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Thanks, I have another question for the Era system :

 

If the male quality is at Very low, and the number of Modern fighter at 3%, I still obtain super cheated male. Like with tons of 90-100 % stats (The same for Girls) how do that works exactly ? does i have to make the crossover stars to 90% to have single dimensional fighter ?

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Thanks, I have another question for the Era system :

 

If the male quality is at Very low, and the number of Modern fighter at 3%, I still obtain super cheated male. Like with tons of 90-100 % stats (The same for Girls) how do that works exactly ? does i have to make the crossover stars to 90% to have single dimensional fighter ?

 

the early game generally has a lot of 1D fighters, and that is indeed because the crossover star level is very high as compared to people who have cross-trained and trained solely for MMA.

 

So if you want to have an efftonne of 1D fighters, then you should put the ''modern fighters'' as low as possible, the quality low and crossover high.

 

That way you generally get bum fighters who know one thing and aren't cross-trained and will get demolished by every Jiu-Jitsu guy on the planet.

 

Extreme example Pic:

http://i.gyazo.com/1c3195ab289038173c3535e42e5007fb.png

 

That doesn't stop the game from sometimes churning out legendary fighters who are set for dominance in the game. And in the 1D era, ground fighters will dominate... a lot. BJJ Vs. Boxing, BJJ will practically always win if the boxer doesn't know how to sprawl.

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I've tested this a little, but I saw no real difference. Anyhow, I just see one variable, and that's interaction with other companies, and mainly the ability to poach other workers. 'Friendly' means they stick to their own business. 'Megalomaniacs' should always buy out companies.

 

But like I said: it doesn't seem to work like that. AI doesn't buy out other promotions, even on megalomaniac.

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I currently have Dominick Cruz vs Urijah Faber as a Main Event on a ppv, the fans fanbeedback was co-main. My co-main is Cain Velasquez vs Frank Mir which is a feedback main event. I'd like to keep Cruz vs Faber as the main event because it's a title fight and Cain vs Mir isn't. Would my buyrate and attendance be negatively affected if I did this?
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To be fair, i run main event whereas the fan thinks it's a undercard withtout a problem. I think the game take the attendance / ratings from the ME and the co main event, like 40% ME / 40 % Co main event and 20% undercard.

 

It's possible that it will be negatively affected, but by not so much.. you can always save the game, desactivate the auto save, run the show with this ME, look at the ratings, retake your save, change the ME, and look

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like 40% ME / 40 % Co main event and 20% undercard.

 

Based on TEW and my sense of reality, show rating is even more than that, maybe 75/20/5, as cards stand and fall with the main events, just like in wrestling. The main event is what you look forward to and if it doesn't look attractive, you are not going to watch that show (or at least not pay for it). I do think the other rating (based on outcome) is a little more spread out.

 

You are of course free to book your own shows, but you're even better off with the co-main placed last. I'm sceptical about running shows twice as the first results installs itself in my head way too often, and I tend to mix up the 'fictional' result with the eventual 'real' one. But honestly, the event should be 'ok', though you are throwing away a good rating. Keep in mind though the feedback is divided into groups, much like the letter ratings in TEW. 'A' or 'good main event' might correspond to 78% and the 'co-main' might correspond with 75%, depending what the margins are. It can all depend on 3% popularity difference.

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Can somebody tell me what the stat "control from guard" actually means? There's a stat for top and bottom, but does this stat apply to both top and bottom position as long as they are in guard? Hard to tell as they are not mutually exclusive. I always assumed it was the bottom guard position, but after years of being unsure, I'll finally ask as I'm editing some stats. :p
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I'm 99.999% sure it's only referring to the bottom position. Think of guys like BJ Penn (probably an outdated example at this point :p) whose guards are notoriously difficult to pass or escape. Also look at some of the submission specialists in the default database, and it seems that their 'control from guard' stat is usually higher than the other two (particularly top control) and high in general. Then look at some of the pure wrestlers and you'll see that when their top control stat is significantly higher than the bottom control, the guard control stat is also low.
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So, I bought this game about a year ago, but only just recently started playing this game seriously, so I might come over here more often now.

 

My question is: What do you do with fighters who are about to leave your promotion? Do you give them one last fight or do you just not book them anymore? I'd figure it'd make sense to feed him to a much better fighter.

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If they are a great guy who are most likely gonna win, i'll won't do a thing with them.

