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[RELEASE] Yet Even More CVerse Free Agents mod


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Yet Even More CVerse Free Agents mod

 

Download Links

https://media-upload.net/file/xQRqYoOGTdwv

 

https://gofile.io/d/i6Tswf

 

Announcing a mod I had no idea would end up a mod until I was mostly done with it. I originally started this for myself, but thought others may enjoy it as well! I do hope you enjoy!

 

Features!: - 43 Free Agent Workers

- 9 Tag Teams

- Workers inspired by Sting and The Road Warriors and more.

- A worker inspired by an old EWR diary that got me into these games known as The Golden Boy. He's superb in the ring, but good luck dealing with him outside it...

- They enter the world between 2020 and 2025 or so, no long waits!

 

 

PLEASE NOTE!!!: : The portraits I have used for these characters have been taken from just about everywhere and have hoarded a lot of them over the years playing these games. IF FOR ANY REASON THE CREATORS OF THESE PORTRAITS DO NOT WANT ME USING THEM FOR THE CHOSEN CHARACTER PLEASE LET ME KNOW AND I WILL CHANGE IT!

 

Comments, questions, and so forth welcome.

 

 

An also 100% Thank you to The Historian for being the person I bounced these workers off of to get them where they are! Thank you! :cool:

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I should Also note that there's only one tag team that's available outside of USA/Mexico/Canada as that's the only area I play.

 

 

Things are a bit hectic for me at the moment so I don't know when this will be updated, but I do have rudimentary plans for more.

 

-More potential owners

-more managers

-more workers, particularly tag teams.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="demondragonking" data-cite="demondragonking" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52475" data-ipsquote-contentclass="forums_Topic"><div>try this:</div></blockquote><p> </p><p> That worked perfectly, thanks.</p><p> </p><p> Also thank you for putting this together, it's always good to add-ons that can expand games even more <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Golden Boy Wrestling one of my favourite ever diaries up there with Intergalactic Wrestling Federation!

 

I actually searched for the diary to read again a while back but couldn't find it. I hope 'Better than Gold' Jackson Diamond ends up a fitting tribute. :)

 

 

That worked perfectly, thanks.

 

Also thank you for putting this together, it's always good to add-ons that can expand games even more :)

 

funnily enough when I started this I really was going to add maybe 1-3 characters for my own game. Then the ideas just kept coming, then I asked Historian to check the work to have an outside eye on things and it snowballed from there.

 

My inspiration for workers came from just about everywhere. Outside the tributes/nods to Sting and the Road Warriors. There's a tag team Sin Machine named after a line in the game Helltaker, at least two workers names are inspired by the song Big Iron, etc.

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  • 1 month later...

UPDATE #2!!

 

 

Update #2 is out! Featuring even more free agents!

 

Workers include

 

The new workers are:

 

Red Coyote & War Hawk -A Native American Tag team

 

Mr. Sunshine - Manager/Wrestler a dealmaker that will get you what you want and need, for a price.

 

Lady Devonshire - A upper class lady of wrestling with charisma!

 

The McGovern Clan!

 

'Pa' McGovern - road agent/color/manager. Patriarch of the family.

'Little' Joe McGovern - The brawler

'Big' Billy McGovern- The Bulky Flyer (think Bam Bam Bigelow)

'Miss' Dixie McGovern- Manager/Wrestler new wrestler with good entertainment skills.

'Rebel' Mike McGovern- The Potential superstar if the fates align.

 

 

 

'The Man named Sue' Sue Thomas - named after the song!

 

Utah Carol - The technical rookie

Calamity Jane - The no nonsense, no mercy, no regrets fighter!

 

 

 

Note: Updates may happen after this as I may adjust and tweak the numbers of some workers.

 

Comments, opinions, and thoughts are always welcome!

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Just having a very quick look through, as I somehow missed this the first time!

 

Always good to have more C-Verse workers, the only thing I'd suggest is taking a closer look at some of the starts, especially menace. It looks like you used the quick skill creation feature, which is ok for a base, although I do find it gives way too high stats in general (especially physical ones, again I only had a quick look but saw two guys with 99 toughness and 2 with 97 athleticism, which means they are 4 of the toughest or most athletic wrestlers of all time, and I only looked at skills of about 12 workers lol.)

 

But with menace on the default data you get some small female valets getting 10-15 menace, quickly looking at this you see loads of people having lower single digits, or like agent patterson who is a heavyweight and has 0 menace

 

there is also a few future workers with 10 experience as again I assume that's what the create stats feature gave them.

 

Hope that didn't come across as negative, just trying to help and give honest feedback :)

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Just having a very quick look through, as I somehow missed this the first time!

 

Always good to have more C-Verse workers, the only thing I'd suggest is taking a closer look at some of the starts, especially menace. It looks like you used the quick skill creation feature, which is ok for a base, although I do find it gives way too high stats in general (especially physical ones, again I only had a quick look but saw two guys with 99 toughness and 2 with 97 athleticism, which means they are 4 of the toughest or most athletic wrestlers of all time, and I only looked at skills of about 12 workers lol.)

