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That can be nulled by using the script note though?

 

It doesn't nullify by a long chalk, over a long match - it ameliorates and reduces the penalty, but the issue is still there and can provoke the comment.

 

A slow-burn match more than any other type has to gauge fan reaction and swell with it - if the fans don't like the story you're beginning to tell, it can go seriously wrong on you.

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It doesn't nullify by a long chalk, over a long match - it ameliorates and reduces the penalty, but the issue is still there and can provoke the comment.

 

A slow-burn match more than any other type has to gauge fan reaction and swell with it - if the fans don't like the story you're beginning to tell, it can go seriously wrong on you.

I think TCW 2010 has been made harder, just because TCW 2008's product is just too easy to use.

 

Lokk at Phantom Stranger's diary. :)

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  • 4 weeks later...

I have a TCW save where Wolf Hawkins sports that coveted "almost unlimited potential" Next Big Thing note in the Creative Meeting. To get out of my "restart rut" I'm looking to set a long-term goal of maximizing this Wolf's abilities, swiftly transforming him into a better wrestler than Tommy and a bigger draw, destroying SWF and dominating the year end awards.

 

Let's put storytelling aside. From a purely strategic standpoint, what's the most effective way to achieve this goal? If you made a cash bet with another TEW player to see who could transform the Wolf of this save game into the more impressive worker (skill development *and* match grades) by the end of a game year or two, how would you go about it?

 

Would you drop him down from Main Event for a while so he learns skills faster? Have him wrestle both dark matches and the main show each night? Tweak the existing TCW Product to feature his skills better?

 

Also, I have a different save game where Rick Law has the "almost unlimited potential" note--if that were the save game in question, would you alter your strategy (perhaps a popularity-based Product--at least until his skills improve?) or are the principles the same?

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For the most part Danny Fonzarelli stays on the roster but I usually don't have anything for him.

 

Introducing Sorrow:

http://i218.photobucket.com/albums/cc289/Slim_Jim_GDS/DannyFonzarelli_alt3.jpghttp://i218.photobucket.com/albums/cc289/Slim_Jim_GDS/DannyFonzarelli_alt2-1.jpg

 

He became a very strong part of my Sins Of Gilmore stable. Not exactly sure why Sorrow is a sin but I didn't want Sloth and I liked the name. As part of a group, he's a solid part of the roster. I cut him loose a few months after the stable disbanded though and he went back to TCW, where he's floundering from what I can tell.

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Introducing Sorrow:

http://i218.photobucket.com/albums/cc289/Slim_Jim_GDS/DannyFonzarelli_alt3.jpghttp://i218.photobucket.com/albums/cc289/Slim_Jim_GDS/DannyFonzarelli_alt2-1.jpg

 

He became a very strong part of my Sins Of Gilmore stable. Not exactly sure why Sorrow is a sin but I didn't want Sloth and I liked the name. As part of a group, he's a solid part of the roster. I cut him loose a few months after the stable disbanded though and he went back to TCW, where he's floundering from what I can tell.

 

Very cool.

 

Another idea for Fonzarelli I've used and am using is to job him out to heels, get him frustrated so that he "quits" or work a serious injury angle to keep him off camera, and then bring him back as Jay Darkness to lead or be part of the Hellfire Club.

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I have a TCW save where Wolf Hawkins sports that coveted "almost unlimited potential" Next Big Thing note in the Creative Meeting. To get out of my "restart rut" I'm looking to set a long-term goal of maximizing this Wolf's abilities, swiftly transforming him into a better wrestler than Tommy and a bigger draw, destroying SWF and dominating the year end awards.

 

Let's put storytelling aside. From a purely strategic standpoint, what's the most effective way to achieve this goal? If you made a cash bet with another TEW player to see who could transform the Wolf of this save game into the more impressive worker (skill development *and* match grades) by the end of a game year or two, how would you go about it?

 

Would you drop him down from Main Event for a while so he learns skills faster? Have him wrestle both dark matches and the main show each night? Tweak the existing TCW Product to feature his skills better?

 

Also, I have a different save game where Rick Law has the "almost unlimited potential" note--if that were the save game in question, would you alter your strategy (perhaps a popularity-based Product--at least until his skills improve?) or are the principles the same?

