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SirMichaelJordan

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Posts posted by SirMichaelJordan

  1. You're talking about real life though, I'm talking about how it works in game. In a regular match all that matters is the worker's best top row stat. In a hardcore match of course the hardcore skill is the one that is used.

     

    But in a regular match, Kane only uses Brawling. We know this because that's the only stat that gets taken into account for the rating.

     

    So in real wrestling your Aerial skill would matter for taking a move sure, but in the game it simply does not. Therefore I have no idea why it's improving so much when he isn't using it.

     

    Oh yea i agree. As I mentioned earlier, it’s seem totally random. What I’m saying and a few others are saying is that a system that a young worker could develop in certain areas based on who they are in a match with and what style the match is to a certain extent would be nice.

     

    I’ve seen people develop in aerial without being in an aerial match against a non aerial opponent in older versions.

     

    In TEW 2020, develop is different as they gain but distribute them in areas eventually. I guess it tries to allocate some points to the weakest area but I think a worker’s style should determine where they are developing at.

  2. Yes. What you're saying would be ideal, but isn't how it works now. If Brawling is Kane's best stat then none of the other ones matter at all. His ability to take moves is Selling, his Aerial makes no difference to the match whatsoever, so I'm not sure why he's improving it.

     

    Selling is way different than taking a move.

     

    The Canadian destroyer is 80% the work of the person taking the move.

     

    The argument could be made for safety however.

     

    tbh, i think it needs to be reworked regular match sim is a cop out IMO.

     

    If top row stats is only meant the ability to perform moves then we should not get a road agent note about how awful someone is in a 2 minute hardcore squash match when all he did was take chair shots

  3. Right. But what I'm saying is, if the "Aerial" stat also included their ability to take the move, then it improving would make a difference.

     

    Two scenarios:

     

    A: Kane vs Dorado, Regular match - Kane's Brawling is 70, Aerial is 0.

     

    B: Kane vs Dorado, Regular match - Kane's Brawling is 70, Aerial is 69

     

    Right now in game, both of these scenarios would end up with the exact same rating, because only the best one is used. Both scenarios have Kane taking hurricanranas, yet his 69 Aerial doesn't help him at all. So clearly the top row skill doesn't include taking of moves.

     

    IMO it depends on style of match. Dorado isn’t going to work the same match as he would Rey Mysterio. Obviously we can’t see the actual pace or moves in a match but I would guess that Kane’s brawling skills will overshadow 1 hurricanrana.

     

    Personally i would like to see all top row skills calculated for a regular match aim with the ability to isolate certain skills using aims but that’s a whole different topic.

  4. I'm not sure I agree about the stats meaning ability to work that type of match. I think it is about their offense.

     

    When Kane wrestles Lince Dorado, the match rating gets calculated based on each wrestlers best stat. So it uses Kane's Brawling and Lince's Aerial. Kane's Aerial stat has no impact, so I don't see it effecting his ability to take a hurricanrana or work that style of match. If Kane's Brawling is 70, whether his Aerial is 0 or 65 makes no difference.

     

    I think the best option would be to have it by style. Brawlers improve mostly at Brawling because thats what they're doing most, etc.

     

    Maybe this would be true if this was the other wrestling game but keep in mind that this is wrestling and the other guy needs to know how to take the move (to make it look believable) that is being used on him.

     

    A regular match will use the worker’s best top row stats. But if the match was hardcore, even the guy getting squashed with little to no offense in would get a note that hardcore isn’t suitable match for him if his hardcore stats are poor.

  5. I don't see top rope stats as 'moves'. I see it as being able to work that style of match. Working with Lince is absolutely going to make Kane better able to work an Aerial match, being a strong base for the high flying. Cesaro working in CHIKARA all those years made him a fantastic base, so I'd expect him to have good, not great, Aerial.

     

     

     

    I like to play devil's advocate, but I do agree. I see the method. I don't like the result. The better you get, the harder it is to work with better guys to improve AND the slower you improve? Feels like a hat on a hat. And it's creating a lot of homogenised, samey workers. Robbing them of their individuallity.

