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TEW2010 Developer's Journal Discussion


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<p>HUGE feature, Locker Room Morale. I can't wait to see what else it relates to <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Great way to send off 2009!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div><strong>#40: Locker Room Morale</strong></div></blockquote><p> Oh my! Vintage awesome feature! No, seriously, this sounds VERY good. I've been wanting something like this to be included since forever, because being a wrestling booker has so much to do with more than just booking shows and the locker room has always fealt pretty lifeless in TEW. Anything to add backstage conflicts and more personality gets a huge thumbs up from me! This also makes running WCW that much more fun.</p><p> </p><p> I hope that in addition to "Locker Room Leaders" we get "Locker Room Cancers", such as Hulk Hogan and Kevin Nash.</p>
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Love this feature. It is going to be intresting to play a "hogan" type of person. Bad additude but with some powerfull friends. That is going to be an intresting trade off. If worker a is a caner for half the roster but friends with the other half *who are also dbags in there own right* it would be intresting to see how it would be handled. The nwo is a great example. hogan, hall, nash, bishoff, were all very tight but the rest hated them to some degree.
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<p>wow...just wow.....</p><p> </p><p> </p><p>

this is gonna be awesome! I've always been careful about checking personalities before hiring, glad to see that practice is going to be useful. Time to hit the suggestion forums <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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The locker room morale thing is fab. I always spend quite a bit of time on personalitys and things like that and I am really glad that it is being utilised a lot more this time around. I am also glad to hear that relationships will be more of a factor. This is possibly my favourite new feature thus far <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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I like this new feature. Although since I'll be playing AJPW 1983, everyone on the roster will be loyal to Giant Baba, and won't dare step out of line <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> or else they'll face Jumbo Tsuruta's Jumbo Lariat, followed by a swift firing. That includes you Hansen and Brody!
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This last feature is HUGE, in my opinion. It changes the way you'll look at a potential new hire. Rather than just going for the most talented worker for your dollar, you're going to have to take the workers general personality and any relationships they may have with other employees of your promotion into consideration. Handling your roster just got a lot more complicated (in a good way, of course). I can already imagine how fun it's going to be dealing with Monday Night Wars era WWF and WCW rosters with guys like the Clique and Hogan/Outsiders in full effect. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<p>Nice expansion to the backstage section of a promotion. I wonder if locker room morale can affect AI controlled promotions, and if so, will we hear anything about it in the news stories?</p><p> </p><p>

Will definitely make it interesting to balance up the promotions in my mod. Should be interesting to see what all my defaults will look like now</p>

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HUGE feature, Locker Room Morale. I can't wait to see what else it relates to :)

 

Hehehehe. I'm amazed at how close to real life Adam got with the feature. Think about it. Use yourself as an example. If you hate the people you work with, how productive will you tend to be when you have to be around those people 8+ hours a day? Now, if you love going to work and you love your co-workers (AND your job), how much different would that be?

 

AWESOOOOOOME!!!!!!!!!!!!! This is going to be too great. It's going to add a whole other dimension to the game! I can't wait to see what other features it ties in to.

 

Yeah, that'll take all of next week, I'm guessing. :)

 

This last feature is HUGE, in my opinion. It changes the way you'll look at a potential new hire. Rather than just going for the most talented worker for your dollar, you're going to have to take the workers general personality and any relationships they may have with other employees of your promotion into consideration. Handling your roster just got a lot more complicated (in a good way, of course).

 

Yeah and no longer can modmakers totally ignore Personality Plus (which was always a peeve of mine). I'll tell you, Adam's example was right on the money. As talented as she is, I can't see myself hiring Fuyuko Higa in any of my games in 2010.

 

Nice expansion to the backstage section of a promotion. I wonder if locker room morale can affect AI controlled promotions, and if so, will we hear anything about it in the news stories?

 

Will definitely make it interesting to balance up the promotions in my mod. Should be interesting to see what all my defaults will look like now

 

crayon, your mod is going to be a freakin' nightmare. :p Any large real world mod is also going to be affected.

 

Think of Teddy Hart. He has seemingly everything necessary to be working "the big leagues" but isn't. He's obviously talented (for a fashion), he's got the family connections, so why are his cousins and friend on the big worldwide stage and he's plying his trade in Mexico?

 

It's one reason why in 2010, Melody Cuthill is probably the best women's worker in the C-Verse, overall.

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Yeah and no longer can modmakers totally ignore Personality Plus (which was always a peeve of mine). I'll tell you, Adam's example was right on the money. As talented as she is, I can't see myself hiring Fuyuko Higa in any of my games in 2010.

I'm the exact opposite. I want to play as WCW and make sure I hire every possible locker room cancer from Hogan to Nash to the Ultimate Warrior just to see how bad things can go. :D

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Hehehehe. I'm amazed at how close to real life Adam got with the feature. Think about it. Use yourself as an example. If you hate the people you work with, how productive will you tend to be when you have to be around those people 8+ hours a day? Now, if you love going to work and you love your co-workers (AND your job), how much different would that be?

 

Well I know for sure that if I don't like a particular co-worker, then I'll

a) Not like working directly with them (though personally I might work harder to show them up) and

b) Resent if they get promoted ahead of me (position in company, payscale, etc)

 

Ooooh I wonder if there'll be the possibility of implementing something like Summerslam 05, where HBK did his best to make Hogan look ridiculous, under the guise of making him look strong?

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Love this new addition of Locker Room Morale. And it's not even necessarily because I ache to juggle egos or any of the added direct implications that come with it. It's becuase of what this brings back.

 

Back in 04, I had a solid grasp on talent morale and knew most of the tricks to keeping a guy happy. But I had this one DOTT game where I was trying to elevate Rick Martel in the AWA but couldn't keep his morale up despite everything I knew. I've miissed that problem in recent games as worker morale seems to have become more and more a voodoo science as the game's progressed. The whole deal of Locker Room Morale means it won't be voodoo anymore. By necessity, it will be much clearer what the influences are so you can juggle the issues Adam described.

 

WOO HOO!! YEAH BABY!! THANKYOUTHANKYOUTHANKYOU!!

 

We have so needed this.

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Love locker room morale! Great feature.

 

Now, once you reach a certain level of success, it won't be all about just grabbing the biggest names and crushing the competition, you have this whole new aspect of the game to consider. Also, very realistic as some real life bookers may have been very creative with angles, but couldn't control the backstage...best feature so far...

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Love locker room morale! Great feature.

 

Now, once you reach a certain level of success, it won't be all about just grabbing the biggest names and crushing the competition, you have this whole new aspect of the game to consider. Also, very realistic as some real life bookers may have been very creative with angles, but couldn't control the backstage...best feature so far...

 

And also it makes it easier to lose a big name if you know he might cause trouble for the company taking him which could effect their overall product in the long run.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FINisher" data-cite="FINisher" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>There goes Takayuki 2000 and Kiminobu Kuroki from GCG.</div></blockquote><p> </p><p> I always run a game with GCG and I usually end up releasing Kuroki anyway but Takayuki on the other hand... he will be missed.</p>
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<p>ALL HAIL!!! Awesome feature, i love this.</p><p> </p><p>

So its pretty much a lock Big Smack Scott is SWF Heavyweight champ and the ship is sinking? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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