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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If a match is called in the ring, is the wrestlers' psychology more likely to improve and/or are the psychology gains higher than in a match that is not called in the ring?</div></blockquote><p> </p><p> I believe so.</p>
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<p>Is there any way to randomly generate new workers very fast (or even immediately)? WMMA 5 has "populate fighters" but TEW doesn't seen to have an option like this. </p><p> </p><p>

I don't have enough female workers in my game as my database is pretty small. I generated a few workers in another savegame by simulating for 5 years but I can't find a way to move workers from one running savegame to another. I hoped that there may be a way to export workers from one savegame to another.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rickson" data-cite="rickson" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any way to randomly generate new workers very fast (or even immediately)? WMMA 5 has "populate fighters" but TEW doesn't seen to have an option like this. <p> </p><p> I don't have enough female workers in my game as my database is pretty small. I generated a few workers in another savegame by simulating for 5 years but I can't find a way to move workers from one running savegame to another. I hoped that there may be a way to export workers from one savegame to another.</p></div></blockquote><p> </p><p> You can always turn random generation on to extremely high and each month it will put out workers that it feels the world needs.</p>
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is there any way to mass edit ages? I want to play a fantasy-ish playthrough. I hate removing all contracts and seeing Brock Lesnar and Mark Callaway unemployed. I have over 150+ promotions and non of them want the Undertaker??? sounds bizarre to me :eek: I assume they dont hire them and others like them due to age. I REALLY dont want to edit the nearly 5k active workers manually. just to lower their ages by 8 years
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="chainedpanda" data-cite="chainedpanda" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>is there any way to mass edit ages? I want to play a fantasy-ish playthrough. I hate removing all contracts and seeing Brock Lesnar and Mark Callaway unemployed. I have over 150+ promotions and non of them want the Undertaker??? sounds bizarre to me <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I assume they dont hire them and others like them due to age. I REALLY dont want to edit the nearly 5k active workers manually. just to lower their ages by 8 years</div></blockquote><p> </p><p> I'm confused by what you're trying to do, but starting ages is something you would generally handle by changing the start date of the game.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm confused by what you're trying to do, but starting ages is something you would generally handle by changing the start date of the game.</div></blockquote><p> </p><p> Then all the people set to debut will debut much later, something else you can't change in Mass Edit. </p><p> </p><p> (And may lead to contract errors? I don't know how that works.)</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Can anyone explain to me what start variance on means? does that mean that the worker has random potential to be greater than expected? Anyone care to give me a better explanation please.</div></blockquote><p> </p><p> Start variance is an option to have turned on so workers start with slightly different stats than their base profiles. It creates a slightly different experience. In my experience -- workers aren't drastically different (for instance, Greg Gauge will always be a good worker), but it gives them different stats so they develop differently and so the world develops differently each time you play.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm confused by what you're trying to do, but starting ages is something you would generally handle by changing the start date of the game.</div></blockquote><p> </p><p> Indeed as Brokencycle said. If i changed the date, sure those two mentioned would be younger, but it sort of defies the point. I would still have the same issue. It would just take longer for the issue to begin. still no prime "legends" vs the workers of today.</p>
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<p>It would be nice if there was an age freeze option for fantasy databases so you'd never have to worry about workers losing their skills etc. Eternal 1988 with Hogan and Flair in their primes? Go for it!</p><p> </p><p>

*</p><p> </p><p>

What's the oldest version of TEW that's playable under Windows 10? I have saves on old versions going back to '07 that I wouldn't mind resurrecting, but I imagine some of the games won't work even under compatability mode.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What's the oldest version of TEW that's playable under Windows 10? I have saves on old versions going back to '07 that I wouldn't mind resurrecting, but I imagine some of the games won't work even under compatability mode.</div></blockquote><p> </p><p> All my old games should work under Windows 10.</p>
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<p>I'm about a year into my save with new workers entering the world regularly.</p><p> </p><p>

