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TEW 2020 Small Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Slash-LN" data-cite="Slash-LN" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>It's pretty much just for promos. If you're an American promotion and you bring in a Japanese wrestler who doesn't speak English you're going to get a penalty for a segment where they speak because they won't be able to connect with the audience.</div></blockquote><p> </p><p> I don't know if this carried over from 2016. But, if they are the only one that speaks that language then it can hurt their morale since they can't communicate with the rest of your roster.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Slash-LN" data-cite="Slash-LN" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>The production part is because they're getting penalties for having lower production values than a competitor. <p> Odds are the reason they lower them is because raising them caused them to get too far into debt to be able to afford to maintain those higher values.</p></div></blockquote><p> </p><p> Alright. It is ok that they raise it, but they raise ist to the maximum and not only 1 level.</p><p> </p><p> </p><p> What about the part that many workers who are not unemployed retire around age 40 in my game - for example asuka or luchasaurus.</p>
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Alright. It is ok that they raise it, but they raise ist to the maximum and not only 1 level.

 

 

What about the part that many workers who are not unemployed retire around age 40 in my game - for example asuka or luchasaurus.

 

The retirement could be about physical health. If their physical stats are low, they might retire. I haven't seen a lot of people retire early in my game (but I play in the CVerse) and those that have retired have all been for injury.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TOTKingNothing" data-cite="TOTKingNothing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I haven't played since the game came out. What is this new post-show comment about "would have grown in 1 (or more) areas but was limited due to viewers" mean? Is this something to do with the game world or to do with my company's exposure?</div></blockquote><p> </p><p> Your company’s broadcasting exposure. Basically if you had higher coverage, your pop in that region WOULD have gone up. As it is, it didn’t.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="liontamer" data-cite="liontamer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I just went up to medium, SWF then fell to medium so we are now battling. They are up 1-2 levels in all production areas. How worthwhile is it to upgrade to compete?</div></blockquote><p> </p><p> Depends on your cash situation. Upgrading to those levels can bleed you dry quickly. I'm in this same situation in my current game. I'm just eating the penalty; it doesn't seem terribly harsh.</p>
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<p>setting up popularity</p><p> </p><p>

Hi,</p><p> </p><p>

im tryin to move my old save from tew2016 to the new one and im getting a lot of trouble with the popularity thing.</p><p>

basically all of my workers are deemed as unknown. i set up the popularity of all of them to match the pop of my company but they're still unknown to the fans. how can i solve the thing?</p><p> </p><p>

my company pop is like this:</p><p> </p><p>

BRITISH: 35</p><p>

USA: 15</p><p>

CANADA: 10</p><p>

MEXICO: 8</p><p>

JAPAN: 17</p><p>

EUROPE: 22</p><p>

OCEANIA: 10</p><p>

INDIA: 6</p><p> </p><p>

I'm also asking if there is any table (or sort of) that explains the various "level" of popularty (ie for STAR you should have 50pop in every region, for well know you must have 40, ecc..)</p><p> </p><p>

Thanks to everyone and sorry if this question is already answered but i search the forum and didn't find anything</p>

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How do I generate new workers that the game creates besides for the quick fill?

 

*If I disable "Picture Requirement" will new workers be created? I don't care about the photo part

 

You’ll want to mass edit to turn regeneration off. You can assign the pictures new workers use via the free pictures in the editor.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gerjcondon" data-cite="gerjcondon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I set up my own developmental company, and have a weekly tv show and monthly event that run on the local tv station. Every time I save the game and exit, all of the monthly events become dormant, even though I always have them saved as active. Has this happened anyone else?</div></blockquote><p> </p><p> You've probably got their schedule set to "Monthly or TV", which means they will do either one event a month OR a weekly TV show. Change the schedule to just be monthly and they will use the TV show to bulid to those monthly events. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>You've probably got their schedule set to "Monthly or TV", which means they will do either one event a month OR a weekly TV show. Change the schedule to just be monthly and they will use the TV show to bulid to those monthly events. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> God bless you!!! Problem solved</p>
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<p>If you are playing a multi player game, and both members are involved in an alliance (like the NWA) are you able to talent trade for that other player to work a show for you as a wrestler?</p><p> </p><p>

EDIT: Tested, not possible to trade avatars <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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Im not sure if im imagining it but I could have sworn there was a page in the players handbook-- and I've just looked through about 3 times trying to find it-- that talked about the minimum match lengths for a worker to be able to grow from the experience. I wanna be sure I'm not booking matches too short for my low card guys to "charge their batteries"

 

So... does anyone know if it exists or did I imagine it?

