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For those complaining of the text being small - what screen resolution are you using?

 

Can only speak for myself here but thought I'd pipe up as I do personally find the text too small - my monitor is 1920x1080, and while zooming to 125% does help, it does make things slightly more blurry. I imagine it could seem even smaller for those using 4k monitors depending on what else they have open around the window?

 

It doesn't help that my eyesight isn't great anyway to be fair, and I have to up the size to 12px when using spreadsheets for work too, but I don't remember thinking EWR/2016 was too small (even though I think 2016 uses the same size text?)

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For those complaining of the text being small - what screen resolution are you using?

 

My laptop is a Surface Book that runs at 3000x2000 with I think 150% scaling. Desktop is a 35" ultrawide monitor running on 2560x1080. The text is too small on both, but it's not as bad on the desktop, I guess because of the much larger monitor.

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I shouldn't have to downscale my resolution which in turn screws with all my other programs, that I'm multi-tasking with while I'm playing, just to make the text readable. Especially because I don't want to play at 1300x700 and have it be full-screen and hiding all my other windows.

 

I don't think he's asking you to turn down your resolution, I think he's trying to collect data so he can understand for any sort of UI work that he's doing.

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My laptop is a Surface Book that runs at 3000x2000 with I think 150% scaling. Desktop is a 35" ultrawide monitor running on 2560x1080. The text is too small on both, but it's not as bad on the desktop, I guess because of the much larger monitor.

 

Speaking of Surface...if you're playning on a Surface pro without the the removable Keyboard, say to play on relax mode laying on the couch, avoid tilting the device to the vertical position at all costs as 1/4 of the game screen will be cut off from the right hand side and you can't even click on the close button :D

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I don't know if I just haven't figured out the ideal product settings to apply yet, but my segment ratings seem way too low. I'm running a January 2003 WWE mod and the product is "Classic Sports Entertainment" I ran a segment with Hogan, rating him on "Entertainment" and put other people off screen such as "The Rock", "The Undertaker", "Chris Benoit, "The Big Show", and rated them all on "Overness" and only got a 71 rating. How is this possible? The mod started on "PG Based Sports Entertainment", but felt that wasn't accurate to the Ruthless Aggression Era, so changed it to "Classic Sports Entertainment" and the ratings seem even lower. Is this happening to anybody else, or do I have to tinker with the product settings?
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This is specifically for tournaments

 


  • Obviously, very happy this is in the game. Being able to track wins and losses or eliminations is very helpful. This is one of the added features I was looking most forward to


  • I might just not be seeing it, but as of right now it looks like you can't look at and book tournaments in AM mode, only when you are booking a show.


  • I really don't like how inputting the brackets is set up. The whole "Spot 1 Side A" then "Spot 1 Side B" just gets really annoying. I really wish we could just have seed 1 - 8 to make it much easier


  • It shouldn't be this taxing to fix a mistake when creating a tournament. Say I want Randy Orton to be Spot 1 Side A. But I accidentally put him Spot 1 Side B. I can't just put him in the spot I want, I first have to put somebody else in his wrong position and then I can place him correctly. It's not a big issue but with the addition of the above seeding confusion, it makes this more difficult to fix on the fly.

The above are things I really hope get fixed before release or soon after, the next part is just wishlist stuff I think would make the tournament function more enjoyable

I wish you could auto book a show using the tournament creator to make things more seamless. If you're booking NJPW's G1 Climax or WWF KOTR, it would be a breeze booking the weekly matchups (maybe there is and I just haven't found it yet)