 

Principles are the same. Book him strong but not strong enough that it goes to his head. Tag him with someone highly skilled like, say, Tommy, and feature them both heavily, often up against seasoned veterans like Sam Keith and Bryan Vessey, or for that matter the Tag Team Specialists and Machines, so that his Performance skills can climb fast, he can gain popularity, and to naturally improve his grades.

 

Hire great technicians, great fliers, and great brawlers. Get them to at least lower-mid-card over, and then put them up against Wolf when he's not working on his third row, to step up the speed on the top row. By this stage he should be over enough for match grades to take care of themselves.

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  • 3 weeks later...

So, Troy Tornado, how do all you other TCW'ers use him? There's no doubt he's good, in-ring and when it comes to entertaining. I just can't find a use for him. He had a month long feud with a face Tommy Cornell after being pissed off that Cornell wouldn't give him a title match. It led to Troy getting involved in Cornell's matches which led to them having a match. Cornell won it and went on to start another storyline while poor Troy is left doing nothing.

 

I might throw him into a feud with Edd Stone who is about to beat Eddie Peak for the International title (I need the title off Peak so he can go after the World title)

 

Anyways, how do y'all use Troy?

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So, Troy Tornado, how do all you other TCW'ers use him? There's no doubt he's good, in-ring and when it comes to entertaining. I just can't find a use for him. He had a month long feud with a face Tommy Cornell after being pissed off that Cornell wouldn't give him a title match. It led to Troy getting involved in Cornell's matches which led to them having a match. Cornell won it and went on to start another storyline while poor Troy is left doing nothing.

 

I might throw him into a feud with Edd Stone who is about to beat Eddie Peak for the International title (I need the title off Peak so he can go after the World title)

 

Anyways, how do y'all use Troy?

 

Well in my game Jack Bruce just came back to TCW. Troy has been used here and there in matches against main eventers but not done anything significant. Now that Bruce is back he is going to feud with Cornell but Troy is going to end up doing run ins on Jack Bruce until they can have a long time feud since Troy is still mad that his version of Painful Procedure wasn't as good as Jacks. May be an excuse to bring in some of those guys again or to begin a new rock band in TCW.

 

Other than that I used him as a gateway guy to the main event.

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So, Troy Tornado, how do all you other TCW'ers use him? There's no doubt he's good, in-ring and when it comes to entertaining. I just can't find a use for him. He had a month long feud with a face Tommy Cornell after being pissed off that Cornell wouldn't give him a title match. It led to Troy getting involved in Cornell's matches which led to them having a match. Cornell won it and went on to start another storyline while poor Troy is left doing nothing.

 

Personally, I put the belt on him.

 

Tornado is a good all-rounder with solid fundamentals. He has the mic skills to get himself and his opponent over at once and keep that feud heat at 100%, the in-ring skills to carry weaker opponents, and his attitude isn't bad. You can work with him in a dozen different ways, and they'll all get him over, get the people he's with over, and see the opponent more skilled at the end.

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Personally, I put the belt on him.

 

Tornado is a good all-rounder with solid fundamentals. He has the mic skills to get himself and his opponent over at once and keep that feud heat at 100%, the in-ring skills to carry weaker opponents, and his attitude isn't bad. You can work with him in a dozen different ways, and they'll all get him over, get the people he's with over, and see the opponent more skilled at the end.

 

Yeah having a heel Tornado feud with a face before that face moves on to normally face a Wolf Hawkins and then a Tommy Cornell is how I like to run things. It really sets a face up well going into the title matches with Cornell.

 

Vengeance is now my champion though as I wanted to try something new. I may go back to a similiar routine formula though.

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Personally, I put the belt on him.

 

Tornado is a good all-rounder with solid fundamentals. He has the mic skills to get himself and his opponent over at once and keep that feud heat at 100%, the in-ring skills to carry weaker opponents, and his attitude isn't bad. You can work with him in a dozen different ways, and they'll all get him over, get the people he's with over, and see the opponent more skilled at the end.