Where do you guys get pics to use for your new workers? Anyone have any recommended picture packs of random/non celebrity pics? I've poked around but have a feeling I'm not looking in the right places.</p><p> </p><p>

Thanks as always.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DaneQuixote" data-cite="DaneQuixote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm about a year into my save with new workers entering the world regularly.<p> </p><p> Where do you guys get pics to use for your new workers? Anyone have any recommended picture packs of random/non celebrity pics? I've poked around but have a feeling I'm not looking in the right places.</p><p> </p><p> Thanks as always.</p></div></blockquote><p> </p><p> I assume you're playing the real world mods then since you want non celebrity pics -- I'd suggest checking out the mods thread. A lot of people there do some great picture packs and cut work.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You can always turn random generation on to extremely high and each month it will put out workers that it feels the world needs.</div></blockquote><p> </p><p> Workers only generate on even numbered months.</p>
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<p>I apologize if this has been posted here, but with over 500 pages, it's just too long for me to read through to check.</p><p> </p><p>

I'll keep it brief, I had a worker, who's morale showed no indication of unhappiness mind you, he was a tag champ and the U.S. Champ. I had him drop the tag titles on TV then the U.S. title at the PPV to end an angle he was in. After that I gave him a vacation, both to heal, and for a bonus for having just dropped both titles. This was August, I had a entire roadmap planned out for his return etc. </p><p> </p><p>

Two weeks into his vacation, he asks for his release. I've been playing these games since the EWR days, and I've never had anyone quit while on vacation! I foolishly refused, hoping to bribe him to happiness, which I found out wasn't possible so I wound up having to release him.</p><p> </p><p>

This was August, I'm just entering December, I'm still holding out hope I can resign him in time to do the storyline I had planned out, my question is, I know when someone leaves, or is fired there's a few months where they won't resign, in this case, when someone sits out, etc how long is the cooling off period? When will I be able to resign him? </p><p> </p><p>

Thanks, I know I said I'd keep it brief, but brevity isn't my strong suit, sorry.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Workers only generate on even numbered months.</div></blockquote><p> </p><p> That's not true though. I have workers that came into the game in May in my diary, for instance. They happen more frequently on even months -- but not exclusively.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That's not true though. I have workers that came into the game in May in my diary, for instance. They happen more frequently on even months -- but not exclusively.</div></blockquote><p> </p><p> yes in game pre created workers generate on those months. Non Ryland created workers debut on the even months.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>yes in game pre created workers generate on those months. Non Ryland created workers debut on the even months.</div></blockquote><p> </p><p> Again, no. That's not true. Non-Ryland/game generated workers debut at different times. I have a Rocky Mountain Wrestling dojo and graduates have graduated on even and odd months. It isn't specific to even months -- because I have had people debut in May, I have people who debut in July, I have some guys who debuted in November -- so they can debut any month of the year.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Can anybody tell me what day christmas day falls on in the game? Thanks</div></blockquote><p> </p><p> Thursday Week 4</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That's not true though. I have workers that came into the game in May in my diary, for instance. They happen more frequently on even months -- but not exclusively.</div></blockquote><p> </p><p> Randomly generated workers only debut on even months. If a worker debuts on an odd month than they’re already set to debut workers on the database.</p><p> </p><p> I think the only exception is announcers and referees</p>
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Regenerated/legacy workers debut a year after a worker retires/leaves the business, which can obviously happen in any month. But for the worker generation settings, it is indeed only every second month for wrestlers with staff generate whenever the game sees that they are needed. And preset workers obviously always debut when they are set too. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Randomly generated workers only debut on even months. If a worker debuts on an odd month than they’re already set to debut workers on the database.<p> </p><p> I think the only exception is announcers and referees</p></div></blockquote><p> </p><p> Again, I have guys in my current game that I'm playing that are random workers that were not already in the database -- that are random workers that are generated by my dojo that generated on odd months.</p>
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