 

But with menace on the default data you get some small female valets getting 10-15 menace, quickly looking at this you see loads of people having lower single digits, or like agent patterson who is a heavyweight and has 0 menace

 

there is also a few future workers with 10 experience as again I assume that's what the create stats feature gave them.

 

Hope that didn't come across as negative, just trying to help and give honest feedback :)

 

Thank you for the feedback!

 

Yes, I did use the quick stat feature mainly I'll readily admit that. Stats are a funny thing to me as I don't quite know where the line between 'overpowered' and 'underpowered' is. Generally, as mainly rookies, I stick to high 70's as an absolute limit to stats that aren't physical stats or menace. Some of the earlier workers will need a look over when I have the time, I'll admit. The physical stats being high I don't really mind so much because they are athletes, but I do get what you are saying. Stats in general are a bit of an odd duck because I seriously doubt I'll be able to satisfy everyone that takes a look.

 

Overall though, I thank you for your feedback and at the minimum promise to give the stats a once over when real life stops kicking my tail. You're post wasn't negative to me and since this is my first mod, like ever, I expected things like this to happen. :-)

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Thank you for the feedback!

 

Yes, I did use the quick stat feature mainly I'll readily admit that. Stats are a funny thing to me as I don't quite know where the line between 'overpowered' and 'underpowered' is. Generally, as mainly rookies, I stick to high 70's as an absolute limit to stats that aren't physical stats or menace. Some of the earlier workers will need a look over when I have the time, I'll admit. The physical stats being high I don't really mind so much because they are athletes, but I do get what you are saying. Stats in general are a bit of an odd duck because I seriously doubt I'll be able to satisfy everyone that takes a look.

 

Overall though, I thank you for your feedback and at the minimum promise to give the stats a once over when real life stops kicking my tail. You're post wasn't negative to me and since this is my first mod, like ever, I expected things like this to happen. :-)

 

I updated the 2016 data to move it to 2018 so went through every single worker...I was surprised by some of the things I found, for example menace, I made quite a few workers with maybe 6 or 7 in menace, then as I went through very small valets (the "just stand and look pretty" type) and saw they were more menacing than the workers I created lol

 

What I find helps is to look at a similar type of workers stats while creating a new one, for example a guy like Angry Gilmore is one of the best workers in the game, profile says he has a reputation for excellence, yet has 72 tech as highest in-ring stat, athleticism is just 75. So you can work off that base and just lower the stats by a certain amount and then he could develop into an Angry Gilmore type

 

Again quick look says there are only 2 workers in the default 2610 who has 97 athleticism, so it's very rare

 

But like you say everyone will think different, when I do add-ons or create workers I don't tend to make many guys who will be absolute superstars, I may make some that could develop that way, but others might be wanted more options for potential main eventers for SWF or TCW. So who knows lol, maybe I am too stingy with my stats!

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I updated the 2016 data to move it to 2018 so went through every single worker...I was surprised by some of the things I found, for example menace, I made quite a few workers with maybe 6 or 7 in menace, then as I went through very small valets (the "just stand and look pretty" type) and saw they were more menacing than the workers I created lol

 

What I find helps is to look at a similar type of workers stats while creating a new one, for example a guy like Angry Gilmore is one of the best workers in the game, profile says he has a reputation for excellence, yet has 72 tech as highest in-ring stat, athleticism is just 75. So you can work off that base and just lower the stats by a certain amount and then he could develop into an Angry Gilmore type

 

Again quick look says there are only 2 workers in the default 2610 who has 97 athleticism, so it's very rare

 

But like you say everyone will think different, when I do add-ons or create workers I don't tend to make many guys who will be absolute superstars, I may make some that could develop that way, but others might be wanted more options for potential main eventers for SWF or TCW. So who knows lol, maybe I am too stingy with my stats!

 

Just went through and did a quick 'stat look' and I had notice that my first generation of workers mostly had the too high physical stats. The other workers I created later on typically didn't. Still, Stats have been adjusted, something I feel might end up a constant thing until I'm happy with them. A few things I did were adjust most(there ARE exceptions after all) of the big powerhouses to have lower stamina than their more athletic counterparts and vice versa with the athletic guys. Example being guys like Skullface and Darkmore, two 'flippy guys' have power in the 20s -30s. While Legion of Doom like Empire of Spiders power is in the high 70s to 80. 80 is my absolute cut off limit for any new workers I create barring a few exceptions. Several of the women have had their menace adjusted as well. Especially one's meant to either be impressively tall or have a reputation of being a bada$$.

 

Still I'll give the stats a look over a few times in the coming week and adjust things more undoubtedly.

 

I want to thank you, too. I can't learn what the heck I'm doing any better if I don't get some outside opinions on the matter. So thank you.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="demondragonking" data-cite="demondragonking" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52475" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> I want to thank you, too. I can't learn what the heck I'm doing any better if I don't get some outside opinions on the matter. So thank you.</p></div></blockquote><p> </p><p> No problem, I'm sometimes a bit hesitant to post things like that on the internet as people can take anything the wrong way, so I also appreciate you realise it came from a good place!</p>
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