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SirMichaelJordan

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Posts posted by SirMichaelJordan

  1. Agreed, I’m a long term save type of player. Even when I start another save, i am usually doing so in another database and play all simultaneously. Considering the game come out a every few years or so, I don’t understand why the need for fast pop gains and other mechanics that supports easy gameplay. I would figured that the game would encourage long plays. If I’m able to achieve everything within the first year that would be super boring.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50047" data-ipsquote-contentclass="forums_Topic"><div>This was actually something from WMMA5 that I wish he had ported over. It had both a Financial Difficulty Setting and a AI Hiring Aggression setting. However in WMMA5 even on the hardest settings it was still too easy <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> .</div></blockquote><p> </p><p> That’s because an artificial difficulty settings can’t hide something that isn’t balanced. Seem like FM is the only sports sim that somewhat get the financials right.</p>
  3. You shouldn’t need to force big companies to only sign free agents to make the contract situation more realistic. That would prevent bidding wars for employees reaching the end of their contract, and would mean a worker would never be signed away from you as you’d just renew their contract. I’m not even sure how you’re trying to present this argument anymore.

     

    You’re fully entitled to your opinion, and I think at this point I’ll just leave it as that before this gets clogged up with two totally different opinions just going back and forth

    As far as I can remember, workers contract coming to an end are considered free agents in the game.

     

    Atleast in TEW16, this rule only applied to workers currently employed on PPA deals.

     

    WWE only ever hires people coming off of their contracts.

  4. If you assigned that to WWE though they would be less competitive in the market. It’s not about finding work arounds. This whole idea is to produce a suggestion to make contracts better than they are currently

     

    It’s not a workaround, it’s literally in the game for this purpose. Being that the AI aggressiveness was toned down because people weren’t using tools to prevent bigger companies from signing everyone, I am not surprised that it would make WWE less competitive.

  5. I think ideally within the current constructs of the game. An employee only being able to sign 1 written deal would be the perfect way to simulate these types of contracts. Iron Clad would mean they have to work to the end of the deal, exclusive would mean they don’t sign any other deal, but a non exclusive written deal would see then able to earn extra money in handshake deals. Simulating the types of deals Moxley and Jericho have, where they go work in NJPW would be hard without Touring contracts being a thing anymore. Bringing them back and adding them into this system would literally be the perfect end goal, as you’d get workers on none exclusive deals being able to go to Japan for a tour and working shows that don’t clash with your own

     

    Written deals only guarantees the worker pay and the employer legal paper work so workers can’t just walk out. Not seeing why we should limit workers to only sign 1 at a time. Written deals doesn’t mean exclusive like in the past.

     

    This also doesn’t stop someone from just signing workers on handshake deals. With WWE i can just sign AEW’s worker’s on handshake deals.

     

    AEW’s roster have exclusive contracts with some stipulations. This isn’t replicated in the current game. Instead of switching how some contracts work realistically, more options need to be added.

  6. Come on dude. . Is it really necessary to just drop a post like that? If you don't like the idea or disagree that cool, but maybe counter with why instead of just popping in laughing at it and dipping. .

     

     

     

     

    Yea I get that, and I do that, like I said it would probably be more flavour than utility, but it would be nice to not have to worry about the game putting weaker staff in more important matches. . Not like it would take away anything.. If anything it wouldn't have to be anything handled by the player just throw check in so that its less of a random assignment of the staff just so you don't have to constantly keep an eye on it. .

     

    Weird. Considering I’m agreeing with your post. I think it’s time for the quarantine to be over...

  7. So, would you be looking at something along the lines of the divisions (which I use shamelessly), so you can organize your roster along the "Main Eventer/Upper Midcarder/etc." lines while the fans can have their viewpoint of how a guy "should be booked"?

     

    For example: Jinder Mahal was a "Main Eventer" in the eyes of WWE creative during his WWE Championship run, but the fans treated him as "Recognizable" or, at best, "Well Known". They definitely never treated him as a "Major Star".

     

    I ask because I can definitely see that both being a workable thing and being pretty realistic from a real world view. I mean, all of the wrestling companies have guys they decide are at the main event level but they just don't work out there for different reasons, and, at the same time, guys they don't see at that level who the fans think should be.

     

    St.T

     

    Yes exactly. I would like it to be more involved though but that would probably have to be for another version. I would be ok if a patch made it available for cosmetic and organizational reason for this game though.

