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I have no clue why but I can't go up in size at all... I am playing VWA in europe and my size is stuck at 31. I really want to go up to small, but I just can't do it somehow. I just put up a show that was 67 Frickin' Points (which is the highest I have ever put up in my life) yet there was STILL no increase and that baffled me. I have been doing weekly shows, hiring great workers, and yet nothing is working. Please help me lads I'm so perplexed :confused:

 

Is this a recent thing or have you been struggling at this for a while?

 

What broadcaster do you have? A recent patch made it so that a companies' popularity is capped by their broadcaster, so even if they're having great shows it won't increase unless there's enough people watching.

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Is this a recent thing or have you been struggling at this for a while?

 

What broadcaster do you have? A recent patch made it so that a companies' popularity is capped by their broadcaster, so even if they're having great shows it won't increase unless there's enough people watching.

 

for the past few days on this save I have been struggling. I did it easier on a save maybe a few weeks ago but now it's totally stuck. I don't have a broadcaster at all because I am a tiny company. Does the economy or the wrestling industry have a lot to do with it? I feel like it does but I am really unsure.

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Is there a way with your own broadcaster to only show certain shows in certain regions to get around TV deals? For instance, if I wanted my B show to air worldwide on it, but my PPVs to air in Oceania and Europe and Britain and Mexico and Canada but not the United States or Japan because my PPV deal with those two countries doesn't let me show my own footage , is that something I can do, or does the fact that I have a United States exclusive PPV deal in effect block me from showing it anywhere in the world as long as my network has US coverage?
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The latest patch completely ruined the game for smaller companies. A complete and hamfisted overreaction to the problem of hyper aggressive AI schedules causing rapid expansion.

 

Now you basically cant get over 30 pop as a tiny company and can never get on TV because you are too small and don't make enough money per show.

 

Annual/Special shows have been nerfed for developing unrealistic amounts of money, which was only necessary in the first place due to the series stagnant and somewhat unintuitive growth system in the first place.

 

 

The default data uses WrestleWorld as a crutch to artificially give growth potential to any small company, but the production demands are so high it will bankrupt most promotions that don't have a huge nest egg which is now much harder to achieve with attendance nerfs.

 

Oh, so what do I do... Just wait for the next patch to actually play the game? sheesh

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for the past few days on this save I have been struggling. I did it easier on a save maybe a few weeks ago but now it's totally stuck. I don't have a broadcaster at all because I am a tiny company. Does the economy or the wrestling industry have a lot to do with it? I feel like it does but I am really unsure.

 

Yeah with the latest patch you may actually need a broadcaster of some sort to rise up a level...

 

In July of 2021 WrestleWorld Europe will be opening, and you should be able to get onto that without any issue, the WrestleWorld services take Tiny companies. I'd maybe switch to monthly until then just to get there faster.

 

I guess it might not be the perfect option but it's something you can try.

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Now you basically cant get over 30 pop as a tiny company and can never get on TV because you are too small and don't make enough money per show.

 

Guys someone who’s actually experienced this should be posting it in the tech support forum. If you read the patch notes the cap was only supposed to be applied to the growth from small broadcasters. It shouldn’t be touching the growth from just holding a show in the region. So this really looks to me like the cap is being applied in the wrong spot in the code.

 

I haven’t had a chance to play since the last patch so have no first hand knowledge.

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The latest patch completely ruined the game for smaller companies. A complete and hamfisted overreaction to the problem of hyper aggressive AI schedules causing rapid expansion.

 

Now you basically cant get over 30 pop as a tiny company and can never get on TV because you are too small and don't make enough money per show.

 

Annual/Special shows have been nerfed for developing unrealistic amounts of money, which was only necessary in the first place due to the series stagnant and somewhat unintuitive growth system in the first place.

 

 

The default data uses WrestleWorld as a crutch to artificially give growth potential to any small company, but the production demands are so high it will bankrupt most promotions that don't have a huge nest egg which is now much harder to achieve with attendance nerfs.

