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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It obviously depends on how many shows he's on commentary, but one point a month doesn't seem unreasonable to me. It's a slow process as it should be.<p> </p><p> Also: Why do you feel the need to turn someone into a commentator who has absolutely zero skills in that area to begin with? Just hire someone who doesn't just completely suck.</p></div></blockquote><p> </p><p> Prepping for the future... Time decline is gonna hit said worker soon... To me it's far more realistic when running a Japanese promotion to keep a guy when this happens but change their role.</p><p> </p><p> I'm running Dragon Gate, started in 01 with Toryumon.. gained Hayabusa when FMW fell.. I'm in 05 now and he's 36... This game tends to put decline on guys from 37 onwards... And it's Japan, common place for guys to move into other roles when this happens.</p><p> </p><p> Like I said I would eventually move him into an Authority figure role but I have Ultimo still and figure I'm saving that spot for him... Okumara is in that role now and will stay there, with Ultimo when the time comes but will never need 3 authority types... Figured I'd have Hayabusa work the booth while he's still performing in ring to set him up for when he can't peform in ring at a high level...</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="enemyviolent" data-cite="enemyviolent" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>For all the info available, I don't see a lot of "how to win" type tutorials. Does anybody actually have any sources for basic strategy and rules of thumb for how to succeed at the game?</div></blockquote><p> </p><p> That's because you can't really "win" at TEW, it's really a narrative engine that relies heavily on the user applying some imagination and creativity to really get the most out of the game.</p><p> </p><p> But if your referring to building better grades/ratings, popularity etc. Then it is basically about pushing your best workers using their best stats. I.e. if they have high menace you have them do menace focused angles and win in the ring. If you have someone good on the mic you let them talk. </p><p> </p><p> You combine this with setting storylines to improve their match and angle ratings all of which boosts pop.</p><p> </p><p> It will also depend if you are doing a pop or performance based product.</p><p> </p><p> Are you building a small company or running a wwe size venture?</p><p> </p><p> All these things tweak your best approach making it very hard to produce a cheat sheet or play guide covering all possible permutations</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smw88" data-cite="smw88" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That's because you can't really "win" at TEW, it's really a narrative engine that relies heavily on the user applying some imagination and creativity to really get the most out of the game.<p> </p><p> But if your referring to building better grades/ratings, popularity etc. Then it is basically about pushing your best workers using their best stats. I.e. if they have high menace you have them do menace focused angles and win in the ring. If you have someone good on the mic you let them talk. </p><p> </p><p> You combine this with setting storylines to improve their match and angle ratings all of which boosts pop.</p><p> </p><p> It will also depend if you are doing a pop or performance based product.</p><p> </p><p> Are you building a small company or running a wwe size venture?</p><p> </p><p> All these things tweak your best approach making it very hard to produce a cheat sheet or play guide covering all possible permutations</p></div></blockquote><p> </p><p> Yeah it's all what you make of it... I've "won" at this point as I took small little Toryumon and without really signing any big non-DG guys I'm now the no.3 promotion in the world with coverage in the US, Canada & Australia...</p><p> </p><p> Each year I give myself a new goal... 2006 is approaching and my current goal is to expand further into the US...</p>
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Is there a particularly good way to ensure that a future debuting promotion hires someone specific as their head booker?

 

I was going to set a strong friendship between owner/prospective booker to start, but I'm trying to simulate the beginning of a women's wrestling movement in a region and I want to get the promotion to install a particularly respected veteran as the first booker of the company.

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Is there a particularly good way to ensure that a future debuting promotion hires someone specific as their head booker?

 

I was going to set a strong friendship between owner/prospective booker to start, but I'm trying to simulate the beginning of a women's wrestling movement in a region and I want to get the promotion to install a particularly respected veteran as the first booker of the company.

 

Is it for a mod or a save?

 

If it's for a save, you could simply just Add a Player as the respected veteran and join the company as head booker and then leave the game as that player.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Can simmering tension go way? Or will it only get worse?</div></blockquote><p> </p><p> Simmering tension can go away, yes.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Simmering tension can go away, yes.</div></blockquote><p> </p><p> But can it go away with your user avatar?</p><p> </p><p> Seems flawed that your user avatar can't mend fences when it comes to himself, no?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Icecold" data-cite="Icecold" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>But can it go away with your user avatar?<p> </p><p> Seems flawed that your user avatar can't mend fences when it comes to himself, no?</p></div></blockquote><p> </p><p> Well, my Avatar has gone from "simmering tension" with Hulk Hogan to "Some tension"... So I guess it can go completely away.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Well, my Avatar has gone from "simmering tension" with Hulk Hogan to "Some tension"... So I guess it can go completely away.</div></blockquote><p> </p><p> From memory, simmering tension lasts <span style="text-decoration:underline;">at least</span> six months before potentially fading. I may be getting it confused with the "left your promotion, won't negotiate" tension with former employees, however.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Am I able to import new arenas into a game that I’ve already started? <p> </p><p> A while back i imported new venues, wrestlers etc into a database that was already in use. Will those changes only come into effect when I start a new game?</p></div></blockquote><p> </p><p> Venues should be importable through the saved game editor. The nice thing is you can select all the venues in the database and Import All, and the game will ignore any duplicates.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>From memory, simmering tension lasts <span style="text-decoration:underline;">at least</span> six months before potentially fading. I may be getting it confused with the "left your promotion, won't negotiate" tension with former employees, however.</div></blockquote><p> </p><p> Simmering Tension can disappear before that, it depends if any positive / negative incidents happen.</p>
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<p>My locker room rating has been stuck on 0 for a while now because HBK and HHH have been turning everyone against Owen, Bulldog and Vader. Naturally, I can’t afford to get rid of HBK and HHH and I’m not prepared to lose Owen just to stop it from happening, so what else can I do?</p><p> </p><p>