     

    I would want this to be a factor in contract negotiations, I would love to see workers come to you and asked to be pushed higher up the card because they feel like they are under pushed based on fan reactions (Zack Ryder)

  8. The new system fixed some of the problems that was wrong with the old system but it doesn’t necessarily makes it better.

     

    I prefer a hybrid between the two. Fans should have their perception and the user should be able to label the roster as they see fit. Maybe they want to push a fairly unknown guy who have star quality as a main eventer, but the fans currently only see him as a midcard talent. Vocal crowd note would make more sense here then it does currently in the game which already caused some tweaks.

     

    I also agree about the terminology. Using wrestling terms in a wrestling game for wrestling fans just makes too much sense. But wording and terminology have been a major flaw in this version which continues to leave customers confused.

  9. I suggested back in TEW 16 that match injury and risk should work similar to production settings but on a match by match basics.

     

    Basically as you book a match you should have the option to tweak the injury risk. Higher injury risk are cheaper than a lower injury risk (simulating quality of structures and props) risk which i assume is blood should be a road agent note. “Get color”

     

    This way WWE can have a safe structured EC match. Adding color would alienate the majority of the fans (parents of kids)

     

    Also a low quality steel structure match (high injury risk) would pissed off fans like the original note suggest.

     

    Adding money to the equation eliminates the gamey problem of just setting all of those matches to very low injury risk.

     

    You will not afford a low injury risk cage match as a local company. Well At least not often. And you wouldn’t want to run high injury risk matches often because of potential injuries.

     

     

    Matches like these shouldn’t automatically hardcoded to be a high risk because a company like WWE are using very safe structures.

  10. It would be cool if the old pushes were included in the list of Divisions. That way you could use them as labels. Main Event division. Opener division. Nice option.

     

    Or even add Star/Unimportant etc to the Divisions too. That way you can say the office want Jimbo Johenderson to be a Star, but the Crowd perceive him as simply Well Known, and you can 'see' it on screen.

     

    That’s a good idea. We should be able to list workers how “we” perceive them.

     

    Might label a young rookie a star but the crowd think he’s unimportant.

     

    This way we would have a clear view of how we should go about pushing people on our roster.

     

    At this point i May do everything I can to make the crowd care about someone.

     

    The current concept is good but it doesn’t help creativity no more than auto push did.

  11. We can agree to disagree here, that’s cool. FWIW though, the issue legally wouldn’t be with the contract he already has, it’s with the new one he’s signing, he’s signing an exclusive contract with a company he can’t be exclusive with, the terms of his initial contract stipulate he has to work until the end of it, so can’t actually be exclusive until that’s done, so should t be able to sign an exclusive contract elsewhere and then work for 2 companies whilst under an exclusive deal

     

    He’s still exclusive to you though. He can only work for you and the company he has an iron clad with. If he’s still signing with other companies after you signed him to an exclusive then it would definitely be a bug.

  12. I've mentioned an idea in the suggestions forum regarding such deals that essentially boils down to letting us specify certain contract details like what "exclusive" amounts to, including whether we will allow those workers to work elsewhere, for what type of company we'd allow that (so, say, your medium sized company would allow that worker to work for a small company, but not another medium sized or larger company), and in what area as well (so maybe they can work tours for Japanese companies, but not elsewhere within the U.S.; to simplify matters the option should be "Home Area" or "International" or something along those lines).

     

    As for the iron clad stuff: there should be a built in limit to when you can sign someone who is on an iron clad contract. Because it is incredibly unrealistic to be able to sign someone who is, say, 3 months into a 3 year iron clad deal to a 2 year exclusive deal. Hell, it should be unrealistic for anyone to sign a 3 year iron clad deal to begin with, because what worker in their right mind would obligate themselves to work for 3 years iron clad when the company could, at any time, end the "contract". That's not really guaranteed work, so what's in it for the worker?

     

     

    Those are some good ideas.

     

    And yes the game is overall too easy atm.

     

    It shouldn’t be easy to sign someone on a long term non written contract especially with a iron clad tied to it.

  13. That’s the point lol, he’s not exclusive, and not able to be exclusive, thus shouldn’t be able to sign an exclusive deal until the final month of his contract

     

    Not really, it’s nothing legal keeping them from signing such a contract, they just are obligated to finish their current one. Now it can argued that their new contract shouldn’t start until the old one finish.

     

    I wouldn’t be mad at the worker denying an exclusive in favor of a non exclusive contract because he under an iron clad but that’s pretty much the same thing that is happening now without the immersion of feedback from the worker.

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