 

 

I'm actually still having an easy time in my insignificant company save. Just upgrade your merchandise and take it slow. Much more realistic that you don't shoot up overnight

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I have no clue why but I can't go up in size at all... I am playing VWA in europe and my size is stuck at 31. I really want to go up to small, but I just can't do it somehow. I just put up a show that was 67 Frickin' Points (which is the highest I have ever put up in my life) yet there was STILL no increase and that baffled me. I have been doing weekly shows, hiring great workers, and yet nothing is working. Please help me lads I'm so perplexed :confused:

 

Oh sorry to double post, but I see there's a monthly cap it you're running shows in the same area over and over. So you don't game the system and become a gigantic company just from running shows in one area.

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Oh sorry to double post, but I see there's a monthly cap it you're running shows in the same area over and over. So you don't game the system and become a gigantic company just from running shows in one area.

 

According to the patch notes it’s only supposed to apply to companies of medium size or above so it shouldn’t be an issue at tiny. So as long as you are small or below you can saturate the market.

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I have been searching for an answer on this question, so I apologize if it has been asked. Can you own a broadcaster, like have your own network? If so how do you do it?

 

Investments > Launch Your Own Broadcaster

 

Be prepared to spend a lot of money. I'm currently saving up 56 million to launch worldwide at Very Big.

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So my promotions 'big event' is a two-shot called the All-Star Weekend, however, I have noticed that attendance is essentially sliced in half for these events, presumably because I'm running two right after each other. Is there a way to negate this? Would I need to record one? Or maybe playing around with the show importance would work?
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Oh sorry to double post, but I see there's a monthly cap it you're running shows in the same area over and over. So you don't game the system and become a gigantic company just from running shows in one area.

 

Can you or someone else clarify this? Do I need to be getting to 31 pop in at least one other area before my "central europe" level goes up and I can get to small? This is so poorly explained in the game smh :mad:

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Can you or someone else clarify this? Do I need to be getting to 31 pop in at least one other area before my "central europe" level goes up and I can get to small? This is so poorly explained in the game smh :mad:

 

No you shouldn't have to. I was specifically referencing this from the 1.11 patch notes:

 

- Added attendance penalties for over-saturation of shows in a single region for companies of Medium size or above to stop the tactic of sitting in one place and running many shows in a row

 

So at your size there is not supposed to be any penalty for running many shows in a row. But as a few of us have stated it looks like either this change on the one from 1.12 has potentially broken something.

 

- Added new code that capped how high a company's popularity can reach in a region by the number of viewers there to stop companies getting to high levels whilst on small broadcasters

 

