Jump to content

bigtplaystew

Members
  • Posts

    2,839
  • Joined

Everything posted by bigtplaystew

  1. My advice would be one weekly show and monthly events yes. If you have the game generate a schedule for you it'll set up something like this you just would tweak it to your liking. One show is easy to run and manage and you can always expand when your roster does. I like one show a week when I'm starting out because it gives me time to make adjustments between shows which I do a lot more early on in my save than I do once things have been going for a year or so. Gives you time to learn and you'll grow at a steady [pace at medium with one show a week once you're on TV and can field a decent product. I'd advise starting with a low company pop at medium. Like low to mid 60s. Gives you a little buffer to fail but youre just more likely to have good shows for your company if you start as small as possible. I found it great fun to start in the mid 60s. I was able to take my time and build my roster the way I liked it and just have fun with my guys. So the pressure was off a bit, my guys were able to develop. I wasn't stressing about the young talent I couldn't get into those really high levels of pop but my good workers were still able to put on solid matches and I grew slow but steadily. Then once the time was right I was able to bolster up with some bigger signings and set things in motion to put on high quality shows and grow at a more solid pace.
  2. I've definitely jobbed guys out for like a year who ended up with toilet bowl cold momentum then turned things around but it took a solid several months of them winning. I generally booked them to dominate a short match, usually a tag team match with a much more popular tag team partner (who usually also dominated unless he absolutely didnt need it at all which is rare) and crappy opponents. I also made sure I had them on TV every week if the weren't wrestling they were in a promo. Several months of this give or take I start seeing changes in their long term momentum. It sounds like you've been going even beyond that having them win out for a year. Something is definitely not right about that. I wish I could help more but I can tell you that is not my experience so whatever is going on in your game is probably abnormal for whatever reason. It IS a struggle for me to keep my unimportant guys from tanking momentum. I usually dont worry about it but there were a few who developed nicely and I turned things around for them. Like I said it took months of TV and a few big wins not a full year of the beating way more popular opponents like you are describing. You should note that the "momentum" you see in the roster section or when booking is the "long term momentum" and not the "Current momentum". It says it in the handbook somewhere if you look it up. Its an overall picture of how theyve been doing over a period of time. How long does it take to start seeing logn term momentum changes? I dont know exactly? A few months? Why does it do it this way? I dont know. How do you see current momentum? I think you dont. You can check your creative meetings section of your office and go to "whos not" to see if your guys are on there. I never have anyone on that list though and i have several guys who show up as "ice cold momentum" and i generally job them out. But theyre on TV a lot so maybe theyre not as bad as their long term momentum suggests? Dont know. In short what I think happens sometimes is your guys may actually BE hot... which is why youre seeing the pop gains, but the booking screen isnt picking it up yet. If thats the case though it wouldnt take a YEAR i usually start seeing those changes over maybe several months or so not a whole year. Maybe you'll start seeing changes soon?
  3. 1) Yea I dont know if different skins screw with this but generally there should be two arrows at the bottom of your screen in AM mode surrounding several shortcuts to various office functions. If you click on the left one it should take you to a small bar at the bottom where you'll see your user character, their talent points (this is where you'll add them when you get experience btw), and you'll also see their user stats. Your second question probably has to do with the new pop cap system that prevents small companies from getting big in other areas before they are on TV or something. I dont get it and havent paid much attention to it, I think it's being addressed in a future patch. Look around the forums it's been discussed I'm sorry I cant be more help. There are no special penalties for a one night tournament but there are several factors to consider. Stamina, fatigue, etc. The big one is perception. If you try to have an unknown worker wrestler for longer than 12 minutes on a show you'll get a penalty for over using him whether its one 15 minute match or three 5 minute matches. How i've generally done it successfully is an eight man tournament, my first round will be squash matches so half of the guys it doesnt matter what their perception is. My semi finals will be four Major Stars or Stars with good stamina, make the next three matches all 20 minutes. That way the semi finals and finals can net you respectable grades, the tournament is doable in a night length wise, and no one worker ends up on TV longer than an hour, generally under 50 minutes depending on how short you make those squashes in the first round. In my experience this is not ideal. Having 7 guys lose in one night is not worth having one guy win three times generally speaking but it can be if its the right guy. If you want to make the most of it and hype your guys throughout, which takes a bit of the sting off of those semi finalists and finalist losing in end, you should stretch the tournament out over multiple nights. 2020 keeps track of the tournament for you once you set it up within the game and its easier but if you WANT to do a one-night tournament for asthetic purposes it's possible and I've done it.
