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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Juhaninski" data-cite="Juhaninski" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If I, as a touring company, offer someone a bonus per event in their contract, does that bonus only apply to big monthly/annual/special events, or do they get it for appearing on the small weekly tour events as well?</div></blockquote><p> </p><p> It would be any event. So yes if you offer a bonus per event it will hit all tour shows. The exception are TV tapings.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do you get penalized for not running a TV show? I'm running PGHW and want to run 4 small events during the touring month, and then have 1 big event during the month. I realize that could be done with a TV show, but I'm a nerd and want realism in my puro <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />.</div></blockquote><p> </p><p> I'd imagine if you had a traditional strategy (game play option) as opposed to TV oriented or entirely tv, then you could occur penalties but I don't think so. I think those are tools for the AI. So I'd say no you won't have any issues playing the way that you are. You can land a TV deal for your tour highlights though if you want some extra income and exposure.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Terra Ryzin" data-cite="Terra Ryzin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Probably been asked multiple times, but I've already heard, or .. so I think I've heard that Babyface, and Heel performance skill improves, but do the others? Like cocky, weasel, brute, etc. I'm assuming so, but I'd rather just make sure.</div></blockquote><p> I don't think gimmick performance ratings improve.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't think gimmick performance ratings improve.</div></blockquote><p> </p><p> Ah, well thank you for clarification.</p>
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Will there ever be OR has there ever been an update made to the Cornellverse website?

 

I've only recently discovered it with its detailings of C-Verse history, written articles etc. and I've been utterly engrossed in it. It's truly helped me gain a deeper appreciation for the C-Verse and my saves within it.

 

Would there ever be a willingness to update it?

 

For those curious, the link is here;

http://www.greydogsoftware.com/cornellverse/

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<p></p><ul><li>What is the best way to develop my younger stars? Leave them in Development? Or mix the matches on the pre-show of my main roster?<br /></li><li>How do I decide the match order? Obviously the most important match goes last, but what about the rest?<br /></li><li>Is there a dummies guide to match aims and when to use them? I tend to stick to 'wild brawl' and 'tell a story' and I don't take advantage of the rest <br /></li></ul><p></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> Azul:</p><p> Do you get penalized for not running a TV show? I'm running PGHW and want to run 4 small events during the touring month, and then have 1 big event during the month. I realize that could be done with a TV show, but I'm a nerd and want realism in my puro .</p><p> </p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jazz49ers" data-cite="Jazz49ers" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>No, it'll just make it harder for you to get bigger in size.</div></blockquote><p> </p><p> Why would it make it harder to get bigger in size? I'm still running 4 weekly shows in place of a weekly TV show, but they are events instead of a TV show.</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'd imagine if you had a traditional strategy (game play option) as opposed to TV oriented or entirely tv, then you could occur penalties but I don't think so. I think those are tools for the AI. So I'd say no you won't have any issues playing the way that you are. You can land a TV deal for your tour highlights though if you want some extra income and exposure.<p> </p></div></blockquote><p> </p><p> What I wanted to do was have the tour highlights, but I read they got rid of the option for tour highlights in TEW16. I looked in my save game, and also tried to edit the database and I cannot find the option to have a TV show that just does tour highlights.</p><p> </p><p> <strong>Never mind I figured out how to do tour highlights. When you click on "new deal for" there is an option for tour highlights. I don't see a way to select tour highlights when you edit the database, so it can be set up before you start a game. This doesn't matter to me at all, but I thought I should point it out.</strong></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> <strong>Never mind I figured out how to do tour highlights. When you click on "new deal for" there is an option for tour highlights. I don't see a way to select tour highlights when you edit the database, so it can be set up before you start a game. This doesn't matter to me at all, but I thought I should point it out.</strong></p></div></blockquote><p> </p><p> To make a tour highlight show in the editor, it's under broadcasting deals. I believe there's a dropdown box making the show a highlight show, which affects the level of quality (I believe it lowers the necessary level by an appreciable degree, but I could be mistaken).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="phoxy" data-cite="phoxy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>To make a tour highlight show in the editor, it's under broadcasting deals. I believe there's a dropdown box making the show a highlight show, which affects the level of quality (I believe it lowers the necessary level by an appreciable degree, but I could be mistaken).</div></blockquote><p> </p><p> Thanks for the answer! I don't know how I missed that! If a worker appears in an angle but is not rated on anything in the angle, can the angle still affect their popularity?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks for the answer! I don't know how I missed that! If a worker appears in an angle but is not rated on anything in the angle, can the angle still affect their popularity?</div></blockquote><p> </p><p> I believe so, as long as they're on-screen and the angle lasts more than 3 minutes.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I believe so, as long as they're on-screen and the angle lasts more than 3 minutes.</div></blockquote><p> </p><p> As far as I'm aware, the latest update removed that effect. They have to be on screen and be rated on something to gain popularity. The angle also needs to be at least 4 minutes.</p>
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No, that's not what it does. There are two different popularity mechanics. The first is the natural gains workers get for being in segments, with the gains for being Not Rated being lower than any others. The second is the gains from being at low level popularity compared to company popularity, with bonuses given to popularity to help you up to a low level. This second mechanic has been altered, so that now if you are not-rated you don't get those gains, only the gains from natural growth.
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<p>Another Dumb Question</p><p> </p><p>

I noticed that my worker expense went up about $1200 on my current event. I haven't changed anyone's pay and only have PPA contracts (small promotion). </p><p> </p><p>

Does a worker get paid for every match they are in and for every angle on a show?</p><p> </p><p>

