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As I've mentioned twice before, the purpose of a dojo in TEW 2020 is to put new workers out into the world. If a mod maker doesn't want these dojos to exist, the best solution is to not include them in their particular database. I take issue not with the idea that someone has a complaint about the game, but with the idea that their complaint is that an existing game feature is working as intended. Or - as has already been suggested - a mod maker has the ability to remove these new generations by excluding free pictures from the game. If anything, the suggestion that should be made here is to make it clearer in the documentation that a free picture will be used to generate a future worker, but if you don't want randomly generated workers in your database then why did you include free pictures in the first place?

 

I'm sorry for triggering your gag reflex.

 

Something working as intended does not mean it's working correctly though. Attendances for television were working as intended at first too, didn't make it correct. The option to turn it off is just what my initial complaint was though and having to go through hoops and ladders for it to work properly is what triggered my complaint in the first place.

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Shouldn’t this mean that the only way for multi sport athletes to join the world is if a company is large enough to produce one via a performance center?

 

I thought that performance centers have a "much higher" chance of generating multi sport athletes, but other dojos/schools can do so too.

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Alright, mod stepping up here.

 

There are some legit points being brought up here, so here's what I propose:

 

Post a suggestion in the Suggestions forum regarding worker generation and what you'd like to see done with it. Adam will look at it and go from there.

 

Let's not let this descend into petty attacks from either side.

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Sorry if I've missed anything above, but what I do is set the "Picture Requirement" to "On", so that workers won't appear without a free picture. Then move the free photos that are available for in ring workers to a different folder, so that the game won't generate in ring wrestlers.

 

It can still generate announcers/refs/etc. to balance the game - because I left those pictures - but doesn't seem to be generating any new wrestlers in any of the databases that I have tried with.

 

The reasons that I leave the staff to be able to generate are: 1) I'm too lazy to actually make balanced databases, I wouldn't need to if I was doing a detailed job rather than just getting stuff ok enough to play. 2) I can't honestly say that I know the name of every ref or broadcaster who ever worked a few dates, so it doesn't impact my immersion at all to have a few of them appear. If it weren't for these two things, I would turn them off as well.

 

I'm sure my solution won't work for everyone, but hopefully it does for someone.

 

thank you ... for me, this works perfectly good!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>But I'm also not sure what a good argument would be for historical mods not including random workers.</div></blockquote><p> </p><p> For me it's because I'm specifically playing a historical database that somebody has spent a lot of time creating, I don't want or need randoms clogging up AI promotions while real wrestlers sit on the shelf. I'm here to play in the real world of wrestling, and if that means I miss out on Digital Ellsworth I'll live.</p><p> </p><p> In TEW2016 everyone was catered for via a simple option - you could turn it on/off as you liked and - importantly - easily control the rate of regens. </p><p> </p><p> Seems regressive that you go from being able to easily switch something on/off to having to use a workaround. This isn't a dealbreaker for me, but it is a big step back for historical mod players.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Supermercado" data-cite="Supermercado" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>For me it's because I'm specifically playing a historical database that somebody has spent a lot of time creating, I don't want or need randoms clogging up AI promotions while real wrestlers sit on the shelf. I'm here to play in the real world of wrestling, and if that means I miss out on Digital Ellsworth I'll live.<p> </p><p> In TEW2016 everyone was catered for via a simple option - you could turn it on/off as you liked and - importantly - easily control the rate of regens. </p><p> </p><p> Seems regressive that you go from being able to easily switch something on/off to having to use a workaround. This isn't a dealbreaker for me, but it is a big step back for historical mod players.</p></div></blockquote><p> </p><p> post exactly this in here: </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=546810" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=546810</a></p>
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I can only get the game with historical mods have no interest in fictional worlds and all keep seeing is mod makers complaining and they need to be heard their opinion is important I wonder how much money they make for Adam and greydog software? Quite a lot probably
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Frankly, it's because you're complaining that a game feature actually does something. It sounds like what you want is the ability to add a historical record of a wrestling school without that wrestling school having some kind of gameplay effect, but as I mentioned before the bio field already exists.</div></blockquote><p> </p><p> Again, I simply don't understand your need to argue against me - just because you don't share my need to turn it off. Would it hurt your own gameplay in any way if I get an option to turn off randomly generated workers?</p><p> </p><p> But to correct you: that is actually not all it did. What the function also did in TEW 2016 was to give the owner of a dojo first dibs on a worker they generated. Meaning that WCW would always get first option on The Giant/Big Show because they trained him. I liked that feature, and would miss it.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Unless you're telling me that you had a TEW 2010 database with James Ellsworth in it, I'm going to argue all day that from a gameplay standpoint "random workers" exist in the real world. There are thousands and thousands of workers no database includes due to their lack of historical importance, and there's no meaningful difference between them and something the computer generates because it's March 2023 and Ireland is short on enhancement talent.</div></blockquote><p> </p><p> No database will ever have ALL workers - present, past or future - included. Silly argument. That said, I'd rather miss out on a couple of semi important real life future workers than have 50 fictional stars introduced. You play differently, and that's fine. There should be room for both play styles. At least, that's what I thought...</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Hey, sorry I didn't mean to attack you or down play our right to not like something. I probably should have found a better way to state what I did and while it was centered on this subject I was trying to make an overall statement where it seems a lot of things are popping up that may or not actually be problems and getting blown up. Not saying you did that but just in general. I've always respected you and what you've done in the modding community by the way, so sorry again if I offended you! By the way I am of the type who doesn't want to mix regens with real world mods until we hit the current day and have no more workers set to debut so I totally get where you are coming from.</div></blockquote><p> </p><p> No worries, we're good. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>As I've mentioned twice before, the purpose of a dojo in TEW 2020 is to put new workers out into the world.</div></blockquote><p> </p><p> But does it have to be the <em>only</em> purpose? What does it matter to you if some of us get an option to turn that feature off?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I'm sorry for triggering your gag reflex.</div></blockquote><p> </p><p> <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Supermercado" data-cite="Supermercado" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>In TEW2016 everyone was catered for via a simple option - you could turn it on/off as you liked and - importantly - easily control the rate of regens. <p> </p><p> Seems regressive that you go from being able to easily switch something on/off to having to use a workaround. This isn't a dealbreaker for me, but it is a big step back for historical mod players.</p></div></blockquote><p> </p><p> Yes, exactly this.</p>
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<p>If you don't want generated workers in your mod/game (and it's not for me to say whether you should or shouldn't), then why <em>not </em>just delete all the dojos? They serve no other function in the game. In fact, leaving them out could/should save historical modders some work as it's one less thing they need to include.</p><p> </p><p>

