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[HYPE] Death of the Territories Mod


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How important are images for people with the mod?

 

I'm currently using JPEGs, but I'm wondering if people would prefer GIF?

 

I'm totally cool with both. I like the GIF look a lot more, but I imagine it would be painful to re-do all the company logos to fit the style. It wouldn't detract from my experience either way!

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<p>I'll probably stick with JPEG for now then.</p><p> </p><p>

Next question: Future Workers</p><p> </p><p>

I have roughly 80 so far, but I'm concerned about the stats being far too high. Seems unrealistic for them to start as top workers. As far as I can tell, the focus should be on lowering Psychology, basics and Charisma? Or are there specific stats which can rise faster with good training and experience?</p><p> </p><p>

Happy to find a middle-ground, but I don't want workers bursting onto the scene as a top 25 in-ring worker on day one.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TCP1" data-cite="TCP1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53494" data-ipsquote-contentclass="forums_Topic"><div>I'll probably stick with JPEG for now then.<p> </p><p> Next question: Future Workers</p><p> </p><p> I have roughly 80 so far, but I'm concerned about the stats being far too high. Seems unrealistic for them to start as top workers. As far as I can tell, the focus should be on lowering Psychology, basics and Charisma? Or are there specific stats which can rise faster with good training and experience?</p><p> </p><p> Happy to find a middle-ground, but I don't want workers bursting onto the scene as a top 25 in-ring worker on day one.</p></div></blockquote><p> </p><p> Personally I’ve started a lot of them very low. They grow really, really quickly especially with potential settings and from what i’ve tested, setting them at the lower end of the skills spectrum upon their debut helps them gradually grow to a point of being where many would and should be like 3-4 years into their career, but everyone has different opinions. I’ve noticed from other mods this year, that future workers around the board are mostly nerfed in their skills to stop people going into their 1-2 years wrestling as a top 50 worker.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thecoolestjedi12" data-cite="thecoolestjedi12" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53494" data-ipsquote-contentclass="forums_Topic"><div>Personally I’ve started a lot of them very low. They grow really, really quickly especially with potential settings and from what i’ve tested, setting them at the lower end of the skills spectrum upon their debut helps them gradually grow to a point of being where many would and should be like 3-4 years into their career, but everyone has different opinions. I’ve noticed from other mods this year, that future workers around the board are mostly nerfed in their skills to stop people going into their 1-2 years wrestling as a top 50 worker.</div></blockquote><p> </p><p> Interesting. So when you say skills, do you mean all skills? Or just specific ones? How low would you recommend going. I'm open with crushing skills to any level at this stage.</p>
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<p>Id have psychology lower on most younger workers as that grows throughout.</p><p> </p><p>

HBK 55-60</p><p>

Sid Vicious low 30s</p><p> </p><p>

I would probably have most(unless considered exceptional) of the in-ring skills capped at 60 for YTD workers except for selling.</p><p> </p><p>

Experience 0-15</p><p>

Respect 0</p><p>

Reputation 50</p><p> </p><p>

Brawling 0-60</p><p>

Puroresu 0-60</p><p>

Hardcore 0-55</p><p>

Technical 0-60</p><p>

Aerial 0-75</p><p>

Flash 0-65</p><p> </p><p>

Psych 0-60</p><p>

Charisma 0-100</p><p>

Mic 0-70</p><p>

Acting 0-60</p><p>

Star 0-95</p><p>

Sex App 0-100</p><p>

Menace 0-100</p><p> </p><p>

Basics 0-75</p><p>

Selling 0-75</p><p>

Consistency 0-75</p><p>

Safety 0-75</p><p> </p><p>

Stamina 0-100</p><p>

Athl 0-100</p><p>

Power 0-100</p><p>

Tough 0-100</p><p>

Res 0-100</p><p> </p><p>

I would try to think of it like a bell curve where most workers falling in that 35-55 range where as the top 10 percent only are above that line. Its not an issue to have monster types with very low tech and aerial.</p><p> </p><p>

My baseline is fairly conservative but it keeps massive growth down in the territory era.</p><p> </p><p>

The three mods I have studied the most on YTD workers were the default, Derek B's(97 CV mod) and Mammoth's(1970s mod). I feel all 3 of them have a great understanding of how the game functions(obviously Adam since he designed it:).</p>

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**UPDATE 05/09/21**

 

Total Workers: 1,782

Bios Written: 1,187/1,782

Worker Pictures: 1,187/1,782

Logos (Company, TV, Event): Not complete

 

Rookies

As you can see I've added a further 600+ Yet-to-Debut workers. I have standardised their starting stats based on the awesome advice given by jbergey_2005. As part of the overall nerfing of the game world, their starting stats are lower than normal and allow a certain amount of chaos and RNG about who might become stars of the future.

 

Titles

Plan is to rewrite all title histories to match the format used when playing the game (e.g. Wk 1, January 1983)

Still working my way through these one at a time.

