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Found a regen with A popularity but F+ star quality!


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I want to share this regen in my watcher save because it's a very extreme case I have ever seen:

 

http://s13.postimg.org/944w1gxlz/first.png

 

http://s15.postimg.org/uw3vkwgor/second.png

 

 

You'd have thought that with F+ star quality it was impossible for him to get over in SWF, but he actually manages to get to A popularity across US in 2040s. He has excellent entertainment skills, but his star quality is so crappy that he doesn't even make it to the best of the 5 for SWF in the national battle!

 

One more thing, this guy rarely works more than 20 matches a year. He seems to be mainly used in angles.

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You brought up my complaint again. Sex appeal is nerfed. Menace should be capped. Anybody will good menace is easy to get over. Star quality determines his speed to the top. I always sign any game made people with high selling, menace, and even sex appeal. They make great jobbers. They can do angles but terrible stats. So always cheap. You can give them any pics too.
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You brought up my complaint again. Sex appeal is nerfed. Menace should be capped. Anybody will good menace is easy to get over. Star quality determines his speed to the top. I always sign any game made people with high selling, menace, and even sex appeal. They make great jobbers. They can do angles but terrible stats. So always cheap. You can give them any pics too.

 

A guy with A* in Mic and Charisma in an Entertainment-based company is going to get over irregardless of his Menace (unless he gets hit by Overness cap).

 

It's not even as if he's a bad worker. Those are some pretty good stats for someone who works so few matches a year. As mentioned, if anything he's Menace seems far too low. With his stats as they are, he can get far better ratings with his Entertainment than his Menace.

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A guy with A* in Mic and Charisma in an Entertainment-based company is going to get over irregardless of his Menace (unless he gets hit by Overness cap).

 

It's not even as if he's a bad worker. Those are some pretty good stats for someone who works so few matches a year. As mentioned, if anything he's Menace seems far too low. With his stats as they are, he can get far better ratings with his Entertainment than his Menace.

 