I had thought that they would only be paid once if they were in an event no matter how many angles. Now not so sure.</p><p> </p><p>

Thank you.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>No, that's not what it does. There are two different popularity mechanics. The first is the natural gains workers get for being in segments, with the gains for being Not Rated being lower than any others. The second is the gains from being at low level popularity compared to company popularity, with bonuses given to popularity to help you up to a low level. This second mechanic has been altered, so that now if you are not-rated you don't get those gains, only the gains from natural growth.</div></blockquote><p> </p><p> My mistake.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="darth_cuscus" data-cite="darth_cuscus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Dumb question but I can't find the answer anywhere. What does the promotion prestige and momentum stats mean and how do they affect the game?</div></blockquote><p> </p><p> As best as I can recall, prestige affects your standing among promotions of similar size - the most prestigious regional promotion will get the pick of workers with multiple contracts, all other things being equal.</p><p> </p><p> Promotion momentum I believe affects attendance/ratings as a hot company will draw better than one on the decline.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Herrbear" data-cite="Herrbear" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I noticed that my worker expense went up about $1200 on my current event. I haven't changed anyone's pay and only have PPA contracts (small promotion). <p> </p><p> Does a worker get paid for every match they are in and for every angle on a show?</p></div></blockquote><p> </p><p> Once per show. I presume if you have something like a PPV and TV pre-show on the same night, any workers appearing on both will be paid twice, but within the same show you can use them as many times as you like.</p><p> </p><p> As for why the raises... New contracts? Event bonuses? Catering/doctors/etc (don't think those are worker fees but..)? Loan fees? Travel costs?</p><p> </p><p> *</p><p> </p><p> A small question of my own:</p><p> </p><p> When booking an angle, does the degree of success/failure have an impact on a worker's popularity/momentum, or is it just a factor in their performance within their current storyline?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> When booking an angle, does the degree of success/failure have an impact on a worker's popularity/momentum, or is it just a factor in their performance within their current storyline?</p></div></blockquote><p> </p><p> I can't tell if it effects popularity gains, but success in angles definitely effects momentum.</p><p> </p><p> For instance, if I've signed a worker away from the competition and have to wait weeks for their contract to expire, I'll give them a personality push (since they don't care what their push is until they actually join the roster) and put them in vignettes to hype them up (just a freestyle angle where they're offscreen and rated as a major success). Depending on how many shows you have to go until they debut, they'll be starting with at least Minor Positive momentum, if not Positive. Gives them a nice boost to start from.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Once per show. I presume if you have something like a PPV and TV pre-show on the same night, any workers appearing on both will be paid twice, but within the same show you can use them as many times as you like.</p><p> </p><p> As for why the raises... New contracts? Event bonuses? Catering/doctors/etc (don't think those are worker fees but..)? Loan fees? Travel costs?</p><p> </p><p> *</p><p> </p></div></blockquote><p> </p><p> Thank you for your reply. That is what I thought, so nothing happened like you suggested. I guess it is just one of those mysteries. Thanks again.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>A small question of my own:<p> </p><p> When booking an angle, does the degree of success/failure have an impact on a worker's popularity/momentum, or is it just a factor in their performance within their current storyline?</p></div></blockquote><p> </p><p> Not sure about Popularity (I suspect not), but it affects the worker's momentum directly. You can get a worker's momentum to Major Positive (with or w/o storyline) just by running beatdown angles with Major Success every show without him ever wrestling a match.</p>
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What is the best way to develop my younger stars? Leave them in Development? Or mix the matches on the pre-show of my main roster?

 

How do I decide the match order? Obviously the most important match goes last, but what about the rest?

 

Is there a dummies guide to match aims and when to use them? I tend to stick to 'wild brawl' and 'tell a story' and I don't take advantage of the rest

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ZTGST" data-cite="ZTGST" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>My child company is hiring female wrestlers even though it's Product is set to have no women's wrestling. I haven't seen them being used on the shows yet. What's up with that?</div></blockquote><p> </p><p> Probably hiring them to be managers / valets / authority figures. Check the product settings - some products should have "eye candy" and that be the reason. And active wrestlers just might be better hires than the available managers / valets. What are they pushed as? </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is the best way to develop my younger stars? Leave them in Development? Or mix the matches on the pre-show of my main roster?<p> </p><p> How do I decide the match order? Obviously the most important match goes last, but what about the rest?</p><p> </p><p> Is there a dummies guide to match aims and when to use them? I tend to stick to 'wild brawl' and 'tell a story' and I don't take advantage of the rest</p></div></blockquote><p> </p><p> Depends on what you want to prioritize. They usually develop fastest in developmental, but their overness/popularity doesn't move all that much (unless you have a broadcaster to show the child company shows). Having them on TV for can help boost their popularity, though less so if they are just in dark matches. I will often use the Borrow from Development to bring workers up to lose on the B show. They can gain quite a bit that way. But their development as a whole is going to faster working for the child company. </p><p> </p><p> As for match order, it depends on where you have Crowd Management turned on. If not, my main event is going to be my best match, my semi main the second best, the opener is the third best, and after that it doesn't matter too much. I put stronger angles toward the end of the show, and one strong one to open it. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Terra Ryzin" data-cite="Terra Ryzin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Little question I suppose, but can you get any relationship with someone from them having so many matches, or angles together or is it all just randomly selected besides the ones with the clique-builders? (be the relationship positive or negative.)</div></blockquote><p> </p><p> Nope, it doesn't impact relationships at all. Two workers who tag together are no more likely to develop a positive relationship than any other two workers. You can Meddle to try to create positive relationships, which can be incredibly powerful over time but it doesn't always work.</p>
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