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What are the best/worst things about WMMA4?


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39833" data-ipsquote-contentclass="forums_Topic"><div>the easy fix to this is make retirements editable, where you can unretired a fighter. even if he retires right after his next fight again. you can pretend he is not. <p> </p><p> but many people will complain its not realistic.</p></div></blockquote><p> </p><p> Good idea. Just make everything editable. If it's not realistic, never use the in-game editor. It's pretty simple, really. But these minor fixes could make the game experience much more enjoyable for many a player (though I'm not sure whether it's that "easy" to fix: once they retire they 'transform' into a different worker).</p>
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Ive had the game since launch and can't believe it took me this long to notice but we no longer have the option to merge a "child" companies roster and titles. The only option we have is to shutdown. Id say the worse things about WMMA4 are all the features missing that were in the previous instalment.
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Id say the worse things about WMMA4 are all the features missing that were in the previous instalment.

 

I concur (the lack of fighter pics in the ranking screen and not listing which fights were title fights (without hovering above or clicking) in the fight history screen particularly).

 

I may be alone here, but I actually preferred the magazine style homepage of WMMA3 too with the bottom half of the screen full of fighter pictures and accompanying info. The WMMA4 homescreen is a bit too "spreadsheety" in comparison.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Judoku1819" data-cite="Judoku1819" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39833" data-ipsquote-contentclass="forums_Topic"><div>Id say the worse things about WMMA4 are all the features missing that were in the previous instalment.</div></blockquote><p> </p><p> Right about know the things left out that bothers me most is some stats. I tend to run over the stats before big fights and one of the quirks of some rising fighters is that they've never been taken down. But to make sure of that I now have to check every fight's stats to make sure. In WMMA3 takedown defense was a stat.</p>
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Another thing I'm missing is the counterpunch for takedown attempts. It's not something you see very often in MMA, but it was fun to watch. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Compared to WMMA3, strikers also use the stand up less when the barrage of strikes after the knockdown have little effect (and they usually have little effect), causing them to get caught. It was a problem once in WMMA3 but got fixed eventually. You do see clinch breaks against the cage a lot, so that's fine.

 

Not that any of these things are a problem now. It's just something to think about.

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Currently bummed that we can no longer book a fighter vs a TBA opponent. The fighters with 0 preparation that need a full 10 weeks to prepare fight about once a year on average due to me forgetting about them as they don't appear in the booking lists for the upcoming shows (unless it's way ahead). Though this is probably realistic, I liked it more the way it was in WMMA3.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39833" data-ipsquote-contentclass="forums_Topic"><div>Currently bummed that we can no longer book a fighter vs a TBA opponent. The fighters with 0 preparation that need a full 10 weeks to prepare fight about once a year on average due to me forgetting about them as they don't appear in the booking lists for the upcoming shows (unless it's way ahead). Though this is probably realistic, I liked it more the way it was in WMMA3.</div></blockquote><p> </p><p> I've done two things about this. </p><p> </p><p> 1. Changed Smart Match Making to off. I think it has another use that annoyed me besides this, but I haven't played in a long time. I mean, it's only three mouse clicks to change it. This way you can see those "hidden" fighters. And if I'm not mistaken, doesn't Available to Yes, and Preparation Time to Not Enough Time also show them?</p><p> </p><p> 2. I just got so fed up that I edited their stats in the editor.</p><p> </p><p> Edit: I've just gone back and read this thread again. I was thinking about playing this game again, but... I think this game kinda sucks.</p>
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<p>I still think it's superior to the last game, but not by that much. To say it sucks because you don't like certain changes is really unfair imo. As long as you're enjoying it something's gotta be good. I'm stilling playing this while I should be playing Witcher III and Pillars of Eternity damnit. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I know about the Smart match making setting and used it in the past, but in big divisions it got messy so I just reverted and got lazy in booking ahead. And you can indeed copy the database and mass edit the preparation/recuperation stats, and make up a story how they wear big gloves that cause less wear or something. Without it it's hard to schedule rematches unless they make a lot of sense. But I love rematches and you see more of them if you cut on the fighters' downtime.</p>

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<p>Yeah.. I still play WMMA 4 sometimes, but it lack something. One thing is the "style" in the add match, i was looking a LOT at that in WMMA3 when making fight between fighter i don't really know (to make striker vs wrestler etc)</p><p> </p><p>

There was also the "scouting" when you receive potential star to recruit, in WMMA4 you can only see the result of the local show to find someone skilled.</p><p> </p><p>

And the fighting itself, I don't like the way it is. the "exchange" between two guy / girl is not so realistic.. It seems they are brawling 90% of the time <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>I haven't played WMMA 3, so I won't be comparing. In my opinion, WMMA 4 is pure awesomeness. I've been looking for a game like this for years and finally found it (of course, it's subjective, as I probably belong to a fairly limited number of people who really enjoy a make-your-own-game sandbox with broad possibilities).</p><p> </p><p>

Anyway, while I absolutely adore almost every aspect, still there are things that could be improved. Here's the list:</p><p> </p><p>

1. Match making - takes a hell lot of time, especially on higher levels of popularity. Finding a good match is a tough job, mainly because of fighter manageability issues. But for god's sake, let me change the country of the show before I launch it (i.e., on the same day it was created). It's frustrating to start making a show and then figuring out that you just don't have enough fighters with a decent popularity level in this country and having to cancel it and start again.</p><p> </p><p>

2. Fighter management - honestly, I find it impossible to play efficiently without having a spreadsheet at hand. Things that are hard to manage without it are:</p><p>

2.1. Fighter popularity in a certain country - while it kind of is available on fighter profile almost everywhere, it's difficult to make a "map" of fighters with certain levels of popularity in certain countries without an ability to filter or sort by that type of information. Coupled with issue number 1 above, it presents a problem.</p><p>