 

If they're bad, I will feed them to a guy that's practically a lock for a win.

 

Be careful though, they can always get lucky and beat your up and comer on their way out.

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It depends. If its a star, I use him as a main or co-main event in a none-title fight. Win or lose, I get ratings out of it and I can have some up and coming guys in the undercard who, I hope, can co-main event soon to replace him.

 

However if its a weak fighter in a large company, who is leaving since I did not offer to renew, I just let him go. What's the point. I mean I have sufficient fighters on my card to have a dozen fights per cards, why add more... I want to showoff fighters who can become stars. But you may also use him as a jobber to an up and coming guy with major fighter hype.

 

If you are a small company, then use him as undercard since your small roster allows you little options anyway.

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So, I bought this game about a year ago, but only just recently started playing this game seriously, so I might come over here more often now.

 

My question is: What do you do with fighters who are about to leave your promotion? Do you give them one last fight or do you just not book them anymore? I'd figure it'd make sense to feed him to a much better fighter.

 

If I'm still playing as a regional, I will always just release someone immediately if they have been hired by a company above me or if they are on a losing streak and I do not want them. I also let people go right away if they don't agree to my contract because screw them.

 

When I am higher up, I will use a good fighter. If I have someone that will definitely beat them, I do that match, if not, I still use them since if they are being hired away, they are probably one of my better fighters. If it is a good fighter but they just will not sign my contract and will not be picked up by another, I will sometimes also just let them go if I don't have someone that can beat them. I want them to crash and burn and come back begging.

 

 

Most of what I do is as a house rule for realism/RP but if you don't care about that it is probably almost always good to feed them to one of your guys who will win. I also think it is a good idea to just put them into a fight anyway to get that last bit of momentum from them but not against a fighter you plan to keep.

 

In reality, I would think feeding them to a fighter you are keeping or giving them a can to win against is good if you are a smaller promotion. You look good if you have fighters on your roster beating ones at a higher level and you look good if they win again and then move up because you are able to "find the best guys early".

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Contract Signing Bonus

 

Does anyone know if they AI uses signing bonuses and, if so, what some standard ones are?

 

Also, are the fighters on my roster able to see signing bonuses as well as per fight payments? I'm curious if this has an effect on what they ask for.

 

Example: If most guys get $1000 per fight and a $100 signing bonus but I give one guy $1000 per with a $1000 bonus, everyone will start asking for more.

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The bonus has a really small effect and can be safely lowered to 100$ in 95% of the cases (unless they have too big a name). It's a nice way of surviving with a very poor company. It doesn't have an effect on future signings. But honestly, don't waste your time on the negotiations. The game is not about company/finance management. :p
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Starting to play with WEFF again, but having never really gotten into MMA, struggling as to how to set it up.

 

Should I add another division?

 

Do you guys separate events by division? (i.e. Show 1 is the heavyweight show, Show 2 the Light Heavyweight Show, etc). In my few run throughs, I've had the HW title match and the LW #1 Contenders on show 1, then the HW #1 Contenders and the LW title match (two best wrestlers in the division, winner fights the LW #1 Contender next). But it usually leaves me with a lackluster show in between.

 

How do you space the shows out? Every 4 weeks? Every 5 weeks?

 

Any other advice on properly setting up the fed? The most I've gotten is about 8 months before I figure out I have no clue what I'm doing!

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I have 3 division : Flyweight, Bantamweight & Featherweight. At the beginning, i make one show at the time, with a championship match, and the Co main event is a #1 contender for the title of a other division. You should take a TV show, and book 1 event (or PPV) and a TV show a week after., That's how I begin.

 

When you have a good division, you can make 3 Events (ppv) on 3 month, and a TV show where you want. With that, my popularity begins at 31 and finish at 60 in 5-6 months. Perhaps it's not the best solution but i work this way

 

EDIT : So i have a show every month, and yes times to times there is a lackluster show, but it's my TV show

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Starting to play with WEFF again, but having never really gotten into MMA, struggling as to how to set it up.

 

Should I add another division?

 

Do you guys separate events by division? (i.e. Show 1 is the heavyweight show, Show 2 the Light Heavyweight Show, etc). In my few run throughs, I've had the HW title match and the LW #1 Contenders on show 1, then the HW #1 Contenders and the LW title match (two best wrestlers in the division, winner fights the LW #1 Contender next). But it usually leaves me with a lackluster show in between.

