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Everything posted by FlightlessGypsy
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Cornellverse Alt Thread 2020
FlightlessGypsy replied to brat99's topic in Total Extreme Wrestling 2020 Mods
Any chance for a blonde Ernest Youngman? Perhaps with a black beard if possible? -
I understand your perspective man, I really do. I was one of the people who booted up the trial for ten minutes before rage quitting and spouting my complaints all over this thread. As a non-modder, eventually I gave it another go and fell in love with the C-Verse changes enough for me to get over the ugly ass UI. I must just have higher bullshit tolerance lol, he'll get my money but it'll be the first time my heart wasn't 100% in it. Fingers crossed he learns from his mistakes and pulls together a true closed beta team from the vast selection of dudes and dudettes (who am I kidding lol) here in love with this series more than any AAA sports title and want to see it succeed. Keeping die-hards from testing the game months out due to it not being fair to modders is a cop out and I hope there truly is a better answer sometime down the line. If this isn't his day job and he can support himself financially in the long run, maybe it's time to bring in some new workers. There's a tonne of high level programmers and designers about who would honestly probably do the work for free. Although at the price tag, surely Adam can spare a cut. I'd just like to see him go back to exclusively programming as he clearly has a vision for the future of the game mechanics but has had to split his time into other areas of the game. A year off really would've done it justice considering TEW is his flagship. An updated Wrestling Spirit while this was completed would of been cool. It just really does remind me of when THQ went out of business and 2K rushed to get their first game out based on a new engine and models and it was shallow as hell. I see so much potential, I don't mean to sound so overly positive about the game!
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I'm not judging lol (Secretely I'm just butthurt because Logan Wolfsbaine is a favorite of mine and I think his name rules no matter what promotion he's signed to!), surely you have some gimmick ideas and names to go pair with them deep down! Name generators can be a big help, there's a bunch of them. I don't really mess around with names too much. On the off chance I do, it's usually to give a masked worker a maskless moniker as a lot of the C-Verse luchador names don't fit a bare face haha
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There are absolutely issues 100%, but how do you expect Adam to fund another years' development cycle without annual profit? The least we can hope for is continued support to perfect what we've got. 2024 is a long way away but after another year working on top of this new base code, it's gonna be a killer app and I hope to see all of you leaving return when that time comes. If TEW 2016 was a 9/10, I'll give the 2020 beta trial a solid 7.5/10 with potential to hit that 8 with a few fixes. This really isn't a huge disappointment for me, a slight letdown but the more I play the more I understand why some features needed to be scrapped to make way for new ideas going forward.
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Kamchatka's Logos 2020
FlightlessGypsy replied to Kamchatka's topic in Total Extreme Wrestling 2020 Mods
These are so much shinier than what we get with default. Just the polish I'm looking for, thank you so much.- 350 replies
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- logo design
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Gracker221's Event Logos
FlightlessGypsy replied to Gracker221's topic in Total Extreme Wrestling 2020 Mods
Thanks so much! Hardcore events have so much more of a kick to them when accompanied with a logo! -
I agree. I'm very much not someone who ever overly tweaked products but it seems like everything is touched on in the list. If it means tighter gameplay mechanics, I'm all for it. I understand the argument of complete customization being nerfed but I enjoy how much this system changes new saves up as it was ever so easy to just match your product to your booking style and blast your way to #1. It would've been nice to make them customization for modders, though.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>10 in the week-long beta phase according to this - <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533554" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=533554</a></div></blockquote><p> </p><p> Considering we have another week of beta, the fact that patches have been dropping on a regular schedule means that surely Adam has put more work into this release than any of his games in recent memory. When the delay was announced, I wasn't expecting many patches the week of and thought that everything would be coming at a slowed pace but if he keeps this up I'm a very happy customer! Especially if we get another 5-10 game fixing updates. Every one is like taking a chisel to a fossilized masterpiece; it's under there and it's looking clearer everyday.</p><p> </p><p> EDIT: New status update just dropped. I'm happy. I'll get over the grades.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Genadi" data-cite="Genadi" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>With all due respect and full credit to Adam for his constant work this week, it's very much precedented. 2016 was very similar as was 2013 and the ones before. Demo has always been public BETA and daily patches are the norm. It was either 13 or 16 we had at least two I think maybe three (depending on your time zone) patches in just one day.<p> </p><p> I'm just saying (and again with all due respect) this rocky demo and subsequent daily patching was expected by many of us even after being assured by Adam almost weekly things were going great. This isn't the first time many have questioned and asked for improvement in transparency in the development process <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I don't remember 2016 having nightly patches. Maybe 4 or 5 in the first week? Could be wrong?</p><p> </p><p> EDIT: Just checked, they capped off at 11. Pretty sure we're going to get quite a few more.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Go to their profile, click on the arrows to left or right of popularity, and it changes to contract view with a release button you can click.</div></blockquote><p> </p><p> Thanks a bunch! Time to trim this roster the hell down haha</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FINisher" data-cite="FINisher" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Yes, Editor -> Database Details (at the bottom). I started a new game with Major variance and I think that I'll start each new game with that option. I like it to be more alive, different, randomized.</div></blockquote><p> </p><p> What does it do besides the obvious?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>As far as I understand it, you're right - current product has the gameplay effect; however core product is used to provide a company's identity - they won't (at least under AI control) move significantly far away from that product. (So, spitballing, I think ACPW, who have core product fast and furious and current product guerilla warfare, IIRC, won't be able to move from guerilla warfare to a close product unless it's also close to fast and furious - I think I have that right?)</div></blockquote><p> </p><p> So current product is more or less the era? For example, Attitude Era would be the current product in a Sports Entertainment base product game? Am I understanding this right or not?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>99% sure you can't unless they're your child company, as it's only the child company screen that lets you access the broadcaster page needed to do this. Possibly worth floating in suggestions, as it would be REALLY cool, although unsure if it would be likely to make it in.</div></blockquote><p> </p><p> If WWE Network and UFC Fight Pass do this for friendly promotions, no reason it can't be in the game. This would make alliances super worth while if someone else has a broadcaster and you are struggling to get network deals, also.</p>
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2008 mod?
FlightlessGypsy replied to poopinggamer's topic in Total Extreme Wrestling 2020 General Discussions
C-Verse? Real life? You'd have better luck hitting up the mod section!