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Those who are yet to purchase TEW 2020, what feature would convince you to buy?


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Is anybody waiting on a change/feature addition before biting the bullet and giving GDS your hard earned money? If so, what is it?

 

I would like to see-

 

  1. A quick one screen view of worker improvements
  2. Finances (mostly caused by inflated PPV and TV viewership) to be sorted
  3. The ability to edit someone's game status (retired to active, etc)

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1. The ability to edit the in-game status of a worker

2. The option to turn off all segment time-based product penalties

 

These come to mind, but I keep reading that finances and stuff are also off. I wouldn't know because I haven't been able to play the game that much due to other aspects being so unenjoyable. I'm not entirely convinced I'd buy the game anyway, even if the changes I hope happen, happened. But we'll see. The hype has died down for me.

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I've bought the game, but still hold out hope for the following:

- More difficult finances for C-Verse companies

- Less absurd stats for generated workers

- Bigger ratings, better skill view, easier to see improvements

- more independent shows

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I don't need any new features, but I want the game to be fixed before I buy and play it. What this right now comes down to is:

 

  • Making sure that worker development is not messed up as some threads have suggested
  • Fixing finances and broadcasters because right now, the whole financial part of the game seems to be an absolute joke (how on earth did the testers not catch this?)
  • Fixing the stats of generated workers

I also agree that having no overview of skill progression is really bad, but it wouldn't prevent me from buying and playing the game.

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Regarding the testers, I must play devil's advocate for a little bit here. It needs to be taken into account that the testers were not on a payroll. It's my understanding that they were just a bunch of volunteers working for the fun of being a privileged beta tester. And there's only so much you can get for free. These people were not and are not professionals. They were probably just busy marking out about getting early access to do any serious testing. It's perfectly understandable. And since it's not allowed for anyone to actually ask to be a beta tester, this prevents anyone with actual experience and talent in that area to try. It all comes down to a random picking, and the end result is just about what we got.
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As someone that owns it, there's some stuff I'd like changed, but overall I feel it's a major upgrade over 2016.

 

Finances should definitely be looked at. I don't think 3 major promotions should be able to survive in 1 game region for a long time. Referring to the big 3 American promotions, not only are they surviving, but they're thriving financially. Indy companies all turn profits, even in a crippling industry and economy. The finances are my biggest complaint with the game as presently constructed.

 

The worker development system I actually like. I haven't ran long term enough to see an entire career play out, but it appears like the days where all time great performers are a dime a dozen are done, and I much prefer that.

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<p><strong>- UI improvements.</strong></p><p>

Other than the office screen being gridded, nothing much else was changed regarding the UI. Yes, there was a new skin, but that was fixed by users on the forum within hours anyway. It's still a disaster in regards to ease and playability and there's so much wasted space.</p><p>

</p><p><strong>

- More graphical aspects.</strong></p><p>

The main issue is with the tiny, tiny match ratings, which mean that the most important part of the game appears irrelevant. For whatever reason, hundreds of graphics have been removed from this version of the game. It feels too much like a spreadsheet.</p><p> </p><p>

Other than a quick look to see if the UI has been improved, I haven't played the demo since the first couple of weeks it came out, so can't speak for much else. I find it very strange that you can't edit a workers status during the game though.</p>

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<p>At this point, I don't really see myself giving 2020 another shot even if there are more changes to come. The game felt too restrictive and the UI unintuitive, it would also take me about 2 to 3 times as long to book a show in 2020 as it does in 2016. So 2020 has had it's chance and I've decided to delve back into my saves in 2016 and don't really want to drop them again to give 2020 another shot just to potentially feel like I wasted my time.</p><p> </p><p>

I had trouble getting into the early versions of TEW as well and stuck with EWR until 2008, so it may just be that with the overhaul it will take a few versions before it's in a position where I can get into it. And that's fine because 2016 is a great game which I felt didn't need much improvement.</p>

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At this point, I don't really see myself giving 2020 another shot even if there are more changes to come. The game felt too restrictive and the UI unintuitive, it would also take me about 2 to 3 times as long to book a show in 2020 as it does in 2016. So 2020 has had it's chance and I've decided to delve back into my saves in 2016 and don't really want to drop them again to give 2020 another shot just to potentially feel like I wasted my time.

 

I had trouble getting into the early versions of TEW as well and stuck with EWR until 2008, so it may just be that with the overhaul it will take a few versions before it's in a position where I can get into it. And that's fine because 2016 is a great game which I felt didn't need much improvement.

