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I would argue that the simplification was done for the benefit of modders, as they aren't having to spend unnecessary time setting up companies and their respective products.

 

Whether they wish to spend time doing so should be up to them. Right now, with the system as it stands, they may have their creativity curtailed because rather than making their own decisions for products they have to fit company products into the hard and fast defined parameters.

 

The big phrase I keep seeing brought up is "Fine Tune" which again in my opinion just seems like a desire to dodge penalties by nudging them out of the product. . Ultimately if it can be put back in, in some form, then I don't see why it would hurt. People can stick with the current system or do the tuning how they please, People wanna play how they wanna play and that's perfectly fine. . I just don't agree that the current system is the handicap people are making it out to be. .

 

Again, you're going on about in-game during gameplay. I am specifically pointing out mod creation or editing. I understand what you're arguing with regards to "dodging penalties" in-game, but it has NOTHING to do with what I'm pointing out. At all.

 

Hell, I even stated that I agree that gaming the system in-game should be avoided. However, that has NOTHING to do with allowing for more in depth user defined product creation or modification within the database editor (not the in-game editor).

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Firstly, I just don't see the products as being half as restrictive as you're suggesting that they are.

 

Secondly, when the majority of defences are "what if I wanted to create a promotion that's *insert the most "random" combination of styles I can think of*?", then I'd say that there's a product suggestions thread over in the Suggestions forum that I would direct you towards, which hasn't had a huge amount of uptake from people who are complaining elsewhere that their preferred product isn't represented.

 

Let me stop you right there:

 

You want to know why I haven't inundated that topic with suggested products?

 

Because that type of "gate keeping" is the antithesis of what TEW offered in the past. Because it is the antithesis of what I would actually like to see implemented (and I don't think I'm alone with that line of thinking). And also because there's promotional types, whether "most 'random' combination of styles I can think of" or slighter modifications and twists here and there that I haven't even thought of yet but would like to have the freedom to implement if and when I do.

 

Previous games in the series afforded us that. The current one, as it stands now, does not.

 

And you can continue to poo-poo about people bringing it up because you personally don't see the issue but we do. So instead of handwaving it as a non-issue, how about you at the very least accept that it is an issue for some of us that cannot be handwaved and is not something that we just haven't thought through.

 

We've thought it through. For the way in which some of us play, it's an issue. I don't play that way (that is, changing company product in-game), but I can at least accept that it is an issue for those that do. Why is it so difficult for you to understand that not having the option to have user defined product creation or modification is an issue for those of us who use the database editor (not the in-game database editor, mind you) for modding whether for community releases or personal use?

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I would like an option to edit AI's match type structure.

 

Took a look at how CZCW books, or how 5SSW books: every single frickin' match is a tag match. The occasional singles match is often just to defend the title, and even then they repeat the same matchup. I read their product, and it's supposed to use more tag matches to protect the wrestlers. Ok, but why doesn't your event have one singles match? That goes against the booking style.

 

The match history screen already looks like a giant mess when you're trying to figure out who they matched up with, so you're forced to type in each worker and go through the list to see if there was a singles match. Back to excell for me I guess...

 

TCW at least has some realistic-looking cards. I guess I'm too old-school. :p

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One last thing I don't mean to be argumentative or rude but jean-vic what are you talking about? Wrestling has always been extremely diverse with major differences and always has the possibility to evolve a present new products, For example if I wanted to start a new wrestling promotion tommorow that only had people in mascot outfits wrestle in extremely technical matchups I could, now if it would be successful that is debatable, but lets say it is and attracts a a new niche audience for the product, then in that example we have a new wrestling product.

 

The potential to create anything is infinite, I agree, but what percentage of created products actually succeed? Wrestling fits a certain mould. Always has. Were there minor deviations within what we define as wrestling? Indeed. Compare the territories. However, historically, wrestling has been a relatively restrictive product in terms of what we can expect to see.

 

Now, I understand that there are people who enjoyed the customisation aspect of prior games. I get that. I don't fully understand the appeal, but then I like sims. I like realism and immersion. However, I do respect the rights of others to like what they like. However, this community has long been calling for greater immersion and greater realism and Adam has finally given us that. This game has been rebuilt from the ground up to meet the demands of the community. Sacrifices have to be made. To create a realistic, immersive simulation, some customisation needs to be removed, in my opinion. The terms of what constitutes wrestling need to be narrowed to truly reflect the realistic definition of wrestling. If this game works best by removing the customisation of one element, then that element needs to be removed. I'm sorry that you can't create a Japanese comedy fed where every wrestler is based on anime and every loser gets ejected from the arena in a cartoonish manner, but NJPW is the top dog in Japan for a reason. It's wrestling.

