Jump to content

Small Questions Thread & "Living FAQ"


Recommended Posts

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr. Hook" data-cite="Dr. Hook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any use for stables anymore that anyone has found now that they no longer have momentum attached? At best it seems to me that they are merely an organizing tool for angles/storylines. Am I wrong on this?</div></blockquote><p> </p><p> I used stables before they had momentum and I will continue to do so. They never had a real "use" in the true functional meaning of the word. You couldn't rocket someone up the card simply by putting them in a stable with more over people. At best, it slowed the loss of momentum for the weak workers at the cost of the overall stable's momentum. But momentum has always been relatively easy to create so that wasn't a real selling point for me.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dalenichol" data-cite="dalenichol" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I was surprised at this, having never really played TEW properly before. Am I also right in thinking that you can't seem to have 3 man tag teams/groups?<p> </p><p> It doesn't seem like many, if any, of the games angles lends itself to stables, or groups of 3/4 workers and a mouthpiece/manager</p></div></blockquote><p> </p><p> The default angles have never lent themselves to stables, other than the formation of them. There are a handful of angles that involve 3 person groups (3 vs 3 hype video, 3 vs 3 promo, etc) but there is no specific category for denoting tag teams consisting of more than two people (i.e. when writing angles $T12 is a tag team but there is no $T123 for a trios team). In this version, if the three people are in a stable, the final naming for matches (i.e. when you book the match not when you prebook it) will use the stable name. But other than that, it has always relied on custom angles.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WynterWarm12" data-cite="WynterWarm12" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hi, I'm running into a small problem.<p> </p><p> How exactly do you balance pushing people without turning the other part of the roster into jobberville? Pushing others mean there will be talents who are on the losing end and will most likely get mad at me for their crapped momentum.</p><p> </p><p> Any help would be great <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> (I'm on a WWE save btw if that helps)</p></div></blockquote><p> </p><p> Use angles to raise the momentum of perennial losers. Or, find a way to push people without using the same people to absorb losses (unless they're enhancement talents or openers). You can also put those losers in a storyline together and have them earn wins over each other. That way, they get wins but not against people you're actively pushing. Also, in my opinion, heels should almost never go over clean unless you have no plans for that babyface. That would help with momentum loss also.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vocalorigami" data-cite="vocalorigami" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>not sure if this has been answered before but this just came to mind. Im trying to run a hardcore company and not many extreme liberals out there. Is it possible to make someone an extreme liberal?</div></blockquote><p> </p><p> Outside of the editor, not that I know of.</p>
Link to comment
Share on other sites

is there anyway to gain Loyalty from your workers? everytime i get someone to Main Eventer status they get poached and i'd like to stop this..

 

I've only seen Japanese workers be loyal to their company if they come up from their dojo. I don't know if there's any other way to make someone loyal.

Link to comment
Share on other sites

not sure if this has been answered before but this just came to mind. Im trying to run a hardcore company and not many extreme liberals out there. Is it possible to make someone an extreme liberal?

 

People will refuse to do death matches etc unless you put their personality slider all the way over to liberal and their in ring style as psychopath. These can be done in the in game editor if you find someone you like who doesn't quite match. Obviously good brawlers with hardcore skill are going to be the ones to look for.

 

Note that if you're not a fan of manipulating game data then your only other option is to wait and hope someone changes their own style to psychopath.

Link to comment
Share on other sites

sorry if this had been discussed but..

 

im really struggling with the penalty for ' lack of associated hot storyline'

 

im getting this a lot and its tanking my main events. both workers are playing major roles in a storyline of 85+ heat.

 

what am I missing?

Link to comment
Share on other sites

sorry if this had been discussed but..

 

im really struggling with the penalty for ' lack of associated hot storyline'

 

im getting this a lot and its tanking my main events. both workers are playing major roles in a storyline of 85+ heat.

 

what am I missing?

 

I think, from what I have noticed in my game, is that they are not in a hot storyline with each other.

