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LloydCross

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Everything posted by LloydCross

  1. There might even be an argument for the BBC to be Terrestrial Subscription given the nature of TV licenses
  2. I tend to agree with this, although I've never gotten a company large enough to require a huge number of storylines to have a sense of the balance. I think it would be interesting if there could occasionally be a gradient on the expected heat where at least one really hot storyline needs to exist in addition to the quantity of acceptable ones. Something like "At least 5 storylines of at least 50 heat, with at least one exceeding 65 heat." Is that already a thing?
  3. I wondered that myself and tested it out with a big company (USPW) and was able to make revenue on a self-owned internet commercial broadcaster. I haven't bothered to probe around for the cutoff point, but your 10K is higher than my initial attempt that didn't get any money and caused me to try USPW. I forgot what the USPW trial's viewership was, but I believe it was well over a million.
  4. My angles always default as unscripted, which I often forget about since it's different from TEW 2016.
  5. Something seems off with Tamara. She appears to be on a different scale than other Road Agents in the game.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48821" data-ipsquote-contentclass="forums_Topic"><div>In theory that’s a solution but you can’t really apply that to real world mods where WCW had a lopsided divide in real life so the game has to break up the NWO to make it equal.</div></blockquote><p> </p><p> It's hard to imagine any functioning AI booking late 90s WCW.</p>
  7. I used the Grand Avatar the first game I played. I'm fond of Kate Avatar from the avatar list. She fits into the women's division wherever you are pretty nicely and is a decent personality if you don't have one. I like using a wrestler because it's a free jobber who can't lose morale. That said, lately I've taken a liking to using a veteran C-verse wrestler for roleplaying purposes, since it makes more sense that they'd get a booking job than a 23 year old nobody. I used Roz Larren for CGC in my last 2016 game. I started with Aud Valkyrie at VWA in 2020. Thinking about doing CWA just actually as Adrian Garcia, but I feel like his talents would be higher than the user talents starting level.
  8. I believe it's Psychology and Respect for sure as those were the only two things that mattered in 2016. Maybe something else matters in 2020 also. Comparing those two wrestlers, it looks like Nightmare stalker has significantly lower Experience, Respect, and Basics.
  9. In 2016 I spent a good portion of it setting up so I could have the breakup of Pamela Rojo and Hellcat Hernandez culminate in the 2018 Queen of the Ring final. I haven't really looked at the new intervening canon yet, but I'm partial to that final. I always liked having Juana in the mix for things as well. I'd probably have her get screwed in the semis, possibly as a heel turn from part of her stable.
  10. Gargantuan, Prometheus, and Blockbuster -> Beefy Thiccboi, Chunky Thiccboi, and Sweaty Thiccboi respectively. Make them a stable called the Thicc Boyz.
  11. I actually thought teeny-bopper celebrity given his look so I changed his first name to Davey.
  12. It's a SWERVE, bro. You could even use it against the audience. "We're keeping the name at 3, because that's as I high as you all know how to count anyway," or some such.
  13. To some extent this is a concession that has to be made in the interest of having a game. For publicly traded companies, basically none of them have any spare money around. Money made in a quarter will often be used to increase stock prices through dividends or buybacks. Or used on a project to expand marketshare. For the most part, running a surplus only ever makes sense for your personal finances because the goal is for you to retire at some point. In other situations, it's just money that sits around losing value instead of being used on something beneficial. A privately owned company has more incentive to keep cash around.
  14. I didn't really get around to touching Europe in the 2016 version. I found VWA for the 2020 trial and I love it though. I gave it a small women's division because I will find a way to hire Thea Davis if at all possible. I also brought in Ozzie Golden since CWA cast him off and a move to Europe seemed like a pretty justifiable career move.
  15. Being a "Real World" version doesn't seem overly necessary to the concept.
  16. I just ran the two month trial with VWA. The first month we lost a couple thousand dollars with only about 300 people attending the event. The second month, I used 100K of their 250K starting funds to make an Internet PPV broadcaster with Small coverage in Europe. The first event on that scored 34,000 buys and made 190,000 dollars in revenue. Someone in the ZEN thread mentioned doing Tiny coverage in Australia with their 50K and getting a pretty healthy return on that. On the game balance side of things, this seems like a move that just instantly makes a company profitable with the only requirement being an amount of money that even some Small and Tiny companies have to start the game. On the roleplaying side of things, it seems weird that I can get so many more people to watch my show by doing what amounts to putting it online with a pay wall. For example, in my VWA version, I'm having a really hard time visualizing how it makes sense that only 300 people will show up to a show that 34,000 will buy online. In theory, shouldn't people need to know we exist in the first place to be able to find the website we launched with the PPV on it?
  17. I think the overhauls to perception/pushes + some of the other things already mentioned here all contribute to making this version feel a bit more like an actual game. For me at least, that's going to give it a lot more staying power within an actual save.
  18. <p>I'd say disable Industry and Economy. For a new player it's pretty much just a couple of random variables that make it harder to figure out what's working and not working. Actually, I'm not sure it's really ever more than that.</p><p> </p><p> Mandatory Pre-Booking and Pre-Booking bonuses are also pretty reasonable things to disable and reduce the complexity for a while.</p><p> </p><p> I agree with play a small-ish company. ZEN is one of my favorites. And that Crowd Management is important.</p>
  19. Probably not, but at least some of them would work anyway. Definitely Hardcore and Submissions.
  20. I do. It seems pretty fair to me. I see why people don't use it for older settings, although I'd argue the repetitive booking they are trying to simulate are really just tons of matches in what TEW would call house shows, which already don't trigger this penalty.
  21. So if you read every instance of "blader" as "bladder" these are some awesome suggestions.
  22. Historically I've done that by adding people to the storyline, having the match, then removing them. This note is a nice time saver for that.
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