay Chord, the Gauge/Keith twins, Matty Faith, both of the Bumfholes, Ranger, Zoe Ammis, Paige Croft... Just a few characters who've picked up new pictures either in this version or the last.</p><p> </p><p> But the default picture database has over 4,000 pictures for over 2,500 workers. Some of those pictures don't need updating, some probably do (clearly Adam felt some did as he used new pictures for some workers) but there aren't suitable pictures available. I doubt anyone much would care one way or another if Karl Dexter or the other long-time referees got broader stripes on their shirts rather than looking like they've come from a nightclub in 1988, for example, so there's no updated pics for them.</p><p> </p><p> One other thing to consider is that new pictures are looking a lot better - but they're mostly going to new workers. I ported over my picture folder from 2016 because I've been using it since at least 2010 and have a lot of updated/different pictures that Adam hasn't used - but, similarly, there are dozens of workers I had to update with new pictures from the 2020 picture folder.</p><p> </p><p> And there were about 380 workers who I've had to find pictures for, some who've been renamed (Jim Force, say, so I had to update the file names) but there were maybe 300 new workers across the game that I had to move the new pictures into my own folder. </p><p> </p><p> For older workers, the likes of Rich "same picture since 2005" Money, they're going to be retired soon enough. A lot of the characters who *do* have new pictures that I highlighted are young workers who are approaching or are in their prime - the core of the game world in 2016/2020, so it makes sense that Adam would pick out new pictures for them, especially as many of them debuted as teens/early 20s in either 2007 or 2008.</p><p> </p><p> One other thing to consider: The modding community has delivered a <strong>huge</strong> number of new pictures over the years, as you've noted. Many newer pictures in use in the game began life as Thunderverse characters and have been repurposed, others are re-renders of existing characters to give them more detail, bring in a more consistent lighting approach, up their metaphorical Star Quality, create whole new characters (Leper Messiah, for instance, was a drastic overhaul for an existing character based off a Joker-inspired render) or just to show off some new props someone had in their rendering software. All those have been delivered by the community. I'm not aware of Adam specifically requesting any of those - but they've been introduced over time into the game, and over time probably some of <em>those</em> will be replaced in turn.</p><p> </p><p> If graphics ever become a bigger part of the game, as they have been in WMMA which uses full-body renders, then I'd expect a more comprehensive overhaul of the pictures. Until then, I doubt it'll happen. I've been playing Football Manager even longer than I have TEW, and that game doesn't even ship with photos or club badges. For certain games, the graphics just aren't as much of a deal breaker as they would be in a bigger budget title.</p><p> </p><p> TL;DR: The character pictures are unlikely to change significantly between now and release date.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Pictures do get updated - there are many changes from 2016 to 2020, as there were from 2013 to 2016 and so on.<p> </p><p> But not <em>every</em> picture will get changed. Some have been unchanged since at least 2008 (Off the top of my head, Fumihiro Ota has definitely been unchanged since then - but that's almost cheating since he's a masked indy guy - Tommy Cornell and the DeColt and Stone families haven't changed, to use a few more prominent examples). They've become established within the CVerse as those characters' identities, and changing them now would probably cause annoyance - especially as 'better looking' is such a subjective term, anyway. It'll be a long time before I give up my original Jay Chord picture, even if subsequent efforts have been 'better' as his first pic <em>is</em> Jay in my head.</p><p> </p><p> But yes, some have changed - Alicia Strong, Valiant, John Greed, Justin Sensitive, KC Glenn, Jay Chord, the Gauge/Keith twins, Matty Faith, both of the Bumfholes, Ranger, Zoe Ammis, Paige Croft... Just a few characters who've picked up new pictures either in this version or the last.</p><p> </p><p> But the default picture database has over 4,000 pictures for over 2,500 workers. Some of those pictures don't need updating, some probably do (clearly Adam felt some did as he used new pictures for some workers) but there aren't suitable pictures available. I doubt anyone much would care one way or another if Karl Dexter or the other long-time referees got broader stripes on their shirts rather than looking like they've come from a nightclub in 1988, for example, so there's no updated pics for them.</p><p> </p><p> One other thing to consider is that new pictures are looking a lot better - but they're mostly going to new workers. I ported over my picture folder from 2016 because I've been using it since at least 2010 and have a lot of updated/different pictures that Adam hasn't used - but, similarly, there are dozens of workers I had to update with new pictures from the 2020 picture folder.</p><p> </p><p> And there were about 380 workers who I've had to find pictures for, some who've been renamed (Jim Force, say, so I had to update the file names) but there were maybe 300 new workers across the game that I had to move the new pictures into my own folder. </p><p> </p><p> For older workers, the likes of Rich "same picture since 2005" Money, they're going to be retired soon enough. A lot of the characters who *do* have new pictures that I highlighted are young workers who are approaching or are in their prime - the core of the game world in 2016/2020, so it makes sense that Adam would pick out new pictures for them, especially as many of them debuted as teens/early 20s in either 2007 or 2008.