Yea, 2016, unlike any version prior to it, has aged extremely well, and still holds up. It was a tough act to follow, and 2020 may not have been the act to do it. All the games prior to 2016 had some obvious improvements to look forward to. 2016 was pretty complete. There are still loads of things that could be done improved upon, of course, but it would probably require a complete revamp on a new programming language. And that may not be happening. 2016 is still fun. I personally think that the strength of the TEW entries has been in story creation and fantasy booking, whereas 2020 attempts to be more of an actual game. And the added restrictions that come with that just take away from the series' core strength. But then again, that's just me. Some people like 2020 a lot, some people say it's too hard, others say it's too easy. So clearly there's a wide variety of ways people experience these games.

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<p>Apologies if you've heard me before.</p><p> </p><p>

I've yet to purchase TEW 2020 because the AI does not yet put out shows that can be identified as logical, purposeful booking. The premise of this series, to me, hinges on the Monday Night Wars. The fantasy of being Vince McMahon, Eric Bischoff, Paul Heyman, Vince Russo, etc. trying to capture fans' imaginations better than your hated rivals.</p><p> </p><p>

If the AI keeps breaking that illusion with nonsensical booking, I consider it <strong>broken</strong>. And in many respects, it is:</p><p> </p><p>

- <strong>Wrestlers in feuds do not interfere in each other's matches</strong> (except in our imagination.) You will never see a heel cost a babyface a match, nor that babyface chasing the heel backstage post-match in hopes of revenge. </p><p> </p><p>

- <strong>Stables do not function like stables</strong>. The AI will never book a Four Horsemen promo, a DX skit or an nWo beatdown. Stables will form and dissolve, swap members in and out etc. and none of it feels particularly meaningful. A wrestler can feud with the leader of a stable and never once face that leader's subordinates. Stablemates never interfere in each other's matches (except in our imagination.)</p><p> </p><p>

- <strong>Turns do not seem purposeful</strong>. They feel random and unimportant. The AI will never book the babyface champ's trusted ally suddenly attacking him to dramatically close the show. The AI will never book the dastardly heel offering the babyface a genuine handshake after a feud, causing the crowd to break out in cheers.</p><p> </p><p>

- <strong>Wrestlers can be thrown into important gimmick matches without any build up whatsoever</strong>. A jobber can be thrown into a triple threat cage match for no better reason than a random throw of the dice.</p><p> </p><p>

- <strong>Managers are gained and lost randomly and without purpose</strong>. <strong>Wrestlers debut randomly and without purpose</strong>. There is never a logical thought behind the debut, for example building this promising wrestler up through a series of vignettes, or dropping that promising wrestler into an immediate feud with an established star. </p><p> </p><p>

- <strong>Shows are booked in a vacuum</strong>: the AI does not know the main event of its PPV show until that very night, meaning it can't intelligently book the wrestlers involved over the preceding weeks.</p><p> </p><p>

- Etc.</p><p> </p><p>

I appreciate that not all of these changes are readily implementable. Adam has explained the difficulty involved with getting the AI to "look ahead" beyond a single show. Similarly, I don't expect the AI to function as a perfect replacement for an actual reasonably intelligent human booker. And hey, credit where credit is due: TEW 2020's AI is, in some respects, an improvement over TEW 2016.</p><p> </p><p>

Nevertheless, the current AI leaves much to be desired -- looking at the show reports, I'm unable to suspend my disbelief. That makes this current build of TEW 2020 an intriguing toy but not an actual game I feel is worth devoting time to, booking show after show after show.</p><p> </p><p>

