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Small Questions Thread & "Living FAQ"


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<p>If you have someone on PPA, and they have another show the same night as you, and those wrestlers are not used.. They can still appear on your show, right?</p><p> </p><p>

Probably been asked before, and I think I know the answer but just making sure, as if I'm wrong, I'm gonna have to bite the bullet and someone's not going to make ROH's first show.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Terra Ryzin" data-cite="Terra Ryzin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If you have someone on PPA, and they have another show the same night as you, and those wrestlers are not used.. They can still appear on your show, right?<p> </p><p> Probably been asked before, and I think I know the answer but just making sure, as if I'm wrong, I'm gonna have to bite the bullet and someone's not going to make ROH's first show.</p></div></blockquote><p> </p><p> They won't be available to you. The game runs shows in a specific order. First is human players, starting with Player 1 and running through to the last player... if a worker is on more than one human roster there, they will only be available to the company they rank as their most important one, which is the highest ranked by influence. If that company is an AI one, the worker will be unavailable for all human players. After human show, the AI shows are basically run in order of their influence ranking, at which point if a worker hasn't physically appeared on any show so far they can work for shows of companies at a lower influence rank.</p><p> </p><p> I've often wondered if it would be possible to have the game run shows with the humans and AI companies ranked in the same list, which could potentially open up a few opportunities for workers to be available at times... but I believe there is a coding or logic reason that Adam gave a while back that wasn't possible.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>They won't be available to you. The game runs shows in a specific order. First is human players, starting with Player 1 and running through to the last player... if a worker is on more than one human roster there, they will only be available to the company they rank as their most important one, which is the highest ranked by influence. If that company is an AI one, the worker will be unavailable for all human players. After human show, the AI shows are basically run in order of their influence ranking, at which point if a worker hasn't physically appeared on any show so far they can work for shows of companies at a lower influence rank.<p> </p><p> I've often wondered if it would be possible to have the game run shows with the humans and AI companies ranked in the same list, which could potentially open up a few opportunities for workers to be available at times... but I believe there is a coding or logic reason that Adam gave a while back that wasn't possible.</p></div></blockquote><p> </p><p> It's just much simpler that way. It's better for the player to see a worker and say definitively "He's not going to be available" than "Well he might be available?"</p>
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Bankruptcy

 

I know that a number of factors influence when bankruptcy will happen. I was wondering if there is anywhere in the database where bankruptcy or bankruptcy factors are adjusted? I've never gone bankrupt but have operated with negative cash at times....how will I know if I'm going to go bankrupt?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>They won't be available to you. The game runs shows in a specific order. First is human players, starting with Player 1 and running through to the last player... if a worker is on more than one human roster there, they will only be available to the company they rank as their most important one, which is the highest ranked by influence. If that company is an AI one, the worker will be unavailable for all human players. After human show, the AI shows are basically run in order of their influence ranking, at which point if a worker hasn't physically appeared on any show so far they can work for shows of companies at a lower influence rank.<p> </p><p> I've often wondered if it would be possible to have the game run shows with the humans and AI companies ranked in the same list, which could potentially open up a few opportunities for workers to be available at times... but I believe there is a coding or logic reason that Adam gave a while back that wasn't possible.</p></div></blockquote><p> </p><p> Either way, thank you for clarification. I went ahead with things and they never showed up for my show, but I replaced him, so it's good.. Thank you though for the response.</p><p> </p><p> Another wonderful small question that I have, that is probably more to do with the game's probable set " Potential " of a superstar; In this situation, I took Brock Lesnar out of OVW, ready to debut him in 3 months or more, he came back after those 3 months and his skills still progressed, so.. Is that suppose to be possible? Like I said, I think it more than likely has to do with set potential, because it's Brock Lesnar, and undoubtedly he was probably set to excellent or something.</p>
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<p>Hi everyone, I'm a new player (only discovered the game a few months ago) and have been reading here since I started and it's been a great help, but I've finally come across something I can't find an answer to.... hopefully someone can help!</p><p> </p><p>

I've been playing a real world mod with a small company and my product has always been Popularity > Performance which I believe was the default. I've risen up the ranks and just recently overtaken WWE as the #1 company but then all of a sudden my product has changed to performance > popularity with no warning and me not changing it myself. I am the owner of the company but even so it won't let me edit this because anything I set to higher than "Very Low" is "too high for this company". </p><p> </p><p>

Other than over taking WWE, the only other recent event that could have caused this is me implementing a brand split, but I doubt that has anything to do with it.</p><p> </p><p>

So I guess my question is 1) What could have caused my product to just change like that? and 2) What is it that's setting those limits to prevent me from changing it back?</p><p> </p><p>

