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SirMichaelJordan

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Posts posted by SirMichaelJordan

  1. The main problem and something that have been brought up but never addressed is that you can gain plenty of popularity with a tiny or even insignificant company.

     

    Pop caps should be way tighter to give us a reason to move up in size instead of limiting our size.

     

    The fact that you can reach 70+ pop at such levels enables those companies to make massive amount of money while limiting their expenses which only scale with company size…

     

    Kind of sad that it took a year later for people to start noticing these things.

  2. Dark is spammed squash matches just like a TEW gamer would do for a B show or preshow.

     

    Dynamite spams Sting segments because he's over.

     

    All matches are prebooked to avoid penalties.

     

    Everyone gets a manager just to benefit from chemistry or boost to segment rating.

     

    Except none of that is actually working to benefit the shows. But i guess that explains why majority of the segments don’t make sense.

  3. This is ignoring the fact that the people wouldn't care if The Rock wrestles for 5 minutes as long as he's featured on the rest of the show, something TEW can't take into account.

     

    From a game design perspective, when you're throwing penalties at the player, you're conditioning them to not do it again, that's just a fact. There's all kinds of penalties in TEW that you can avoid entirely if you book as unrealistically as possible so at that point I'd say the whole system is pointless. Even with match aims, 99 times out of 100 you're just going to get the best rating with a Regular aim, so why even bother having the rest? There's no sense of nuance to the system - penalties are completely black and white, match aims are just there to fill a product quota - so why have them at all when the end result is just to annoy you and encourage you to play around them at the expense of your own immersion?

     

    This is where the overall show grade comes in at. You’re less likely going to get penalized for overusing Rock. Anything else Rock do on the show is going to neutralize the penalty from him going 5 mins with Mideon.

     

    The problem is most of the penalties are thrown in your face and are not in the background where they should be. It should be tucked in the dirt sheets. Also with the current theme of the game, unbalanced. There is lack of risk vs reward and this also trickle down to penalties.

  4. When I run a match in a promotion between somebody who is a star or major star against somebody who the fans view as unimportant, it's penalised for being "a little too short in the eyes of our audience".

     

    As a result, the match has to last at least twenty minutes to avoid that penalty, however this causes the booking analysis screen to state that the unimportant competitor is being used far too much in this event.

     

    This doesn't replicate wrestling realistically, whether it be a match between an upper midcard/main event star against a lower tier competitor or a squash match featuring a local enhancement talent.

     

    Additionally, if I book another 1 vs. 1 match between two stars or major stars that is allocated the "wild brawl" road agent note, it is penalised if it goes longer than 15 minutes. However, since it is contested for between two stars or major stars, it is given the penalty of being "a little too short in the eyes of our audience".

     

    Due to these issues, I think it would be logical to remove the under 20 minute penalty for "important matches" as that doesn't replicate real life squash matches or matches between stars and non-stars or even singles matches that are wild brawls, such as New Japan's eleven minute 2013 G1 Climax bout between Katsuyori Shibata and Tomohiro Ishii, which is one of their most praised bouts of the millennium, but would receive large penalties in TEW.

     

    Lol sounds like AEW TBH. I’m not a die hard so It always annoyed me seeing their top guys go 20 minutes with nobody’s especially Cody’s TNT run…On the other hand, people wanted to see Cody go 20 minutes.

     

    As for a wild brawl, that could get old fast if it goes on for too long, but again people will want to see Moxley vs Omega in such a match even if the match went on for too long…

  5. I wonder if it would be possible either under eras or somewhere else to have an option to select whether the AI don't actively create 'A' Shows.

     

    I've been looking for a way for ages to properly simulate the 80s/early 90s where all of the TV shows where effectively 'B' shows. I have managed it by using fixed schedules but then there is no way to have the AI active 'A' Shows from the mid 90s onwards for example.

     

    The closets thing would probably be highlight package for TV show.

     

    Or

     

    Not sure how the AI will handle it but maybe create a brand but only use it for TV show and make it a showcase?

  6. Why would it increase in size? Business class tickets? :rolleyes:

     

    The manual explains the costs. They are rather low, given an oversees plane ticket is 200$? 100$ for a flight seems like an obscenely low amount (after COVID, you can dream about getting that price). Given I've paid nearly as much for a flight of mere hours, it does seem unrealistic.

     

    But as mentioned, you have to find a balance to not screw the small companies. But then again, they shouldn't employ oversees workers, or non-local workers in general.

     

    I'm also in the camp where the finances are too way easy. Plus the people who have trouble can just turn on sandbox mode or just give themselves a financial injection.

     

     

    First-class? Private jet costs, 5-star hotels, luxury car rentals? If I’m the largest possible size company in the game with an infinite amount of money to have nothing else to spend it on, it’s not out of the possibility to overpay for travel expenses. Whether it increases with size or treated the same as production quality, it wouldn’t even matter for small companies because they are small in size or someone can just not have the option selected and don’t have the benefit of the moral boosts of having travel covered.

  7. Large companies don't pay for car rentals and hotels. Using WWE as the model (and WCW), wrestlers have always paid for their own trans/lodging outside of plane tickets -- which is what you're agreeing to under travel costs -- that you'll pay to fly them to you.

     

    The locker room rules have options to pay more money because you can organize travel/accomdations and spend more that way, but on the base, all you're paying for is flights which is all WWE pays for unless it's Wrestlemania weekend or something like that.

     

    Besides the game having a really out of balance Expenses vs Income, from my understanding checking travel accommodations in the locker room rules covers all travel expenses. Unless I read it wrong, not paying for travel expenses only covers flight hence the money you pay to wrestlers to travel to you. From what I gathered from the OP and agree, paying for all travel expenses is too low and it should increase with company size.