 

Me too. I feel like Tornado more than deserves a run at the top for all of the reasons Phantom Stranger notes as well as the fact that he's pretty much the only guy on the roster (outside of Tommy and RDJ--and they've both been multiple-time world champions in the very recent past) who's a TCW-created star. Everyone else who's at or near the main event level at the start of a default game is a relative newcomer to TCW who came up in another company. Meanwhile, Tornado's been with the promotion for probably a good 10 years, never caused problems, stayed loyal, and has been a legitimate main-eventer for nearly 4 years despite not having been the focus of a major storyline since 2006. How can you not want to reward a company man like that?

 

Plus, I like the fact that he's not been heavily involved in the company's major storyline for the last two years. It allows for the possibility of some fresh and interesting matchups and stories surrounding the main belt. Tornado vs. Golden; Tornado vs. Cornell/Syndicate; Tornado vs. Law; Tornado vs. Bach--these are all potentially intriguing directions. I tend to keep him a heel using his arrogant rock star gimmick, but the fact that that he's the world champion and yet is not aligned with the dominant heel stable in the promotion means that he has potential conflicts not only with all of the top faces in the company but also with many of the top heels. To me, that makes for an exciting main event scene and lays the foundation for a lengthy and potential very successful title run.

 

For all of these reasons, I've often given Tornado a run with the belt early on in my TCW games. And he has yet to disappoint. He regularly shoots up to iconic levels of popularity, put on outstanding matches, angles and feuds, and has several times held on to the world title for a full year or longer.

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Good evening everyone.

I have been playing TEW since 2005, but this is the first time I have ever tried a serious game in the CornellVerse. The choice fell on TCW, as it looked the most appealing to me. However, I know absolutely nothing about the CornellVerse.

 

So, I was wondering if there were some friendly souls out there, who would... well lend some advice as to what to do? I'm not asking you to tell me who to feud and so on, but just a couple of advice to get started. Like, who would be ideal to feud from the start and who, in your experience, will work well together?

 

Thanks in advance :)

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Good evening everyone.

I have been playing TEW since 2005, but this is the first time I have ever tried a serious game in the CornellVerse. The choice fell on TCW, as it looked the most appealing to me. However, I know absolutely nothing about the CornellVerse.

 

So, I was wondering if there were some friendly souls out there, who would... well lend some advice as to what to do? I'm not asking you to tell me who to feud and so on, but just a couple of advice to get started. Like, who would be ideal to feud from the start and who, in your experience, will work well together?

 

Thanks in advance :)

 

Kind of a TCW newb myself but I found I could get A-quality matches by putting Ricky Dale Johnson and Tommy Cornell together, as well as Sam Keith. I'd have team matches with those three with guys like Joey Minnesota, Troy Tornado, Wolf Hawkins, and Rick Law thrown in the mix to learn from the best but not drag the match rating down too much.

 

Rocky Golden isn't too good at the start and probably shouldn't be main eventing initially, but he is your world champion. Personally I'm okay with having my world title match be secondary to a really hot feud on the card but you might wanna put the world title on somebody like Cornell until the other guys build their skills up.

 

Just my opinions from what I've been doing in TCW, I'm sure more experienced TCW players could give you better advice. :D

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Good evening everyone.

I have been playing TEW since 2005, but this is the first time I have ever tried a serious game in the CornellVerse. The choice fell on TCW, as it looked the most appealing to me. However, I know absolutely nothing about the CornellVerse.

 

So, I was wondering if there were some friendly souls out there, who would... well lend some advice as to what to do? I'm not asking you to tell me who to feud and so on, but just a couple of advice to get started. Like, who would be ideal to feud from the start and who, in your experience, will work well together?

 

Thanks in advance :)

 

You've made a good choice--TCW is a lot of fun to play. The company is pretty wide open at the start of the game, so there are a lot of possible directions to go.

 

First of all, however, the company's finances may require a bit of attention early on in the game. Don't forget to set up a house show circuit or grab as many international PPV deals as possible to ensure as much income as possible right off the bat. I don't recall offhand whether TCW starts with a drug testing policy in place, but if it does, I would probably suggest getting rid of it. There's not really much danger of losing money, but the company doesn't have a whole lot in the way of cash reserves at the start of the game, so it's not a bad idea to try and build up a bit of a war chest for when you want to take a serious run at SWF down the line.

