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I asked this yesterday, but I still need some help to find the perfect product for my company. I am really struggling right now. I want to find a product that will greatly support workrate/wrestling, but also my freestyle angles. I used to be able to have angles in the 90+ ratings and it was very helpful. Now I'm just not sure what to go for as custom products are not a thing anymore. I got lucky with the angles in this show, but more than usual I would get a 60-early 70 since I started this save. Just to be clear, the ones selected for the angles have great stats so it's not their fault.

 

My issue is that my freestyle angles in my puro company are either too short or too long. 5 minutes is too short and 6 minutes is too long, and that has told me the same thing for like three different products now. I had Wrestling as a Sport, Fast and Furious and now Guerilla Warfare and in all products it told me the same thing. 5 minutes too short, 6 minutes too long and I get penalised for it. I left an example at the bottom of the post. I'm wondering if I could get some help to find the perfect product for my company. The matches are doing amazing, it's the angles I worry about. Sorry for the small rant.

 

jMTHNfF.png

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I asked this yesterday, but I still need some help to find the perfect product for my company. I am really struggling right now. I want to find a product that will greatly support workrate/wrestling, but also my freestyle angles. I used to be able to have angles in the 90+ ratings and it was very helpful. Now I'm just not sure what to go for as custom products are not a thing anymore. I got lucky with the angles in this show, but more than usual I would get a 60-early 70 since I started this save. Just to be clear, the ones selected for the angles have great stats so it's not their fault.

 

My issue is that my freestyle angles in my puro company are either too short or too long. 5 minutes is too short and 6 minutes is too long, and that has told me the same thing for like three different products now. I had Wrestling as a Sport, Fast and Furious and now Guerilla Warfare and in all products it told me the same thing. 5 minutes too short, 6 minutes too long and I get penalised for it. I left an example at the bottom of the post. I'm wondering if I could get some help to find the perfect product for my company. The matches are doing amazing, it's the angles I worry about. Sorry for the small rant.

 

jMTHNfF.png

 

you're complaining about getting a 97 rated show? what?

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I asked this yesterday, but I still need some help to find the perfect product for my company. I am really struggling right now. I want to find a product that will greatly support workrate/wrestling, but also my freestyle angles. I used to be able to have angles in the 90+ ratings and it was very helpful. Now I'm just not sure what to go for as custom products are not a thing anymore. I got lucky with the angles in this show, but more than usual I would get a 60-early 70 since I started this save. Just to be clear, the ones selected for the angles have great stats so it's not their fault.

 

My issue is that my freestyle angles in my puro company are either too short or too long. 5 minutes is too short and 6 minutes is too long, and that has told me the same thing for like three different products now. I had Wrestling as a Sport, Fast and Furious and now Guerilla Warfare and in all products it told me the same thing. 5 minutes too short, 6 minutes too long and I get penalised for it. I left an example at the bottom of the post. I'm wondering if I could get some help to find the perfect product for my company. The matches are doing amazing, it's the angles I worry about. Sorry for the small rant.

 

jMTHNfF.png

 

You aren't actually penalized for having 5 minute angles, you're capped. This is an unfortunate juxtaposition that I've already said something in the suggestions forums about, but 5-minute angles are capped at 88 (and 3-minute angles at 75). Which means that any of the products that prefer shorter angles have to choose between dealing with that cap at 5 minutes or a pretty substantial penalty (about -10, I believe) at 6+ minutes.

 

You could look at No-Style Style. It allows you to use either popularity or performance, you can use angles of any length, you get a decent amount of angle time (25% for both shows and events), and it gives you a lot of freedom in terms of match type. The only thing is you need 3 different match aims per show, not counting Regular, Lift the Crowd, or Work the Crowd. But that's not too difficult.

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you're complaining about getting a 97 rated show? what?

 

Asking this as nicely as I can, but have you read what I said? I did not complain about matches, I said those were great. I'm just wondering & curious about how angles work in this game as 5 minutes angles tells me that they are too short, but 6 minutes angles tells me that they are too long. I'm just confused, that's all, trying to find another product that will help me support my angles more.

 

You aren't actually penalized for having 5 minute angles, you're capped. This is an unfortunate juxtaposition that I've already said something in the suggestions forums about, but 5-minute angles are capped at 88 (and 3-minute angles at 75). Which means that any of the products that prefer shorter angles have to choose between dealing with that cap at 5 minutes or a pretty substantial penalty (about -10, I believe) at 6+ minutes.

