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TEW2020 Discussion Thread


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<p>The ticket pricing and merchandising change is pretty significant. It allows you to not only simulate reality (i.e., Running TNA when they ran Universal and people got into the aping for free. TNA survived on TV revenue(something possible to add in if no already in?) and merchandise.) But just add in a great sense of depth to the world.</p><p> </p><p>

I also really enjoy that changing the merchandise isn't instant and takes time depending on how much you pay upfront. This simulates the real world in that, if you want to upgrade your merch, you have to sign new contracts with suppliers and such.</p><p> </p><p>

The talk to worker feature is going to hopefully add so much depth to character interactions, and sorry if it slipped my mind and you had it in an entry, but if the worker relationship is like the company ones, where you can have one sided relationships, that would be amazing.</p><p> </p><p>

Can't wait to see what else is in sore!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm very interested in the continued financial overhauls of TEW2020. It seems like a lot of work is being done by Adam and company to give a more robust, fluid, and variable game from a financial aspect. I can already see the benefit of running 'free' weekly TV tapings (ala OVW) complimented by shows that cost money as a hopes to draw them in the door, but I also can see the intrigue of having a show that's supposed to be a major show set with premium pricing.<p> </p><p> The thing that most intrigues me about this post was the mention, multiple times, of 'how attractive the show is'. This really makes me wonder how a show's attractiveness is going to be determined and if this is a new feature in TEW2020 that plays off of prebooking or announcing matches in advance as a way to drive up the look/feel of the show.</p></div></blockquote><p> </p><p> As I've suggested before, I'd really like to see main event "draw level" (similar to WMMA5) introduced in this next iteration of TEW. In theory, you could have 2 midcarders steal the show in a main event of a pay per view and get a great grade in TEW 16. With the draw of a main event in pre-booking, you would be locked into using main eventers at the top of the card. It would force you to book around a big draw's weakness and more difficult to spam great grades with great (albiet not over) workers.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>As I've suggested before, I'd really like to see main event "draw level" (similar to WMMA5) introduced in this next iteration of TEW. In theory, you could have 2 midcarders steal the show in a main event of a pay per view and get a great grade in TEW 16. With the draw of a main event in pre-booking, you would be locked into using main eventers at the top of the card. It would force you to book around a big draw's weakness and more difficult to spam great grades with great (albiet not over) workers.</div></blockquote><p> I do like the idea of the dual commercial and critical ratings that WMMA5 has, in the sense that even the wackiest, soapiest sports entertainment promotion would have to produce at least a half decent match or two to still classify as "wrestling" and appeal to that audience instead of just getting great numbers across the board through popular workers and entertaining angles.</p><p> </p><p> Not sure how complicated it is to execute, but that could in return be linked to your product settings and the whole pop vs perf balance. The pop>perf promotions would have to worry mostly about commercial ratings, whereas the perf>pop ones would have to worry about match quality.</p>
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<p>The Ticket Pricing is great. Do I want to try to sellout the Hoosier Dome or Alamo Dome by throwing a bunch of $5 tickets out or do I want to make bank at Madison Square Garden?</p><p> </p><p>

I like that it's not too complicated (messing around with dollars and cents) and focuses on an overarching strategy instead.</p>

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<p>I think it could be as simple as commercial ratings determine TV ratings, Buyrates, etc for generating money, but the critical ratings are what drives growth by actually having good shows and segments. Add some modifiers based on product/region/trends/etc and it could be very different based on what promotion you play.</p><p> </p><p>

