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SirMichaelJordan

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Everything posted by SirMichaelJordan

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>It can but there's nothing you can do to train it up deliberately, though some things can affect it. Young workers will usually grow a bit in Star Quality, which I'm pretty sure is up to the point where they hit their Maturation Age (see the editor for more info), but I'm not 100% on that. Star Quality can also see a change of up to about a grade from going up or down in size too, but there is also a chance it will go down when that happens. I <em>think</em> steroid use has an effect too, but I've not been paying enough attention to steroid users in this version to be sure. The only other thing I can think of is movie roles/magazine shoots, which can see some fairly signifiant boosts in Camera Skills and Entertainment skills too, though those are unpredictable and pretty rare. Oh... and you can use the "Worker Fulfils Potential" narrative to have a worker max his stats out to his cap, which inludes Star Quality but isn't something that would occur naturally through gameplay.<p> </p><p> If I've missed anything, I'm sure someone will let me know. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Thanks for the response.</p><p> </p><p> One more thing. Where should Dojo prestige be set around to continue the balance in a long term saves?</p>
  2. Another question about SQ. Does this stat progress over the years?
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mich75" data-cite="Mich75" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Hi,<p> </p><p> New to this game, and just looking for a little bit of guidance in terms of regular schedule vs. touring schedule in a real world mod...</p><p> </p><p> I get that WWE, TNA, RoH, NXT, AAA, CMLL etc should be on regular schedules, as they already have TV shows set up in real life (technically RoH and NXT do monthly tapings for weekly TV shows - however, I don't think this can be set up in the game, so the shows must be taped weekly). However, what would be the suggested set-up for independent and Japanese promotions? I know that the indies can vary wildly in terms of event frequency and type, so they're probably best dealt with on a case-by-case basis, but for Japanese promotions I think the big three tend to tour for most of the year, building up to big events most months, and the only TV coverage (other than PPV) is highlights packages; so, does this mean it's better to set up the Japanese promotions on touring schedules, and just pick two months of the year when they won't tour?</p><p> </p><p> I think with most of the indies I would tend to go for a regular schedule, and just give them a monthly event, which tends to be the case with most of the indy shows anyway, although when I've simmed through a few months you tend to find that many of them have picked up TV deals, which would seem unlikely (is this because their size is slightly too big?).</p></div></blockquote><p> </p><p> </p><p> I would really love the option to give companies a TV show that is just a highlight package (just like you can for Touring conpanies) instead of booking an event for one.</p><p> </p><p> </p><p> Also. Here's a question about Star Quality..</p><p> </p><p> What would Mick Foley's Star Quality be? Reading through the mod I am assuming its low but Im just curious because other mods tend to give Mick a 80-90 rating in that area.</p>
  4. What would be a good number to set dojo prestige that would be high enough to graduate talented workers but also low enough to not oversaturate the talent in the database?
  5. Have there ever been a thread where someone would recap/review a show similar to how it is done in a TEW diary writeup? lol I think that would be cool.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Idolized" data-cite="Idolized" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36292" data-ipsquote-contentclass="forums_Topic"><div>They are named in the same vein the angles in EWR are. I've found it's the easiest file structure to use, especially if you started these games with EWR.<p> </p><p> EDIT: Ah, you are referring to the auto-name function that will fill in the people taking part in the angle. I've never really used that feature personally, as I'm used to naming them on the booking sheet my own way. I<strong> will be sure the next update covers the Autoname function.</strong></p></div></blockquote><p> </p><p> Thanks so much. </p><p> </p><p> Also, these really are easier. I never played EWR or any of the past TEW games. This is my first.</p>
  7. <p>Cool, should I delete the default angles? Just asking because I would like to reduce any duplicates or similar angles as the default version...Its just the OCD in me lol.</p><p> </p><p> Or is this more like an expansion to the default angles?</p>
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