A way to shuffle your seeding and matchups

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I’m in the same boat. There is soooo much I like about the game (hello stables being used!). The inability to customize products is a dealbreaker for me.<p> </p><p> As wonderful as all the new features are, the inability to create/tweak my own products is not a trade off I’m willing to make. It would be like not being able to edit workers, add match types, etc...</p><p> </p><p> This game has always been awesome because you can CREATE the wrestling world the way you want it to be. I don’t feel like I can create the game world I want without this, and the feedback loop of weeks for a product to “get in” (if it’s deemed “necessary”) is honestly sucking all of the fun out of the other wonderful features of the game for me.</p><p> </p><p> It’s a hill I’m willing to die on as well.</p></div></blockquote><p> </p><p> I'll join you guys on that hill. </p><p> </p><p> I haven't really gone full fledged into things yet, but the first thing I've done with 2020 is the same thing I've done since 2005: go straight to the database editor. </p><p> </p><p> Not being able to have user editable/created products is a huge step backwards. It is indeed a dealbreaker.</p><p> </p><p> Right off the bat I realized that it would present an issue with making a new version of my TEW2016 AWA 1988 real world save, because that was a strange time where the women's division there was getting a bit more risque (lingerie battle royal at SuperClash III, Madusa getting spanked during a match, etc.) without being egregious and there was more blood flowing in their shows but with the fans that they had left still appreciative of good lengthy technical matches and old school family friendly hokey characters and angles that were played legit and not as parody.</p><p> </p><p> There is no real option for that sort of product.</p><p> </p><p> Also, if I may point this out: since when were eye candy matches ever really penalized by <em>fans</em> (aside from Meltzer) in the rl Attitude Entertainment product of that era?</p><p> </p><p> But, yeah...not being able to tweak or modify or create my own products...that's a dealbreaker.</p><p> </p><p> I'm not going to go too deep into the UI issues and UI navigation issues as they've been mentioned, they are real, and they are a problem. I will state that arrow key navigation is a must for me (and as an aside: is it completely impossible to allow for "opening" of items to be done via the enter key? I still don't know why total keyboard navigation isn't an option with such a text heavy game, but perhaps it is impossible to have that). A shift back to the "when opening a part of the database, the first option is highlighted" to allow for arrow key navigation would be nice. Especially in the screens with the promotions. </p><p> </p><p> If the idea was letting us be able to do things with fewer clicks, then why do I have to click <em>more</em> when just wanting to read through the promotion details in the promotion selection screen when starting a new game? Same for the choosing of an avatar, worker, etc., etc., etc. We were able to see all of that via simply scrolling one by one through the names with the down arrow key, again, because the first option was highlighted. Why the shift away from that?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="spiffyone" data-cite="spiffyone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Also, if I may point this out: since when were eye candy matches ever really penalized by <em>fans</em> (aside from Meltzer) in the rl Attitude Entertainment product of that era?</p><p> </p></div></blockquote><p> </p><p> If you can find me an "Eye Candy" match between two workers that, in-game, would have "100" for Sex Appeal that gets as strong and sustained a crowd response as a match between two Entertainers/Brawlers that would have close to 100 in those stats, then maybe I would agree you. But it doesn't happen. A match rated on "Eye Candy"/"Sex Appeal" will always necessarily be restricted, both in-game and in real life, unless you're running a promotion where that's your <em>sole </em>focus.</p><p> </p><p> Penalised doesn't mean that the match is rejected outright, just that you're working against expectation. There's a reason those matches were called "piss break matches".</p><p> </p><p> Otherwise, it would be game-breaking to be able to take wrestlers with no other talent, but 100 Sex Appeal and book them in matches and angles based on nothing but that, they'd be getting higher ratings than matches and angles based on Entertainment, Overness or any other stat for the vast majority of performers in-game. And that's not close to realistic.</p><p> </p><p> </p><p> So much of the criticism of not being "able" to book certain matches I honestly feel comes down to people overestimating what constitutes a segment being "penalised".</p>
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<p>The thing is, before, both of you could be “right”. This isn’t algebra, there can be more than one “right” answer.</p><p> </p><p>

You could have Attitude Era be the way you see it, and he could make the product the way he sees it.</p><p> </p><p>

Now, you get ONLY that product that someone else made. One that both, one, or none of you agree with.</p><p> </p><p>