 

You could look at No-Style Style. It allows you to use either popularity or performance, you can use angles of any length, you get a decent amount of angle time (25% for both shows and events), and it gives you a lot of freedom in terms of match type. The only thing is you need 3 different match aims per show, not counting Regular, Lift the Crowd, or Work the Crowd. But that's not too difficult.

 

Ah I see. It's just odd that literally 6 minutes says it's too long, compared to 5 minutes where it's too short. I'll take a look at No-Style Style. Thank you. Wish we had the custom product back though, not gonna lie.

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your angles are still rated in the 80s tho lol

 

That's true, I'm just a bit scared that the 80s angles drop my show, at least compared to my matches. Still, I was just wondering why 5 minutes was too short, but when I put it to 6 minutes it says it's too long. There are no proper options here.

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That's true, I'm just a bit scared that the 80s angles drop my show, at least compared to my matches. Still, I was just wondering why 5 minutes was too short, but when I put it to 6 minutes it says it's too long. There are no proper options here.

 

what awesomeness said is correct. you arent exactly being penalized for a five minute angle, there's just a limit to how high of a grade it can get.

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what awesomeness said is correct. you arent exactly being penalized for a five minute angle, there's just a limit to how high of a grade it can get.

 

I guess I shall go with 6 minutes and take the chance, but I will try to do it with the no-style style.

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Here's my screen:

Ok, so firstly, because your match and angle focus are main event spotlight and tight focus respectively, it means 90% of your show rating will come from your best angle and main event. So that’s all you really need to focus on to get a good score.

 

For a good angle, you just need a good entertainment angle of about six minutes with someone like Austin or The Rock or John Cena. For your Main Event, have a 16 minute match between some Major Stars and Stars (either singles, tag or triple threat), and use road agents notes Open Match, Call in Ring and Slow Build. Absolutely avoid using notes Keep Strong, Protect or Dominate at all cost on your Main Event.

 

The only other thing is make sure you meet your storyline requirements (looks like you need 5 “hot” storylines, so keep your major storylines propped up with good angles) and avoid the overuse penalty (your Booking Analysis button will tell you if anyone is overused before you start the show).

 

Try those things out and tell us how you go!

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Ok, so firstly, because your match and angle focus are main event spotlight and tight focus respectively, it means 90% of your show rating will come from your best angle and main event. So that’s all you really need to focus on to get a good score.

 

For a good angle, you just need a good entertainment angle of about six minutes with someone like Austin or The Rock or John Cena. For your Main Event, have a 16 minute match between some Major Stars and Stars (either singles, tag or triple threat), and use road agents notes Open Match, Call in Ring and Slow Build. Absolutely avoid using notes Keep Strong, Protect or Dominate at all cost on your Main Event.

 

The only other thing is make sure you meet your storyline requirements (looks like you need 5 “hot” storylines, so keep your major storylines propped up with good angles) and avoid the overuse penalty (your Booking Analysis button will tell you if anyone is overused before you start the show).

 

Try those things out and tell us how you go!

 

Two more important notes: Always make sure your main event is between a face and heel (or two teams entirely comprised of faces and heels) and that there's a storyline involved.

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<p>Does anyone know if training facilities/dojos are related to the product of the company they're owned by? Or is there a way to specify what type of worker you want to come through the dojo? I had a look in the handbook and couldn't see anything about this.</p><p> </p><p>

For example, if I'm CWW and I create a dojo, will it produce technicians and guys similar to that, or could I randomly get a bunch of luchadors or hardcore guys?</p><p> </p><p>

Not that CWW can afford it haha, just using them for the sake of this example.</p><p> </p><p>

Thanks</p>

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Are managers momentum supposed to keep dropping despite rising in pop and clients winning?

 

That definitely sounds weird. Is it happening to all managers? What is their client's momentum like? And are their segments doing well?

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That definitely sounds weird. Is it happening to all managers? What is their client's momentum like? And are their segments doing well?

 

Yep. Even with clients that are White Hot.

As an example: Wolf Hawkins is white hot, 90 pop, Venus Angelleti has been managing him for a few months, 75 pop but chilly momentum.