 

How do you space the shows out? Every 4 weeks? Every 5 weeks?

 

Any other advice on properly setting up the fed? The most I've gotten is about 8 months before I figure out I have no clue what I'm doing!

 

My system has changed quite a bit in my current game, but the way I do it is like this...

 

2 events a month, week 1 and 4, the one in week 4 has a title fight.

1 minor tv show, for the nublets who need wins and some pop.

 

All titles are on a schedule, so it goes like LW>FW>BW>WFW>WBW and right back around again. It kinda gives you booking issues sometimes because you won't have a great guy to challenge, but it makes sure every title (for me) is defended every 6 months.

 

I used to have division-specific events, and those are pretty handy but they kinda get annoying and boring for me. So I just throw everyone around, book non-title ME's between big names and the co-main event ditto.

 

Then the rest of the undercard are filled with guys/gals who aren't contenders. Sometimes I add a big-name fight in the undercard if they haven't fight in a while.

 

In the early game you can really do whatever because your rep is still low and most if not all fighters can arguably be thrown into the main event and sell a card. Once you go up to national you really need to have a solid long-term plan with booking, to make sure that every card has strong (co-)main event matches that won't hurt buys/pop.

 

With WEFF I can't really suggest adding a third female division, because quite frankly in the default game womens MMA is still really really (pardon my french) shit. Really talented fighters are few and far between and your title fights are for the most part can-crushers between your star fighter and a ''contender'' with a decent win record.

 

The problem is also that flyweights are practically non-existent in the default c-verse. There are C-Verse mods that populate the gameworld though, I can really suggest downloading one of those if you're serious about WEFF.

 

I suggest you stack your two divisions with as much talent as you feel is neccesary and just fill up your cards with those two divisions. Try to focus on finding the talented ones, but also pick up the crappy ones with decent records to populate the undercard.

 

Don't worry about skills, as long as your main events are good matches your shows will be good. Undercards don't sell shows, they don't affect grades by a lot either.

 

If you're going with a 2 show a month, 5 fights a card system. I suggest you try to have around 15 fighters in each division, maybe even more if you're feeling like it.

 

Early on you need to protect your talented fighters and make sure they get ''easy-ish'' fights against people they can beat. It's more important that they gain popularity and name value rather than be bonafide killer fighters. You'll want to have those fighters main event your cards so you get up to Mid-level-regional asap.

 

If you get to MLR you can get your first PPV deal and money won't be a big issue for a long long time.

 

If you're gonna play WEFF, or Q-Cage, the thing you need the most is a lot of patience. Because in the first 2-3 years most fighters will be untalented 1-dimensional fighters who will hurt your shows more than help them. If you stick it out though, and properly build up your starlets then you can really become big.

 

TLDR Version:

- Stick with 2 divisions

- Possibly get a cverse expander mod like CV-Expanded or CV Redone, They really make it more interesting and do-able...

- Sign at least 15 per division

- Protect your talents

- Use stars only for your (Co-)Main Event

- Get to MLR, Get PPV Deal, ???, Profit

- Get a core group of popular stars

- Protect your stars, seriously

- Shitty Undercard fights aren't going to kill you

- Shitty (Co-)Main Event fights will kill you

- Check the news every first of the month for new fighters, always pick up the talented ones.

- It will take time before you're gonna see ''good'' female MMA fighters debut

- So protect your stars!

- Finally... Patience, Patience, Patience.

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How do I use the in game editor during a game to force an AI controlled company to go bankrupt so I can buy it?

 

Go to Modify Data, edit the company's finances to some negative number (either set it to something that they can't make back in a few months, or keep checking back to make sure they're still in the red) and wait for the news stories about their finances. The first one will just say that the banks are closing in or something to that effect, and I believe the second will explicitly say that they only have a month left before they're out of business. At that point they'll accept a takeover, which you attempt in the Corporate Relations screen.

 

Those stories don't show up in the news archive, so if you're worried about missing them due to the story limit on the front page of the website, then you can just keep attempting the takeover over and over until they finally accept. There's no wait period after getting rejected.

 

Oh, and once they're in that final month and ready to accept the takeover, you can probably edit their finances so that you pay whatever you want for them. I've never tried since money isn't a problem when I'm at a point where I want a development promotion.

 

EDIT: Bigger companies seem to get more time to make back the money, unless I misread something.

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