     

    ...But I could be wrong, I haven’t played the game in months. A part of that is fantasy booking gets boring after awhile. I would actually like to “play” the game and having finances be a part of my decision making is a part of that.

  8. I’ve seen the AI get to having 10+ people into the 90 pop range in some early sims I wasn’t aware that had changed.

     

    Yea I don’t see a problem with AI getting people over at all. There is difference in getting 90 rated matches and losing vs winning them. You can always go into the booker’s stats and edit them to favor a type of worker. They’ll tend to put them over more often.

     

    And workers get paid now based on their overall popularity not just the region they are at hired at.

     

    Hiring great workers from outside a territory, region, country and jibbing them out is straight out of the wrestling industry playbook.

  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52277" data-ipsquote-contentclass="forums_Topic"><div>Even if the wrestling industry in TEW / Cornellverse is worth billions of dollars, the companies themselves shouldn't have that sort of cash sitting around. The value of companies in real life isn't how much cash flow they have, it's how much the stock is worth. In TEW, a lot of the profit the companies make should be paid to stockholders, owners, banks, etc. Much more needs to be assigned to 'miscellaneous' to cover this sort of thing.</div></blockquote><p> </p><p> This. The money in TEW seems to be the total amount the company is worth and not the actual operating income.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DrRDuke" data-cite="DrRDuke" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52277" data-ipsquote-contentclass="forums_Topic"><div>I've always just used the 'miscellaneous' line in the finances section to explain away stuff like that since it's a sort of 'vague' expense line.</div></blockquote><p> </p><p> Costs should be bigger here to balance things better. Otherwise, the wrestling industry apparently becomes a billion dollar industry.</p>
  11. That match was so good because of the psychology of both men and Bret suggesting that well placed bleeding would add to the drama. That's the psychology stat. That match is not a classic because a booker or road agent took them aside and demanded one of them bleed

     

    In this logic, stunts and bumps some be handled under that psychology stat.

     

    Adding color to a match doesn’t have anything to do with psychology as we see with some modern wrestling who just does it for the pop...

  12. I think probably because of the risk/reward involved in the big bumps. A bump can result in an injury so you're always taking a calculated risk adding one in. Blading is highly unlikely to have any long lasting ill effects on your worker so the risk is greatly reduced.

     

    Unless Adam is about to tackle the thorny issue of hepatitis in wrestling

     

    Stunt bump decrease the chance of injury from a crazy bump. There are already things built in the game that would stop you from abusing it like aside from an injury. Network, worker not wanting to do it.

     

    The idea that. Color doesn’t add anything to a match ignored Bret vs Austin and any other matches like it.

  13. It's always been left out because it's very hard to counter the fact that it would become effectively a "free boost" - i.e. turning into a note that people use once every 2-3 months for a big match safe in the knowledge that they're going to get a bonus to pump up their rating.

     

    There's been several suggestions for how to counter it, but they all contain significant flaws. For example, giving it a small chance of the person accidentally bleeding bucketloads and it affecting their performance or the match isn't a good deterrent as that happens so rarely in reality that the frequency isn't going to be worth not risking it. Having a tolerance level for how often you can do it before the fans get bored of it doesn't work as people would soon figure out what the level is and never get penalised. Having it linked to product doesn't work as nobody is going to be silly enough to use it in an environment that explicitly penalises its use. Too much blood on one show doesn't work as a deterrent either, as again, it's easy to avoid that penalty. And so on.

     

    With that all in mind, the fairest solution is therefore to just assume that blood is happening and is factored into match ratings, as part of the worker's brawling, hardcore or psychology stats, it's just not something that is explicitly being noted.

     

    I hope that explains the thinking behind it.

     

    Why not just treat it as a variation of crazy bump or stunt? Some guys would be ok with blading and others will not.

  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sprout1883" data-cite="Sprout1883" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52201" data-ipsquote-contentclass="forums_Topic"><div>Adams response threw me. He is suggesting there arent enough low level companies for workers to work and gain pop, <p> </p><p> but its pop that that is the real problem</p></div></blockquote><p> </p><p> Not really, I'm seeing new workers get signed by small companies in my save all of the time. I'm 90% sure it's a mod issue.</p>
  15. Update on this, Im feeling like the free agent talent is just too big on historical mods meaning so many workers remain unsigned.

     

    In the CV, there are 13 active companies in the US and 183 free agents.

     

    In my 1993 mod for example, there are 9 active US companies and 186 free agent, and that's before workers debut, where as the CV has 2 yet to debut workers and generates workers as it needs them.

     

    Im going to make a copy of the data and remove the dead wood, hopefully making room for the more well known yet to debut workers to become employed.

     

    If you don't want to delete dead wood, look into the booker’s and owner’s ratings. Give them bigger rosters so their roster size for their company can be bigger than 20 something workers. Even making some of them to prefer younger workers should help.

  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GUINNC" data-cite="GUINNC" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>But, why would a new game be necessary? WMMA5 is pretty perfect in terms of MMA sims. I'm not sure a new game would have much value at this time. Maybe somewhere down the line.</div></blockquote><p> </p><p> Lol people said this about TEW 2013 & TEW 2016. There is always room for improvement.</p>
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52201" data-ipsquote-contentclass="forums_Topic"><div>Run multiple mods and the default data</div></blockquote><p> </p><p> I would suggest testing out changing the owner’s/booker’s style to favor younger workers and see if that changes anything.</p><p> </p><p> If it doesn't, then something is wrong.</p>
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