According to WakandaWarrior in his latest Effganic sim no company has been able to crack that 31 pop level. I'm going to run a sim overnight and if I find the same thing I'll post some details in the tech support forum. Prior to patch 1.11 one could definitely crack that level.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>No you shouldn't have to. I was specifically referencing this from the 1.11 patch notes:<p> </p><p> </p><p> </p><p> So at your size there is not supposed to be any penalty for running many shows in a row. But as a few of us have stated it looks like either this change on the one from 1.12 has potentially broken something.</p><p> </p><p> </p><p> </p><p> According to WakandaWarrior in his latest Effganic sim no company has been able to crack that 31 pop level. I'm going to run a sim overnight and if I find the same thing I'll post some details in the tech support forum. Prior to patch 1.11 one could definitely crack that level.</p></div></blockquote><p> </p><p> Well that is incredibly gamebreaking, I hope Adam Ryland (or whoever is in charge) reads this because it's astoundingly problematic and needs to be fixed ASAP. I wish I could rollback my game a few months so I didn't waste all this time <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vocalite" data-cite="Vocalite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Can you or someone else clarify this? Do I need to be getting to 31 pop in at least one other area before my "central europe" level goes up and I can get to small? This is so poorly explained in the game smh <img alt=":mad:" data-src="//content.invisioncic.com/g322608/emoticons/mad.png.69834f23b9a8bf290d98375f56f1c794.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Note: This is all just speculation and assumptions on my part. I'm way past the point any of this being relevant in my current save so I lack hands on experience. Hopefully the next patch fixes whatever's going on with the small broadcasters pop cap or whatever else has killed normal popularity gains.</p><p> </p><p> When the game first came out, a company on a constant schedule could spam events in their home region (assumedly their most popular region) over and over and grow super quickly. In this example, let's assume they're putting on great shows relative to their size and selling each one out in their home region.</p><p> </p><p> Pop. Gain / Attendance</p><p> Show 1: 0.8 / 5000</p><p> Show 2: 0.8 / 5000</p><p> Show 3: 0.8 / 5000</p><p> Show 4: 0.8 / 5000</p><p> Show 5: 0.8 / 5000</p><p> Show 6: 0.8 / 5000</p><p> Show 7: 0.8 / 5000</p><p> Show 8: 0.8 / 5000</p><p> TOTAL: 6.4 / 40000</p><p> </p><p> Recent patches added some mechanics meant to make limit this. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>- Added a limit to how much popularity a company could gain per month, based on size, to limit the exploiting of constant schedules<p> - Altered the rules so that when a company uses a constant / heavy frequency schedule of events then the fans recognise that and attendances for those events use the figures for weekly events, not annual</p><p> - Added attendance penalties for over-saturation of shows in a single region for companies of Medium size or above to stop the tactic of sitting in one place and running many shows in a row</p></div></blockquote><p> </p><p> Weekly events already have lower attendance than annual events, and if you spam them all in one region, you'll get increasing lower numbers.</p><p> </p><p> For the sake of this example, let's say the monthly popularity cap is 4.0 and the over-saturation point is 4 shows. I have no idea what the actual numbers are.</p><p> </p><p> Pop. Gain / Attendance</p><p> Show 1: 0.8 / 3000</p><p> Show 2: 0.8 / 3000</p><p> Show 3: 0.8 / 3000</p><p> Show 4: 0.8 / 3000 <- Over-saturation point</p><p> Show 5: 0.8 / 2000 <- Pop. cap</p><p> Show 6: 0.0 / 1500</p><p> Show 7: 0.0 / 1000</p><p> Show 8: 0.0 / 500</p><p> TOTAL: 4.0 / 17000</p><p> </p><p> If your break even point for an event was 2000 tickets sold, show 5 would net you no profits and shows 6-8 would increasingly lose you money. You'd also stop earning any popularity after the fourth show, making shows 5-8 effectively worthless as far you company goes (your workers could still earn popularity though).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>For the sake of this example, let's say the monthly popularity cap is 4.0 and the over-saturation point is 4 shows. I have no idea what the actual numbers are.<p> </p></div></blockquote><p> </p><p> Again though over saturation is only supposed to be applying to companies Medium and larger. Where we are observing the problem is with tiny companies.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>You'd also stop earning any popularity after the fourth show, making shows 5-8 effectively worthless as far you company goes (your workers could still earn popularity though).<p> Reply With Quote</p></div></blockquote><p> </p><p> But again in your example it should be a per month popularity cap. What's happening is once a company hits 30 they stay there for years regardless of schedule type. In the sim I just ran in Effganic I have multiple companies stuck at 30 for 7 years and counting.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Added attendance penalties for over-saturation of shows in a single region for companies of <strong><span style="color:#FF0000;">Medium size or above</span></strong> to stop the tactic of sitting in one place and running many shows in a row</div></blockquote><p> </p><p> Anyway someone has finally posted about it in the tech support forum. I'm going to post some details of test that I just ran and we will see what comes of it.</p>
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<p>Any suggestions on how to gain an additional 11 points of popularity for a worker that seems to already be at their pop. cap?</p><p> </p><p> I've been given an owner goal for Rob Reynolds to be over 83 popularity in the US. Thing is, Rob has hit 72 pop across the board and has shown no signs of an increase in months. I made a post about this in the tech section, in case it's a bug, but I'm still stuck with the goal to worry about now regardless.</p><p> </p><p> I recall in older versions you could get people past their cap temporarily by having them dominate more popular workers, but it wasn't permanent. Unfortunately, I'm not sure Rob's got enough charisma to dominate successfully, nor do I really want to sacrifice my other guys. I don't even know if it works in this version since the cap mechanics have changed.</p><p> </p><p> His destiny roll probably isn't great and I doubt think his stats will change enough over the next two years to effect the on-the-fly calculation much. I wonder if I convinced him to increase his size, would it change his star quality enough affect anything... hell, does SQ even have an effect beyond weighting his initial destiny roll?</p><p> </p><p> I suppose I could just reset the goals by disabling and re-enabling them, but I'm curious if there's a legit way to do this.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Again though over saturation is only supposed to be applying to companies Medium and larger. Where we are observing the problem is with tiny companies.</div></blockquote><p> </p><p> Oh, I'm well aware that it's a separate issue. I was just trying to clarify the mechanics behind the specific post that Vocalite was replying to.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vocalite" data-cite="Vocalite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Well that is incredibly gamebreaking, I hope Adam Ryland (or whoever is in charge) reads this because it's astoundingly problematic and needs to be fixed ASAP. I wish I could rollback my game a few months so I didn't waste all this time <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> So the latest patch added this option:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>- Added a Natural Growth Limits option for people who want a more fantasy-based experience with regard to company popularity growth</div></blockquote><p> </p><p> If you don't use that option, if less than 5000 people see your show (that's including attendance and broadcasting you were capped at 30 pop). For the CV that basically means you have to get on WrestleWorld as soon as possible. Basically once you hit 25 popularity you need to increase your production values and get a deal with WrestleWorld.</p><p> </p><p> It also means mod makers need to ensure there are broadcasting options available for tiny companies.</p>
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<p>Hey Guys,</p><p> </p><p>