  4. <p>Tri State is full of usable workers. You'll just have to get in there and see who is around, what the level of your company is, etc. It hard to point you in the direction of specific workers until we know what your company is and what it aims to do.</p><p> </p><p> I do what you do in this game. I like to create my own company and influence the world that way and ease into things, once i get the hang of it i make bigger signings as they become available so I can make the most use of them. Plus I like creating my own characters and things, makes it feel more interesting to me. You can easily add your own creations into the established fictional C-Verse in this game. If you ever feel like you screwed with the database too much you can always download the fresh database where you download the patches from on the tech support forum and start over <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> To answer you, one generally available name I can point you in the direction of is <strong>Fro Sure</strong>. He starts out in South West but is gettable once you get big enough. He's perfect if you're starting at medium looking to get a TV product together quickly. He is adaptable to many styles, reasonably tough, can talk, and has one of the better raw star quality ratings of the workers available to you. That means if you push him well you WILL get some popularity on him pretty quickly. Which would take some of the guesswork away for a new player and give you a reliable young star to bank on. If you have the luxury of being able to put him in developmental he has become an absolute STUD for me but even in my saves when I dont give him that time to develop he's already pretty good in January 2020. Whether I'm running a kid friendly cartoon wrestling show or the nastiest foulest hardcore promotion you can think of, Fro Sure is always on my roster somewhere. He's a favorite of mine and has generally yielded excellent results for the investment.</p>
  5. <p>If it's cool to mention other games here (since we already did) there's a great little boxing manager sim on android called Leather.</p><p> </p><p> I think if you like GDS games you'll dig it. It DOES cost a bit of money I wanna say $6 US but I've easily gotten my money's worth. Surprisingly deep for an android title. It IS limited as it's cell phone game and not a full fledged PC sim like we are accustomed to, but it's an actual management sim not some pay to win time wasting clicking nonsense like everything else I've played on my phone.</p><p> </p><p> It's improved well over the past year or so I've been playing it and the dev LOVES boxing through and through. If you want to get your fix it's not a bad option.</p>
  6. @thadian thats an interesting take you always post good stuff. I wanted to tell you I've been enjoying your insight as I've been more active in the forums since 2020 launched. I generally don't fire my job guys I just toss em a win here and there. Angry Gilmore would be an example of a high level "job guy" to your "sacks" in the sense that his purpose for me is to lose good matches to top stars and get mediocre ones to the next level. He generally over the years has a record of like 10 wins 20 losses. Something like that. I keep him in angles and throw him a few key wins to keep his momentum from tanking, but essentially his pop stays rock solid in the low 80s. I DO struggle to get him higher but as long as most of his losses come from workers more popular than him his pop remains pretty level in 2020 actually despite the big losses. I find certain workers to be excellent at this role and I like having them to count on. So like you I have several guys at each "level" of pop -a few in the high 80s, a few more in the low 80s, a few in the low 70s, a bunch more around the 50s- that serve this role for me. I just get attached and keep em around
  7. Did you try this? I dont mess with alliances too much I cant help but this sounds like a really good idea that could help you.