Maybe it's because I don't put the managers in angles, just their clients?

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Are managers momentum supposed to keep dropping despite rising in pop and clients winning?

 

Are you booking them in angles, or only using them to accompany wrestlers automatically during matches?

 

Just wondering, as I think if you leave a worker off shows for too long in a row, their momentum will naturally go down towards neutral over time (your announcers, referees and road agents, for instance, will usually have neutral momentum as they're not in angles often), and I have a suspicion that being at ringside doesn't count as being 'on' a show for this purpose.

 

As long as they're actually used in promos they shouldn't fall too quickly though? Unless they're terrible at it and getting bad ratings?

 

(Sorry, there have probably been loads of replied in the meantime; I wrote this ages ago but went down a training facilities rabbit hole and forgot to come out again!)

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Are you booking them in angles, or only using them to accompany wrestlers automatically during matches?

 

Just wondering, as I think if you leave a worker off shows for too long in a row, their momentum will naturally go down towards neutral over time (your announcers, referees and road agents, for instance, will usually have neutral momentum as they're not in angles often), and I have a suspicion that being at ringside doesn't count as being 'on' a show for this purpose.

 

As long as they're actually used in promos they shouldn't fall too quickly though? Unless they're terrible at it and getting bad ratings?

 

(Sorry, there have probably been loads of replied in the meantime; I wrote this ages ago but went down a training facilities rabbit hole and forgot to come out again!)

 

Maybe it's because I haven't been actively booking them, but then again, my broadcasters momentum are in the dumps too. Kinda weird.

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Yeah, that's likely it. I thought it went towards neutral, but maybe it just goes down in general.

 

I guess that would make sense, otherwise you could 'reset' a guy's crappy momentum by just ignoring him for a few months, then bring him back with no changes and he'll be effectively more over, which doesn't really feel right.

 

So yeah, that's probably it.

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hello!

 

these were the suggestions i cheered for:

 

Hey,

Based on the current debate in the reaction thread, is there any possible way to put a block in like older games where you can turn off random generation wrestlers? That way only the workers the mod makers set to debut from the dojos, training camps, and performance centers will debut from them.

 

This (posted by Slim Jim in the beta feedback thread) would be a good alternative:

 

T8NdEJG.jpg

 

hello!

i just found out, that the great feature of putting a fix venue

to a specific event is not available for the TV shows.

so, TV shows cannot have a fixed venue.

 

would be awesome, if this could be implemented into the final game.

 

can you tell me, if some of it made it into the final game?

 

thank you!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Benrollo" data-cite="Benrollo" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Does anyone know if training facilities/dojos are related to the product of the company they're owned by? Or is there a way to specify what type of worker you want to come through the dojo? I had a look in the handbook and couldn't see anything about this.<p> </p><p> For example, if I'm CWW and I create a dojo, will it produce technicians and guys similar to that, or could I randomly get a bunch of luchadors or hardcore guys?</p><p> </p><p> Not that CWW can afford it haha, just using them for the sake of this example.</p><p> </p><p> Thanks</p></div></blockquote><p> </p><p> From my "extensive" testing (a couple of months of a watcher sim <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />), they MIGHT have some influence.</p><p> </p><p> PGHW's training facility has produced a striker, a technical flyer and a technician.</p><p> TCW's has produced a couple of regular wrestlers (one of whom has The Rock-like potential!), a brawler and a high flyer. </p><p> </p><p> It's hard to say whether this is just a small sample size or not, though.</p><p> </p><p> Edit: 21CW have produced:</p><p> 3x Striker</p><p> 2x Technical Striker</p><p> 1x Impactful Wrestler</p><p> 1x Psychopath</p><p> </p><p> So whilst still a small sample size, it's looking good for 'product matters'. That's a lot of brawlers if it's random. Obviously the Psychopath isn't going to do that well (shame, he's oddly really good!) but the point is he's still a brawler type first and foremost, so it's really odd that if it was indeed random, 21CW would produce 7 guys who relied heavily on brawling-related stats.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bigtplaystew" data-cite="bigtplaystew" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Can I make a child company that hires it own talent? If so how?</div></blockquote><p> </p><p> No, the only way to make a development company that hires it's own talent is to get an agreement with an existing smaller independent company. Child companies, by their nature, aren't independent and won't hire anyone unless you do.</p>
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