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When a worker's picture changes, would it also change the pic of the gimmick used as well? Like I'm adding Shane Stickland's WWE gimmick name, but the game mod is 2014 based, so it used an old pic. I do have it set up so his pic changes, but would the gimmick use the old picture still? I'm changing them with narratives instead of Agers if that makes a difference. Or should I just make the pic what he looks like under that name?
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Looking at the patch info...

 

"1.26 (December 12 2020)

- Fixed a RTE13 that could occur if clicking a worker's morale while booking a battle royal

- Fixed a RTE400 that could occur if trying to open the finances from a negotiation screen while the finance screen is already open in the background

- Adjusted how French-Canadian names are applied, by request

- Fixed a calculation glitch when Standard Testing an entire roster

- Added On-Screen Personality as a searchable role in the various editor-related worker searches

- Altered worker popularity code to make it easier for lower level workers to achieve gains and increase the dynamism of the game world

- Gave AI bookers additional abilities to identify and push low level workers who have significant potential or skills

- Gave AI bookers the ability to take into account workers who are earning a huge amount and factor that into their booking

- Altered angle booking to take into account that users might rename workers midway through the process

- Added an extra road agent warning if the user tries to book a match that is inappropriate for the fan base"

 

anyone know what the bolded one is in reference to or how it works?

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Im not sure if im imagining it but I could have sworn there was a page in the players handbook-- and I've just looked through about 3 times trying to find it-- that talked about the minimum match lengths for a worker to be able to grow from the experience. I wanna be sure I'm not booking matches too short for my low card guys to "charge their batteries"

 

So... does anyone know if it exists or did I imagine it?

 

There isn't a minimum match length for them to get better. They will get better faster if they are in the ring frequently and with better talent, but they will consistently improve just by working.

 

Does anyone know specifically what skills are improved when you send your wrestlers to train in a performance center?

 

I would assume primary and fundamentals only?

 

I don't see an answer in the player's handbook.

 

I believe they continue to improve in all of their skills. They are down there working to get better/improve so I believe that all of their skills are up for grabs.

 

When a worker's picture changes, would it also change the pic of the gimmick used as well? Like I'm adding Shane Stickland's WWE gimmick name, but the game mod is 2014 based, so it used an old pic. I do have it set up so his pic changes, but would the gimmick use the old picture still? I'm changing them with narratives instead of Agers if that makes a difference. Or should I just make the pic what he looks like under that name?

 

If the gimmick is set up as an alter ego -- when he uses that alter ego he will use the picture corresponding with it. If you're doing a narrative that changes his default picture, his default picture should change.

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Looking at the patch info...

 

"1.26 (December 12 2020)

- Fixed a RTE13 that could occur if clicking a worker's morale while booking a battle royal

- Fixed a RTE400 that could occur if trying to open the finances from a negotiation screen while the finance screen is already open in the background

- Adjusted how French-Canadian names are applied, by request

- Fixed a calculation glitch when Standard Testing an entire roster

- Added On-Screen Personality as a searchable role in the various editor-related worker searches

- Altered worker popularity code to make it easier for lower level workers to achieve gains and increase the dynamism of the game world

- Gave AI bookers additional abilities to identify and push low level workers who have significant potential or skills

- Gave AI bookers the ability to take into account workers who are earning a huge amount and factor that into their booking

- Altered angle booking to take into account that users might rename workers midway through the process

- Added an extra road agent warning if the user tries to book a match that is inappropriate for the fan base"

 

anyone know what the bolded one is in reference to or how it works?

 

There was a crash that could be caused by following a specific combination of steps to rename a worker while booking an angle, that is now fixed. :)

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If the gimmick is set up as an alter ego -- when he uses that alter ego he will use the picture corresponding with it. If you're doing a narrative that changes his default picture, his default picture should change.

 

Yeah, tested it out and looks like you're right. Bit of a bummer, I guess there's no work around besides adding more modern pics for the gimmick. It's mostly just an issue for WWE guys really. Would Agers change this?

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It might be too late past the development stage to ask this, but is there any way we can convince GDS to make a Mac port? I'm in a pool of people who have upgraded their Macs this year only to find TEW2020 is not able to run, even through Wine or CrossOver. We're patiently waiting for Parallels to release their latest app version but it will cost us more than double the cost of TEW2020.

 

As such, if a Mac port was released at a higher price than the Windows port, guaranteeing native support, I'd be happy to spend that extra bit of cash to support GDS in doing so and I'm sure many others would be, too.

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