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CharlieRock

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Everything posted by CharlieRock

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It will be anywhere from 3 to 9 months. It will say so when he actually leaves.</div></blockquote><p> </p><p> Thanks. That's a big difference to plan for. Three months I could get around pretty easy, but to lose a partner for nine months seems like a bigger deal. </p><p> </p><p> As for your popularity question:</p><p> I know that the wider the gap between event/show ratings and current pop levels will increase the rate the pop changes. The closer your pop gets to your ratings the smaller the changes. </p><p> That's all I know for sure. </p><p> </p><p> There may be a pop cap with the industry that low. Are there other companies with higher pop in the region? (are regional battles a factor? I turned mine off because I kept getting squashed by bigger competitors making it almost impossible to rise)</p><p> Also, what is the frequency of appearances in that region? Do you have nat'l tv coverage?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Okay, so help me out here... I have a question about popularity gaining. <p> I'm NJPW and my popularity across Japan is 80, and it has been the last three months, despite my shows (touring, TV and events) consistently scoring 85 and above... Shouldn't my pop in Japan rise? I've looked in the editor, and the pop is still 80.2 as it has been the last three months. Pop is rising in USA and Mexico pretty fast, but Japan is just stuck. </p><p> </p><p> Industry is at 19 and rising, while Economy is 52 and rising.</p></div></blockquote>
  2. Anyone know how long a worker leaves when they go to train for an MMA match? (I got a rising tag-team and one of them is leaving soon for training) <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> Can you just trade them a worker that they already have on their roster? Say I'm NJPW and want to borrow someone from ROH, and I offer them the money plus Cody Rhodes that we both have on the roster. Would that work?</p><p> </p><p> </p></div></blockquote><p> </p><p> Will not work. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's for one night but there is a limit on how much you can use them. I think it's for about an hour over the course of the show, and no more than 2 matches. So be careful if you are planning a tournament, that has caught me out before. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> That caught me once, I was using a borrowed worker with high mic skills in several angles (hoping it would raise my own workers who were sharing the angle). The prompt read something like I was overusing the worker because they were in x number of angles for over 30 minutes. <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sharkn20" data-cite="Sharkn20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Why I am not having an end of contract warning about my workers with developmental deals in my child companies?</div></blockquote><p> </p><p> There is an option to turn those off. Have you checked to make sure that is not whats happening? (also, these are contracts you negotiated, and not the child company, I'm assuming)</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shadowmaster" data-cite="shadowmaster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks - that will help. I always give my workers 2 sets of 2 week vacations a year, so this will help a lot. Unfortunately, with being Cult, it makes stealing some of those workers away from the WWF a little harder</div></blockquote><p> </p><p> Speaking of vacations;</p><p> </p><p> What is a good to generous amount of vacation to give your workers? </p><p> </p><p> I had been giving them one week a year (triggered on their birth month). But my average worker only gets in the ring about twice a month. (though some of my ME and Enhancement go as often as 6 times a month).</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sdaubs" data-cite="sdaubs" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>The Basics, Consistency, & Safety ratings might be boosting the top-line ratings enough to be a good in-ring worker too.</div></blockquote><p> </p><p> Selling and psychology also. A high basics, psychology, and selling usually get a worker noted as a great in-ring.</p>
  8. Creating a Venue I'm looking at creating a venue and there are several languages to choose from when you build one: Does anyone have any experience with these? Is there a drawback to having every languages present in a venue?
  9. The product sometimes says that the rating is "more" perf over pop, and sometimes you can work it so it says the rating is "much more" for perf over pop. If you are in the extra adjective category of perf over pop, try working in a little more of the top categories. I may be wrong, but I have seen products where they are equally rated. So I always imagined a balance scale that tips to one side, and then tips very much to one side. With the perf getting a bigger slice of the rating each time the scale tips more towards it. P.S. I had one that was much more perf over pop. And then I tried one that was only "more" perf over pop. I know they gained popularity much faster in the former when they had good matches. But my roster was burning out quickly (heavy intensity is a side effect of perf over pop). So I tried loosening up the scale a bit and they climb pop slower but I get longer lasting workers. (which meant more shows which balanced the pop gains out)
  10. Every time I have done that they still get upset. Not enough to become a disturbance in the locker room, but I hate risk losing the morale bonus. I even had them lose it in a tag match with their partner taking the pin, lol.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So am I better off removing RVD as the figurehead until he's the most popular and then reinstating it?? Or alternatively should I turn him face immediately and keep the FH on him?<p> </p><p> I've honestly never had this problem before because I think my FH has always been a Face AND the most popular guy.</p></div></blockquote><p> </p><p> You have a year to work on it, but I think turning him (to face) sooner will have better results. Tried changing your company logo to a bud leaf?</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Spirophore" data-cite="Spirophore" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If you were to start a two player game by yourself and wanted two companies to work together side-by-side, is there a way to book crossover shows? Basically I want to play as both 4C and ACPW, not looking to make ACPW a developmental but to form an alliance and have several yearly events where both feds send their best workers to battle for bragging rights. Would I have to do alliance loans or is there an easier way if I control both companies?</div></blockquote><p> Talent trade is the way to go. You can set up a 5:1 trade at a time and do it over and over as much as you like. Alliance loans work, but you have to limit them or the alliance will tell you to stop. (plus you only get the one guy)</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazdaman" data-cite="gazdaman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How important is star quality and does it improve</div></blockquote><p> </p><p> Star quality changes but I think it is so slow, like glacier speed slow. iirc when a worker loses their Young Lion status.