Still, go ahead and request a "generated workers: on/off" button in the suggestions thread. Won't hurt me none if you get it. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Croquemitaine" data-cite="Croquemitaine" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>If you don't want generated workers in your mod/game (and it's not for me to say whether you should or shouldn't), then why <em>not </em>just delete all the dojos? They serve no other function in the game.</div></blockquote><p> </p><p> If you actually read the post above yours, I have explained exactly what (to me) important purpose it served in 2016.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Croquemitaine" data-cite="Croquemitaine" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>If you don't want generated workers in your mod/game (and it's not for me to say whether you should or shouldn't), then why <em>not </em>just delete all the dojos? They serve no other function in the game. In fact, leaving them out could/should save historical modders some work as it's one less thing they need to include.<p> </p><p> Still, go ahead and request a "generated workers: on/off" button in the suggestions thread. Won't hurt me none if you get it. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> The AI could still make their own dojo’s once the world begins, even if you delete them all pre-game.</p>
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If you don't want generated workers in your mod/game (and it's not for me to say whether you should or shouldn't), then why not just delete all the dojos? They serve no other function in the game. In fact, leaving them out could/should save historical modders some work as it's one less thing they need to include.

 

I think that the problem with this would be preventing real dojo graduates being linked to the correct promotion by first refusal in historical mods.

 

For me, the best solution at current, is to remove the free pictures for in ring wrestlers and set the picture requirement to be on. That way, you won't have any generated wrestlers, and you will still have the ability to have dojos in the world for real life graduates. You also have the option here as to whether you want to remove free pictures for generated referees, non-wrestler, etc.

 

You can then just add the free pictures back (or turn off the picture requirement), should you ever get to a point in the future of a save at which you want generated workers to start appearing again.

 

I do understand that some players will be annoyed by having to workaround the system - even if it only takes a few seconds - when they could previously do so with a simple option. It's not something that bothers me at all, but I do see why it might frustrate others.

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If you don't want generated workers in your mod/game (and it's not for me to say whether you should or shouldn't), then why not just delete all the dojos? They serve no other function in the game. In fact, leaving them out could/should save historical modders some work as it's one less thing they need to include.

 

Still, go ahead and request a "generated workers: on/off" button in the suggestions thread. Won't hurt me none if you get it. :D

 

Theres is actually a feature already, 'strict pictures' turn it on and if there are no free worker pictures in the picture folder no new workers will be generated

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I'm not really seeing how turning on the picture requirement for random gens isn't the same as turning off random gens in 2016. Presumably, a historical mod wouldn't have any free pictures to assign random workers anyway, so if you click the option to make it so they only generate if there's a free pic they aren't going to generate. Meanwhile, you don't have to delete dojos and the grads that are already in the database still give the first refusal option.

 

So, unless you have random free C-Verse pics in a historical real world, this is a non-issue. Or am I totally missing something here?