That's just me, though. Your mileage may vary.</p>

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Sadly, I have always been of the belief that a truly realistic wrestling booker AI will always be out of reach, even for the greatest programmer in the world, whoever that might be. Wrestling is such a unique and wacky business, I'm not convinced it could ever be possible to truly suspend one's disbelief reading the AI's show reports. I've actually always felt that the AI's show reports should simply be hidden. Showing them will only ruin immersion. Just give us the show ratings, viewers, buyrates, etc. but leave the actual card to be up to our imaginations. Then the problem is solved and the AI never does anything unbelievable.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="edenborn" data-cite="edenborn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50489" data-ipsquote-contentclass="forums_Topic"><div><p> - <strong>Turns do not seem purposeful</strong>. They feel random and unimportant. The AI will never book the babyface champ's trusted ally suddenly attacking him to dramatically close the show. The AI will never book the dastardly heel offering the babyface a genuine handshake after a feud, causing the crowd to break out in cheers.</p><p> </p><p> - <strong>Wrestlers can be thrown into important gimmick matches without any build up whatsoever</strong>. A jobber can be thrown into a triple threat cage match for no better reason than a random throw of the dice.</p><p> </p><p> - <strong>Managers are gained and lost randomly and without purpose</strong>. <strong>Wrestlers debut randomly and without purpose</strong>. There is never a logical thought behind the debut, for example building this promising wrestler up through a series of vignettes, or dropping that promising wrestler into an immediate feud with an established star. </p><p> </p><p> - <strong>Shows are booked in a vacuum</strong>: the AI does not know the main event of its PPV show until that very night, meaning it can't intelligently book the wrestlers involved over the preceding weeks.</p><p> </p></div></blockquote><p> </p><p> While these are all good points, I'd argue these four are pretty true to the last few years of WCW.<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ghost of Benji" data-cite="Ghost of Benji" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50489" data-ipsquote-contentclass="forums_Topic"><div>Sadly, I have always been of the belief that a truly realistic wrestling booker AI will always be out of reach, even for the greatest programmer in the world, whoever that might be. Wrestling is such a unique and wacky business, I'm not convinced it could ever be possible to truly suspend one's disbelief reading the AI's show reports. I've actually always felt that the AI's show reports should simply be hidden. Showing them will only ruin immersion. Just give us the show ratings, viewers, buyrates, etc. but leave the actual card to be up to our imaginations. Then the problem is solved and the AI never does anything unbelievable.</div></blockquote>Ghost of Benji, I take your point, and agree completely that storytelling in a wrestling ring is a tricky thing to capture in a game. Adam, to his credit, has managed to create a tantalizing simulacrum -- it's close enough to demonstrate the potential but too far away (currently) to be believed. <p> </p><p> While the perfect AI we might want may be forever out of reach, there are reasonable improvements that can be made, and for me that's the difference between purchasing or not.</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50489" data-ipsquote-contentclass="forums_Topic"><div>While these are all good points, I'd argue these four are pretty true to the last few years of WCW.<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote>Touché, though I'd like TEW to aspire for better!
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Xendarii" data-cite="Xendarii" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50489" data-ipsquote-contentclass="forums_Topic"><div> (how on earth did the testers not catch this?)<p> </p></div></blockquote><p> </p><p> Got a name for the game</p><p> </p><p> TEW2020 (How did the testers not catch this?!?)</p><p> </p><p> I promise that I'm not trying to be overtly negative. </p><p> Just joking around.</p><p> </p><p> The game has improved on some pretty big aspects since the demo.</p><p> Still seems like a bit of a road until we get there. But Adam has put in a ton of work & it has helped the game a bunch. </p><p> </p><p> My issues are just tiny QoL stuff at this point.</p><p> </p><p> Well, except for giving better refinement options on the angle screen. I still want the game to be defaulted on (in-ring) when I do angle searches.</p><p> Or at least make it so I don't have road agents popping up as suggestions when booking an angle.</p><p> </p><p> I don't care if Tatsumi Fujinami is considered a star! He is retired & I don't want him being suggested to me when trying to book a star level worker!!!!</p>
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I bought the game because I was under the impression it was in a better state than it was in. It's certainly improved from the terrible state it was in at beta, but there's a lot to go.

 

To illustrate, even on patch 1.09:

 

XCxyO2w.png

 

This is, mind you, after the developer's journal indicated that AI tag booking was working well.

 

I can't bring myself to start a save game until this and other things (worker generation, pop growth, broadcasters, etc) are improved.

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I bought the game because I was under the impression it was in a better state than it was in. It's certainly improved from the terrible state it was in at beta, but there's a lot to go.

 

To illustrate, even on patch 1.09:

 

XCxyO2w.png

 

This is, mind you, after the developer's journal indicated that AI tag booking was working well.

 

I can't bring myself to start a save game until this and other things (worker generation, pop growth, broadcasters, etc) are improved.

 

This is my top hang up too. The one thing at this point that would be a huge improvement over 16 would be AI companies that can actually beat you with good booking. Not looking like that's the case and feel lied to since the developers journal about this improvement.

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