Any worker with good push,80+menace, and at least 40 pop. Guess what 100 angles almost every time. Selling is the same. Acting and mic and entertainment are based on more things. Trust me it is a way to game the system. Just like if a worker never loses. He will get 100 alot quicker than anybody else. So yes in tew. You can sign a guy made by the game for under 200 bucks. Yes the game creates menace people alot. Yes he will have no pop at all. So lets say you found a guy with 97 menace. You sign him for around 150 bucks. First angle based on menace in any product. 60s with no pop at all. If you based it on entertainment, acting, mic. I willing to bet it would be red maybe orange. Menace would be far better. So lets say first angle is arrive. Second angle is walking. Third angle is entrance. 7min beatdown match. Fourth angle celebrate. You will notice everytime gets better. Since his in ring stats are bad. He will always be cheap too.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>Any worker with good push,80+menace, and at least 40 pop. Guess what 100 angles almost every time. Selling is the same. Acting and mic and entertainment are based on more things. Trust me it is a way to game the system. Just like if a worker never loses. He will get 100 alot quicker than anybody else. So yes in tew. You can sign a guy made by the game for under 200 bucks. Yes the game creates menace people alot. Yes he will have no pop at all. So lets say you found a guy with 97 menace. You sign him for around 150 bucks. First angle based on menace in any product. 60s with no pop at all. If you based it on entertainment, acting, mic. I willing to bet it would be red maybe orange. Menace would be far better. So lets say first angle is arrive. Second angle is walking. Third angle is entrance. 7min beatdown match. Fourth angle celebrate. You will notice everytime gets better. Since his in ring stats are bad. He will always be cheap too.</div></blockquote><p> </p><p> Is that not true for real life? Someone comes in with no reputation and cuts a promo it's like...who are you? why do we care? </p><p> </p><p> But someone comes in who is ultra menacing they can debut straight away and look like a main eventer. Look at the likes of Brock, Undertaker etc. No one questions because they see exactly what their credentials are. Even someone like Giant Gonzales and The Great Khali when they initially debuted it was like...whoa, this guy is a monster. </p><p> </p><p> The cheap side of it...I'd imagine when his pop starts shooting up he'll start demanding pay rises. Maybe the game creating too many high menace workers is an issue, I've not looked for it to know. But the rest of what you say I think accurately reflects real life. It is easier for someone to get over on menace.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="IWWROCKS" data-cite="IWWROCKS" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>Is that not true for real life? Someone comes in with no reputation and cuts a promo it's like...who are you? why do we care? <p> </p><p> But someone comes in who is ultra menacing they can debut straight away and look like a main eventer. Look at the likes of Brock, Undertaker etc. No one questions because they see exactly what their credentials are. Even someone like Giant Gonzales and The Great Khali when they initially debuted it was like...whoa, this guy is a monster. </p><p> </p><p> The cheap side of it...I'd imagine when his pop starts shooting up he'll start demanding pay rises. Maybe the game creating too many high menace workers is an issue, I've not looked for it to know. But the rest of what you say I think accurately reflects real life. It is easier for someone to get over on menace.</p></div></blockquote><p> </p><p> True I will give you that point on daliph singh. WWE made him talk and dance. pretty destroyed him. He should of never been in the ring period. If so tag matches only. So you could hide his limited talent.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Greylocke" data-cite="Greylocke" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>A guy with A* in Mic and Charisma in an Entertainment-based company is going to get over irregardless of his Menace (unless he gets hit by Overness cap).<p> </p><p> It's not even as if he's a bad worker. Those are some pretty good stats for someone who works so few matches a year. As mentioned, if anything he's Menace seems far too low. With his stats as they are, he can get far better ratings with his Entertainment than his Menace.</p></div></blockquote><p> </p><p> I thought star quality capped overness? If not, what does?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tag01" data-cite="Tag01" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>I thought star quality capped overness? If not, what does?</div></blockquote><p> </p><p> SQ plays a part in calculating destiny rolls, which are what set the caps, if I remember correctly.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="phoxy" data-cite="phoxy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>SQ plays a part in calculating destiny rolls, which are what set the caps, if I remember correctly.</div></blockquote><p> </p><p> Right, (high) SQ also gives a minor boost to the grades of angles and matches so it's useful in it's own right. Higher Star Quality workers will usually have higher popularity caps, but there are exceptions as sometimes you'll find a worker with great star quality who can't get passed a certain popularity level and in opposite cases like this it can be the other way around.</p><p> </p><p> One thing to note is that the "caps" for popularity and skill can be exceeded, but will naturally return to their limit. For skills growth is too slow to really exceed this by more then a point or two, but for popularity it's very possible to get someone more over then their cap by constantly appearing in highly rated angles and matches. For example in the picture above it's possible Lance Rock's popularity cap is lower, but that he's got over based on his amazing entertainment skills and is used in angles frequently enough to counter-act the cap decline; but if he stopped being used would eventually fall back to his natural limit.</p><p> </p><p> A somewhat related note for destiny is that caps for skill and popularity don't seem to ever be lower than their starting values. So if a worker is set to have A Popularity and F Star Quality then his popularity cap will always be at least that level in spite of his terrible star quality. This is why even though KC Glenn has slightly better star quality then Nicky Champion, in 95% of games he'll have a lower popularity cap because Nicky Champion's cap is guaranteed to be at least an A while KC Glenn's could be anything even if his high star quality means it's likely to be higher.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tiberious4" data-cite="Tiberious4" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>Right, (high) SQ also gives a minor boost to the grades of angles and matches so it's useful in it's own right. Higher Star Quality workers will usually have higher popularity caps, but there are exceptions as sometimes you'll find a worker with great star quality who can't get passed a certain popularity level and in opposite cases like this it can be the other way around.<p> </p><p> One thing to note is that the "caps" for popularity and skill can be exceeded, but will naturally return to their limit. For skills growth is too slow to really exceed this by more then a point or two, but for popularity it's very possible to get someone more over then their cap by constantly appearing in highly rated angles and matches. For example in the picture above it's possible Lance Rock's popularity cap is lower, but that he's got over based on his amazing entertainment skills and is used in angles frequently enough to counter-act the cap decline; but if he stopped being used would eventually fall back to his natural limit.</p><p> </p><p> A somewhat related note for destiny is that caps for skill and popularity don't seem to ever be lower than their starting values. So if a worker is set to have A Popularity and F Star Quality then his popularity cap will always be at least that level in spite of his terrible star quality. This is why even though KC Glenn has slightly better star quality then Nicky Champion, in 95% of games he'll have a lower popularity cap because Nicky Champion's cap is guaranteed to be at least an A while KC Glenn's could be anything even if his high star quality means it's likely to be higher.</p></div></blockquote><p> </p><p> There starting potential plays a part too. Which is why I never have a person set too low.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>There starting potential plays a part too. Which is why I never have a person set too low.</div></blockquote><p> </p><p> This is also why you have so many complaints about people getting too over, being too good and segments delivering grades that are too high. And why a lot of the help you give and the suggestions you make are often very unhelpful or a problem with the game that you created yourself and very few others experience.</p><p> </p><p> As for the regen in questions and the general discussions... it has been covered pretty well that star quality plays into stat caps, popularity caps and so many other things. There are several real life examples of people with low star quality becoming big stars (with Daniel Bryan and Mick Foley being the most obvious examples) and this is generally due to them having other skills that made them awesome. In this character's example he's a lot like a Mick Foley kind of build in many ways.... probably less talented than Mick still, but an awesome talent in his own right. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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This is also why you have so many complaints about people getting too over, being too good and segments delivering grades that are too high. And why a lot of the help you give and the suggestions you make are often very unhelpful or a problem with the game that you created yourself and very few others experience.