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I'm not really seeing how turning on the picture requirement for random gens isn't the same as turning off random gens in 2016. Presumably, a historical mod wouldn't have any free pictures to assign random workers anyway, so if you click the option to make it so they only generate if there's a free pic they aren't going to generate. Meanwhile, you don't have to delete dojos and the grads that are already in the database still give the first refusal option.

 

So, unless you have random free C-Verse pics in a historical real world, this is a non-issue. Or am I totally missing something here?

 

You're not really missing anything in terms of what the option can do, except it's kinda (and I mean no disrespect to Adam by stating this) bad design to have an option that was labeled in a much more simple-to-understand manner hidden behind another option that isn't labeled in such a way that the end user readily understands "this other option that I'm interested in turning off is also what this option can do as well". It's a bit like having a light switch (which, btw, are almost always clearly labeled "on" and "off") used to, say, also turn the heat on and off in addition to doing that for the lights.

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perhaps a simple solution(maybe maybe not, I'm no coder) would be to change the picture requirement setting in the options back to new worker frequency like it was in 16 and just just change the settings for it to be...

 

Yes, which would spawn new workers no matter what.

 

No, which would totally disable it.

 

Only with Picture, which would work exactly as when Picture Requirement is enabled..

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Do people really not see that when they are debating on requests or new features that others ask that doesn't effect their play, they are basically asking for less of a game. Right now is the time to get as many requests and new (or old ones back) features in. IF you don't have a solution for the problem (like the first guy to mention the strict pictures, which did help at least one person), don't wave your hands in front of them trying to say there isn't a problem. It's not going to effect release date.

 

You know, the funny thing is, one of the first thing people are going to want after the game goes live, is game mods. Yet, people keep hammering on mod makers in this thread every time they have a problem. Almost every post that has gone this way was a mod maker trying to figure out how to get a feature back, or how this effects something in a way they can't use. Instead of 90% of the time getting feedback to help the 'cause, which has been more normal up to this edition, they get told they are worried about nothing, they are complaining too much, etc.

 

This is the worse I've ever seen it. The pandemic has to be the reason, so please realize that it is effecting you, and try to make a real effort to try and be more yourselves than what is coming through here. You're all great people, but in this thread, when you just read through it looks like you're all a bunch of bullies, bullying mod makers for the most part.

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Alright, second time in a matter of hours that I'm back to reminding everyone to behave on this thread regrading the dojo issue.

 

A post regarding changes was made in the Suggestions forum. If you have more to add (about how it would work), do it there. No need to go there to attack the request. I will add that it was also recently brought up in the tester's forum as well. Adam will process it when he gets to it and a decision will be made.

 

Let's keep this thread focused and concentrate on the game, rather than each other. Not every post need a response, especially a snarky one.

 

It's okay to have lots of preferences and features to accommodate all players.

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any chance we get an easier way to search for worker stats? The new way is just a pain.

 

I wonder if an "and/or" filter might be added, so that when you are searching by skill, you could search for "60 Brawling" or "60 Technical", for example.

 

Sometimes I'm just looking for a wrestler with a "good look", and I don't really mind if it's SQ or Menace. On other occasions, I want someone with good top row stats, but I don't really mind if they're a technician or a brawler. Being able to reflect this in a single search would be really helpful.

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I wonder if an "and/or" filter might be added, so that when you are searching by skill, you could search for "60 Brawling" or "60 Technical", for example.

 

Sometimes I'm just looking for a wrestler with a "good look", and I don't really mind if it's SQ or Menace. On other occasions, I want someone with good top row stats, but I don't really mind if they're a technician or a brawler. Being able to reflect this in a single search would be really helpful.

 

An and/or filter would be nice. I, for one, miss the simple text descriptions in the search, where I could just pop in "Good Brawlers" or "Decent Charisma" etc.

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like how it is in 2016 where you can sort by "good in ring", "good star quality" etc

 

/nod. I wasn't sure at first, but I saw others missing that as well, so I believe it's been seen, but might want to check the suggestions area.

 

Perhaps a drop down very similar to 2016 can be added, and we can keep the skill search as well (70 - 100).

 

I figure you know already, but you can refine your search more with the skills, especially if your just looking for star quality, or brawling, or technical. Obviously you can hit a style as well, so they specialize in other areas of interest as well as the specific skill your looking up.

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/nod. I wasn't sure at first, but I saw others missing that as well, so I believe it's been seen, but might want to check the suggestions area.

 

Perhaps a drop down very similar to 2016 can be added, and we can keep the skill search as well (70 - 100).

 

I figure you know already, but you can refine your search more with the skills, especially if your just looking for star quality, or brawling, or technical. Obviously you can hit a style as well, so they specialize in other areas of interest as well as the specific skill your looking up.

 

And a feature I really like is the search by attribute function (not that it necessarily does what you’re asking for) but searching for things like easily marketable, etc... helps me find folks that I might not have otherwise thought of.

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