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="moafnsteel" data-cite="moafnsteel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I think, from what I have noticed in my game, is that they are not in a hot storyline with each other.</div></blockquote><p> </p><p> they are in the same storyline which has been constantly rated over 75, im at regional</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Larrikn" data-cite="Larrikn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>is there anyway to gain Loyalty from your workers? everytime i get someone to Main Eventer status they get poached and i'd like to stop this..</div></blockquote><p> </p><p> It depends on their personality and how you handle their incidents as well as how you book and treat them overall. I haven't been able to find the formula to make it happen reliably though. It does happen during gameplay organically.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bigtplaystew" data-cite="bigtplaystew" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey my TV shows do much better rating than the events I run on the same network. Is anyone else noticing this? Is that how it's supposed to be? Because it's a lot less. Like, twice as many people watch my TV shows over my events, which are essentially free PPVs. When I run the events on PPV... they do a killing. I get great numbers.</div></blockquote><p> </p><p> Different timeslots for your TV show and your events?</p>
Link to comment
Share on other sites

I have a couple small questions.

 

1- if I'm playing with EWR throwback options do things like morale, backstage incidents and someone being a negative influence do anything in your game?

 

2- is there a time line on how long storylines should go? I'm about 9 months into my regional fed and I've just been tweaking existing storylines since they have good heat. Will that affect anything if I'm moving people in and out instead of making new ones?

Link to comment
Share on other sites

<p>Not a question about the game as such, but does anyone else extensively research an injury, that a worker gets? Roman Reigns botched a move on Ambrose and gave Ambrose a humerus fracture, and I've spent the last 20 minutes researching it <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

EDIT: Just realized that means Ambrose vs Lesnar II is off the cards <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Strieth" data-cite="Strieth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>After accidentally letting a workers' contract expire, how long do I have until they're willing to negotiate with me again?</div></blockquote><p> </p><p> Usually it's six months.</p>
Link to comment
Share on other sites

<p>Does titles no longer have a "cap" on their prestige?</p><p>

'Cause I have a midcard title that has 71 prestige, and I'm pretty sure that Midcard titles capped at 70 in TEW'13... Likewise, my lower card title has 43 prestige, which I'm fairly sure was capped at 40 in '13.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does titles no longer have a "cap" on their prestige?<p> 'Cause I have a midcard title that has 71 prestige, and I'm pretty sure that Midcard titles capped at 70 in TEW'13... Likewise, my lower card title has 43 prestige, which I'm fairly sure was capped at 40 in '13.</p></div></blockquote><p> </p><p> The ranges were changed a bit to have some overlap. I think the ranges are now 0-50 for lower midcard, 40-80 for midcard and still 70-100 for main event. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So if a main-event title falls below 70, would it automatically change to midcard?</div></blockquote><p> </p><p> No, if a title is set to be a main event title, it will never fall below 70.</p><p> </p><p> And now, a question of my own. Can Giant workers be generated naturally by the game, or can they only be edited in?</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Wrestling Century" data-cite="Wrestling Century" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><strong>No, if a title is set to be a main event title, it will never fall below 70.</strong><p> </p><p> And now, a question of my own. Can Giant workers be generated naturally by the game, or can they only be edited in?</p></div></blockquote><p> </p><p> Ah okay, cool. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="twlv" data-cite="twlv" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does loyalty ever go away?</div></blockquote><p> </p><p> Not in my experience, no.</p>
Link to comment
Share on other sites

<p>Question about storylines:</p><p>

Is there an upside\downside to ending a storyline before or after a "blowoff" match?</p><p> </p><p>

For example: Let's say I have a pretty hot feud between 2 workers who are great talkers, but not good wrestlers. If I manage to get the storyline going by just having them cut promos and such, will it be beneficial to just end the storyline without a big match at the end?</p>

Link to comment
Share on other sites

Question about storylines:

Is there an upside\downside to ending a storyline before or after a "blowoff" match?

 

For example: Let's say I have a pretty hot feud between 2 workers who are great talkers, but not good wrestlers. If I manage to get the storyline going by just having them cut promos and such, will it be beneficial to just end the storyline without a big match at the end?

 

Your momentum pay off would be smaller if you ended it before the blow off. You're giving less time for the "successes" to accumilate.

 

And I've heard that buy rates will be smaller if a storyline is stopped and restarted before the PPV. But I can't confirm or deny this.

Link to comment
Share on other sites

How do people transition from one storyline to another on the same show?

 

For example, last night was the blow off to Reigns-Styles but clearly marked the start of Reigns-Rollins, but you can't have someone be a Major player in more than one storyline.

 

I normally add the new party to the current storyline to continue it but it's a bit of momentum/success cheat.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...