     

    I'd want to see products play a bigger part in moulding the workers. Work PWG? You're going to improve in high spots and flashiness, and less in selling and psychology. Work the British Camp show scene? You're going to develop charisma and basics, but it'll barely touch your top row stats. Historical mods with no 'modern' promotions would have very few places to learn Aerial antics. Workers will develop differently based on their experiences, which would snowball into what promotions look at them next.

     

    Agree, and this is where a wrestler’s style (not sure if it does) should have an effect on the development. Meaning that it’s only so much a brawler can improve in aerial skills.

  6. I have no problem with pace but sending to performance center or developmental should increase it.

     

    My main gripe is the randomness, I wish workers got better on some mega man type of progression. For example, want a worker to improve in brawling? Then put him in the ring with an experience world class brawler.

     

    Even in TEW 16 someone would randomly improve in aerial when no one in the match was good at aerial nor was it a high spot based match.

  7. I don't this the wrestlers are intentionally choosing to develop their weak skills. I think it's just a byproduct of how stat improvements work. It's not that they're earning skill points and choosing which top row stat to level up. Each stat grows by itself.

     

    In TEW, the worse you are at something, the easier and quicker it is to improve at it. The better you get, the harder it is to advance even further. So someone with zero hardcore ability is going to very easily improve it in, especially if he's working guys with better hardcore than him. Which is everyone.

     

    I'm not thrilled with the system. You shouldn't be able to improve Hardcore without doing hardcore matches, or having a lot of it in your product. Similarly Aerial. It doesn't look really weird when you book someone in wild brawls for a month, and their technical skill improves.

     

    Yea, I wish development was less random.

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MikeSc" data-cite="MikeSc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51504" data-ipsquote-contentclass="forums_Topic"><div>My question was more about the game penalizing you for staying in one place once you hit Medium.<p> </p><p> As an example, when I was TCW I ran 2 weekly TV shows in addition to my monthly PPV. If I stayed in Mid South over and over it would hurt my attendance due to not going to other areas of the country for shows. Is this still a thing?</p></div></blockquote><p> </p><p> I think so but in that situation (at least for the AI) they can travel outside for its events if set up that way.</p><p> </p><p> I believe it’s starts at like 6 months without visiting where regions start to lose popularity.</p>
  9. I understand the desire for contracts to feel reasonable to you, but in the reality of wrestling, they aren't reasonable.

     

    The greatest example of this is Major League Wrestling. MLW currently signs most of its top talent to non-exclusive, multi-year written contracts. The top they pay is $150 per date. So that would be a TV taping where they pay a guy $150 for the taping and he may work four shows over that taping (maybe even six, depending on how much they tape). In TEW, you pay guys per show they appear on, so if you had the same deal they would be getting $600 for the four shows -- so the TEW deal is better at that regards.

     

    I also understand the "why would they lock themselves in for a rate that they can't ask for a raise in during the duration" but that's how pro wrestling goes. Why should small companies not have the option when a company like SWF/USPW/WWE can lock talent in to exclusive written with iron clad deals for significantly longer and the talent can't ask for raises.

     

    "But Historian, they're going to be paid more over that deal!" Sure. But let's say that I'm really savvy as a WWE-sized promoter and I sign an Indy talent to a contract for ten years, the maximum length I can offer, and they take the deal. They're still locked into that rate of pay/those terms for the ten years regardless of whether or not I make them a star

     

    For instance, to test it out, I took USPW (if you're not familiar with the CVerse, they are WWE level) and offered a deal to Ernest Youngman (if you're not familiar, he's a star on the Indy scene.) Youngman starts the default data with popularity of a 44 in the Tri State, 26 in the South East, and 24 in the New England area and ineligible popularity everywhere else. He's 26 years old. For an Exclusive Written deal with an iron clad clause, he's willing to sign for $15,000 a month (which equates to $180,000 a year or $1,800,000 over the course of the entire contract), with no signing bonus, no event bonuses, etc. and only 10% of the merchandise cut (which isn't unrealistic at that level).

