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SirMichaelJordan

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Everything posted by SirMichaelJordan

  1. I hope they all are moved to match aims. There is a difference between a high spot laddder match and a brawl based ladder match...
  2. Same! Would like to see content risk make the switch as well. Add it in for angles as well. All of those should be in match aims and road agent notes imo. Same thing for injury risk.
  3. Vixens Fox Division The Lioness Division I personally would use Lioness (Female Lion)...it’s similar to Young Lions.
  4. I feel like it worked somewhat like this for TEW 2013 but TEW 2016, it seem random. I hope others can chime in.
  5. With the new way in ring development is now working, will worker improvements be less random? For example a worker improves in aerial when the vet he’s working with isn’t highly rated in aerial. I would like to see a mega man type mechanic here where the younger guy actually learn stuff from the vet that the vet in question is good at. If I want to tailor a young guy to be more technical, I would put him in the ring with technical wrestlers. If course destiny rolls and caps should play a role of how much a certain guy can improve in the area though.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Face and heel ratings already improve in the way you described it.<p> </p><p> </p><p> Will the names on the match booking screen also be shown in these colours? And would it be possible to have different colours for stables, divisions and maybe even tag teams as well?</p></div></blockquote><p> </p><p> We need if For gimmick type ratings as well.</p>
  7. I’m excited to see some some updates and details about any wrestler ratings. Particularly the gimmick types and face/heel disposition ratings. In the past they never or rarely improved. It would be a nice change to see those ratings progress. The more you use a guy as a heel, the better he can improve at it and vice versa. The more you use a cocky type gimmick (or any gimmick) on a guy, there is should be a chance for him to improve it. Of course destiny rolls and caps should come in place where no matter how much you use a specific worker as a face (heel or gimmick type), he will never get better at it. I think this would be a nice addition to the game.
  8. I agree with this! Especially true for top tier talent. Unknown guys shouldn’t take much thought as they don’t have any leverage.
  9. Speaking of financials, I wonder will the quick money grab super shows outside of your main country into a lucrative place will be worth running
  10. Nice upgrade to the regional battle. Adds more strategy which I like!
  11. I agree about the venue leasing vs building. Would be also cool to see networks with studios.
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="a0161613" data-cite="a0161613" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>That's something that should be influenced by personality.</div></blockquote><p> </p><p> Agree. This is a area i feel does needs to be looked at as well. Auto contracts are fine and should probably give them what they want but negotiations should definitely defer by personality. Someone not money hungry may ask for the minimum while another person may ask for the minimum by also want creative control. I would like to see more variety in this area to make this part of the game more fun instead of a task.</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>More realistic would be defaulting to their desired contract amount, not the minimum.</div></blockquote><p> </p><p> Agreed. No point in setting to the min as there would be no point in negotiating anything.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I don’t care if they are true to life but I really like that wages are larger now.<p> </p><p> Top workers in current games make peanuts really.</p><p> </p><p> More importantly I’d like to think these changes will actually provide an avenue where financial management becomes a part of the game after Cult and big companies can actually lose money and even potentially go out of business. </p><p> </p><p> Currently outside of losses to revenue streams you can just bid whatever you want for workers without repercussion</p></div></blockquote><p> </p><p> It’s been a long time per peeve of mine.</p>
  15. Star power on a show and a highly anticipated match people want to see are too different things. But it’s optional so win win.
  16. Thanks for the change! Now Rock vs Hogan can sell more tickets than if they only expected to just be at the event.
  17. Exactly. I just personally think that pre booking a hot storyline should give a slight boost.
  18. I agree with this. Getting a bonus for booking what’s already expected is redundant. Only type of bonus that make sense is being rewarded for booking a hot story line.
  19. Pre Booking hot storylines on a show should definitely give you a slight bonus in attendance...
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="what7" data-cite="what7" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I like that you are bringing it back, and making it optional for those that don't like it, but I fail to see why you wouldn't give a boost for pre-booking big matches or angles, because in reality that would entice a rating/attendance boost... Moreover, pre-booking a debut could also give a bigger boost than just the "drawing power" of the participant (or backfire).</div></blockquote><p> </p><p> To play devils advocate, if those workers are on the roster, it’s expected for them to be on the show. I do wish there was a WMMA type draw feature tho. That will sometimes force you to main event certain guys if you market the show or event as a highly important one.</p><p> </p><p> </p><p> I think the easiest way to implement it will be to allow story line heat to directly boost attendance if it doesn’t already does so.</p><p> </p><p> Surprise guess and debuts are already accounted for if they are on the roster.</p>
  21. Related to AI booking, will the AI utilize its prestige more in 2020?
  22. With the new AI booking, I’m praying that AI storylines are booked correctly. As in actually happening in angles or matches and since events are broken up into tour, basic, season finale, etc. it would be cool to see pay off matches booked at major events/PPV’s at AI companies.
  23. And they said people who were inquiring about push levels were overreacting
  24. Like Kenny deaths, I would have personally turned it off <span class="ipsEmoji">🤷🏽</span>*<span class="ipsEmoji">♂️</span>
  25. I like this system because it removes generic settings. Kind of similar to when match length limits were removed. People just set the lowest match length to the number where the threshold was. Currently people mainly run a minimum of 6 min angles because of the limits. People crafted products and set the max and min levels to meet certain requirements... However I would love a system where the user can create and edit their own presets in the editor so it can still be just a selection from a drop down menu or whatever.
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