2.2. Fighter current weight class - you can see the preferred one everywhere, but current for some reason is only shown on a very limited number of screens.</p><p>

2.3. The same thing for your promotion's fight record. Why is it not shown on the fighter's profile screen?</p><p>

2.4. Fighter availability - showing when the fighter will be available, especially on the matchmaking screen (and others as well) would be invaluable. Not only "4 months, 2 weeks" makes you have to count, but also missing the fighters on matchmaking screen and not knowing why they are not present and when they will come back is frustrating. Turning off smart matchmaking doesn't help as it doesn't mark the unavailable fighters clearly (red colored name for example) and doesn't sort them to the end of the list (again, for example), so it just clutters the selection and pretty much nothing else. </p><p>

2.5. Finally, such thing as fighter potential and role are of course subjective, but there's no analysis and/or place for notes available whatsoever (tiny notepad doesn't count). When you have over 300 fighters, it's difficult to evaluate them and decide who to 'push' and who to turn into a can, as they have no potential anyway. Therefore I turn to good old spreadsheets again... By the way, some sort of cluster analysis based on fights already carried out (say overall or with your company only) could be a very effective tool. It would allow to figure out line fighters, gatekeepers, cans and potential contenders much more easily without all the spreadsheet hassle. And a place to make notes for each of the fighters would still be welcome.</p><p> </p><p>

3. I will second the ease with which it is possible to poach fighters from AI companies as soon as you're National. I did struggle with a regional company, but after that it was a piece of cake. I think AI could try better to keep at least the best ones.</p><p> </p><p>

4. I noticed that the amount by which a fighter's popularity rises/drops mainly depends on his/her current popularity level. Regional change by 3-7% per fight, whereas International can easily go 15-20%. Momentum also plays a big role, but popularity of the company and media coverage apparently not so much. Hence it's almost impossible to pick a successful regional level fighters and give them a boost, as it will take ages to grow them (maybe a reality show can change things, but it seems kind of stupid to use it as the only way to do that - a 7-0 at an International company with good coverage, who beat a few National level fighters should be easily National himself).</p><p> </p><p>

5. The last one. Not about the game, but rather about the way I think it should be played <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I prefer to reset all fight counts and popularity levels for all fighters that become active after I start the game. It's just weird to see a 20-year old who is International 38-9 right from the start...</p><p> </p><p>

Seems that's all. An awesome game anyway, keep up good work Adam!</p><p> </p><p> </p><p>

P.S. I noticed a couple of strange occurences which have no explanation. One - ratings of some fighters keep changing after every show, even though they didn't participate (they just switch places back and forth after every show). Is it some sort of indecisiveness? Two - something is off with random events generator - if I get a broken hand, then it's 3-4 fights in a show. Recently had 4 broken noses in one show as well (and none in the many-many shows before that).</p>

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It's just weird to see a 20-year old who is International 38-9 right from the start...

 

P.S. I noticed a couple of strange occurences which have no explanation. One - ratings of some fighters keep changing after every show, even though they didn't participate (they just switch places back and forth after every show). Is it some sort of indecisiveness? Two - something is off with random events generator - if I get a broken hand, then it's 3-4 fights in a show. Recently had 4 broken noses in one show as well (and none in the many-many shows before that).

 

I've been playing this game for ages, and I never had over 3 of the same injuries. You just got unlucky. If you got a lot of boxers, there might be some that injure their hand a little. Are you sure they were all broken? Keep in mind the text alludes to that but it isn't always true (it could be a minor injury that heals quickly).

 

And I'm pretty sure every fighter debuts at 0-0. Which 20yo in the C-verse has 38-9? That sounds ridiculous. Especially if you know there aren't even any 20 year olds in the database to begin with (counting out the son of Kuqi). :p

 

I do agree on the sentiments here that the game makes us count and plan where it shouldn't, and that there's secret information that shouldn't be secret. As for the 'brawling' exchanges. I'm also confused on how to resolve the temporal order of striking exchanges. Are they happening at the same time? Sometimes the first sentence results in an instant knockout so that would be impossible as the opponent's strike still needs to happen.

 

I also agree it's frustrating that - because of availability issues (and me counting one day wrong) - I have to reschedule a card on the next day and replan all 10 of the matches so my scheduled main event can take place. Just allow us to change the date if the even is still months away. It shouldn't matter much.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39833" data-ipsquote-contentclass="forums_Topic"><div><p> And I'm pretty sure every fighter debuts at 0-0. Which 20yo in the C-verse has 38-9? That sounds ridiculous. Especially if you know there aren't even any 20 year olds in the database to begin with (counting out the son of Kuqi). <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p></div></blockquote><p> </p><p> Sorry, I didn't expand on this. It's not related to the game itself. More about the Modern Warriors mod, from which I use the fighters.</p>
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  • 3 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39833" data-ipsquote-contentclass="forums_Topic"><div>Let's hope the temporary price cut is a sign that the next version will soon be announced. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> It's far from sure that WMMA5 will even be the next one (I'm still hoping for a MMA-version of WS3 or maybe CBH2), but one can always hope.</p></div></blockquote><p> </p><p> WOW never thought of that <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> A combination of WS3 + WMMA4 would make for an awesome simulation game.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="caspian2" data-cite="caspian2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39833" data-ipsquote-contentclass="forums_Topic"><div>WOW never thought of that <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> A combination of WS3 + WMMA4 would make for an awesome simulation game.</div></blockquote><p> </p><p> It's been suggested years ago, but Adam wasn't a fan of the concept if I remember correctly. Would it really be substantially different than the WS3 engine? I guess Adam knows best.</p>
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