 

I'm loving what I've seen from this game so far. Dave Meltzer would give it five stars, but he still prefers Okada v Omega. I hope the community can come to love the game for what it is and find enjoyment in what we have been given and not get hung up on this one point. But, who knows, maybe Adam will put it back in.

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Ok now I've played this game quite a bit, I'm REALLY enjoying it. There's obviously a few quality of life improvements that can be added to speed up booking (as have all been discussed at length), but I would ABSOLUTELY pay to have the full game right now.

 

I'm actually a little bummed out I won't be able to continue my RAW save past February now for probably two more weeks. This is the most fun I've had in the Cornellverse since TEW2013.

 

What am I supposed to do now for the next fortnight?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jean-vic" data-cite="jean-vic" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>The potential to create anything is infinite, I agree, but what percentage of created products actually succeed? Wrestling fits a certain mould. Always has. Were there minor deviations within what we define as wrestling? Indeed. Compare the territories. However, historically, wrestling has been a relatively restrictive product in terms of what we can expect to see. <p> </p><p> Now, I understand that there are people who enjoyed the customisation aspect of prior games. I get that. I don't fully understand the appeal, but then I like sims. I like realism and immersion. However, I do respect the rights of others to like what they like. However, this community has long been calling for greater immersion and greater realism and Adam has finally given us that. This game has been rebuilt from the ground up to meet the demands of the community. Sacrifices have to be made. To create a realistic, immersive simulation, some customisation needs to be removed, in my opinion. The terms of what constitutes wrestling need to be narrowed to truly reflect the realistic definition of wrestling. If this game works best by removing the customisation of one element, then that element needs to be removed. I'm sorry that you can't create a Japanese comedy fed where every wrestler is based on anime and every loser gets ejected from the arena in a cartoonish manner, but NJPW is the top dog in Japan for a reason. It's wrestling. </p><p> </p><p> I'm loving what I've seen from this game so far. Dave Meltzer would give it five stars, but he still prefers Okada v Omega. I hope the community can come to love the game for what it is and find enjoyment in what we have been given and not get hung up on this one point. But, who knows, maybe Adam will put it back in.</p></div></blockquote><p> </p><p> Wouldn't make much sense to omit companies that have a potential to fail into the game world.</p>
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I’m going to go ahead and step in and say we should probably move away from the back and forth about products (not because it’s getting out of hand, I think people are by and large being respectful and having an honest discussion) but I also think that at this time all sides have been heard and I want to make sure nothing gets buried in the thread for Adam to see as well as moving past it while it’s still respectful and good disagreement before it devolves.
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<p>I'm really liking perception. It makes sense and swings the experience a little more towards actual game and away from spreadsheet. I'm not opposed to the spreadsheet side of things by any means (or I wouldn't bother with TEW at all), but replacing what was essentially a data field with an actual game mechanic feels so good.</p><p> </p><p>