 

As for the regen in questions and the general discussions... it has been covered pretty well that star quality plays into stat caps, popularity caps and so many other things. There are several real life examples of people with low star quality becoming big stars (with Daniel Bryan and Mick Foley being the most obvious examples) and this is generally due to them having other skills that made them awesome. In this character's example he's a lot like a Mick Foley kind of build in many ways.... probably less talented than Mick still, but an awesome talent in his own right. :)

 

If a person is dead before the game starts. What is the point. If a person has very low potential. What is the point. If Australia gameworld is the worst period. What is the point. If loyalty is only in Japan that is unrealistic to me. I could go but you get the point. I want to experience the full game.

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If a person has very low potential. What is the point.

 

What? The real world is full of people working at jobs they're never going to be good at. Hell the bad/mediocre workers generally outnumber the really good ones. A world where every person can turn into a great worker is totally unrealistic, whether in or outside the wrestling business.

 

Considering you're more or less cheating to create a perfect world where it's possible to make every person into a star, why should you be complaining about abuseable mechanics that makes it easy for workers to get over? Destiny and potential are already part of the tools that balance things out. Among other things, they make sure that certain workers won't ever become stars no matter how much you abuse their Menace.

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Any worker with good push,80+menace, and at least 40 pop. Guess what 100 angles almost every time. Selling is the same. Acting and mic and entertainment are based on more things. Trust me it is a way to game the system. Just like if a worker never loses. He will get 100 alot quicker than anybody else. So yes in tew. You can sign a guy made by the game for under 200 bucks. Yes the game creates menace people alot. Yes he will have no pop at all. So lets say you found a guy with 97 menace. You sign him for around 150 bucks. First angle based on menace in any product. 60s with no pop at all. If you based it on entertainment, acting, mic. I willing to bet it would be red maybe orange. Menace would be far better. So lets say first angle is arrive. Second angle is walking. Third angle is entrance. 7min beatdown match. Fourth angle celebrate. You will notice everytime gets better. Since his in ring stats are bad. He will always be cheap too.

 

Anyway, your complaint has nothing to do with this particular thread, which was what I was pointing out. The worker in this topic only had B- Menace. That's not going to help him get to A popularity. I was pointing out that he probably had other tools that got him to his level (his Entertainment skills). At A popularity, using Menace angles rated on Menace won't get him more that B-range ratings (not taking other factors into consideration). They'll actually drag him down.

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What? The real world is full of people working at jobs they're never going to be good at. Hell the bad/mediocre workers generally outnumber the really good ones. A world where every person can turn into a great worker is totally unrealistic, whether in or outside the wrestling business.

 

Considering you're more or less cheating to create a perfect world where it's possible to make every person into a star, why should you be complaining about abuseable mechanics that makes it easy for workers to get over? Destiny and potential are already part of the tools that balance things out. Among other things, they make sure that certain workers won't ever become stars no matter how much you abuse their Menace.