 

One other suggestion I would make is to drop your match ratio to 80% to better accommodate the use of angles. TCW has a lot of guys with good to great entertainment skills--Tommy Cornell, Wolf Hawkins, Rick Law, Troy Tornado, Ricky Dale Johnson, etc., and it's tough to take full advantage of all that talent when your crowds don't want anything to do with angles. Tommy's generally pretty open to allowing tweaks to the company's product, so you can fool around with that a bit if you're so inclined. I'll sometimes bump modern up to high and/or bump realism down to low (which changes the product from one rated more on performance to one rated equally on performance and popularity) in an attempt to accommodate some of the talented high fliers on the roster like Edd Stone and Sammy Bach. But no one's really out of place even with the default product, so that's more just a matter of individual taste.

 

The talent level of TCW's starting roster is really pretty high, so there are a lot of good matchups available right from the start of the game. You've got Tommy Cornell on the heel side and Bryan Vessey on the face side who can carry just about anybody to a good match. Tommy comes with the added bonus of awesome entertainment skills--so he can be used to build up anybody with both matches and angles. I always like to keep a heel stable around Tommy that will involve him in a lot of multi-man matches and angles and thereby allow him to pass on both his entertainment and in-ring skills to other promising workers. (Wolf Hawkins is a natural fit here--he's been Tommy's protege both on-screen and behind the scenes for some time. And there are plenty of other options from TCW's mid- and upper-card to include if you want to go that route.) But in general, spamming Tommy in matches and angles is really never a bad idea. He does, as owner, have creative control--but I've never found that to be much of an issue as even though his overness is likely to shoot up, so is that of whomever he's interacting with so it's not too tough to keep a few guys around his level that he'll be happy to lose to.

 

On the face side, you can use Bryan Vessey in a similar way as far as in-ring skills go. He lacks Tommy's entertainment skills, but can and will have great matches with anyone you put in front of him. Thus, it's often a good idea to feud him with someone who has the entertainment skills to carry the out-of-the-ring portion of a program on his own. He starts, I believe, in a program with Eddie Peak, which is a good matchup. Rick Law and Troy Tornado are two other attractive options for Vessey, and I've had success matching him up with Sammy Bach, as well. Vessey does have a bit of an attitude issue to deal with (and watch out for his steroid use, as well), but once you realize that he respects anyone who takes a hard line with him, he's not too tough to handle. A threatened firing will get him off the steroids and make him loyal to your user character right quick, if you want to go that route.

 

As CamillePunk mentions, Rocky Golden as world champ can be a less than ideal arrangement as far as match grades go. It's probably easiest to put the title on someone whose in-ring skills better fit TCW's product, but it's not really all that difficult to protect Rocky if you want to leave the belt on him for a while. I like to do a lot of multi-man matches, so I'll regularly throw something like Rocky Golden, Bryan Vessey, and Joey Minnesota vs. Tommy Cornell, Wolf Hawkins, and Rick Law into a TV main event. This sort of thing can work to both protect Rocky and help develop his skills. Plus, if you put him in a bunch of angles with guys like Ricky Dale Johnson and Tommy Cornell, his entertainment skills and his overness should both increase rapidly. A-level overness is pretty easy to obtain for a guy like Golden, and that can carry him a long way as far as match grades go. Still, it's best to match him up with guys who have the skills to carry him a bit when you need to throw him into singles matches. Sam Keith is a fine opponent at the outset. Tommy Cornell and Troy Tornado are also generally pretty good matchups for him who can often pull him up to a main-event level match.

 

I could go on forever on this topic. But generally, it's tough to go wrong when you've got TCW's talent base to work with. There are probably 15 guys on the starting roster who have enough talent that you can just throw them into a storyline with Tommy for a couple of months and turn them into a more than capable main-event level worker. Guys like Joey Minnesota, Wolf Hawkins, Sammy Bach, Eddie Peak, Benny Benson, John Anderson, Guide, Scout, etc. can all be made into superstars in a relatively short amount of time and without a tremendous amount of effort. That kind of freedom makes TCW a whole lot of fun to run with for a long-term game.