  8. <p>I'd say most modern companies would have a "floating" tag team title. Right now WWE's tag team title scene is basically a prop to eat time but in the past they've used it as the focal point between two main eventers and it wouldn't be weird to see that again. </p><p> </p><p> You could easily see say Bray Wyatt and Daniel Bryan running an angle where they're partners for awhile and dont get along, eventually start to respect each other, then something happens and they lose those titles to another midcard team no one really cares about then those two go on to have a big singles feud. This has happened in the past and will happen again and I think the floating title level is meant to represent situations like that.</p>
  9. Its a bit perplexing to me as well. I can tell you the information I suspect or know to be true and take it for what it's worth. Broadcaster and company size is a major factor in popularity cap according to the in game help file. There is also a hidden random element. This is where what I know ends and where what I've noticed/suspect begins. I grew from medium to titanic. I did this with my own enormous broadcaster with worldwide coverage. Yep its 100% cheaty I am not bragging here simply providing information. I did notice increases in pop cap for some workers when i went from medium to big but not past that. Time seems to be a factor. I had a slew of young talent hit that popularity cap at 70 and stayed there as I grew in size. I could track this over the course of the year int he game, I'd see wild increases for several consecutive months even if they lost and then they flatline at 70. Now, SOME of these workers are now in their late 20s and have gone beyond that. Most only slightly (increases into the mid to high 70s at best). A rare handful have gone on to have soaring pop caps and be big stars. I definitely TRIED to break this cap by having them beat more massively popular workers. Monster squashes are great for gaining pop but they have zero effect on the cap itself. Original Sinner was sitting at 70 for years for me and Angry Gilmore came to me wanting to put him over. Gilmore's pop is about 80ish at this point as I've had him put some of my other stars over. So I set that match up thinking surely THIS will be the one that breaks the cap... and it doesn't. At all. Original Sinner wins, Gilmore's pop goes down the high 70s, but Original Sinner gets nothing. I should mention I put Original Sinner in a training center for years so at this point he's significantly better than he is Monday January Week 1 2020. Eventually, I simply noticed one day his pop was no longer 70 everywhere in the world. It was 73. He got there one month for no reason at all. Sure he was winning but nothing spectacular and nothing I hadn't done before. It just happened. I went back to his records to see if he had a big win I forgot or something but nothing popped out at me. No big skill increase in that month. No real reason for that to be the month it happened. It just... did. As time went on in that save I saw this happening to other workers. I think their skills just get better which makes their pop cap get better. Obviously Star Quality is the most important skill in this regard but I've had guys with the same exact SQ have different pop caps so there's also simply a random element. Other skills probably come into play a bit too over time I'm not 100% sure which ones do which. IT MAY be company based. I run a "no style style" so like... I don't know... maybe if you're a more in-ring focused company THOSE skills come into play? Maybe if you're entertainment based stuff like charisma and microphone comes into play. I simply cant say for sure but really good workers tend to have really good pop caps in my company. Just not always. After years and years I've literally only had 4 guys hit 100 pop on a roster which tends to have about 70-80 wrestlers at a time. TLDR: My theory is they get better skills which increase their pop cap eventually, but skills increases kind of "bleed out" over time in this game rather than the more stoic skills progression of past games so it's not an exact science when those specific increases actually effectively raise their cap. It just kinda happens. And there's definitely a hidden random element.