     

    He's also willing to take a per show exclusive written deal at $1,500 a show for ten years. USPW runs a weekly TV show and a monthly PPV. Let's say I book him on all of those. TEW calendars are four weeks a month with twelve months, so that's 48 weeks and 48 TV shows. With 12 PPVS, that's 60 shows. That's $90,000 from those 60 shows. Now, this would mean he wasn't working any house shows because if he was he'd be getting paid for those and his rate of pay would go up. But let's say I said he wouldn't work house shows and lock him in to that 90,000 deal for me. Across ten years that's $900,000. He can't ask for a raise in those ten years. He's locked in. He's 26, so he'll be 36 when the contract expires. By that point, I could have made him the biggest star in wrestling (which isn't unfeasible considering his stat base).

     

    The point is, long term contracts are always a gamble for both talent and workers. I could sign Ernest to that ten-year deal and he breaks his neck and his career is over. I could sign him and realize I don't want him and have to fire him and payout the remainder of his contract. For Ernest, he could become a huge star and be vastly underpaid. He could become a middle of the card wrestler who is still underpaid -- regardless, he's banking on being underpaid for the first contract so his next contract can be massive.

     

    And this translates across sports. Scottie Pippen signed a 7 year, $18 million dollar basketball contract with the Bulls that paid him 2,571,428.57 a season during the prime of the 90's when he was a top ten player -- a contract that wasn't even in the top 100 of all the NBA contracts at the time.

     

    Ask Lucha Underground about their written deals and what they paid and the lawsuits guys had to file to get out of them when it was clear Lucha wasn't coming back. Wrestling is filled with bad contracts.

     

    I like them being there for small companies. They provide you a couple of years of security and then you risk losing the talent all together at the end. If you make them a star, they go sign for big money elsewhere (see MJF from MLW to AEW).

     

    TL/DR: Wrestling contracts have always involved risk for the talent and when they aren't already a star are favorable to the company regardless of company size. Small companies are already fighting an uphill battle in terms of budget and perception and the short term written contracts provide them some security -- which isn't unrealistic as NWA, MLW, Impact, and ROH (and even a company like PCWUltra in SoCal offer them). Yes, wrestlers are limiting the amount of money they can make but they already do that.

     

    Sidenote: I saw someone bring up merchandising and I thought it a good time to note that the merchandise cut is supposed to be of company-produced merchandise. On the indy level, most guys are producing their own merchandise and the company doesn't get any cut of it, but if the company has a shirt they produced, they keep the bulk of the proceeds, which is also how it works in real life.

     

    That’s true up until that said company start progressing to the level to be able to sell their own worker specific merch which only takes a year or two depending on their starting level.

     

    So not only are you paying them $300, you’re potentially giving them 10% of their merch when that number should be closer to 50% on a per show contract.

     

    Also why does the per month rate is high and the per show rate is massively lower? It’s literally no reason to sign any workers in the game on a per month basics unless they are demanding it which I haven’t seen yet.

     

    As WWE i can sign a 40 pop guy for $500 per show exclusive written for a lot of years when his going rate for a written per month is nearly 10x that of his per show...

  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MaximumZero" data-cite="MaximumZero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51504" data-ipsquote-contentclass="forums_Topic"><div>If a company owns the venue, like a studio or GSW's Warehouse, they could always choose to expand it. Arenas and entertainment venues add seating all the time.</div></blockquote><p> </p><p> They don’t expand, they just find a bigger venue in the game. But that’s besides the point of the suggesting.</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questlove" data-cite="Questlove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47535" data-ipsquote-contentclass="forums_Topic"><div>Also, this is super annoying to me as well. Jericho and Mox are both set as Special Attractions but that intended usage only counts for the player so the AI just does whatever they want, blows all their appearances in one go and gets prioritized over AEW when they do so (they'll work random tour dates instead of PPVs, even). Outside of coming up with something to stop that happening then hoping it gets implemented, there's not really anything I can do other than remove them from NJPW. In Jericho's case I guess that wouldn't be an enormous deal but Moxley is carrying a championship.</div></blockquote><p> </p><p> Someone did suggest that “work only events” didn’t include tours. We’ll see if that makes it in a patch.</p>
  12. <p>PPV Buy rates are now way too low!</p><p> </p><p>