Granted, two months game time isn't really enough to know if I'm going to like the ins and outs of the mechanic, but I'm stoked for this.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I’m going to go ahead and step in and say we should probably move away from the back and forth about products (not because it’s getting out of hand, I think people are by and large being respectful and having an honest discussion) but I also think that at this time all sides have been heard and I want to make sure nothing gets buried in the thread for Adam to see as well as moving past it while it’s still respectful and good disagreement before it devolves.</div></blockquote><p> </p><p> If we stop talking about it, how will we be sure he will see the conversation? He didn't bring it up at all in his delay of game announcement.</p><p> </p><p> Those of us on one side of the fence are <em>very concerned</em>.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Ok now I've played this game quite a bit, I'm REALLY enjoying it. There's obviously a few quality of life improvements that can be added to speed up booking (as have all been discussed at length), but I would ABSOLUTELY pay to have the full game right now.<p> </p><p> I'm actually a little bummed out I won't be able to continue my RAW save past February now for probably two more weeks. This is the most fun I've had in the Cornellverse since TEW2013. </p><p> </p><p> What am I supposed to do now for the next fortnight?</p></div></blockquote><p> </p><p> Help the rest of us find bugs and report them to the tech support forum. I have been testing the game HEAVILY and have posted a few crash notes myself, even though I don't intend to buy the game in its current state.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TOTKingNothing" data-cite="TOTKingNothing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>If we stop talking about it, how will we be sure he will see the conversation? He didn't bring it up at all in his delay of game announcement.<p> </p><p> Those of us on one side of the fence are <em>very concerned</em>..</p></div></blockquote><p> </p><p> There is a big thread on the Suggestions thread about it, there have been pages of conversation about it here as well. I'm confident that he has seen and is aware of the feedback about the products. I promise it's not to silence anyone but rather to try and prevent it from devolving or becoming a thread that's just about that. </p><p> </p><p> Absolutely feel free to continue having the conversation -- make a new thread in the discussion board if you want, I just want to keep this thread from getting hyper-focused on one thing so that other questions or issues are overlooked in the discourse.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>There is a big thread on the Suggestions thread about it, there have been pages of conversation about it here as well. I'm confident that he has seen and is aware of the feedback about the products. I promise it's not to silence anyone but rather to try and prevent it from devolving or becoming a thread that's just about that. <p> </p><p> Absolutely feel free to continue having the conversation -- make a new thread in the discussion board if you want, I just want to keep this thread from getting hyper-focused on one thing so that other questions or issues are overlooked in the discourse.</p></div></blockquote><p> </p><p> I understand, I just respectfully disagree. I haven't seen other questions or comments get lost, and there are <strong>two </strong>other threads as well for questions (one stickied and one not.)</p><p> </p><p> If the conversation is naturally about one of the more criticized issues with the game, I think that says even more about the importance surrounding the issue.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TOTKingNothing" data-cite="TOTKingNothing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I understand, I just respectfully disagree. I haven't seen other questions or comments get lost, and there are <strong>two </strong>other threads as well for questions (one stickied and one not.)<p> </p><p> If the conversation is naturally about one of the more criticized issues with the game, I think that says even more about the importance surrounding the issue.</p></div></blockquote><p> </p><p> To be fair if he hasn't seen it yet he never will <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> But yeah it absolutely has to change. I get the new system from a gameplay perspective but the aspect nobody is really talking about is how it's unnecessarily tied the hands of mod makers</p>
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While I dont necessarily mind the move to a bigger resolution (although it is a bit of a pain to lose the taskbar and stuff while I'm playing), I dont really see the point of it? Yes Adam has technically fit more information on some screens but theres lots of screens with lots of empty space and with text boxes that have been made much wider and shorter when they use to be pretty square and contain the same amount of information. I just personally havent found myself at any point go "ah yes, I'm sure glad the game is so wide it takes up my whole screen and I have no say in the matter now"
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I’m going to go ahead and step in and say we should probably move away from the back and forth about products (not because it’s getting out of hand, I think people are by and large being respectful and having an honest discussion) but I also think that at this time all sides have been heard and I want to make sure nothing gets buried in the thread for Adam to see as well as moving past it while it’s still respectful and good disagreement before it devolves.</div></blockquote><p> </p><p> Fair enough, though I do hope the resolution to the issue is the re-implementation (down the road as an update, perhaps) of the more user specified product creation - if only in the database editor rather than both it and the in-game editor.</p><p> </p><p> Moving past that:</p><p> </p><p> What I'd really like to see as far as a basic control implementation would be to have more keyboard oriented control as an option, if possible. It's way easier and faster for me to cycle through options in such a database using the tab and arrow keys (would be awesome to be able to select options by hitting enter, but IIRC that might be impossible). </p><p> </p><p> Someone mentioned it earlier: I'm finding that the lack of sliders for inputting points (say, on worker skills) is sorely missed. Right now I end up actually clicking <em>more</em> than I did when those were in the game and taking more time to input things. In order to change the numbers I have to highlight each number using the trackpad or mouse, then enter in the new number. Seems simple enough - except I usually play on a laptop. So...it actually takes longer to do that than with the sliders, as I used to just be able to cycle through the different attributes by hitting the tab key, sliding the sliders using the arrow keys, and rinse, lather, repeat with the only time I needed to click anything with the mouse being to get into that menu or save (or exit) out of it (which I have to do now regardless). </p><p> </p><p> Just messing around, I've found that if I highlight each number already in each box I can then tab through and each number to be edited will remain highlighted, making it easier to just cycle through with tab and enter the numbers. I wonder if there's any way to have that enabled in the database without my having to do it manually.</p><p> </p><p> Oh, and the old style lists need to be standard, IMHO.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="spiffyone" data-cite="spiffyone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Just messing around, I've found that if I highlight each number already in each box I can then tab through and each number to be edited will remain highlighted, making it easier to just cycle through with tab and enter the numbers. I wonder if there's any way to have that enabled in the database without my having to do it manually.</div></blockquote><p> </p><p> I'm having trouble replicating this, can you explain it like... step by step as though I were a five year old?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I'm really liking perception. It makes sense and swings the experience a little more towards actual game and away from spreadsheet. I'm not opposed to the spreadsheet side of things by any means (or I wouldn't bother with TEW at all), but replacing what was essentially a data field with an actual game mechanic feels so good.<p> </p><p> Granted, two months game time isn't really enough to know if I'm going to like the ins and outs of the mechanic, but I'm stoked for this.</p></div></blockquote><p> Me too, it's a much better system than the old push system.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TOTKingNothing" data-cite="TOTKingNothing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I'm having trouble replicating this, can you explain it like... step by step as though I were a five year old?</div></blockquote><p> </p><p> Okay.</p><p> </p><p> In the database editor, start creating a new worker. Within the "worker" window for the newly "created" worker, select "Skills". Now, in every box where there's a number, highlight the number by holding left click while passing over it or, if you're using a trackpad like me, double tapping the pad and holding on the second tap, swiping over the number. Do it for a few of the numbers in the boxes (you don't have to do it for all of them for the purpose of this test). Now, click in a box that you <em>haven't</em> highlighted, and hit the tab key and keep doing it so it cycles through the boxes with the numbers you've highlighted previously. You'll find that those previously highlighted numbers remain highlighted; those that you didn't highlight remain as they were (sans highlighting). And if they're highlighted, all you have to do to change them is just enter whatever value you want and hit tab to cycle to the next box.</p>
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<p>Good evening, </p><p> </p><p>

