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LloydCross

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Everything posted by LloydCross

  1. It's pretty much a combination of: How much they work What they do Randomness I'd guess neither actually did many promos and the 33 year old had lots of matches with wrestlers with very high consistency and safety.
  2. It's tough and takes a really long time once it's slipped that far. First, you have to reverse the trend (hidden momentum value) with a long streak of wins (as mentioned, against notable competition when possible) and then continue booking them strong beyond that to get the actual, visible value to improve. You should really avoid letting people get that low unless you're planning to fire/turn them.
  3. Present NXT isn't exactly the norm for developmental. No one would have ever done that for FCW or OVW.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mitsukaikira" data-cite="mitsukaikira" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50025" data-ipsquote-contentclass="forums_Topic"><div>Me too. Unless it's something like a celebrity at ringside I can't think of anything else.<p> </p><p> Maybe something like a Darby Allin promo with no spoken parts, but is that more charisma?</p></div></blockquote><p> </p><p> I started using Star Quality for a variant of of a managerial promo where the manager (rated on ENT of course) is talking about a client. In my head it just means they are emphasizing that particular aspect of the wrestler. The other variants I have for now are Menace and Overness, but I'll make Sex Appeal if I ever actually need it.</p>
  5. Hmm...I've definitely seen a randomly generated Tag Team Specialist in the C-verse and I think one of the marketing ones too.
  6. Was that even remotely realistic though: "I'm demoting you" "Why?" "To work down there" "Okay, that sounds good" "You might be there forever" "I'm good with that. Yay!"
  7. It's only win-win-win if the exclusive deal wouldn't have yielded more money (than one contract) with less travel and less wear and tear. When the worker gets hurt doing double duty, it'll be a lose-lose-lose. And for that company B strategy, they have to end the contract on the exact same day (or at least really close). If one deal started in February and the other in May I'm pretty sure that's going to involve a series of weird 1 month deals and then still line up weird. I'm not saying there aren't more contract options that might make things more interesting, but making "iron-clad" mean a thing that it straight up doesn't mean isn't going to improve things.
  8. But "iron clad" literally doesn't mean that. It means an agreement cannot be broken. Agreeing not to leave a job for some time amount of time has no business preventing you from securing your future beyond that. This actually opens up a nonsensical loop where two companies can prevent each other from ever locking a worker down for no good reason. Company A: Non-exclusive, iron clad, Year 1-3 Company B: Non-exclusive, iron clad, Year 2-4 In Year 3, Company A can only sign a non-exclusive deal so let's say they do it through Year 5. In Year 4, Company B can only sign a non-exclusive deal so let's say they do one through Year 6. And this can continue on forever despite multiple opportunities and conceivably two companies and a worker that want to work out an arrangement. The only way to break the cycle is to deliberately risk losing the worker in an illogical way (either let them leave for a year or sign them to a contract that ends at the same time just because). It's even better if the contracts end less than a month (or whatever the re-negotiation period is) apart. The first to expire will have some number of days where they can negotiate but not an exclusive deal until the negotiation period is reached for the other deal.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50001" data-ipsquote-contentclass="forums_Topic"><div>I think the answer is to tone down the AI going love happy on the preshow. It was something that’s rendered auto booking useless but it’s still extremely viable for users and it’s realistic as well.</div></blockquote><p> </p><p> If it's an advantageous thing, the AI should be allowed to use it just like the player would.</p>
  10. What about what happens after the matches on the red line and you get the note "got the crowd buzzing"?
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49925" data-ipsquote-contentclass="forums_Topic"><div>Sorry, that's the match times. I thought that would be obvious and I didn't want to stuff more information or symbols on there. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> </p><p> Storylines sometimes seem to lower the match ratings. Might be dependant on entertainment skills, might lower the significance of W/L. I don't really know actually. <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Sure.</p><p> </p><p> You mean Storytelling match aim? My understanding is the workers go a little less hard (which often makes the match rating a bit lower) but they use less stamina. You can get higher ratings with it if you use it to get someone with good skills but who normally can't go that long without big stamina penalties up to a longer match where the rating isn't as capped.</p><p> </p><p> Either way, it definitely doesn't have any particularly unique Crowd Management impact that I've ever seen and I use at least one on almost every show.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GalaxyBrain" data-cite="GalaxyBrain" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49850" data-ipsquote-contentclass="forums_Topic"><div>I feel like the new system is taking away control of your roster which is the appeal of this game, to control a company and it's booking, If I can't <strong>control my pushes</strong> or even worse my products, what kind of control as an owner do I have other than <strong>putting names on the card</strong> and calling it a day, at this point just make it automated, overall I just feel like i'm loosing more and more control over customization of the game.</div></blockquote><p> </p><p> Putting them on the card (and Road Agent notes in those matches) is all a push is. How is writing the words "Upper Midcarder" somewhere (which you can just do on a piece of paper for all it actually means) more control than actually having a worker do things on your show?</p>
  13. <p>What do the bubbles with numbers mean?</p><p> </p><p> From what I can tell, Storytelling is basically the same as Regular as far crowd management is concerned. It gets bonuses for crowd heat and doesn't appear to change it at all short of making it hotter if it isn't terrible.</p>
  14. C-verse. I took a couple tries on real world mods on the 2016 version and it was okay, especially when I toyed around with the European scene. That said, the mod I was using mostly collapsed after a couple years since it had way too many companies in it.
  15. I have no comment on if this is a good idea or not, but wouldn't it not help with that particular issue? If the specific venue exists, it could be booked in December (unless indoor/outdoor is already a setting that exists and is used for that).
  16. Depends on if you're looking for the max pop gain for the winner or the highest match rating for the show. The "well-executed squash" RA note shows up when you have high card vs low card in a match of 5 minutes or less. That's really all you need to get the highest rating possible. In theory you can trade some of that rating for a bigger boost to the victor with the dominate note, but I don't have much sense of numerically what that does.
  17. In VWA my two referees are having problems because one trash talked the other in an interview...
  18. So it's mostly cosmetic for you? Because Main Eventer didn't really mean anything in the game since you could give someone that tag and then never actually use them in a main event match and...nothing would happen.
  19. "Goodyear will pay you 1 million dollars to have the main event of SummerSlam take place in a cage made out of Goodyear tires."
  20. I took way to long in 2016 and possibly still do in 2020 based on people saying they used to do shows in 5 minutes, but it feels faster now. I set up most of my stuff with pre-booking. The time I spend on the actual show screen is relatively small in comparison. For the show I add my segments in the order I want them and occasionally stop when I realize I want a segment I hadn't pre-booked and add that. I did a bit less pre-booking in 2016 and moving segments around wasn't exactly the fastest thing in the world then either. In 2020 it's harder to move stuff, but I'm mostly only adding 3 or 4 new segments per show that I didn't either have pre-booked or add directly into the spot I wanted it.
  21. I think it means the thing where really bad wrestlers take money to film poorly staged "matches" where they wrestle in diapers or something.
  22. It's pretty small. Haven't tried to quantify but it doesn't seem like more than a point or two at the most. If the star power is high and it's the story you want to tell, just don't even worry about it.
  23. By default they'll probably end up around other people of similar popularity on your roster.
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