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm booking a Perfomance over Pop company for the first time, and are you not able to get workers over from angles? Can it only be done from matches?</div></blockquote><p> </p><p> I think it has to do with your match ratio in your product. I have a perf over pop but a rather even match ratio. The angles weigh fairly heavy on the event rating, that's for sure.</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There is a way to do this. I don't think it's intended, but it's a workaround. <p> </p><p> Put Keep Strong or Protect on the loser. Put Protect on the winner. Protect on the winner will lower his possible popularity gain. I did a test on this a while ago and I don't remember the specifics, but it works quite well. Also, you only get dinged for booking decisions once.</p></div></blockquote><p> </p><p> Wow, cool idea. Thanks.</p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There are a few ways of doing it. One is vacating it, but that's a last resort. The other one is making him lose to someone more willing to put others over, someone who is next to his overness level. You can always put the title as floating, although that part won't probably help with guys that don't wanna lose to others much less over. And so on. They key here is finding the right person to put the title on and then take it down to the workers you want. If all else fails, start a new reign yourself and go the Pat Patterson route, with the Brazil tournament. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> You can simulate it as having been lost in a house show this way.</div></blockquote><p> </p><p> Thanks! The last title I put as floating is now a second ME title. It's still technically "floating" but it's prestige rating is as high as my ME title. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> ... so probably not going to do that again.</p>
  17. <p>Low Rank Titles</p><p> </p><p> I have an issue with low ranking titles. </p><p> I added one (actually bought one from a defunct fed) because it sounds fun/neat. </p><p> Something to have my lower midcard and openers kick around until they are ready for higher up the card. (Perf > Pop)</p><p> But every time I have someone win the low ranking title they get higher popularity and want to get moved to midcard (or higher). <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> Good, that was sort of the point of the belt. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> But then I have to get the belt off of them to give to the next young lion/old-aged veteran. Someone in the lower midcard that the title is desinged for (it is lower rank title). </p><p> But the current title holder(s) never wants to lose to someone less popular. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/mad.png.69834f23b9a8bf290d98375f56f1c794.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> How do I anchor the title to the lower midcard status it was designed for? <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, I have a strange problem I’ve never encountered before... I’m playing as ECW in June 1998 and it’s my first time playing a Performance over Popularity promotion (not that I’m sure this is the reason for my issue, but thought I might mention it).<p> </p><p> Anyway, I set RVD as my Figurehead, even though he’s not the top guy, I figured in the year it takes him to be established I’d build him up to the top guy. But in two months of playing I can’t get him to raise his Pop AT ALL. He’s putting on good matches, shoots an 80ish promo rated Entertainment every week, but all he’s done is lost 5 pop in the first month after eating a loss, and has been unable to gain a single skerrick.</p><p> </p><p> <strong>Maybe it’s because he’s a Figurehead and he’s still a heel?</strong> Is that an issue? I’ve never had this happen before, usually guys with good entertainment just put on pop at such a rapid pace from good angles alone, but this guy is putting on great matches too. And surely he’s not at his popularity cap, seeing as he’s only about a 44 (started at 49).</p><p> </p><p> Any thoughts??</p></div></blockquote><p> </p><p> I know that is considered an issue. Also, popularity seems to fluctuate given the crowd you have on your roster. I struggled making a FH even though I had a year to work on it because he other workers kept gaining popularity faster. I was making progress, but not as much as the rest of my ME workers. Which was a problem since the FH is supposed to be the shiniest jewel so to speak.</p>
  19. Thank you. Do workers ever lose chemistry? I have a pair of main eventers that had chemistry, or I thought they did. They don't now.
  20. so, since they have working chemistry I should have them stick together and hope the active wrestler eventually gets as popular as the manager?
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> I can also think of it the other way around: a generic bland babyface is boring no matter what, but he'll suffer more in a mainstream and angle heavy promotion and less in one focused on workrate.</p></div></blockquote><p> </p><p> They also seem to suffer in bigger promotions companies. Maybe if you paired them up with a manager?</p><p> </p><p> Speaking of managers, I have a question. </p><p> My worker has good chemistry with her manager, but is always getting a penalty on the dirt sheet saying "fades due to manager". (She also get the chemistry bonus). So my question is; should I find her a new manager? Is the penalty cancelling out the bonus or is one more weight (and if so, which one?)? It's so hard finding a manager that gets you a chemistry bonus (even worse when you consider that pesky face/heel divide) but if the fade is equal or greater than the chemistry I guess she needs to be scheduling more managers during the houseshows again ...</p>
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Killagy" data-cite="Killagy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><img alt="momentum.jpg" data-src="https://s18.postimg.org/mfzs6l1yx/momentum.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> So if I'm reading this correctly, does this also mean there are no added penalties/bonuses to popularity gains/losses if "Momentum Effects" is turned off?</p></div></blockquote><p> </p><p> Looks like it. I don't think anyone has ever turned that off though.</p>
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Here's something I've been wondering for a while:<p> If a company's product makes gimmicks irrelevant, I understand a good/bad gimmick won't affect match&angle ratings, but does it still affect a worker's individual popularity gains?</p></div></blockquote><p> </p><p> I do know this much, it can effect their morale. I had a save with my product like that, no gimmicks needed. So many times I had people at irritated level morale and when I looked at their character sheet it said they were upset due to their poor gimmick. So it wouldn't surprise me if popularity was in the same boat as morale effects when it comes to gimmicks.</p>
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Eh, I just throw them in the booth and take the heat hit, as that's easy enough to gain back, and there's a risk of losing heat in the angle anyway.</div></blockquote><p> </p><p> I guess that makes the rare wrestler with half-decent colour skill that much more valuable. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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