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Some great info from Lucrativo... My few thoughts, which aren't so different...

 

-for product adjustments, the one I always do is drop the match-angle ratio to 80%. With so many guys who can talk, it makes so much sense to use a few more angles. I will also often drop the Realism a level, which makes the product Performance Equals Popularity, which I find a bit easlier and more fun to book.

 

-remember than even on the default product, popularity still matters. Cornell vs RDJ will give you better match grades if both guys are at A/A* than when they are their starting popularity. That's where use of angles comes in, as guys who can talk like they can will pull some strong grades in angles. Eddie Peak is also pretty easy to get really over with his Menace.

 

-use your tag teams. I find tag team matches tend to grade strong. The New Wave might not look that talented indivdually but that A* experience is huge. The Machines are great, and The Tag Team Specialists are more than useful. Both Cornell-Hawkins and RDJ-Minnesota get a nice little boost due to tag experience as well, and it gets better as that grows. New Wave versus Cornell-Hawkins often gets me my best match grades in the early part of any TCW game.

 

-protect Rocky Golden. As Lucrativo mentions, the easy path is simply taking the belt off of him early. He can work as a champion, but it takes some careful booking. I tend to pair him with a talented partner - often Vessey - to help him develop. The combination of being fairly young and having great Star Quality means Golden almost always has room to develop.

 

-go easy on the lower card guys. While you probably won't do much in harming featuring the likes of Edd Stone, Aaron Andrews, Chance Fortune, etc, in an effort to get them over, you can do harm if you try to do the same with some newly hired talents. Typical signings include Davis Wayne Newton, Champagne Lover, Gino Montero, and both of Sam Keith's kids. All immensely talented and worth the effort in the long-term... but don't rush things. They almost all start with no overness in the US, so they can hurt your match and angle grades off the start. Not to say they will sink your show grades, but they don't help that much off the start. So take your time with them, use dark matches or a B show, and you'll be better off in the long run. As Lucrativo points out, there is a ton of talent in TCW and these additions are a luxury, not a necessity.

 

-money should take care of itself. Get PPV agreements everywhere you can (should be everywhere but Australia), run house shows, up your ticket prices by $4, and you will be fine.

 

-I tend to use the Syndicate vs Freedom Fighter feud as the primary one right off the start, running it over the world title feud. Yeah, it would devalue the world title to do so in reality, but I can see that as being important enough to warrant it. I will often also reassemble the Syndicate, as I just always enjoyed the stable.

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I definitely agree with everything Bigpapa said. One other thing I was going to mention but forgot about is that it's a good idea to be on the lookout for ways to improve your announcing situation. Azaria and Rhodes, although they've been with the company forever, really aren't at a level that will allow them to keep up with your top matches, and you'll probably find yourself receiving negative road agent notes about their performance pretty regularly.

 

Unfortunately, there's not really very many options that will allow for a quick fix of this problem. It's not too difficult to find a better replacement for Rhodes (there are a few already on the roster, and several more available to hire at the start of the game), but there aren't many elite level announcers in the game world and all of them start under exclusive contracts. I almost always steal Steve Smith from 21CW and try to develop him as quickly as possible as a replacement for Azaria, which generally works out pretty well over the long term. But I'm also always keeping my eye on Tommy London from NOTBPW and would certainly be interested in taking a run at him if his contract were to come up. And I'd give my left arm for SWF's Duane Fry--but it's virtually impossible to steal him until you've built TCW up to the same level as SWF, which will probably take around a year or so of game time.

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Good point on the announcers. I will typically hire Melanie Florence and add her to the table, just to mix it up. Stops them from getting the negative note every match.

 

I also meant to mention road agent notes. Its going to vary how people use these and to what effect. Personally, I tend to minimize things. Beyond the obvious choice of the victor (and occassionally the person getting pinned), I go with Open Match and Clean Win most of the time, adding in Call in Ring and Slow Build when the worker skill level and match length allow them.

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Agree again. I'm also a road agent note minimalist. Sticking with just a winner and an open match, with a call in ring or a script and an occasional slow build where appropriate, has generally seemed to produce the best results for me.