</p><p> </p><p> One other thing to consider: The modding community has delivered a <strong>huge</strong> number of new pictures over the years, as you've noted. Many newer pictures in use in the game began life as Thunderverse characters and have been repurposed, others are re-renders of existing characters to give them more detail, bring in a more consistent lighting approach, up their metaphorical Star Quality, create whole new characters (Leper Messiah, for instance, was a drastic overhaul for an existing character based off a Joker-inspired render) or just to show off some new props someone had in their rendering software. All those have been delivered by the community. I'm not aware of Adam specifically requesting any of those - but they've been introduced over time into the game, and over time probably some of <em>those</em> will be replaced in turn.</p><p> </p><p> If graphics ever become a bigger part of the game, as they have been in WMMA which uses full-body renders, then I'd expect a more comprehensive overhaul of the pictures. Until then, I doubt it'll happen. I've been playing Football Manager even longer than I have TEW, and that game doesn't even ship with photos or club badges. For certain games, the graphics just aren't as much of a deal breaker as they would be in a bigger budget title.</p><p> </p><p> TL;DR: The character pictures are unlikely to change significantly between now and release date.</p></div></blockquote><p> </p><p> I agree with absolutely everything in this post, but now I feel bad for Karl Dexter! <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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I am on my 1st day with USPW and would like to send some workers to a development facility for them to, well, develop lol. Now I figured I could make a deal with another company for them to accept developmental workers but I always get blocked by the owner as he does not want to be associated with other companies. Is there any way I can convince him to change his mind about that, or is the only way to send my workers to development to do that via Investments by creating my own company and use it development facility?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stonecold285" data-cite="stonecold285" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I am on my 1st day with USPW and would like to send some workers to a development facility for them to, well, develop lol. Now I figured I could make a deal with another company for them to accept developmental workers but I always get blocked by the owner as he does not want to be associated with other companies. Is there any way I can convince him to change his mind about that, or is the only way to send my workers to development to do that via Investments by creating my own company and use it development facility?</div></blockquote><p> </p><p> If you just want the facility, you can start up a performance center for a lot less money than a developmental company, but as far as I know, the only way to get a developmental company as USPW would be to use the investment to start one yourself or you could use the editor to change Allen Packer's approach to other companies under his business skills.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Amel1995" data-cite="Amel1995" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I now found it, but I'm faced with another problem, in that same screen I can't click on someone to make them a road agent or staff, When I sign someone to be "Whatever is needed" they default to something and I can't click on it to change it.</div></blockquote><p> </p><p> I believe you Need to do that via the Talk to worker screen and ask them to be a Road Agent, Announcer or whatever.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FlippantFox" data-cite="FlippantFox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>If you just want the facility, you can start up a performance center for a lot less money than a developmental company, but as far as I know, the only way to get a developmental company as USPW would be to use the investment to start one yourself or you could use the editor to change Allen Packer's approach to other companies under his business skills.</div></blockquote><p> </p><p> The most expensive dev Company (Large-Level Regional) would cost 5 milli and the most expensive Performance Centre (Sate of the Art) would be 20 milli plus 233,250 monthly in running costs. </p><p> </p><p> The question is: Can I send workers for development to that performance centre or is that just "produce" new workers?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Amel1995" data-cite="Amel1995" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I now found it, but I'm faced with another problem, in that same screen I can't click on someone to make them a road agent or staff, When I sign someone to be "Whatever is needed" they default to something and I can't click on it to change it.</div></blockquote><p> </p><p> That person might not have it as part of their roles. You can ask them to think about becoming one, or adjust their possible roles in the database with the in-game editor.</p>
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How does angle length affect rating? with 5 minute angles I'm struggling to get above 85. Although I have seen an 86/87

 

It depends on what you're rating the angle as. For example, if you rate the people in it on Overness, you can no longer get away with 5+ minute angles, as they're basically just standing there doing nothing. You need people in the segment rated on Entertainment or similar.

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Filtering the Workers

 

Not sure If this was brought up, in the database editor when I was starting a new fed I loved the idea of being able to search for unemployed Canadian workers and add them to my new fed. However when I filtered on retired workers to build my backstage I couldn’t exclude the dead. Am I doing it wrong?

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What is the point of iron clad contracts at all?

Under what circumstances would I ever not sign a written contract with this on?

Just seems like an unnecessary addition

 

Some of ROH´s and Impact contracts. They are written contracts but some wrestlers can fight in others feds.

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