I'm not totally new to TEW but almost, so i think i've got an very noobish Question:</p><p> </p><p>

So far i've managed always Wrestling Leagues which requires 100% Matches in a Show without Feuds, but i really wanna start to learn something about Angles and Feuds in TEW, is there any Tutorial or something which teaches me how to set up a good Show with Feuds, Angles and so on?</p><p> </p><p>

As Basic i would use the KTB Mod from Gaz, i would like to manage smth like Warrior Wrestling or Impact Wrestling <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I am happy for any help.</p>

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If you want to turn around a guy who has really really bad momentum, is having him win against recognizable or better guys the only way, or is it possible to keep him off TV for a while? Does momentum kind of revert to the middle if you're not using someone or does it stay where it is forever until you've actively done something?
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Hey Guys,

 

I'm not totally new to TEW but almost, so i think i've got an very noobish Question:

 

So far i've managed always Wrestling Leagues which requires 100% Matches in a Show without Feuds, but i really wanna start to learn something about Angles and Feuds in TEW, is there any Tutorial or something which teaches me how to set up a good Show with Feuds, Angles and so on?

 

As Basic i would use the KTB Mod from Gaz, i would like to manage smth like Warrior Wrestling or Impact Wrestling :)

 

I am happy for any help.

 

At a basic level it's pretty straightforward. If you book a Freestyle Angle, you can:

  • Add the people you want in the scene
  • Pick what you want them rated on (e.g. are they fighting? Are they talking?)
  • Give the angle a title, that only effects how it shows up in your card (e.g. it could be "Freestyle angle between X and Y" or "X beats up Y backstage")
  • The other angles in the angle panel are basically just that — they preset the template to follow a certain scene, and you plug in the workers. Personally I just do freestyle angles because I like the control.

 

A feud is just a framework that calculates all the interactions the people in the feud have. So it brings together the matches and angles and spits out a rating. When you end the feud, it adjusts the workers popularity accordingly.

 

People can let me know if I missed anything.

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