And you can’t change it. But you can put a request in...</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Idolized" data-cite="Idolized" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>For those complaining of the text being small - what screen resolution are you using?</div></blockquote><p> </p><p> 3840x2160 with 150% scaling. TEW 16 was not the easiest to read at the same resolution but 2020 can be very difficult at times. I have a Surface Book 2 that I'll probably just use this game on instead of the desktop.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skummy" data-cite="Skummy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>If you can find me an "Eye Candy" match between two workers that, in-game, would have "100" for Sex Appeal that gets as strong and sustained a crowd response as a match between two Entertainers/Brawlers that would have close to 100 in those stats, then maybe I would agree you. But it doesn't happen. A match rated on "Eye Candy"/"Sex Appeal" will always necessarily be restricted, both in-game and in real life, unless you're running a promotion where that's your <em>sole </em>focus.<p> </p><p> Penalised doesn't mean that the match is rejected outright, just that you're working against expectation. There's a reason those matches were called "piss break matches".</p><p> </p><p> Otherwise, it would be game-breaking to be able to take wrestlers with no other talent, but 100 Sex Appeal and book them in matches and angles based on nothing but that, they'd be getting higher ratings than matches and angles based on Entertainment, Overness or any other stat for the vast majority of performers in-game. And that's not close to realistic.</p><p> </p><p> </p><p> So much of the criticism of not being "able" to book certain matches I honestly feel comes down to people overestimating what constitutes a segment being "penalised".</p></div></blockquote><p> </p><p> Well i think the mud wrestling and some of the bra and panty matches were well received as far as entertainment. At least initially in the attitude era out of shock value, they likely drew a lot of attention and brought a lot of joy to many early on. As they kept doing it then it became stale and lame.</p><p> </p><p> I guess that leads to a question on whether a sex sells match can be poorly worked but still garner a high rating like a comedy match could just due to reaction.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RosettaStoned" data-cite="RosettaStoned" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I don't know if I just haven't figured out the ideal product settings to apply yet, but my segment ratings seem way too low. I'm running a January 2003 WWE mod and the product is "Classic Sports Entertainment" I ran a segment with Hogan, rating him on "Entertainment" and put other people off screen such as "The Rock", "The Undertaker", "Chris Benoit, "The Big Show", and rated them all on "Overness" and only got a 71 rating. How is this possible? The mod started on "PG Based Sports Entertainment", but felt that wasn't accurate to the Ruthless Aggression Era, so changed it to "Classic Sports Entertainment" and the ratings seem even lower. Is this happening to anybody else, or do I have to tinker with the product settings?</div></blockquote><p> </p><p> I think you just have to really but effort it's not as easy to just spam people.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hawk1665" data-cite="Hawk1665" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> I'm by no means attacking the beta testers but part of beta testing is trying random crap out for the sake of trying random crap out just to see what will happen and how the game/program will respond. Even if it doesn't make sense to do it, you still try it to see what will happen. It's less about actually playing the game and more experimenting, poking and prodding to find issues. Then once that's settled you can turn to more long-term issues. A player really, really shouldn't find something like that so easily.</p><p> </p></div></blockquote><p> </p><p> Forget random crap, all it takes is booking a single show with ACPW to realise there's an issue. When the crowd reacts negatively to half your default roster, it's obvious the product hasn't been set properly - which is a hell of a problem when the user can't readily change it any more. Yet somehow that slipped through. </p><p> </p><p> It's easily fixed, but doesn't inspire confidence.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>This take in particular doesn't make any sense to me. Why would lack of a Steam release speak to poor management of the game? The one and only reason for lack of a Steam release is that on a project like this, the amount of increased sales that would come wouldn't make up for the large cut of the price Steam takes. Or at least that's the belief. It's not like it's difficult at all to release a game on Steam.</div></blockquote><p> </p><p> Developers can generate Steam keys for free - no fee, no cut. Those can then be sold for full profit. The game could be sold via keys to all the regulars from here with no cut at all. Any sales on Steam are then a bonus.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="spiffyone" data-cite="spiffyone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> If the idea was letting us be able to do things with fewer clicks, then why do I have to click <em>more</em> when just wanting to read through the promotion details in the promotion selection screen when starting a new game? Same for the choosing of an avatar, worker, etc., etc., etc. We were able to see all of that via simply scrolling one by one through the names with the down arrow key, again, because the first option was highlighted. Why the shift away from that?</p></div></blockquote><p> </p><p> There are a few other striking examples - eg to see skill development you now have to click on <em>every individual skill</em> to see progress, rather than having it on a single screen in 2016. There's no longer a direct link to a worker's profile from the angle booking screen - you have to go to the roster and find them. For a game promoted as having fewer clicks, it's strange to have gone backwards - unnecessarily so - in some areas.