  10. <p>I've gone decades deep into saves before in previous games and never had an issue. I've simmed as far as 20 years into this game and not seen any abnormal problems.</p><p> </p><p> Play it as long as you want, man, its your world.</p>
  11. <p>I think there's almost "levels" of popularity for each worker. If they have very little they gain popularity very easily. Promos definitely gain pop for a worker if they have little or none. So do losses. But they get to a point where they eventually have to beat wrestlers with more popularity than them to gain more popularity. </p><p> </p><p> There's ways around it like booking monsters in squash matches and what not but this is the long and short of it. A worker won't just be able to cut promos and get to main event level popularity on that alone in TEW2020. At least not in my experience.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="supermexdiego" data-cite="supermexdiego" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I'm looking everywhere for the "work there" note when sending to development so it isn't asking a 40yr old to try to develop. Is it not in any more?</div></blockquote><p> </p><p> Just send them to developmental. That note is no longer in the game. Other people have said their workers complain but I have yet to see a worker complain about being in developmental. I have old guys thrown in with a mostly young roster there. As long as they're getting paid the money we agreed upon they're good. </p><p> </p><p> They DO ask to be brought up because developmental is too small for them. I believe this system is in place to let you know that your worker is more popular than the company they work for and is essentially not drawing what they would be if they were on your roster. I dont see the unhappiness penalties when I do bring them up so I think its there just for your benefit. This is my experience YMMV.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WalterSobchak" data-cite="WalterSobchak" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Has anyone tried or had success changing someone’s game status by creating a database from a saved game on the first of the month and then changing the worker’s status from left the business to active (I’m looking at you Champagne Lover) and starting a new save within that created database? <p> </p><p> This change and the roster list in the Booking Analysis screen not separating or sorting in-ring workers from non-ring workers are two simple features from 2016 I miss dearly.</p></div></blockquote><p> </p><p> Tried? yes. Success? No. I dont think you can do it like you could in 2016. I tried to get Champagne Lover back and he aint comin back. Maybe it works for people who haven't left the business I don't know. If I'm wrong let me know Champagne Lover is probably my all time favorite CV character I loved using him in previous games but I like his protege a lot this year <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Civnid" data-cite="Civnid" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>No one?</div></blockquote><p> You can set the company to "integrated". This is how I run my company and I've done it this way in previous versions of the game because I like seeing popularity perception instead of just "women's division". Men and women are easily separated in the booking screen especially in 2020 so i find the process very easy to navigate. I generally exclusively book men vs men and women vs women so to me, they are separate divisions just like my weight classes are for the men. I always separate the men into heavyweight, middleweight, and lightweight "divisions" with their own titles. I just do it through the booking screen the game doesn't do it for me. But they're separate divisions. In my head only? Maybe. But it's my game! I keep singles matches in the divisions but mix things up for tag matches to make it feel more fun and open. Give the fans a different look <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  13. What I'm trying to say is that "mainstream" popularity -as a separate thing from overall wrestling popularity- is incorporated into the events. Those cases you listed where they continue to work matches they have to just follow the normal rules workers do just like in real life. Someone like Rousey didnt bring in a ground shaking number of those outside viewers every time she wrestled and a good look at ratings can prove that. So her popularity would factor into the game's mechanic fine as it is by giving her a decent starting pop.
  14. I think you do keep paying them. I've had as many as four top stars go away. I've never noticed a significant decrease in my payroll and I feel like I would. I haven't exactly kept detailed numbers on this so I may be wrong. I know their contract doesn't "freeze" or anything like that. So if you sign a guy for a three year contract in January 2020, that contract will expire in January 2023 no matter how many movies they left to make. I don't know if this is somehow incorporated into the mechanic or if I'm just lucky... but I've never had a guy leave for anything during the time where his contract would expire. Not to my recollection. When it's time to re-sign they are always available to me.
  15. I think celebrities for the most part work well in TEW. Its incorporated into the "Events" part of the game where they give your event a lil boost overall. I think thats a fair and realistic way to incorporate people like Gronk for instance, where maybe a small handful of Gronk fans watched THIS wrestlemania when they wouldnt normally but really it didnt bring any significant growth or popularity to the company. But it DID give the event a bit of a special feel having a unique celebrity hosting the show, hence a little boost in your event ratings. Tyson and Rodman were very unique special cases. And I dont know that the entire game's mechanics need to be changed to accommodate that. But to each their own.