    Not only are PPV buy rates unrealistically low, but companies are also still able to turn a healthy profit. After a 10 year sim, every company has at least 10 million in the bank!</p><p> </p><p>

    I suggest returning buy rates back to its normal level and make all companies payout an admin & general fee (misc expenditures) every month to better balance finances.</p>

  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RasslinFan" data-cite="RasslinFan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51504" data-ipsquote-contentclass="forums_Topic"><div>Could also have to do if the company owns the venues. I saw CMLL mentioned, since they own the arenas they run, they only run those arenas and have only run arenas they own as there is no fee to rent the venue, in reality since they own such prime real estate in Mexico City that they have a constant influx of minimum a few thousand fans.<p> </p><p> With CMLL because they own the venues it doesn't really matter popularity size as the real estate is for all intents and purposes their main asset. THey have no need to look elsewhere as since they own the venues, and pay the wrestlers very little, majority ends up as profit, with no need to go elsewhere besides their network of arenas.</p></div></blockquote><p> </p><p> if they are big enough, they will always seek a bigger venue. Whether it's a home venue or an owned venue.</p><p> </p><p> This is why I'm suggesting the option to fix a TV show to a venue the same way we can fix events to a venue or area.</p>
  14. <p>I personally don’t think natural growth limits are working correctly, at least not on full.</p><p> </p><p>

    The handbook says there is a minimum cap at the lowest level of 55 pop in the home region, so one would think with playing on full natural growth limit, most companies would cap at 55 pop in the home area with tiny coverage but we can easily get up to 75 pop. I guess semi we can reach 100?</p>

  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djlightning" data-cite="djlightning" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50793" data-ipsquote-contentclass="forums_Topic"><div>Honestly I would probably like to see medium capped as well. I think that you can get into the 90’s in a foreign region with medium and that feels a little high to me. Also if Medium takes you to 100 in your home area it kind of makes the next 4 levels pointless too.</div></blockquote><p> </p><p> Agreed, I hope this gets adjusted soon.</p>
  16. I have said several times in the post that it is 100% possible to completely ignore the feature he did not like. no one is forcing him to use Exclusive per show contracts. If it were forced on the user it would be a different story.

     

    And I was commenting more on how in real life most small promotions don't last very long financially. History has proven that wrestling at that level loses money. Then they find another money mark to fund them for a while and the cycle continues. I really don't want that kind of experience in a game.

     

    Doesn’t stop the AI

     

    And the most well known small Indy companies have been in business for almost 20 years now. I don’t think TEW is meant to include temporary pop up feds anyway. That’s what the Indy wrestling events are for.

  17. If finances were balanced according to real world ideas every Small company and most Mediums would be bankrupt within a year. That seems like a bad idea for those of us who like to build up from Small or lower.

     

    All I'm asking is that you leave it alone on a feature that benefits people who play the game a little differently than you.

     

    If you shut off the Autosave feature you can re-run shows if you don't like an injury or the overall rating. That's not fair to the entire Cornellverse that's not you. The game isn't about fair or real. It's about how you play to enjoy yourself.

     

    It’s not about real of fiction isn’t about making sense.

     

    And it’s a hot take to say every small company would be bankrupt if financial were more balanced and not overpowered. That a sign of a bad system if it does.

    Obviously the OP is not enjoying the game the way he likes so it’s hypocritical to say anything about how someone should be enjoying the game while ignoring his post.

  18. Once again.

     

    The finances in this game are balanced for the game. It isn't going to 100% mirror real life in this respect. Or a lot of other things, but it is usually within reason given the factors it is meant to balance.

     

    Secondly, if I sign a guy to an exclusive deal as a Small company the only reason they aren't on a show is due to injury. It means they are one of my main guys and I want them around. Hence the exclusive deal.

     

    I am going to repeat myself again. If you don't like the feature, don't use it. The game won't give you any "you didn't use the exclusive contract" penalty. You play the game your way and the rest of us play it ours.

     

     

    The finances in this game is far from balance even in the C verse

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