I just wanted to give my reaction to the Beta Release. I have purchased every TEW except 2004 as I had just found EWR at that point. There are several things I like about 2020 and several things that I am indifferent about and several things that I don't care for. I really enjoy the talk to worker feature and the stable feature. There has been discussion about the UI but I really am indifferent about it, especially after downloading Kam's skins. </p><p> </p><p>

My major complaints are things that have been taken out of the game. Now let me say that I have no problem with things like pushes being taken out because the new perception system has replaced it so it feels like it as evolved rather than been taken out. I also want to be clear that I have no problem with features being removed that no longer work with the game coding, like the ability to scroll with the new lists. I understand and appreciate the option of reverting to the old style.</p><p> </p><p>

The things that I don't understand being taken out are things like the customized products, time decline list, and the ability to edit contract lengths for workers who don't work for you in the in game editor. The thing is when I play TEW, for me it is about fantasy booking (I usually play historical mods). I don't want to do a lot of thinking about certain things. I don;t want to have to dive in deep to figure out how far someone is into time decline. I also like to play historical mods and have an idea or situation come up where a certain worker would fit into what I want to do, so I edit there contract to make them available. I have seen it described as lazy booking or cheating. But that is exactly what I want when I play. Something I can lazily play or mold to my enjoyment. I completely understand that that is not what everyone wants. </p><p> </p><p>

The question is why can't we have the best of both worlds? People that want to simulate the business in a more realistic way can and people who want to just play lazily or in a more fantasy style play that way. Again, I understand when things go away because they no longer work with the game mechanics or have evolved, but why remove things that don't fit these descriptions.</p><p> </p><p>