  16. This is pretty much how I see it. It gets a bit tricky because fame doesnt really matter. Like think if WWE brought Taylor Swift out at wrestlemania. Yes it would be huge media wise and all but would it really make a memorable wrestling angle the way Tyson did? Would it have the major long term effect on the growth of the business? Cant say for sure since it didnt really happen but... Probably not. And she's as famous as anyone in the country probably. If anything people would probably rip on that and it could backfire big time for the amount of money they have to pay her. Its not fame that should matter. It's exactly what this gentleman says. Its how much would they matter to people who spend money on wrestling. This is an excellent example of how I feel about this. The problem with historical celebrities is that you're going to remember them with history's eyes good or bad. Tyson was megahuge in the late 90s i mean a super massive celebrity. The threat of him POSSIBLY getting in that ring and doing something was so compelling to the general public that his effectiveness went far beyond simply what his fame meant to wrestling audiences. That was just the perfect guy in the perfect situation at the perfect time. I'd be tempted to go ahead and throw that "99" on him as he was as big as it gets. But they didnt know he'd get as hot as he'd get within the WWF audience. They knew he'd bring eyes on the product. They didnt know all those angles he was involved in would be so memorable and so impactful. And that "hotness" is more conveyed in TEW2020 through the momentum system than the popularity system. So he should still be high but this poster is right he shouldn't be higher than the top several wrestlers in whatever game area you play. You'd have to run those angles and theyd have to actually be successful for him to be as effective as he was. I'd put Tyson at around an 85ish give or take and maybe Rodman slightly lower at 80ish. They were both megastars in the late 90s man. Commercials, movie deals, everything they did was headline news. But in terms of how the game processes a wrestling angle... there should be SOME risk to it. Like Tyson being in an angle isnt a guaranteed home run the way Austin was at that time. AUSTIN and MICHEALS were the ones that should be in the high 90s considering they really did go out and kill it every time they were on camera in that time period. Tyson was a bit more of a risk than we remember it just ended up paying off.
  17. It literally would have taken seconds to just tell him to email scott@greydogsoftware.com
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ruthian23" data-cite="Ruthian23" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I'm wondering, is star quality kind of like a soft cap on how over come can become? I have a handful of guys whose overness has passed their star quality, but a lot of guys tend to top out at or right around their star quality number. <p> </p><p> Thanks for the titles answer, btw.</p></div></blockquote><p> </p><p> The pop cap is a bit perplexing to me to be honest. Obviously the popularity of your company and the level of your broadcasters caps the popularity a bit.</p><p> </p><p> It seems by and large star quality is the most important factor but (im pretty sure its in the handbook) theres just a hidden value that some guys cant seem to get past. At least until maybe later stages in their career. Maybe? I'm only like three years into my save.</p><p> </p><p> I will say this: The thing that will get your guy over the most is beating a more popular worker than them. Eventually, they will get to a point where no matter what you do they won't rise anymore. A very tiny select few workers in the company I'm playing have the capability to get to 100 pop. Like I have 70 guys on my main roster I think i have three that have the ability to get max pop. And that sounds about right. And I feel like once they get there as long as they are in their "prime" as a worker its easy to get that pop back (squash matches!!!)</p><p> </p><p> While SQ is important, I've got a very tiny handful of workers with crappy SQ that have higher popularity caps than workers with relatively good SQ. But all my workers with very high level A+ SQ seem to be able to get over very well.</p>
  19. So in this game you can either have a developmental company that you fully staff (meaning workers, announcers, road agents refs, etc) in order for it to run shows or you can have it run itself completely. You can not (to my knowledge) have it do a combination of the two like previous games in the series. Any child company you make will automatically behave as a developmental company, meaning it'll expect you to send it all it's workers. If you wish to have it run itself, you can go to company relationships and cancel the deal to accept developmental workers. From that point on it will only hire it's own workers and you can no longer send workers you hire there on developmental deals. While you can only "borrow" workers for the night from developmental companies, you can actually still "call up" whatever workers your "independent" child companies sign to be permanent members of your roster. You'll just be taking them at whatever deal your child company signed them to (usually a handshake deal). You would then have to negotiate with the worker if you want them to a written deal. You can also send the workers these companies sign to your performance centers.