I’d love an incentive to have two awful workers consistently headline a PPV</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>As I've suggested before, I'd really like to see main event "draw level" (similar to WMMA5) introduced in this next iteration of TEW. In theory, you could have 2 midcarders steal the show in a main event of a pay per view and get a great grade in TEW 16. With the draw of a main event in pre-booking, you would be locked into using main eventers at the top of the card. It would force you to book around a big draw's weakness and more difficult to spam great grades with great (albiet not over) workers.</div></blockquote><p> </p><p> </p><p> Here is the issue i see with this : It would great for historical mods since wrestling worked much more like the UFC, where the main event drew the house.</p><p> </p><p> Today though, the card is secondary to the brand. All in sold out without a single match being announced. Raw and Smackdown almost never announce matches ahead of time. Nevermind house shows.</p><p> </p><p> It used to be <strong>Bruno vs Stan the Man</strong> with hardly a mention of the promotion (watch championship weestling from the 70s and early 80s... WWF rarely is mentioned). Today it's <strong>WWE Presents...</strong> and the players are interchangeable.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Koholos" data-cite="Koholos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I hate and have always hated this argument, and it’s how we wind up with things like hunger meters in Survival games.<p> Versimilitude (or realism if you prefer) increases opportunities for depth of play. And depth of play CAN be more interesting if it either parallels the rest of the game’s premise or expands a player’s opportunity for immersion.</p><p> </p><p> Howver, realism sine qua non is not inherently fun, especially in situations where it goes at an angle to the game’s primary challenge, and it frequently increases tedium and frustration.</p><p> </p><p> I don’t think you’re wrong about your conclusion that finances are the key to most of wrestling’s history, but I think you’re starting from a failed premise - it doesn’t need to be “more realistic”, it simply needs to lead to more strategic opportunities or challenges. THAT is something that probably can be done without correspondingly increasing the tedium. Perhaps by increasing money sinks, or by adding taxes based on roster size. (Not to armchair design, there’s a lot of ways I’m probably not thinking of).</p></div></blockquote><p> </p><p> I agree with virtually every post Peter has written and I think you're missing the point.</p><p> </p><p> Immersion is important. Me feeling like I'm actually an owner is important.</p><p> </p><p> If I'm in a bidding war with WCW or AEW and I'm trying to sign Steve Austin or the The Rock, my immersion is broken when the minimum I can offer them is a 1.5 million dollar downside. Austin or Rock will generate me hundreds of millions of dollars and they know that. Their agent will know that.</p><p> </p><p> The fact that there's a 1.5 limit breaks my immersion. I makes me remember that it's all 1s and 0s. It takes me out of the game. THAT is way it's important.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dolfanar" data-cite="Dolfanar" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Here is the issue i see with this : It would great for historical mods since wrestling worked much more like the UFC, where the main event drew the house.<p> </p><p> Today though, the card is secondary to the brand. All in sold out without a single match being announced. Raw and Smackdown almost never announce matches ahead of time. Nevermind house shows.</p><p> </p><p> It used to be <strong>Bruno vs Stan the Man</strong> with hardly a mention of the promotion (watch championship weestling from the 70s and early 80s... WWF rarely is mentioned). Today it's <strong>WWE Presents...</strong> and the players are interchangeable.</p></div></blockquote><p> </p><p> Before I post this, I agree with you. HOWEVER, playing Devil's Advocate, you could argue that current WWE is this:</p><p> </p><p> A bunch of main event level guys at 80. The only one who isn't is Roman, who has a max pop of 83 but Vince is trying to get him over with brute force. By putting everything on Roman, all the other performers have suffered. Thus he's got Brock at at 88, Cena at 90 and Rock at 95. Those are the only ones who will pop anything.</p><p> </p><p> So the problem isn't, there are no stars, the problem is everyones at virtually the same level (Daniel Bryan 79, AJ Styles 79, Seth Rollins 80, Dean Ambrose 79, Samoa Joe 78, Braun Strowman 79) and no one has been allowed to go any higher.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dolfanar" data-cite="Dolfanar" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It used to be <strong>Bruno vs Stan the Man</strong> with hardly a mention of the promotion (watch championship weestling from the 70s and early 80s... WWF rarely is mentioned). Today it's <strong>WWE Presents...</strong> and the players are interchangeable.</div></blockquote><p> </p><p> WWE Presents a house show with Randy Orton vs. AJ Styles will still outsell WWE Presents a house show with Mustafa Ali vs. Drew Gulak. Drawing power does matter despite the size of promotion and product.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>WWE Presents a house show with Randy Orton vs. AJ Styles will still outsell WWE Presents a house show with Mustafa Ali vs. Drew Gulak. Drawing power does matter despite the size of promotion and product.</div></blockquote><p> </p><p> But will it sell more than WWE presents a house show featuring Randy Orton and AJ Styles on the card but not necessarily in the main event match? </p><p> </p><p> Im not arguing that the overness of the workers on the roster dont have an impact... Just that the notion of the main eventers drawing the house isnt as big of a deal.</p><p> </p><p> In the 70s OTOH your house was entirely drawn on your top match.... MAYBE your semi-main might have a bit of an impact. Maybe. Much like todays UFC.</p><p> </p><p> </p><p> Btw i play almost exclusively historical mods. I currently play a self brewed fictional 1920s mod and this feature would be great as in the 1920s wrestling was almost like boxing in that wrestling promotions as we know them simply didn't exist. I just think this feature will do some weird things to modern games and adding what is essentially a second overness stat will end up causing extra headaches for mod makers. My $0.02 for what it's worth.</p>
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<p>I've been looking back over some of the journal entries thus far, and I can't wait to get started with my editing work on the new game. I do have a mild question about entry #7, talking about venues and locations. Might be a weird question, but will promotions be based out of regions or locations? I mean, Would a promotion be based in Tri-State (USA) or could it be based out of New York City? Same for workers, I was wondering. Would a wrestler be based in Mid South (USA) or might he be from Denver or Houston or wherever?</p><p> </p><p>