I don't think you know how potential works exactly. It has been pointed out to me by long term members. Just because it says excellent potential for a worker. It does not mean he would get over. It just increases the odds. My whole point is what I want to make zack ryder a star. He will never be a star because mod maker put him very low in the mod. So I rather not even have him in the mod. I do random mostly anyway. So at least it is a mystery. I always set the age settings max. Since the game does do some stupid stuff. Especially if you play with alot of people. The point is tew is a fantasy game with fully customizable options. If you are not trying new things. It is passing you by to me. I could never play a mod straight up. Since I may think stats are too low, I hate retired wrestlers not being able to have wrestler role, etc. Anyway I'm tired of hijacking this topic.

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As for this complaint, I'd guess because for every Ric Flair there are like five David Flairs, and the game balances around that.

 

I guess by that you mean for every 16 time World Champion there's a legendary 1-time U.S. Champion that never got the push they deserved!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>I guess by that you mean for every 16 time World Champion there's a legendary 1-time U.S. Champion that never got the push they deserved!</div></blockquote><p> </p><p> Reid flair had talent apparently. Sad david flair was a victim of wcw booking. Eric hated ric flair. So his son was just truly a name. You can push anybody to the top. Wwe proves that more and more. We all think reigns justs needs something. Time off,repackaged, something. Wwe won't stop with tired gimmick. I'm still mad he is cheating in every match. The chest guard is not legal in wwe. Dlo worn it because of injury only</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>Reid flair had talent apparently. Sad david flair was a victim of wcw booking. Eric hated ric flair. So his son was just truly a name. You can push anybody to the top. Wwe proves that more and more. We all think reigns justs needs something. Time off,repackaged, something. Wwe won't stop with tired gimmick. I'm still mad he is cheating in every match. The chest guard is not legal in wwe. Dlo worn it because of injury only</div></blockquote><p> </p><p> To be honest, I liked David Flair once he got into a stable with Daffney and Crowbar. They were VERY entertaining.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rone Rivendale" data-cite="Rone Rivendale" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>To be honest, I liked David Flair once he got into a stable with Daffney and Crowbar. They were VERY entertaining.</div></blockquote><p> </p><p> I didn't mind the stable. I'm a wcw mark though. I watched wcw over wwf always in those days. I rather see david, crowbar, daffeny over alot of stuff in current wwe. It is sad there is more wrestling today. Honestly there is too much of it. Wrestling may be heading for a crash.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mitsukaikira" data-cite="mitsukaikira" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>That regen would be my SWF World Champion and figurehead for decades. SQ isn't too important when you have A* in mic/acting/charisma. Give him good people to work with and he's a legit hall of famer.</div></blockquote><p> </p><p> The only issue is that because his Star Quality is so low, he'll be a horrible figurehead. Actually, someone like that on your roster is likely to kill any figurehead because he's going to out-overness and out-charisma everyone else while his horrible SQ prevents him from being an effective figurehead.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42679" data-ipsquote-contentclass="forums_Topic"><div>I don't think you know how potential works exactly. It has been pointed out to me by long term members. Just because it says excellent potential for a worker. It does not mean he would get over. It just increases the odds. My whole point is what I want to make zack ryder a star. He will never be a star because mod maker put him very low in the mod. So I rather not even have him in the mod. I do random mostly anyway. So at least it is a mystery. I always set the age settings max. Since the game does do some stupid stuff. Especially if you play with alot of people. The point is tew is a fantasy game with fully customizable options. If you are not trying new things. It is passing you by to me. I could never play a mod straight up. Since I may think stats are too low, I hate retired wrestlers not being able to have wrestler role, etc. Anyway I'm tired of hijacking this topic.</div></blockquote><p> </p><p> I do understand how potential works. My misunderstanding came from my misinterpretation you don't want to play with worlds where workers may turn out to have low potential and you make sure that no one in the database has below average potential. That was how I read your previous post. My bad.</p><p> </p><p> I agree with you on that I don't see any point in Modmakers pre-setting any worker's potential to low. I don't see the point in pre-setting anyone's potential, period, no matter what they may think of the worker in real life. I run all my games with potential at random, too. I don't agree about setting all the age limits to max, but yeah, we can both agree that these has nothing to do with this particular topic anyway, so I'll just end it here. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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