I'm not opposed to the new challenge, but it's going to ruin my Figurehead at the very least.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Browning" data-cite="Browning" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> Other than over taking WWE, the only other recent event that could have caused this is me implementing a brand split, but I doubt that has anything to do with it.</p><p> </p></div></blockquote><p> </p><p> The brand split is exactly what did it. Whatever you set as the brand focuses affect the product settings.</p>
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<p>I think they were both just "Major" brands.</p><p> </p><p>

Is there a different focus that would be a better choice?</p><p> </p><p>

Edit- I ended the brand split as a test and I still can't set "Mainstream", "Comedy" etc as anything above "Very low".</p><p> </p><p>

I also tried changing the focus (which was "Normal") to Mainstream and still couldn't set that above Very Low.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Browning" data-cite="Browning" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I think they were both just "Major" brands.<p> </p><p> Is there a different focus that would be a better choice?</p><p> </p><p> Edit- I ended the brand split as a test and I still can't set "Mainstream", "Comedy" etc as anything above "Very low".</p><p> </p><p> I also tried changing the focus (which was "Normal") to Mainstream and still couldn't set that above Very Low.</p></div></blockquote><p> </p><p> I could be wrong but I think I read once that your product can change based off of how you book it. I'm not sure how that would change from POP to Performance but I guess if you don't do enough "mainstream" type things and have maybe booked your shows a certain way, the audience has "gotten used to" that, so to speak.</p><p> </p><p> I know it works like this for your Developmental companies for sure. Like I have a TNA mod where I bought a developmental and changed its entire product to match TNA, but it warned me that based off of who I hired for my owner and booker that my product could slowly change based off of their preferences and how they book the shows.</p>
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<p>If you have a wrestler with drug/alcohol/painkiller issues, does matchmaking affect their chance of working under the influence? For example, if the worker is put in a match type with high injury risk and booked to do a crazy/stunt bump, do they have an increased chance of resorting to their bad habit in preparation to deal with the pain that's sure to come?</p><p> </p><p>

Probably not, but I thought I'd ask anyway. If not, it's a good idea to be implemented in a future version perhaps?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DoubleA012" data-cite="DoubleA012" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I could be wrong but I think I read once that your product can change based off of how you book it. I'm not sure how that would change from POP to Performance but I guess if you don't do enough "mainstream" type things and have maybe booked your shows a certain way, the audience has "gotten used to" that, so to speak.<p> </p><p> I know it works like this for your Developmental companies for sure. Like I have a TNA mod where I bought a developmental and changed its entire product to match TNA, but it warned me that based off of who I hired for my owner and booker that my product could slowly change based off of their preferences and how they book the shows.</p></div></blockquote><p> </p><p> Thanks for that, I'm yet to try and Development fed, but it's one of the things I want to do soon.</p><p> </p><p> I'm still a bit stumped as to how this has happened, and more so, why I can't change it. It doesn't seem right that as the owner I can't set the product to whatever I want. Sure there could be a warning like "Our fans aren't used to this and it may hurt our popularity" or whatever, but barring me from doing it at all seems strange. I even thought it might be something to do with particular Broadcasters, but it doesn't seem to be that either.</p><p> </p><p> Guess I may just have to adapt to it, but it'll probably completely change who I push etc.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Browning" data-cite="Browning" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks for that, I'm yet to try and Development fed, but it's one of the things I want to do soon.<p> </p><p> I'm still a bit stumped as to how this has happened, and more so, why I can't change it. It doesn't seem right that as the owner I can't set the product to whatever I want. Sure there could be a warning like "Our fans aren't used to this and it may hurt our popularity" or whatever, but barring me from doing it at all seems strange. I even thought it might be something to do with particular Broadcasters, but it doesn't seem to be that either.</p><p> </p><p> Guess I may just have to adapt to it, but it'll probably completely change who I push etc.</p></div></blockquote><p> </p><p> I'm not sure why it happened, but the reason you can't change your product settings is because they're already at their maximum level (every company has a hidden minimum and max level).</p><p> </p><p> You can get around this by going into the in-game editor and raising the max level. I wouldn't even consider this particularly gamey if you're concerned about playing pure -- the settings seem to be there mostly to keep the AI from changing promotions <em>too</em> drastically over the course of the game.</p>
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<p>Thanks Chunk, I didn't know that was an option but I'll look into it.</p><p> </p><p>

I think I may be going a bit crazy. I just loaded one of my really old files from when I was experimenting with the game before playing it properly, and the product is set up exactly the same way. I could have sworn I was Popularity > Performance and that really is the only way I can explain certain people in my game becoming top stars and putting on 95+ rated matches almost every time despite the fact they don't have good stats. For example, Sasha Banks, after a body type change had 97 star power so I pushed her to the moon and she averaged a 92 in matches last year from 80 matches (ranging from 76-99). She's only "good" in ring, not great or excellent, so I assumed this was due to her popularity. So far since the brand split she's only averaging 85 so it's been a noticeable drop off, as there has been with quite a lot of people (and I don't think it's because I've split the roster, most matches I do even if they are people I've used together before are disappointing me with the ratings).</p><p> </p><p>