Just something I've been wondering about, is all.</p><p> </p><p>

<img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />:o:o</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vladamire Dracos" data-cite="Vladamire Dracos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I like this adjustment to ticket prices. Back when TV wrestling was just starting to be a thing, "studio shows" were common and were free.</div></blockquote><p> </p><p> I hadn't thought of that. Combine it with modifyers for B shows and you can fill up a studio on a sunday afternoon of squash matches with no penalties for featuring jobbers getting ganked all day.</p>
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Will it be more difficult to build heat when tickets are free/discounted or is it only that they're more tolerant of bad things? It seems like it would be a little give and take where the crowd buzz would be difficult to build if everyone's there for free. Obviously a crowd could get into an amazing match fine but there should be a small penalty to match quality and crowd management in those situations.
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Will it be more difficult to build heat when tickets are free/discounted or is it only that they're more tolerant of bad things? It seems like it would be a little give and take where the crowd buzz would be difficult to build if everyone's there for free. Obviously a crowd could get into an amazing match fine but there should be a small penalty to match quality and crowd management in those situations.

 

Especially on the free level when I think of TNA just having random tourists in their crowds who were largely apathetic to the shows vs a mania/post mania crowd paying top dollar and being the most into the shows.

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My biggest hope for TEW is that they go to GIF renders. Full bodies would be nice but even just the faces would be an upgrade. Seeing the background of the promotion behind the worker like in WMMA would be great. Unfortunately I don't think that will happen given the required work but there will have been 4 years between games so hears hoping.
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My biggest hope for TEW is that they go to GIF renders. Full bodies would be nice but even just the faces would be an upgrade. Seeing the background of the promotion behind the worker like in WMMA would be great. Unfortunately I don't think that will happen given the required work but there will have been 4 years between games so hears hoping.

 

That's already in TEW16 isn't it?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jwt13" data-cite="jwt13" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>That's already in TEW16 isn't it?</div></blockquote><p> </p><p> It's not in the current game. Currently all renders are jpeg's with every worker having a generic blue background.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>It's not in the current game. Currently all renders are jpeg's with every worker having a generic blue background.</div></blockquote><p> </p><p> The ability is in the game, it is just that particular picture set is only using jpgs with a singular background.</p><p> </p><p> Most picture sets are using jpg as the quality of the image sometimes suffers greatly, especially those using real-life mods using photographs for the cuts. That's just a limitation of a gif file, and you can only do so much to improve that.</p>
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