I don’t have many negative influences and I’ve signed a load of positive locker room leaders. I’ve had quite a few drug failures recently so I’ve considered easing off on the testing but that just seems like a recipe for disaster. I pay for the travel and hotels and I give the guys a masseuse. I’ve just started letting them bring friends backstage to try and highten the mood but no luck.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>My locker room rating has been stuck on 0 for a while now because HBK and HHH have been turning everyone against Owen, Bulldog and Vader. Naturally, I can’t afford to get rid of HBK and HHH and I’m not prepared to lose Owen just to stop it from happening, so what else can I do?<p> </p><p> I don’t have many negative influences and I’ve signed a load of positive locker room leaders. I’ve had quite a few drug failures recently so I’ve considered easing off on the testing but that just seems like a recipe for disaster. I pay for the travel and hotels and I give the guys a masseuse. I’ve just started letting them bring friends backstage to try and highten the mood but no luck.</p></div></blockquote><p> </p><p> Change the backstage rules to accommodate all the positive things and remove the bad ones (like no smoking, drinking, etc.). Hire not only positive influences and locker room leaders (which is a must) but people that get along with each other. Get rid of the drug testing completely until the situation is resolved. I know it sucks, but right now you can't afford negative incidents. Which also means slaps in the wrist if your major players mess up. Try to meddle. Out of the top of my head these are the primary things to do without firing them.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Change the backstage rules to accommodate all the positive things and remove the bad ones (like no smoking, drinking, etc.). Hire not only positive influences and locker room leaders (which is a must) but people that get along with each other. Get rid of the drug testing completely until the situation is resolved. I know it sucks, but right now you can't afford negative incidents. Which also means slaps in the wrist if your major players mess up. Try to meddle. Out of the top of my head these are the primary things to do without firing them.</div></blockquote><p> </p><p> Would removing drug tests etc not potentially prove more risky than my current situation? Shall I just remove it until the locker room rating is back up?</p>
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<p>Yes. Negative drug tests bring down the locker room every time, and if your situation is <em>that</em> bad then you're just piling the pressure onto yourself.</p><p> </p><p>

Meddle as much as you can, and check your workers' relationships to see who you can bring in to cheer them up. Do bear in mind that one night deals won't affect worker morale (at least, not in my experience). I'm not sure what the minimum is - one month, three months etc. Whatever it is, that's your best best along with pampering your workers!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Would removing drug tests etc not potentially prove more risky than my current situation? Shall I just remove it until the locker room rating is back up?</div></blockquote><p> </p><p> It is a risk, but one you should probably take. Not forever, just Until things improve.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It is a risk, but one you should probably take. Not forever, just Until things improve.</div></blockquote><p> </p><p> Just note that this is Shawn Michaels asking you to stop testing for illegal drugs. I'm not saying that you shouldn't follow his advance, just keep in mind where the advice is coming from <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> My question, I'm at work and I can't try this right now but I'm running SWF and I have 3 child companies. I pretty much buy out every one that gets into financial trouble that will let me. I just finished Supreme Challenge 36 and thought about "wouldn't it be great if I could have my child companies have a single intra-company show that week too". In the same vein as NXT TakeOver, WWE PPV, Raw, and then Smackdown. </p><p> </p><p> Now, my question, can I set up an alliance and place my child companies within it and create a handful of alliance events over the calendar year that would act like that?</p>
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So I'm working on a custom mod which I've been self testing and I have an issue I want to check on. So I have a bunch of WWE tryout/PC folks whom I have as yet to debut as start and future grads of the PC. But once they're available and debut in the game they're instantly free agents. Is there a way they can get auto signed if they aren't a user controlled company/school or wil they always end up as free agents?

 

 

thanks again!

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<p>Stop declining physical ability in a running game?</p><p> </p><p>

In my NJPW Save about 1 year in Naito started to get penalised for declining ability, eventhough he is only 36 years old. I have now set a higher declining age via the database editor, but it won't adopt it in the running game. Is there a way to stop the declining ability in the running game or do i have to start a new game if i want to utilise him to his full extent? Thank you for your answers.</p>

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