Apologies for wasting people's time, I don't think my product settings got messed up at all. Maybe there's some other factor I haven't considered.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Browning" data-cite="Browning" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> She's only "good" in ring, not great or excellent, so I assumed this was due to her popularity. So far since the brand split she's only averaging 85 so it's been a noticeable drop off, as there has been with quite a lot of people (and I don't think it's because I've split the roster, most matches I do even if they are people I've used together before are disappointing me with the ratings).</p><p> </p></div></blockquote><p> </p><p> Well, I mean, popularity is an important factor in match ratings even in performance>pop promotions -- it still accounts for something like 25-30% of the formula.</p><p> </p><p> How did the split effect her level of competition? Was she being carried by more skilled opponents that she no longer has access to? Like when WWE split their roster, it means the 4 Horsewomen have to wrestle the Nia Jax's of the world more often instead of each other.</p>
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<p>I have her on both brands, because she's my figurehead, so not really. Besides, it's not just her that seems to have declined. But maybe it's something more simple like that. I just freaked out a bit when a months worth of shows pretty much barely scraped by what the broadcasters expect, when usually I'm safely above that. Doesn't seem like it's anything broken though, and should keep the game from getting stale for a bit longer before I try a new save.</p><p> </p><p>

I am finding I keep getting notes about needing to add someone with better Psychology in a lot of matches, a lot more often than I used to get it. My matches that include my Ring Generals don't seem to be suffering to the same extent.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LonerJohn" data-cite="LonerJohn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I have "Kenny" deaths disabled and death frequency set to none but characters still die. Is the deaths setting an absolute "none" or more like "minimal but realistic"? I'm not criticising either way, just trying to understand it.</div></blockquote><p> </p><p> That just prevents anyone from randomly dying young. Natural death (old age and drugs) still occurs.</p>
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<p>I was looking through some of the other promotions for the first time in ages and I noticed that BHOTWG wasn't doing so great. They're currently sitting at a 65% average popularity in Japan, but haven't been in any battles recently, so I was looking into why they were dropping.</p><p> </p><p>

This is their most recent show. Am I crazy or is that show rating too low? </p><p> </p><p>

<span>http://i.imgur.com/nOF0tHm.jpg</span></p><p> </p><p>

Since BHOTWG don't use angles, their show rating should calculated as 70% from the main event (77 in this case), 20% from the second best match (78), and 10% for the average of the rest (68.6). ...it's been so long since I've been in school that I've forgotten how to actually figure that up (derp), but I see how it could be lower than the mid 70s. </p><p> </p><p>

Their other recent shows that I looked at follow this same trend. What am I overlooking? A penalty for poor AI booking skill, maybe?</p>

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<p><img alt="Capture.jpg" data-src="https://s29.postimg.org/esjoxooc7/Capture.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

1. For touring months, I get that the smaller shows draw in less of an attendance than the bigger shows. That is easy to see. My question is do the bigger shows affect popularity growth less than the smaller shows do? They should. For example New Japan has their main shows, and than they have "road to" shows that are just filled with multi-man matches that basically no one talks about or pays attention to. The quality of those shows is nothing special, but their main/big shows are by far the best in wrestling today. I book my shows the same way, unless there is a tournament going on. The smaller shows really shouldn't effect popularity much, especially compared to the bigger shows. My bigger shows are usually my best shows, like they should be. I would hope they don't effect popularity equally. I can't tell if they do so far in my game.</p><p> </p><p> </p><p>

2. I think this is a bug but I'm not sure. Maybe the more experienced members of the game can help me with this. </p><p> </p><p>

<img alt="shark_per_apperance.jpg" data-src="https://s17.postimg.org/7m1g3go7j/shark_per_apperance.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p>

<img alt="sharkpermonth.jpg" data-src="https://s17.postimg.org/w3tjrcqrz/sharkpermonth.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

It says on the main page that the contract is paid every month, but if you click on the yellow writing next to the words contact, than it says it is per appearance. I thought this was supposed to be per month. That is what it said when I first signed the contract. I'm pretty sure it is per month and that that is just a typo, because if it was my development company would be costing me tons of money with the roster I have on it. I went into the editor and I calculated the amount of money the company started with and what the company has now. At that rate the company has only cost me $17,936. The development section under the finance section has $35,763 and $34,216, so I assume that is for running the development company, and not the actual salaries of the workers, because it is was those wouldn't be the numbers. I wish I would of been paying more attention to when I hired a new owner for the company, because the owner is labeled as rich and he might of put money into the company. Still, he would of had to put in a lot of money if these contracts were pay per appearance. Again, I think it must be a typo. I was wondering if a more experienced member knew the answer for sure. Thanks guys! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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