  20. <p>Meh, screen size should be adjustable and auto updates should be in the game. You shouldn't have to buy a new monitor to play this specific game. Luckily most of our community here is polite in offering you suggestions, but your criticisms are valid. Maybe just a softer approach would go farther? Saying the game is "unplayable" due to those two issues is a bit far fetched for me. </p><p> </p><p> I will say I'm pretty sure both these issues have been addressed. I know I've specifically brought up the tedious updating process in previous games and was told it's basically not possible to auto update and things like that. why? i dont know im not a computer programmer. But the reasons were valid enough for me that I had a choice between living with it and playing the game happily or to stop playing.</p><p> </p><p> I chose the former <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  21. Makes sense thanks man. Some of my guys are really good and cant get over 70 (the one thing they have in common is they're not super experienced that could be it). All of my Mexican guys are like megastars. I have guys like Des Davids who gain pop no matter what I do win or lose. Then i have guys like Greg who are really really good and kinda stuck in the 80s somewhere no matter what megastars I have them beat. I guess part of the issue is subjective understanding of the stats. The way my brain wraps around a star quality like 74ish that it's like "THAT GUY IS GREAT!" but 89 pop on a worker IS really great. In my head. He gives me great matches with that pop and can even deliver a quality promo in a pinch I'm not saying he's not worth it for me. Where I'm having a problem is my company has far outgrown it's stars and I'm getting that "not enough big stars" ding to attendance for my PPVS. I have a roster of like 70 guys and only maybe 4 of them are in the 90s consistently. The rest are all capped out or whatever. I'm still getting great numbers though so it's not like game breaking or anything. I'm finding its easier to get popularity for my workers in 2020. At least more straightforward in how to do so. It's just the cap I'm still kind of perplexed by but l'm not complaining I'm just trying to figure it out.
  22. As far as i can tell... kinda yea. For one, they WILL improve if only slightly. For two they serve a similar purpose as they would have in 2016 when you send them there to train others. Them being in developmental gives the young talent someone good to work with. I've found veterans to be relatively less complainy in this about going to developmental. If theyre old and surly and superstars then yes, they will complain. But I signed a few vets cheap just to populate my developmental territory and theyre all there. It helps if you sign people with positive dispositions.
  23. Yes it does say that. it says first factor is company's size and broadcasting which for me isn't an issue im at 99 and broadcasting is enormous in USA and i have lots of coverage other parts of the world. So I left that out of my post as it's irrelevant to my problem. Right under that it says it's based on workers skills. Also a hidden destiny value so I guess that could be it as I previously mentioned.
  24. So I have a created company up to 99 pop in the USA and Greg Gauge has been capped at 89 popularity for over a year now. I'm aware this is great popularity but in my company he's just not quite at that top level I want him to be at. The way I understand the new popularity cap to work is it's based on their ring skills, and it appears experience may have some relevance too im not sure. I have edited some workers to have amazing skills that are really young and they seem to get capped at 70... but that makes sense to me. Point is... Greg Gauge (unedited) is absolutely one of the best workers on my roster with plenty of experience and charisma and I've got other guys well into the 90s that ARENT as skilled as him in the ring. I'm sure I'm missing something somewhere does anyone have an idea as to what it could be? Is it just a random thing? Do some guys just have random caps hard coded that others dont? I thought I saw in the help file that thats not how the system works this year and it's based on in ring skills. I just want to note that I'm fully aware that a pop of 89 is just fine in this game. Not complaining. If thats what he is I'm happy with it. I just was hoping to get him to that iconic status. And really in general I'm just gathering information.
  25. This is essentially in place in 2020. Depending on their disposition, you can send veteran workers to developmental. When you sent them to "train others" in 2016, the way I understood it, you were essentially just telling the AI how to book them. They didnt really improve at all. In this game it appears they are essentially used the same way without having to make that distinction to the AI, and even if they are 40 their skills WILL improve (maybe only a little bit). I honestly think this system is far better but thats just me.
×
×
  • Create New...