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="spiffyone" data-cite="spiffyone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> </p><p> If the idea was letting us be able to do things with fewer clicks, then why do I have to click <em>more</em> when just wanting to read through the promotion details in the promotion selection screen when starting a new game? Same for the choosing of an avatar, worker, etc., etc., etc. We were able to see all of that via simply scrolling one by one through the names with the down arrow key, again, because the first option was highlighted. Why the shift away from that?</p></div></blockquote><p> </p><p> I was going to suggest the following: via the options menu under preferences, untick the enable new-style coloured lists. After you hit the save button you'll be asked if you want to keep those prefences as your default settings to be used when starting a new game, which you answer with yes.</p><p> </p><p> But, helas, you still need to go throught the Avatars and promotions by clicking on them -.-</p><p> </p><p> However, AFTER the game has been started you can use the arrow keys a whole lotta more, which at least should damp your problem with that issue a little <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> On a side note I need to admit that it's pretty annoying not being able not to access the options menu via the main screen when you launch TEW <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skummy" data-cite="Skummy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>If you can find me an "Eye Candy" match between two workers that, in-game, would have "100" for Sex Appeal that gets as strong and sustained a crowd response as a match between two Entertainers/Brawlers that would have close to 100 in those stats, then maybe I would agree you. But it doesn't happen. A match rated on "Eye Candy"/"Sex Appeal" will always necessarily be restricted, both in-game and in real life, unless you're running a promotion where that's your <em>sole </em>focus.<p> </p><p> Penalised doesn't mean that the match is rejected outright, just that you're working against expectation. There's a reason those matches were called "piss break matches".</p></div></blockquote><p> </p><p> I'd agree with you if not for the fact that quite a few of those matches from that product during that era were the segments with <em>higher ratings</em> (actual viewers, not dirtsheet ratings) than quite a few of the matches with damned good brawlers.</p><p> </p><p> I think the issue is that the ratings in-game, as it were, are based on what I would term "smark"/dirtsheet numbers but are used as indicators, in-game, of <em>mainstream</em> numbers when the former up until more current times was <em>never</em> an indicator of what the broader fanbase actually enjoyed or what was in any way popular with any segment outside of the very small, highly niche smark fanbase. But, of course, that was a common somewhat minor complaint I've had with the series since I first played TEW 2005 because I understand at least some of the development issues it would cause to change that.</p><p> </p><p> BTW, I never argued this:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>So much of the criticism of <strong>not being "able" to book certain matches</strong> I honestly feel comes down to people overestimating what constitutes a segment being "penalised".</div></blockquote><p> </p><p> My complaint is that while I am able to book those matches, I am penalized for doing so within a product where there really should not be a penalty for doing so. I mean, hell, that was an era where <em>Sable</em> got more cheers <em>during her "matches"</em> than a lot of the actual <em>good</em> brawlers during theirs (like, say, Farooq pre-ABA taking off).</p><p> </p><p> Regardless, though, it really all comes down to this:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> Now, you get ONLY that product that someone else made. One that both, one, or none of you agree with.</p><p> </p><p> And you can’t change it. But you can put a request in...</p></div></blockquote><p> </p><p> This doesn't only negatively impact people who make mods, but every player.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stonecold285" data-cite="stonecold285" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I was going to suggest the following: via the options menu under preferences, untick the enable new-style coloured lists. After you hit the save button you'll be asked if you want to keep those prefences as your default settings to be used when starting a new game, which you answer with yes.<p> </p><p> But, helas, you still need to go throught the Avatars and promotions by clicking on them -.-</p><p> </p><p> However, AFTER the game has been started you can use the arrow keys a whole lotta more, which at least should damp your problem with that issue a little <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> On a side note I need to admit that it's pretty annoying not being able not to access the options menu via the main screen when you launch TEW <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Oh, I know about the disabling the new-style coloured lists working once the game started (and, btw, I think folks didn't realize about that option because there's nothing in the label "new-style coloured lists" that even makes one think "let me scroll through things as I kinda sorta did before"). But thank you for pointing that out. There's still a minor issue there in the in-game promotions screen, though, as it takes three clicks of "tab" to get to scroll through the promotions themselves as the submenu therein for the workers for each promotion is the highlighted window (another click of tab is needed to get to scroll through the promotions one-by-one). </p><p> </p><p> And I agree with your annoyance, particularly since the sort of arrow navigation I'm looking for isn't really much of an option within the database editor itself.</p>
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