 

Tossing in some interference and/or tainted wins where the storyline calls for them, however, has never seemed to cause any problems. (This may be especially true if you knock down the product's realism a notch--but I don't think these notes will cause major problems even if you don't.)

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If you're willing to accept his eventual loss (when you get to International/Global, he'll refuse to renegotiate), Mitch Naess makes for a very good announcer who is readily available at the start of the game.

 

Florence is very very good on colour, moreso with good potential (she's got something like 98/A* mic skill in my personal game at this point, and her charisma isn't far behind). Make use of Saunders too, she's got room to improve, but she already starts on par if not better than Kyle Rhodes, and I have not ONCE seen him improve.

 

Doakes is worth a shot as well, but don't rely on him exclusively as he starts with pretty inferior announcing skills (C-, iirc). ...He's still better than Rhodes on colour though.

 

Bear in mind that your initial team can improve though, I've seen a game where Azaria reached a 90 in announcing so... it CAN happen.

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-protect Rocky Golden. As Lucrativo mentions, the easy path is simply taking the belt off of him early. He can work as a champion, but it takes some careful booking. I tend to pair him with a talented partner - often Vessey - to help him develop. The combination of being fairly young and having great Star Quality means Golden almost always has room to develop.

 

 

Just want to elaborate on this... how does the game actually successfully implement someone like Rocky Golden being a world champ in a promotion like TCW? He basically bombs the main event consistently unless he's up against a stellar performer who is very over. Yes he'll be an ok performer in a few years, but you can just about take your pick at any better worker that will give you immediate results. What are the actual positives in-game that make persisting with a champ like Rocky a good thing? His star quality is great, but how does the game carry that star quality into a visible reason to keep him as champ? Is there maybe a link between star quality and merchandise earnings?

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Just want to elaborate on this... how does the game actually successfully implement someone like Rocky Golden being a world champ in a promotion like TCW? He basically bombs the main event consistently unless he's up against a stellar performer who is very over. Yes he'll be an ok performer in a few years, but you can just about take your pick at any better worker that will give you immediate results. What are the actual positives in-game that make persisting with a champ like Rocky a good thing? His star quality is great, but how does the game carry that star quality into a visible reason to keep him as champ? Is there maybe a link between star quality and merchandise earnings?

 

Gotta agree with PS - there aren't really game mechanic reasons to keep the belt on Rocky Golden. Any number of members of the roster will give you better match grades immediately, let alone once they get some popularity up.

 

To be honest, I've come to look at Golden as champ as an added challenge. Much like running the SWF, I personally don't find doing well with TCW that difficult anymore. Trying to have Rocky function as a champion makes it tougher. One can succeed with TCW by simply putting the belt back on Cornell and having him do 30 minute main events every show, but the most direct way isn't necessarily the most fun. I've run about six games with TCW on TEW10 that have gone beyond the first few months. On two of those, I kept the belt on Golden for an extended period and on the others, I moved in to someone else relatively quickly. Those two games where he stayed as champ were honestly the ones I enjoyed and remember.

 

Star Quality is a nice asset in the game. It means he will typically have good potential, so he should improve. A year or so of targeted development can get him to a similar level to what Rick Law starts at, which is entirely workable for TCW. It also means he should gain popularity quite easily and retain it more effectively. SQ is something that CPU promotions can make use of even.

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Is there a way you should structure TCW show? I currently don't have a 'format' as such, just map it out in my head. I normally open with a big angle in the ring; promos, arguments etc. Then, dot 1 or 2 angles with over and/or entertaing workers between matches. Then, I sometimes close with a big angle.

 

I've had a couple of A show but I normally get B/B+ but always get the note; "This show should have increased popularity".

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Is there a way you should structure TCW show? I currently don't have a 'format' as such, just map it out in my head. I normally open with a big angle in the ring; promos, arguments etc. Then, dot 1 or 2 angles with over and/or entertaing workers between matches. Then, I sometimes close with a big angle.

 

I've had a couple of A show but I normally get B/B+ but always get the note; "This show should have increased popularity".

 

Then your structure works.

 

As long as you're not decreasing popularity, you're good. Remember that National and Global can be the same size at home; the only difference si their presence abroad.

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