I guess what I am trying to say is, I have enjoyed playing the TEW series because it allowed me to for the most part play the game the way I want to play it. I am on the fence about 2020 and will see what updates are made. The bottom line is that the more people that can play the game the way it suits them, the more copies of the game will be sold. The more copies sold, most likely increases the chances of future additions.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jgriff3029" data-cite="jgriff3029" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Good evening, <p> </p><p> I just wanted to give my reaction to the Beta Release. I have purchased every TEW except 2004 as I had just found EWR at that point. There are several things I like about 2020 and several things that I am indifferent about and several things that I don't care for. I really enjoy the talk to worker feature and the stable feature. There has been discussion about the UI but I really am indifferent about it, especially after downloading Kam's skins. </p><p> </p><p> My major complaints are things that have been taken out of the game. Now let me say that I have no problem with things like pushes being taken out because the new perception system has replaced it so it feels like it as evolved rather than been taken out. I also want to be clear that I have no problem with features being removed that no longer work with the game coding, like the ability to scroll with the new lists. I understand and appreciate the option of reverting to the old style.</p><p> </p><p> The things that I don't understand being taken out are things like the customized products, time decline list, and the ability to edit contract lengths for workers who don't work for you in the in game editor. The thing is when I play TEW, for me it is about fantasy booking (I usually play historical mods). I don't want to do a lot of thinking about certain things. I don;t want to have to dive in deep to figure out how far someone is into time decline. I also like to play historical mods and have an idea or situation come up where a certain worker would fit into what I want to do, so I edit there contract to make them available. I have seen it described as lazy booking or cheating. But that is exactly what I want when I play. Something I can lazily play or mold to my enjoyment. I completely understand that that is not what everyone wants. </p><p> </p><p> The question is why can't we have the best of both worlds? People that want to simulate the business in a more realistic way can and people who want to just play lazily or in a more fantasy style play that way. Again, I understand when things go away because they no longer work with the game mechanics or have evolved, but why remove things that don't fit these descriptions.</p><p> </p><p> I guess what I am trying to say is, I have enjoyed playing the TEW series because it allowed me to for the most part play the game the way I want to play it. I am on the fence about 2020 and will see what updates are made. The bottom line is that the more people that can play the game the way it suits them, the more copies of the game will be sold. The more copies sold, most likely increases the chances of future additions.</p></div></blockquote><p> </p><p> Brilliant post. 10/10. You put into words how i feel much better than I have been able to do.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jgriff3029" data-cite="jgriff3029" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Good evening, <p> </p><p> I just wanted to give my reaction to the Beta Release. I have purchased every TEW except 2004 as I had just found EWR at that point. There are several things I like about 2020 and several things that I am indifferent about and several things that I don't care for. I really enjoy the talk to worker feature and the stable feature. There has been discussion about the UI but I really am indifferent about it, especially after downloading Kam's skins. </p><p> </p><p> My major complaints are things that have been taken out of the game. Now let me say that I have no problem with things like pushes being taken out because the new perception system has replaced it so it feels like it as evolved rather than been taken out. I also want to be clear that I have no problem with features being removed that no longer work with the game coding, like the ability to scroll with the new lists. I understand and appreciate the option of reverting to the old style.</p><p> </p><p> The things that I don't understand being taken out are things like the customized products, time decline list, and the ability to edit contract lengths for workers who don't work for you in the in game editor. The thing is when I play TEW, for me it is about fantasy booking (I usually play historical mods). I don't want to do a lot of thinking about certain things. I don;t want to have to dive in deep to figure out how far someone is into time decline. I also like to play historical mods and have an idea or situation come up where a certain worker would fit into what I want to do, so I edit there contract to make them available. I have seen it described as lazy booking or cheating. But that is exactly what I want when I play. Something I can lazily play or mold to my enjoyment. I completely understand that that is not what everyone wants. </p><p> </p><p> The question is why can't we have the best of both worlds? People that want to simulate the business in a more realistic way can and people who want to just play lazily or in a more fantasy style play that way. Again, I understand when things go away because they no longer work with the game mechanics or have evolved, but why remove things that don't fit these descriptions.</p><p> </p><p> I guess what I am trying to say is, I have enjoyed playing the TEW series because it allowed me to for the most part play the game the way I want to play it. I am on the fence about 2020 and will see what updates are made. The bottom line is that the more people that can play the game the way it suits them, the more copies of the game will be sold. The more copies sold, most likely increases the chances of future additions.</p></div></blockquote><p> </p><p> I just wanted to chime in and say that you can edit contracts of workers that do not work for you in the in-game editor. I just edited Aaron Andrews's contract from 1333 days to 1000 days with no issue and I am playing as SWF and he works for TCW. Not sure if you have a bug, or if you couldn't do this before the latest patch as I never checked. I know this only address one of your points, but I figured I could at least help out with something lol</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jgriff3029" data-cite="jgriff3029" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div> I also like to play historical mods and have an idea or situation come up where a certain worker would fit into what I want to do, so I edit there contract to make them available.</div></blockquote><p> </p><p> Unless I'm missing something, you can still do this.</p><p> </p><p> EDIT: Beaten to the punch!</p>
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