 

TV/Broadcasters

Going to leave this now until the BETA and let you guys tell me how it plays. Obviously with games like this you'll never get it perfect, my hope is to just make it work within the confines of the game system (although there is plenty within TEW2020 to really help mods like this, notably... Narratives...)

 

Narratives

Added a number of narratives to enhance the feeling of actually being part of the territory system and being in the cut-and-thrust. This is good news for WWF and MACW games, less good for the likes of GCW, MSW and WCCW.

 

Tidbits

More tinkering for young workers stats so that people like Davey Boy Smith and Rick Rude don't immediately win the NWA World Heavyweight Title.

 

Remaining Issues

Mexico, Japan and UK are now better positioned not to run roughshod over the wrestling world. I've limited certain workers by region having initially unlocked all regions for all workers. Probably going to add narratives to simulate the complete death of the British area, thus making it a real challenge to run promotions like BTW and JPUK. I also need to increase the popularity of the older generation of workers otherwise the AI struggles to make new stars and remain at a big size.

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<p><strong>**UPDATE 13/09/21**</strong></p><p> </p><p> Total Workers: 1,774</p><p> Bios Written: 1,200/1,774</p><p> Worker Pictures: 1,200/1,774</p><p> Logos (Company, TV, Event): Not complete</p><p> </p><p> Quiet week as I've busy with work. I have continued to add title histories. 41 histories to correct left.</p><p> </p><p> I would like to add that steesh07 has created an awesome skin for the mod, so really he's the MVP of the week.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Johnny Fenoli" data-cite="Johnny Fenoli" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53494" data-ipsquote-contentclass="forums_Topic"><div>For the yet to debut, did you set their protentional as well, or leave it random?</div></blockquote><p> </p><p> Most are random, with a few picked out as special. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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**UPDATE 20/09/21**

 

Total Workers: 1,774

Bios Written: 1,250/1,774

Worker Pictures: 1,250/1,774

Title Histories: Complete

 

1. I've added a few titles to smaller companies to stop the AI artificially creating weird sounding titles like 'No. 1 Contenders' etc.

2. Removed some of the tournaments which aren't set to begin within a year of kick-off.

3. Amended all titles prestige levels to match the rough popularity of each promotion and thus avoid any being discontinued unnecessarily.

4. Run multiple tests to make sure there are no over-the-top workers. Happy with the last 3 as MACW run with Race vs. Flair in the main event and some combination of Piper/Valentine next on the list.

5. Upgraded some WWF popularities to stop them signing up a dozen top free agents on day one. Only thing I'm struggling with is Andre the Giant not allowing himself to be jobbed out every week. But should find a decent balance.

6. Finished amending UK, Japan and Mexico popularity for main workers as they should be treated as important where they're based, but less so outside of that region in most cases.

7. Thanks to stat corrections the Top 500 is no longer dominated by luchadors and all Japanese workers, much more healthy balance in my opinion.

8. Added a couple of narratives for flavour, but which have no impact on gameplay.

9. Added starting storylines for companies which require them. In most cases its just a rough idea of what was happening and only those famous stories (Stagger Lee, Piper/Valentine) get a write-up.

 

What's left is Bios and Pictures for all the new workers. I might pinch them from other mods where the writing is good to help speed me along to BETA release quicker. Then all I need to add is 'Agers' and we should be good for testing.

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**UPDATE 20/09/21**

 

Total Workers: 1,774

Bios Written: 1,250/1,774

Worker Pictures: 1,250/1,774

Title Histories: Complete

 

1. I've added a few titles to smaller companies to stop the AI artificially creating weird sounding titles like 'No. 1 Contenders' etc.

 

The Company editor screen has an option for "Fix Belts" so the AI won't create any more titles.

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Question/Request

 

1. Does anyone have an updated Injuries Mod, preferably with the silly ones removed and more in-depth options? I can do this myself, but if someone already has I'd be keen to use it.

 

2. The Title Pics I have aren't great, and they're missing some. Does anyone have a relatively high-res title belt pack? Or, would any creative types want to recreate real-world titles like Cornellverse ones for me?

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Question/Request

 

2. The Title Pics I have aren't great, and they're missing some. Does anyone have a relatively high-res title belt pack? Or, would any creative types want to recreate real-world titles like Cornellverse ones for me?

 

The AmP Graphics that is available here. The pack have plenty of custom titles including a bunch that I created for Matt Shannon's unreleased 80s mod.

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The AmP Graphics that is available here. The pack have plenty of custom titles including a bunch that I created for Matt Shannon's unreleased 80s mod.

 

Wonderful.

 

I love the collaborative nature from the community of this game. I will credit you and start pilfering some of the stuff in there. Ooo Taker has some narratives for the 1980s too. I'm going to grab them too. Huzzah.

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Wonderful.

 

I love the collaborative nature from the community of this game. I will credit you and start pilfering some of the stuff in there. Ooo Taker has some narratives for the 1980s too. I'm going to grab them too. Huzzah.

 

Taker did excellent work on those narratives and he also released plenty of nGo style worker cuts (from the 80s and 90s). I'm sure he have all those packs available if you need them.

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